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The Sardine Beach Special is one of R. Mika's Super Combos introduced in Street Fighter Alpha 3 and available in the A-ISM and X-ISM modes. There are many variations of this move.

Input
All appearances Quarter-circle forwardQuarter-circle forward + Kick

Description and Tactics[]

R. Mika runs forward. Pressing different buttons during the initial run has different effects:

  • Light punch: Dropkick
  • Light kick: Front Flip
  • Medium punch: Slide Kick
  • Medium kick: Front Flip
  • Heavy punch: Clothesline
  • Heavy kick: Front Flip

If R. Mika knocks the opponent down with the heavy punch clothesline, she will automatically leap onto the corner post of her wrestling ring and perform a back flipping body press that will always hit. With either the LP or MP attacks, the opponent will still be standing.

Pressing the following motions just as R. Mika leaps off the post gives additional followups:

Neutral: Flipping Backdrop.

Forward: Rolling Neck Breaker.

Kick: Sky-High Dropkick (Or, when just about to make contact with the opponent's head).

{Close}Forward+Kick: Wingless Airplane Spin.

The Front Flip moves will make R. Mika tumble forward. If she lands on her opponent, she will flip over them to their other side. She will automatically do this if she runs into her opponent. If she runs into the side of the screen, she will double back and run in the opposite direction. The higher the Super Combo Level used, the more times R. Mika will run back and forth across the screen.

Furthermore. Different attacks happen whatever the player:

A) Runs into the opponent and presses a punch button to floor the opponent and jump off the wrestling ring for a follow up attack.

B) Vaults (flips) over the opponent, opponent flips over them, or if R.Mika lands immediately behind them and attacks.


A) The player runs at the opponent and by pressing a punch button initiates an attack which knocks the opponent down, as the opponent recovers, Mika jumps off a wrestling ring for a follow up attack. Which follow up attack used is determined by button presses done before Mika gets on the ring ropes and jumps off of them.

LIght Punch: Dropkick

Medium Punch: Sliding Kick

Heavy Punch: Lariat Clothesline

neutral / do nothing: Moonsault Press (attack)

forward / back: Paradise Hold (throw)

kick button: Missile Kick (attack)

forward / back + kick: Wingless Airplane (throw)

NOTE: Paradise Hold and Wingless Airplane throws are

  • NOT* available if "HP: Lariat Clothesline" was used, however its follow up attack is guaranteed. The opponent cannot recover or block afterwards in this case.

The opponent can recover and then block during situations where the "LP: Dropkick" or "SP: Sliding Kick" are used, whereas the "HP: Lariat Clothesline" is a guaranteed second hit. The player can play mind games with the opponent this way, and when said opponent is standing there blocking and feeling safe, the player can attack them with an unblockable throw that they cannot counter. Of all the follow up attacks, the Wingless Airplane throw does the most damage with the Paradise Hold doing second most.

B) The Second option is that Mika vaults over the opponent, lands immediately behind the opponent and performs an attack depending on the button pressed.

press Kick or Punch at the middle of Mika's vault: land right behind the enemy (in throwing range).
Punch after the vault: Medulla Lariat (attack)
Kick after the vault: Medulla Dropkick (attack)
Forward / back + punch while close: Rainbow Suplex (throw)
Forward / back + kick while close: Daydream Headlock (throw)

NOTE: The easy way to vault and land right behind an enemy is to double tap a kick button just before the middle of the vault. If the player does not press kick or punch at the correct time then Mika will vault up and over the opponent and will land farther away, out of range to do throws or attacks.

The player can control whether Mika is running left or right by pressing in that direction. Pressing any kick button at any time to perform a small flip is good for jumping over fireballs. If Mika is right in front of the opponent, pressing kick will make Mika vault and flip over the opponent. Strangely, if Mika just runs into the opponent with no further input, she will vault over them anyway. If she lands right behind an opponent, she will stop running though. The appeal to all these possible attacks is the mind game of performing an attack or throw, whichever the opponent expects the least.

Sprite[]

Rmika-rainbow-hip-rush-super

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