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The Collarbone Breaker (鎖骨割り Sakotsu Wari?, "Collarbone/Clavicle Splitter"), known in the Capcom vs. SNK series as the Overhead Smash, is one of Ryu's and Evil Ryu's unique attacks, introduced in Super Street Fighter II Turbo.

In the Street Fighter EX games, this acts as Ryu's Guard Break attack in the first two, and his Surprise Blow in the third game.

In Super Smash Bros. for 3DS/Wii U and Super Smash Bros. Ultimate, this is used as Ryu's held forward tilt, dealing very high shield damage and can break shields easily.

Input
Appearance Function Input
Most appearances Unique Attack Arcade-Stick-Right+Arcade-Button-MPunch
Street Fighter EX
Street Fighter EX2
Guard Break Arcade Button Punch+Arcade Button Kick
(Same strength)
Street Fighter EX3 Surprise Blow Arcade-Button-MPunch+Arcade-Button-MKick
Marvel vs. Capcom 3: Fate of Two Worlds Unique Attack Arcade-Stick-Right+Attack medium
Super Smash Bros. for Nintendo 3DS and Wii U
Super Smash Bros. Ultimate
Forward Tilt Right+Button hold a
Street Fighter 6
(Modern)
Unique Attack Arcade-Stick-Right+Modern M

Description

SF6CollarboneBreaker

Collarbone Breaker in Street Fighter 6

"An overhead attack that cannot be blocked while crouching."
Street Fighter 6

Executed by pressing forward and pressing Medium Punch (or pressing forward and Medium Attack for Modern Control), the attack is a two-hit overhead crushing punch; Ryu draws his fist back over his shoulder and thrusts it forward and down, hitting the opponent's collarbone.

Tactics

CollarboneBreakerSFV

Collarbone Breaker in Street Fighter V

As an overhead attack, the main purpose is to break through the defenses of an opponent who insists on crouch guarding (as the attack must be blocked from a standing position). The draw back causes considerable delay, and this attack can easily be countered by an aggressive opponent by hitting Ryu before he throws it; if used against a defensive opponent who is blocking low, this can get around their defenses relatively quickly.

However, it does two hits, which is enough for a frame advantage to apply pressure with on block, or to hit-confirm into attacks with. In later games, due to a more smooth transitioning animation from the delay to the actual punch, trying to see it coming may be a bit more difficult compared to games such as Street Fighter II and/or the Street Fighter Alpha series.

In Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate, this move has high shield damage and can destroy shields if they are not at full vitality, allowing Ryu to perform a follow-up combo or even a KO. However, if the opponent is standing at the stage's ledge and Ryu breaks their shield, they will be sent falling downwards and into the void.

In Street Fighter 6, Ryu can get more follow-ups from his Collarbone Breaker when used after a Drive Rush. He can link into Standing Medium Punch or Crouching Medium Punch for extra damage. If Ryu scores a Counter Hit with his overhead, he can then link into a Standing Light Punch or Crouching Light Punch. With the addition of Drive Rush to the game, Ryu's mix-ups becomes more of a threat. He can break through his opponent's defenses with throws, attack them low with Crouching Medium Kick, or use his overhead to catch them while they're crouch blocking for additional damage and corner carry.

Gallery

Sprites

Street Fighter II Street Fighter Alpha Street Fighter III Capcom vs

Screenshots

Gif Animations

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