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Minomushi (蓑虫 "Raincoat Bug"/Bagworm?) is Oro's second V-Skill, introduced in Street Fighter V.

Input
Minomushi Arcade-Button-MPunch+Arcade-Button-MKick
Kaki Otoshi Arcade-Button-MPunch+Arcade-Button-MKick>Arcade Button Punch
Eda Uchi Arcade-Button-MPunch+Arcade-Button-MKick>Arcade Button Kick

Description[]

OroMinomushi

Executed by pressing Medium Punch and Medium Kick simultaneously, Oro performs a small hop forward while spinning toward the opponent. By pressing punch during the hop, Oro performs the Kaki Otoshi (柿落とし Persimmon Drop?), which is a downward chop. If no directional input or button is pressed after the chop, Oro moves his turtle from hand to the other while going behind the back before dropping back in his stance. By pressing kick during the hop, Oro performs the Eda Uchi (枝打ち Branch Prune?), which is an downward axe kick. If no directional input or button is pressed after the kick, Oro tosses his turtle in the air and catches it with his other hand before dropping back in his stance.

Tactics[]

This move has a faster startup than Oro's first V-Skill. He can either perform Minomushi in the neutral game to surprise his opponent or he can perform his second V-Skill after hitting his opponent with his Tsurane Uchiage target combo. After knocking the opponent back with the Standing Medium Punch, Oro can hop toward the descending opponent and either proceed with another attack, or forgo the follow-up to maintain frame advantage where he can pressure his opponent with a meaty normal or sneak in a throw for extra damage. Performing the downward chop puts the opponent closer to Oro, giving him solid okizeme. The downward axe kick knocks them further away, allowing him to keep the opponent at a distance with projectiles.

Minomushi gives Oro a decent mid-range option. Despite being a 36-frame startup, the move itself is difficult to react to. The punch follow-up gives Oro an overhead option that can inflict decent damage on an opponent that's crouch guarding, and his only grounded overhead option overall. If he is close enough, Oro can link into Crouching Light Punch for a small combo. However, like most overhead attacks, this one is unsafe on block. Unless properly spaced, Oro is -7 on block and within range for his opponent to punish him. The kick follow-up is a viable option in the neutral game that can also surprise the opponent. Not only it's a good mid-range attack, but it can also be used to extend combos after launching the opponent in the air with EX Tsuranekeashi. Oro is -4 on block with the kick follow-up, making it slightly more difficult to punish him. Even if the opponent remains on the defensive when Oro hops toward them, choosing not to perform a follow-up option is also a viable choice. If they suspect that Oro is going to perform a follow-up and continues blocking, Oro can sneak in a throw to break down their defenses.

Oro's first V-Skill gives him a variety of setups and mix-ups with a slow-moving projectile that can disrupt the opponent's game plan. However, because of its longer startup, it can be difficult for Oro to put the orb on the screen or even set up his opponent. Minomushi gives Oro additional mobility and allows him to extend juggle combos. Its faster startup makes it harder to react and predict. Whether catching them off-guard with the overhead or closing the distance for a throw, Oro's second V-Skill gives him better control at the mid-range.

Etymology[]

Minomushi simply refers to the caterpillar species known as bagworms, which are known to intricately build pinecone-like cocoons out of wood, sediment, and even manmade materials during their larval phase, and are mainly seen by humans immediately in their infancy, using their silk secreted by their mouths to hang off of trees by a thread to be carried by the wind. In Japan, a bagworm's cocoon is similar to ancient straw raincoats called mino, hence their name. The attack's follow ups follow a gardening motif; bagworms are also notorious for being voracious pests, both for their appetites and their silk being strong enough to strangle branches to death.

Perhaps in such animal imagery like with Ryu's dragon motifs, Sagat's tiger motifs, Chun-Li's bird motifs, and Zangief's bear motifs, bagworms in this case can be synonymous with Oro, able to "hide away" and "grow in obscurity" to become its "true form" as a moth; Oro's unique stage presentation in his home stage in Street Fighter III Fight For The Future has him use his robe to become a makeshift sleeping bag off of a crane hook, further evoking this imagery.

Gallery[]

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