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One hit wasn't enough... but I'm NOT giving up! Screw you, moon! You can't control meeeeeee!
~ Bell, trying to crack one of X's baskets[1]

Summary

Bell is a contestant from the Battle for Dream Island series, debuting as a contestant during the fourth season, Battle for BFDI. While she's often perky and sweet, she never likes it when people try to climb up her string which they do out of curiosity to see what's attached to her. For years, what Bell's string is attached to has been a secret, only being implied to be attached to something giant. Notable information about this secret was revealed during The Power of Two.

Spoiler

Although the end of Bell's string has never been shown on-screen, it was shown to be within a cloud in the sky containing a place called Band Land, which is filled with musical instruments.[2]

Powers and Stats

Tier: At least 4-A

Name: Bell

Origin: Battle for Dream Island

Gender: Female

Age: Unknown

Classification: Metal Bell

Powers and Abilities: Object Physiology (Regular), Inorganic Physiology (Type 1, is a living bell), Large Size (Type 0; 3.14151007026 meters), limited Flight (Can travel vertically and swing around with her string), Sound Manipulation (Can ring any note she desires[3]), Temperature Manipulation (Her sound waves are capable of generating heat[4]), Attack Reflection (The inner part of her was used by Puffball to redirect Spongy's cannonballs[5]), possibly Summoning of her string (She is sometimes shown without her string only for her to have her string a few scenes later and vice-versa), Teleportation (Was given a bracelet that allows the user to instantly teleport to a certain biome upon wearing it, although they will teleport back to their original location if they take the bracelet off[6])

Attack Potency: At least Multi-Solar System level (Comparable to other contestants capable of one-shotting bugs. Was one of the many characters shown to be harming Two[7] [33.76 exaFOE])

Speed: Massively FTL+ (Comparable to Donut, who can react to a Gamma Ray Burst that travelled 600 million light years in less than a second[8])

Lifting Strength: Multi-Stellar (Comparable to members of the Have Cots who are capable of moving an enlarged sun which weighs this much[9]. Comparable to TV, who can push Black Hole with this much force)

Striking Strength: At least Multi-Solar System level

Durability: At least Multi-Solar System level (Comparable to her Attack Potency)

Stamina: Superhuman (Objects are consistently able[10] to traverse long distances[11] or do a constant action[12] without any signs of tiring out,[13] with some of these instances lasting days. The longest they have been shown to go without stopping is 78 days, when the only surviving BFDIA contestants had to crank the Hand-Powered Hand-Powered Recovery Center Creator for 78 days straight in order to revive their dead team members[14])

Range: Standard Melee Range, at least Tens of Meters, possibly higher with her string, Thousands of Kilometers (Comparable to Tennis Ball who extended his legs into space[15], as well as TV, who extended his leg to grab a key while he was being flung to the Locker of Losers[16], which is 2763 miles away[17]), possibly Interplanetary (Comparable to Pin, who presumably grabbed Callisto from space off-screen[18]) with Elasticity

Standard Equipment: Her string

  • Optional Equipment: Bracelet

Intelligence: Average (Although she can be forgetful at times)

Weaknesses: Can get incapacitated if her string gets tangled around something large[19]

Note 1: When including her immortality in a VS match, you must specify which season she's currently competing in since every season has a different method of recovery and not all contestants appeared in every season. If she's not competing in any competitions, you can restrict this ability.

Note 2: Based on what is established on Clock's profile and in the linked forum thread, it would be unsound to rank Bell's attack potency as High Universe level based on her breaking a hole in one of X's baskets[1] whereas Clock's natural hand movement did not.[20] Clock's "infinitely powerful" natural hand movement has to do with its physical priority, not its attack potency, hence why it's only ranked as having likely Infinite lifting strength.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 BFB 6: Four Goes Too Far (10:35)
  2. BFDI:TPOT 12: What’s Up Bell’s String? (0:44)
  3. Battle for Dream Island: Official Character Guide
  4. BFDI:TPOT 4: Gardening Zero (10:51)
  5. BFB 15: The Four is Lava (9:07)
  6. BFDI:TPOT 4: Gardening Zero (8:02)
  7. BFDI:TPOT 1: You Know Those Buttons Don't Do Anything, Right? (24:58)
  8. BFDI:TPOT 4: Gardening Zero (29:23)
  9. BFB 20: A Taste of Space (8:41)
  10. BFDIA 2: Get Digging (7:00)
  11. BFDI 11: Lofty (2:58)
  12. BFB 25: The Tweested Temple (9:36)
  13. BFDIA 5e: The Long-lost Yoyle City (6:40)
  14. BFDIA 5d: It's a Monster (0:00)
  15. BFDIA 6: Well Rested (3:25)
  16. BFDIA 7: Intruder Alert (1:44)
  17. BFDIA 5a: Get in the Van (12:11)
  18. BFDI:TPOT 7: The Seven Wonders of Goiky (8:14)
  19. BFDI:TPOT 2: The Worst Day of Black Hole's Life (26:57)
  20. BFB 1: Getting Teardrop to Talk (26:13)

Discussions

Discussion threads involving Bell
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