The Kasumi Gake (霞駆け Kasumi Gake?, "Mist Riding") is one of Ibuki's special attacks, introduced in the Street Fighter III series.
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Description[]
Executed by performing a quarter-circle forward motion and pressing kick, Ibuki performs a high-speed dash which briefly leaves behind an ibuki-shaped afterimage or a dust cloud.
Tactics[]
The true usefulness of the dash is that it can go right past the opponent, which allows for confusing cross-up situations. In most situations it is not recommended to special cancel into this attack from grounded attacks as Ibuki is left at negative frame advantage from most attacks even on hit.
The distance covered from the command dash is determined by the kick button pressed. The Light version travels the shortest distance,while the Heavy version goes furthest. However, the further the dash goes, the more startup and recovery time it takes. Choosing which command dash to use during juggle combos or to escape offensive pressure is very important for Ibuki's gameplay.
In Street Fighter V, Ibuki's command dash variations have slightly changed. The Light version still travels the shortest distance and keeps Ibuki in front of her opponent. The Medium version moves further and pass through her opponent. This is very effective for cross-up situations, especially during Ibuki's V-Triggers. The Heavy version has Ibuki perform a shallow angled jump toward her opponent. This version adds an extra juggle when using any of Ibuki's air target combos, such as Tobikura or Aoji. She can also use the Heavy version of this move to escape offensive pressure, using Nobusuma to glide out of dangerous situation.
The final "Definitive" update of Street Fighter V added an EX version of the attack. This version shares the same trajectory and animation with the hard kick version of the attack as well as the same post hit properties. The main difference of this version is, aside from the EX flash associated with the attack, Ibuki now hits opponents as she is ascending during the initial stage of use. This allows Ibuki new juggles and combo starters that were not previously possible.
It is worth noting that this attack whiffs against crouching opponents and only hit the opponent in a juggle state or that are previously standing. Players could use the recently brought down to 7-frame crouching hard punch during medium kick Counter Hit combos to take advantage of said attack's Forced Standing properties to ensure this attack can connect during grounded combos and Ibuki could preserve one of her six Kunai for future use.
Gallery[]
Sprite[]
Trivia[]
- This used to be one of the very few moves in the Street Fighter games that had no EX Special version. One was finally added in the Street Fighter V: Champion Edition Definitive Update in 2022.
- This is the only special move that can be copied by Seth with his Tanden Engine V-Skill that deals no damage.
- This dash lacks the afterimage effect Ibuki's attacks tend to have in main series games in Street Fighter X Tekken, instead using a dust effect behind her that is shared by other characters.
- In Street Fighter III: 3rd Strike Ibuki's dash can go through her opponent while Kasumi-Gake can't.
Ibuki's Move List | |
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Throws | Yamikazura • Tobizaru • Uki Yami • Kubiori |
Unique Attacks | Oiura Ken • Kobekudaki • Bonshogeri • Agemen • Spin Kick • Reverse Spin Kick • Sazan • Spiral Elbow • Nobusuma • Shinten • Yagurakuzushi • Gogasha • Shakunage • Sasanaki • Tobikura • Aoji |
V-Skills | Tenrai • Makibishi |
V-Reversal | Hanagasumi |
V-Shift Break | Chizuri Hayabusa |
V-Triggers | Rokushaku Horokudama • Fuma Shuriken |
Special Attacks | Kunai • Neck Breaker • Kazekiri • Hien • Raida • Tsumuji • Kasumi Gake • Tsuijigoe • Kagenui • Kunai Ikkinage • Kunai Hoju |
Super Combos | Kasumi Suzaku |
Super Arts | Kasumi Suzaku • Yoroitoshi • Hashinsho • Yami Shigure |
Ultra Combos | Yoroitoshi • Hashinsho |
Critical Arts | Kachofugetsu |
Mighty Combos | Kasumi Suzaku • Jiraiya • Hayate |