Unblockable attacks, colloquially referred to as simply Unblockables, are attacks which bypass an opponent's guard and Guard Impact, usually striking for a heavy amount of damage. Like Guard Breaks, they are slow to execute and easily avoidable. Because of this, they are best performed when an opponent is most vulnerable (e.g. in the air). While Guard Breaks are characterized by a lightning effect, Unblockable attacks can be identified by bright red flames coating the user's weapon. On a character's move list, they are represented by either a red "U" tag or , depending on the game.
While few characters can have Unblockable attacks that are hard to predict (e.g. Nightmare's Stomping, Taki's Fury Ninja Cannon) they often suffer from being much weaker than most Unblockable attacks. This is likely done to balance their unpredictability, difficulty to dodge, or the combo abilities of these attacks. On rare occasions, characters can have powerful Unblockable attacks that are still fast and hard to dodge, such as Yoshimitsu and Setsuka.
Defending against Unblockable attacks[]
While Unblockable attacks are able to penetrate an opponent's guard and Guard Impact, some games have a way to defend against them (aside from avoiding them entirely):
Just Impacts[]
Introduced in Soulcalibur III, (unlike normal Guard Impacts) Just Impacts can repel Unblockable attacks, although they are extremely hard for most to consistently pull off due to their strict timing.
Just Impacts are only available in Soulcalibur III, Soulcalibur IV and Soulcalibur: Broken Destiny.
Just Guards[]
In Soulcalibur V, Just Guards can be used to block one of these attacks. Brave Edge attacks occasionally involve an Unblockable attack. Unlike most Unblockables, they merely indicate that the Brave Edge is successful. If the Brave Edge attack is blocked successfully, it will end at the Guard Break part of the combo and the Unblockable will not be performed.
Resist Impacts[]
Added in update Ver.2.00 of Soulcalibur VI,[1] Resist Impacts are a type of Guard Impacts that are able to repel both Unblockable Attacks and Break Attacks, although at the cost of the user's Soul Gauge.
Soul Charge[]
In Soulcalibur, Soulcalibur II, and Soulcalibur III, some attacks can become unblockable when the character is Soul Charged. However, unlike normal unblockable attacks, these Soul Charged Unblockable attacks can still be Guard Impacted.
Trivia[]
- In the original arcade release of Soul Edge, the only characters that had an Unblockable Attack were Seong Mi-na, Taki, Siegfried, Cervantes and SoulEdge. Soul Edge Ver.II would give the rest of the cast an Unblockable attack.[2]
- In Soulcalibur IV, Ivy possess two 'hidden' unblockables meaning that she can perform them without flames emerging from her blade or the screen darkening. Her SW (Sword State) A+B [A+B] is one of them, the other being SW 3B+K [3B+K]. This may be a glitch or may have been intended in Ivy's design.
References[]
- ^ "SOULCALIBUR VI (ソウルキャリバー 6)|バンダイナムコエンターテインメント公式サイト". Soul Archive. Bandai Namco Entertainment Inc. Retrieved March 31, 2024.
- ^ Soul Edge Ver.II KIT Installation Manual (PDF). San Jose, CA: Namco America, Inc. 1996.