- Arcturus Mengsk to an Alpha Squadron commander(src)
Commodore Magellan was a cybernetic construct who commanded a science vessel.
Biography[]
Magellan was attached to Alpha Squadron following the rise of the Terran Dominion. Magellan was assigned to an operation to neutralize Alan Schezar and his militia by Emperor Arcturus Mengsk himself, who feared Schezar's control over a zerg cerebrate. Magellan was teamed with Tom Kazansky.[1]
During the briefing, Magellan picked up a transmission on the hyper-waveform emitter, which he showed to Mengsk and the commander. Somehow protoss Praetor Mojo was able to contact him telepathically from a stasis cell. Mojo advised rescuing a number of protoss whom Schezar had imprisoned in the vicinity of the cerebrate. He also advised not killing the cerebrate, as this would cause the zerg to run rampant and overrun both forces.[1]
Mengsk ignored the request, but Magellan chose to honor the protoss and rescue them. He later traveled to Aiur, seeking to rescue the protoss Praetor, Mojo, from the same Scavengers, in which he succeeded.[2]
Magellan (along with Kazansky, Mojo and a number of other terrans and protoss) participated in an assault on Schezar's main base on Aiur along with its associated cerebrate. He quickly detected the presence of a strange breed of ultralisk, the torrasque. Mojo informed him it could reincarnate from death, but Magellan noted its genetic similarity to Schezar's pet cerebrate. He believed killing his cerebrate would prevent the Torrasque from reincarnating. Magellan was last seen attacking the Schezar's Scavengers base on Aiur, seeking to destroy its enslaved cerebrate and Torrasque. His forces were successful.[3]
Game Unit[]
StarCraft[]
Abilities[]
The Defensive Matrix absorbs 250 points of damage from all damage type. The shield is not perfect; some damage will "leak" and reduce the unit's HP by 0.5 per hit.
Matrixes count as having priority over shields, so health will appear to go down first on Protoss units.
Successive casts on the same unit do not stack, but replace any old Matrix with the new one.
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Reduces shield and energy to 0 for all enemy or allied units within the blast radius. Particularly useful against protoss units and buildings.
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Reduces the hit points of biological units near the targeted unit (and the targeted unit itself if it is biological) by 250 over 25 seconds. (Deals 3.33 damage in 8-frames intervals, resulting in 75 damage instances over 600 frames.)
Mechanical units are immune, but biological units within 2 hex radius of an irradiated mechanical unit will still be affected.
Damage from multiple instances of Irradiate fully stack.
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Upgrades[]
- +1 armor to Wraith, dropship, battlecruiser, science vessel, Valkyrie per level.
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Level 1
Level 2
Level 3
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Quotations[]
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Trained | |
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Selected | Confirming order |
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Repeatedly selected | |
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StarCraft: Ghost[]
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Magellan was set to appear in StarCraft: Ghost, and would support Nova Terra with irradiate, EMP strike, and the ability to scan enemy positions. In the game, Magellan is referred to as the science vessel itself rather than a cybernetic construct who pilots the vessel.[4]
Trivia[]
The name Magellan possibly came from the famous Portuguese explorer Ferdinand Magellan, whose ship was the first ever to circumnavigate the globe.
References[]
- ↑ 1.0 1.1 StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 2A: "Playing with Fire" (in English). 1998.
- ↑ StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 2B: "The Rescue" (in English). 1998.
- ↑ StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 3B: "The Final Blow" (in English). 1998.
- ↑ 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16