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Alchemy. The science of understanding, deconstructing and reconstructing matter. However, it is not an all-powerful art. It is impossible to create something out of nothing: if one wishes to obtain something, then something of equal value must be given. This is the law of Equivalent Exchange, the basis of all Alchemy.
~ Fullmetal Alchemist Brotherhood's intro narration of alchemy

Summary and Basics of Alchemy

Alchemy (錬金術 or Renkinjutsu in Japanese) is the fictional science of manipulating matter by harnessing energies that pervade the world of Fullmetal Alchemist. The act of performing Alchemy is known as a Transmutation, and it can be used for a variety of means, most commonly changing the shape and composition of an Alchemist's surroundings as they see fit. Alchemy plays an incredibly important role in the story of Fullmetal Alchemist, serving as the main power system, the source of many of the protagonists' hopes, struggles, wishes and fears, and even as a pillar of the history and lore of the world the characters inhabit.

Note that Alchemy behaves in a somewhat different way in the 2003 Fullmetal Alchemist anime, which is its own unique story and canon and should not be confused with the original.

Fma-full-metal-alchemist

The Elric brother attempting a Transmutation

The Laws of Alchemy

Alchemy follows one unbreakable rule: The Law of Equivalent Exchange[1]: "To obtain something, something of equal value must be lost." This law is most commonly seen in its most basic form: The matter transmuted by alchemists will no longer exist in its original state, and to create structures the ground from underneath them will be made thinner[2], but it can take on a more metaphysical meaning: Alchemists can draw upon their own life force to perform impossible feats[3], or even their own ability to perform Alchemy. There are two laws that descend from this one, The Laws of Conservation of Mass and Natural Providence, which state, respectively, that nothing can be truly created or destroyed but simply transformed, and that objects can only be transmuted into ones with a similar atomic makeup. In other words, something like water can only be transmuted into things composed of hydrogen and oxygen.

There are three main steps to Alchemy[4]:

To perform Alchemy, most Alchemists also need to use specific circles with runes and specific shapes inscribed in them, Transmutation Circles. These can be simplified to the point of being drawn rapidly for the sake of combat[8][10], and Alchemists who expect to find themselves in battle often draw them upon their equipment, as seen with Roy Mustang's gloves[11] and Solf J. Kimblee's very own palms[12]. Transmutation Circles do not need to be drawn: They can also be etched in one's flesh[13] or even cast by circular shadows[14] or mere gestures[15].

Finally, Alchemy must draw from a greater energy: For Alchemists that come from the Eastern country of Xing, it is the Dragon Pulse, a power that flows through the ground, while for those from Amestris, the country in which most of the events of Fullmetal Alchemist take place, it is a sea of souls trapped underneath the crust of the Earth[16].

Abilities inherent to alchemy include:

Roi-mustang-fullmetal-alchemist

Roy Mustang's trademark Flame Alchemy

Variations of Alchemy and Alchemists

Various alchemy specializations and techniques exist: Alex Louis Armstrong's Combat Alchemy passed down through the Armstrong family line for generations, which sees him transmuting debris with a punch, turning it into dangerous weaponry that flies towards the enemy at high speed[4], or Roy Mustang's terrifying Flame Alchemy, a secret technique that allows him to transform the air around his target and set it ablaze[11].

Another style alien to Amestris is Xing Purification Alchemy, or Alkahestry, which as previously stated harnesses a different amount of energy and can be used at range[18], and to heal wounds[19]. Amestrian healing alchemy also exists.

Speaking of which, various kinds of Alchemists exist. There are the basic Alchemists, whose degree of skill in the subject can range from an amateur interest in it to true mastery, as shown with Izumi Curtis. Then, State Alchemists, ones officially recognized by the country of Amestris who are considered parts of the army, with a rank equal to that of Major. Various kinds of Alchemists are enrolled by the state: researchers such as Dr. Marcoh, The Crystal Alchemist, and Shou-Tucker, The Sowing-Life Alchemist, took non-combat roles and instead studied specific subjects such as Philosopher's Stones or Chimeras, with the former also being a healer[10], while others such as Roy Mustang, The Flame Alchemist, and Solf J. Kimblee, The Crimson Lotus Alchemist, are used as powerful weapons in the near-constant expansion wars that Amestris wages on its neighbours.

A more metaphysical separation among alchemists splits the majority from the few who have attempted the capital sin of Alchemy: Human Transmutation. While the laws of Amestris also punish the transmutation of gold, Human Transmutation is forbidden by the rules of nature itself; any attempt will inevitably fail, no matter the skill of the alchemist, and they will be subject to a particularly deadly Rebound[15]: Their organs, sight, limbs or even their entire body may be taken away from them as they unwillingly open a portal to Truth, the god-like being that represents and rules over alchemic transmutations.

While this is a very undesirable event, and the reason that Human Transmutation is taboo, gazing upon the Gate of Truth bestows upon the alchemist some sort of mysterious knowledge that allows them to transmute with a clap of their hands, without the need of any Transmutation Circle, as their own body can replace it[15].

Abilities that can be achieved with Alchemy provided the alchemist knows how to include:

Gred

The ability of Greed, one of the seven Homunculi

Creations of Alchemy

Chimeras

While the creation of living creatures is thought to be impossible by conventional alchemy, there are work-arounds: by fusing two living beings, Chimeras can be created. Even this is an incredibly difficult task, with most attempts at creating chimeras being babbling, unintelligent messes[11], or worse. However, unbeknownst to any but the highest-ranked members of the military, during the south border war against Ishbal many wounded soldiers were secretely experimented upon to turn them into animal-human hybrids[25]. Most of the Chimeras seen in Fullmetal Alchemist have the intelligence of humans, but more animalistic fusions between two animals are also seen[1].

Abilities that are seemingly inherent to successful chimeras include:

Philosopher's Stone

A Philosopher's Stone is a red substance, sometimes encountered in the form of a stone, but also in those of a fluid or powder[31]. It is an extremely rare object sought after by most alchemists, as it allows one to ignore the Law of Equivalent Exchange, effectively creating and reshaping matter as they see fit[1]. The secret behind the creation of Philosopher Stones is fiercely protected by the state, which has produced many, and for good reasons: to create a Philosopher's Stone the lives of many people must be sacrificed, as it is a concentration of their souls and the great energy they produce[7]. Amestris gave Philosopher Stones to State Alchemists in the war of Ishbal to curb-stomp its resistance, and plans to use them for even more nefarious purposes. Note that this pool of energy is finite if enormous, and as such can theoretically be completely exhausted.

Abilities that can be achieved with Philosopher's Stones include:

Homunculi

Thought to be impossible by most Alchemists, Homunculi are artificial humans, created and fueled by Philosopher's Stones. Only seven Homunculi exist, all of them created by Father, who removed one of his sins and put it into each of them. Pride was the first Homunculus to be created, and Wrath was the last.

The personality, intelligence and powers of Homunculi vary wildly among them, but there are some common traits:

Note that while King Bradley is a Homunculus, the different method behind his creation means he does not have access to any other Homunculus' inherent abilities.

References

All references are from the Fullmetal Alchemist manga unless otherwise specified

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Chapter 1
  2. 2.0 2.1 Chapter 21
  3. 3.0 3.1 Chapter 77
  4. 4.0 4.1 4.2 4.3 Chapter 7
  5. Chapter 79
  6. 6.0 6.1 Chapter 45
  7. 7.0 7.1 7.2 7.3 7.4 Chapter 53
  8. 8.0 8.1 8.2 Chapter 6
  9. Chapter 92
  10. 10.0 10.1 10.2 10.3 Chapter 8
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Chapter 5
  12. Chapter 74
  13. 13.0 13.1 13.2 13.3 Chapter 39
  14. 14.0 14.1 Chapter 105
  15. 15.0 15.1 15.2 15.3 15.4 Chapter 23
  16. Chapter 67
  17. Chapter 11
  18. Chapter 32
  19. Chapter 48
  20. Chapter 60
  21. 21.0 21.1 21.2 21.3 21.4 Chapter 2
  22. 22.0 22.1 Chapter 31
  23. 23.0 23.1 Chapter 44
  24. Chapter 4
  25. 25.0 25.1 25.2 25.3 Chapter 27
  26. 26.0 26.1 26.2 26.3 Chapter 38
  27. 27.0 27.1 Chapter 99
  28. Chapter 65
  29. 29.0 29.1 29.2 Fullmetal Alchemist Brotherhood: Episode 1
  30. Chapter 71
  31. 31.0 31.1 31.2 Chapter 76
  32. 32.0 32.1 Chapter 86
  33. Chapter 102
  34. Chapter 72
  35. Chapter 75
  36. Chapter 91
  37. Chapter 16
  38. 38.0 38.1 Chapter 96
  39. Chapter 70
  40. Chapter 52
  41. Chapter 106
  42. Chapter 94
  43. Chapter 87
  44. Fullmetal Alchemist Brotherhood: Episode 62
  45. Chapter 29

Discussions

Discussion threads involving Alchemy (Fullmetal Alchemist)
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