This is a container category. Due to its scope, it should contain only subcategories.
The subcategories of this category classify experiences by their genre. All Roblox genres can be found in the auto-generated table below.
Genre | Subgenres | Experiences | Description |
---|---|---|---|
Action | ActionThe Action genre without a subgenre specified. | 3 (Random) | Experiences that emphasize physical challenges and quick reflexes. They normally involve combat or other fast-paced gameplay. |
Battlegrounds & Fighting | 79 (Random) | Experiences focused on combat between two or more characters. They often feature a variety of different combat mechanics. | |
Music & Rhythm | 6 (Random) | Experiences that challenge a player's sense of rhythm. They most often require players to press buttons in sequence to the beat of music. | |
Open World Action | 16 (Random) | Experiences where players can freely explore large worlds with an emphasis on action-oriented gameplay such as fighting and other combat. | |
Adventure | AdventureThe Adventure genre without a subgenre specified. | 98 (Random) | Experiences focused on elements such as exploration, solving challenges, and/or interacting with characters to progress through a story or to complete a goal. |
Exploration | 12 (Random) | Experiences where players freely explore worlds. They often involve players uncovering hidden secrets, landmarks, or other unique details at their own pace. | |
Scavenger Hunt | 10 (Random) | Experiences where the objective is to find and collect a series of objects. | |
Story | 33 (Random) | Experiences focused on providing players a narrative experience. They often tell a story through a series of levels, puzzles, and challenges. | |
Education | N/A | 1 (Random) | Experiences focused on learning specific skills or subjects. |
Entertainment | EntertainmentThe Entertainment genre without a subgenre specified. | 7 (Random) | Experiences meant to entertain through consumption or creation of content, including audio, visual, or other forms of media. |
Music & Audio | 3 (Random) | Experiences for listening, discovering, or creating music and audio. | |
Showcase & Hub | 8 (Random) | Experiences that act as a demo, show off an immersive environment, or highlight and portal to other experiences. | |
Video | 4 (Random) | Experiences for watching or creating video content. | |
Obby & Platformer | Obby & PlatformerThe Obby & Platformer genre without a subgenre specified. | 36 (Random) | Experiences where players navigate surfaces and obstacles to progress. Player actions often involve jumping, climbing, or changing directions. |
Classic Obby | 10 (Random) | Experiences where players jump between platforms to progress. | |
Runner | 8 (Random) | Experiences where players automatically move and must avoid obstacles to continue. | |
Tower Obby | 10 (Random) | Experiences where players climb upwards through a series of platforms and obstacles. | |
Party & Casual | Party & CasualThe Party & Casual genre without a subgenre specified. | 11 (Random) | Experiences focused on casual social play with other players. |
Childhood Game | 8 (Random) | Experiences recreating classic childhood games like tag or hide-and-seek. | |
Coloring & Drawing | 5 (Random) | Experiences that focus on coloring or drawing as the primary gameplay mechanic. | |
Minigame | 23 (Random) | Experiences made up of short round-based games. | |
Quiz | 2 (Random) | Experiences centered around trivia or quizzes. | |
Puzzle | PuzzleThe Puzzle genre without a subgenre specified. | 2 (Random) | Experiences focused on problem-solving challenges to progress. |
Escape Room | 2 (Random) | Experiences focused on solving puzzles to escape a room or building. | |
Match & Merge | 0 (Random) | Experiences where players combine items to create new ones. | |
Word | 1 (Random) | Experiences where players create, guess, or find words. | |
RPG | RPGThe RPG genre without a subgenre specified. | 31 (Random) | Experiences where players embody characters in a fictional world, making choices that affect their journey. Players progress through a system of rules, like stats and abilities. |
Action RPG | 22 (Random) | RPG experiences focused on real-time combat. | |
Open World & Survival RPG | 6 (Random) | RPG experiences where players traverse an open world, often challenging the player to survive. | |
Turn-based RPG | 4 (Random) | RPG experiences involving turn-based combat. | |
Roleplay & Avatar Sim | Roleplay & Avatar SimThe Roleplay & Avatar Sim genre without a subgenre specified. | 39 (Random) | Experiences where players immerse themselves in various roles, often with avatar customization. They emphasize creativity, social interaction, and personal expression. |
Animal Sim | 23 (Random) | Experiences where players take on the role of an animal in a virtual world. | |
Dress Up | 11 (Random) | Experiences centered around dressing up avatars. | |
Life | 28 (Random) | Experiences where players create and live out scenarios that mimic everyday life. | |
Morph Roleplay | 18 (Random) | Experiences focused on unstructured roleplay where players take on predefined characters that don't resemble their avatars. | |
Pet Care | 7 (Random) | Experiences where players raise or take care of a pet. | |
Shooter | ShooterThe Shooter genre without a subgenre specified. | 13 (Random) | Experiences where players shoot ranged weapons to defeat other players or enemy units. |
Battle Royale | 1 (Random) | Shooter experiences where many players all fight each other. The last player or team standing wins. | |
Deathmatch Shooter | 34 (Random) | Shooter experiences where the primary objective is eliminating the other players or team. | |
PvE Shooter | 12 (Random) | Shooter experiences where players primarily battle against computer-controlled enemies. | |
Shopping | ShoppingThe Shopping genre without a subgenre specified. | 0 (Random) | Experiences that support online shopping for users to purchase digital or real-life goods. |
Avatar Shopping | 3 (Random) | Experiences that help users browse and purchase avatar items. | |
Simulation | SimulationThe Simulation genre without a subgenre specified. | 53 (Random) | Experiences simulating real-world systems, processes, and activities. The focus is on performing specific activities like managing businesses or operating vehicles. |
Idle | 1 (Random) | Experiences with little to no player input or interaction. | |
Incremental Simulator | 92 (Random) | Experiences where progression involves simple repetitive actions to increase a counter. As players progress, they often unlock new capabilities, levels, and characters. | |
Physics Sim | 16 (Random) | Experiences focused on physics and interactions within the environment to simulate reactions. | |
Sandbox | 17 (Random) | Experiences providing players with tools and resources to build and customize an environment. | |
Tycoon | 50 (Random) | Experiences simulating the management of a business or base. They often involve collecting money from "droppers" used to upgrade the base. | |
Vehicle Sim | 27 (Random) | Experiences centered around driving or operating vehicles. This often includes cars, planes, boats, or other vehicles. | |
Social | N/A | 33 (Random) | Experiences that primarily serve to connect people through hanging out, communication, or sharing. |
Sports & Racing | Sports & RacingThe Sports & Racing genre without a subgenre specified. | 5 (Random) | Experiences focused on sports or racing related competition. |
Racing | 9 (Random) | Experiences featuring a racing competition, where the objective is to achieve the fastest time. | |
Sports | 36 (Random) | Experiences focused on the practice of real-life sports. | |
Strategy | StrategyThe Strategy genre without a subgenre specified. | 4 (Random) | Experiences that emphasize the use of skillful thinking or strategic planning. |
Board & Card Games | 5 (Random) | Experiences inspired by traditional board and card games in real life. They typically involve a combination of luck and/or skillful thinking. | |
Tower Defense | 18 (Random) | Experiences where players strategically position defensive units along a path to prevent waves of enemies from reaching the end of the path. | |
Survival | SurvivalThe Survival genre without a subgenre specified. | 71 (Random) | Experiences where the objective is for players to survive, escape, or defeat something that is threatening them. |
1 vs All | 23 (Random) | Experiences where players have different roles and a win condition. Typically one player is "it" and the others need to escape or defeat them. | |
Escape | 39 (Random) | Experiences challenging players to make a successful escape in order to survive a threat. | |
Utility & Other | N/A | 3 (Random) | Experiences that don't fit into the other genres, including utility experiences that provide value to users in some way. |
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