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Ccj jojo
This is neat! This turtle's like our own personal spaceship!
~ Narancia Ghirga

CCJ Stand
That key becomes a doorway between this place and the outside world, and allows us to hide inside!
~ Bruno Bucciarati

*Pff*
~ Coco Jumbo

Summary

A minor but surprisingly crucial character from the fifth part of JoJo's Bizarre Adventure. Coco Jumbo was supplied to Bruno Bucciarati on his team's journey to deliver The Boss's daughter, Trish Una, to him while avoiding detection from foes. While never given a proper name in-universe, the turtle; Coco Jumbo, proved to be an indispensable ally, helping them until the journey's end.

Powers and Stats

Tier: 10-C

Name: Coco Jumbo

Origin: JoJo's Bizarre Adventure

Gender: Male

Age: Unknown

Classification: Turtle, Stand User, Gangster

Powers and Abilities: Extrasensory Perception (Capable of seeing ghosts and souls among some other supernatural forces that are normally otherwise invisible), Small Size (Type 1; Is a turtle merely a handful of inches tall), Minor Stealth (Capable of hiding and avoiding detection through the use of its small size and environment, often hiding behind or under things most people wouldn't notice), Non-Physical Interaction (His Stand can effect ghosts and other Stands, with a spirit eventually taking up residence within the room), Spatial Manipulation (Can create an enclosed room within itself that people and objects can enter or exit, shrinking them down to fit within the room), Portal Creation (Creates a portal to its room through its key), Sealing & BFR (Can take in objects and people into its room against one's will), possibly minor Electricity Generation (Its room has a constant supply of electricity and power despite having no power source)

Attack Potency: Below Average Human (Appears to physically be just a turtle)

Speed: Below Average Human (Is quite slow, being comparable to an actual turtle, Trish claimed it would take an incredibly long time to walk merely a few kilometers at most)

Lifting Strength: Below Average Human (Could barely lift an arrow)

Striking Strength: Below Average Human level

Durability: Below Average Human

Stamina: Probably quite high, survived the Grateful Dead's aging effect and could keep its ability going the whole time, though this could be due to having an innate longer lifespan the most humans. Somehow managed to survive for hours despite swapping souls with Polnareff's dying body

Range: Below Standard Melee Range, Standard Melee Range at most with Mr. President's sealing.

Standard Equipment: A bejeweled key

Intelligence: Animalistic, though has been trained to activate its ability when a key is placed into its shell, and deactivate it when removed, doing so every time without fail.

Weaknesses: Has nearly zero offensive capabilities, is mostly used to support others then fight itself. Its room can be easily entered or exited by leaving through the bejeweled key it's been trained to use when using its ability.

Notable Attacks/Techniques:

  • Mr. President: Mr. President is a formless Stand that allows Coco Jumbo to create a miniature enclosed space within itself that resembles a hotel room, featuring a fridge with cold drinks, a TV with reception, lights and more, all with running electricity and power despite having no known power source. Primarily used as a means of transportation for a group to avoid detection or for ease of moving around. The Stand's most notable feature besides convenience is that it can take in just about anything, be it friend or foe, living or not, into its enclosed room, shrinking them down and sealing them within, trained to activate or de-activate this ability when a bejeweled key is inserted into the indention onto its back or taken out respectively, though the key isn't required, Coco Jumbo has been trained to only do so with the key. The sealed beings can escape quite easily by either having the key placed into the shell removed, having the turtle deactivate its ability, or to simply exit through the ceiling of the room through the key itself, with the exited parts of them returning to normal size even if some of them is still placed in the room at a small size. In one such case though, a clone of Coco Jumbo that lacked the key was still capable of using his ability, how one would enter or exit Coco Jumbo in this instance is unknown, as the portal into the room isn't there nor is the key, the objected Coco Jumbo is trained to use to active or deactivate his ability, with the target of this instance having escaped through unknown means that may not be possible by most other people. Due to allowing anything to enter the room, various abilities can seep through, like the Grateful Dead's fog.

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Coco Jumbo
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