This article is about the areas from Skylanders: Imaginators. You may be looking for the Realms in Skylanders: Battlecast.. |
The Sensei Elemental Realms are levels in Skylanders: Imaginators unlocked by Senseis of a corresponding element in the M.A.P.. Unlike Elemental Gates and Vehicle Zones from previous games, these areas are as large as levels and contain many enemies and collectibles.
List of Realms
- Sensei Fire Realm
- A rocky field upon Mt. Killimanblowa. Many statues and temple-like structures can be seen, and some devices react to having their fires put out. Eruptor and Avril need help stopping the volcano erupt. Splatterpillars, Top-Chops and other enemies also lurk on this area.
- Sensei Earth Realm
- Another rocky field, housing the Mines of Mischief and an oil rig. Two Dirt Sharks, Diggle and Pete, are in need of help taking out the critters unleashed in the mines.
- Sensei Undead Realm
- An eerie village housing the randomly generated Dungeon of a Dozen Dangers, with bones of many shapes and sizes covering the stone floor at various points, where Flynn must be rescued from its Undead monsters. Blaster Casters, Bonehead Chompies, Undead Spell Punks and other enemies lurk in here.
- Sensei Tech Realm
- A metal-plated field located in the Fox Factor Toy Factory, where the Portal Master can create a toy by choosing its head, chest, and legs. There is a selfie spot overlooking Arkeyan wreckages and parts, with a lone red Arkeyan Conquertron model still active.
- Sensei Magic Realm
- The Maze of Mystical Madness. Inside is a Bottle Beast that Pop Fizz has created that is wreaking havoc. The Skylander must use magical gems to complete the maze and reach it.
- Sensei Air Realm
- An area clouded with pollution with paths made out of balloons. Inflatrators, Buzzard Barons, Snot Snatchers, and Air Spell Punks reside here. The Skylanders must assist Jet-Vac in turning on the giant fan to blow away all the pollution.
- Sensei Life Realm
- A temple invaded by rats who built strongholds. The Skylander helps Cat and Pillar by using Boingo Nuts to grow plant cannons, in order to shoot the rat strongholds. Other enemies in the area include Cactopus and Rope-a-Dopes.
- Sensei Water Realm
- A spring where Gill Grunt alerts the Skylander of a mysterious black hole sucking in all the water in Skylands. There are a number of fountains the Skylanders can use to unlock areas, but Tube Sharks lurk in the area, along with other Mushroom River and Shellmont Shores enemies.
- Sensei Dark Realm
- A chamber where Nightshade had hidden his stolen treasure. The Skylander can use Mags' Illumination Ball to destroy barriers. Enemies from previous Skylanders games appear here, such as Witch Pitchers, Spot Bites, Cauldrones, Magic Spell Punks and Undead Spell Punks.
- Sensei Light Realm
- A very illuminated desert with chess-themed tiles and golden adornments and plantlife. Beings of pure light, Lux and Lumiosa, are located here. The desert holds power crystals the Skylanders can use to emit colored rays, which can be used to restore power to the Core of Light. The area has enemies such as Energy Guardians and Meteo-Trollogists.