Sea Curses, in short, are magic in its true form.
Sea Curses take the form of giant cubes strewn across Earth. Once touched, the Curse will fuse into the person's body, making them one, meaning that there is no longer a difference between the person and Magic. Once a certain type of Sea Curse is absorbed, that particular Curse type will not reappear until the person dies. When a Curse user dies, the curse will fly out of their body at extremely high speeds and land in a random location in the world. However, a Curse user will never die of natural causes, as they stop physically aging from the moment they absorb the Sea Curse.
For every magic and mutation there is, there is a Sea Curse variant of it. However, some curses may not have corresponding magic, most notably Experimental Curses.
More skilled Curse users can phase their body into the respective element of their Curse at will. Typically, the power of the Curse depends on the holder's restraint and will. Many Curse users force themselves to hold back their curse, fearing the stories of other Curse users driven to insanity by their power. On the contrary, many Curse users brandish their power and use it as much as they please, making them very dangerous at the cost of their sanity.
The Curse holder's personality is said to change depending on which magic they wield. For example, the Fire Curse user will have a short temper and the Death Curse user will be distant and cold.
In some semi-rare cases, the children of a Curse user may inherit a fraction of the original Curse's power. Based on the information given in Arcane Odyssey, it is unknown how this power mingles with the magic of a Curse Heir, however it seems to work in tandem with the user's initial magic, granting them positive qualities of their parent's Curse alongside the properties of their magic.
The creation of Sea Curses was a result of Cursebeard threatening Prometheus to give humans more power, as Cursebeard knew Prometheus was hiding magic's true potential from humans. Thus the Sea Curses were made and scattered all across Earth, but Prometheus also created the Grand Fire Curses in secret, hoping someday someone would find them and use them to destroy Cursebeard.
Types of Curse Users[]
Elemental Curse User: The most basic type of Curse, fusing the user with magic such as Fire. In the present year (Y1854), all of these have been taken by humans, or are hidden so well that no one will ever find them. Elemental Curse Users can phase into their respective element, summon forth the element, and manipulate it in any way they choose.
Experimental Curse User: Experimental Curses are certain curses that do not have a corresponding magic. As the name implies, they were the first curses created by the gods to experiment with the true power of creation. The major thing to note about these curses is that they function using spirit energy, not magic energy (unlike Elemental Curses). Even if you have an Experimental curse, you may not be able to channel spirit energy as the curse itself uses spirit energy to function.[1]
Unbound Curse User: When a person is resurrected using Dead Revival magic, a piece of a Sea Curse can be granted to them by the user. These are known as Unbound Sea Curses, and the only known person who can perform this technique is Durza. Unbound Curse Users have various traits similar to that of a normal Sea Curse user such as the ability to summon their particular element without using Magic Circles, but they seem to be much weaker than the average Sea Curse user and lack the ability to transform into their respective element. The only known wielder of an Unbound Curse is Undead Ramses II.
Supercurse User: When one person absorbs multiple Sea Curses, or when multiple Sea Curses fuse naturally, it is known as a Supercurse. Natural Supercurses are extremely rare and only exist within the realm of theory since it requires two curses to crash at extremely high velocities to properly fuse. A sighting of a natural Supercurse has never been documented. Creating a Supercurse manually is extremely difficult to do. The user must move the curses next to each other using special tools, and touch them both at the exact same time. If the person is even a millisecond off, the Supercurse will fail, and the user will only absorb one Sea Curse. This has only ever happened one time in history when Cursebeard absorbed his four curses.
Grand Fire Curse User: Soon after creating all of the normal Curses, Prometheus knew that Cursebeard would soon kill him. In his panic, he created the Grand Fire Curses in hopes that a human would absorb them and defeat Cursebeard someday. Prometheus imbued these Curses with his own Grand Fire Magic. These curses give the person special control of an incredibly potent and dangerous type of fire.
Known Curses[]
Elemental Curses[]
Sea Curse | Known Users | Properties | Circumstances |
---|---|---|---|
Ash Curse | Arsen | Allows the user to conjure, manipulate, and transform into ash clouds and pyroclastic flow at will. | Absorbed by Arsen under unknown circumstances. |
Crystal Curse | One Shot Pirate Commander Kosmina | Allows the user to conjure, manipulate, and transform into crystals at will. | Found deep within a cave, absorbed by Kosmina. |
Earth Curse | Unnamed Earth Curse user (Formerly)
Durza (Absorption) |
Allows the user to conjure, manipulate, and transform into dirt and stone at will. | Absorbed by an unnamed man under unknown circumstances, later absorbed by Durza using the Absorption Curse. |
Explosion Curse | Unnamed Explosion Curse user (Formerly)Durza (Absorption) | Allows the user to control, manipulate, and transform into explosions at will. | Absorbed by an unnamed person under unknown circumstances, later absorbed by Durza using the Absorption Curse. |
Fire Curse | Rupin | Allows the user to conjure, manipulate, and transform into fire at will. | Was guarded by Rupin Lochester in a large volcano for around 10 years before being absorbed by him shortly after. |
Flare Curse | One Shot Pirate Commander Fos | Allows the user to conjure, manipulate, and transform into solar flares at will. | Absorbed by Fos under unknown circumstances. |
Lightning Curse | Unnamed Lightning Curse user (Formerly)Durza (Absorption) | Allows the user to conjure, manipulate, and transform into lightning at will. | Absorbed by an unnamed person under unknown circumstances, later absorbed by Durza using the Absorption Curse. |
Light Curse | Averill | Allows the user to conjurer, manipulate, and transform into light at will. | Absorbed by Averill in Seawatch Garrison after almost dying of blood loss. |
Magma Curse | Trigno | Allows the user to conjure, manipulate, and transform into magma at will. | Was in the possession of the One Shot Pirates, stolen and absorbed by Trigno. |
Metal Curse | Unnamed male Metal Curse user (Formerly) | Allows the user to conjure, manipulate, and transform into metal at will. | Absorbed by an unnamed man under unknown circumstances but was lost after the user was killed in a duel. Its whereabouts are unknown. |
Sand Curse | Ramses I (Formerly) | Allows the user to conjure, manipulate, and transform into sand at will., | Passed onto Ramses II by Ramses I, killed by Durza and absorbed using the Absorption Curse. Unbound Sand Curse given to Undead Ramses II by Durza. |
Acid Curse | One shot Pirate Commander Ernest | Allows the user to conjure, manipulate, and transform into toxic green acid at will. | Absorbed by Ernest under unknown circumstances. |
Experimental Curses[]
Sea Curse | Known Users | Properties | Circumstances |
---|---|---|---|
Absorption Curse | Durza | Allows the user to the user to take any Magic or Sea Curse from another upon draining a person's magical or physical energy respectively at will. | Absorbed by Durza deep in a thick forest. |
Growth Curse | Randal | Allows the user to manipulate and fuse with various forms of nature (e.g. trees, grass). | Absorbed by Randal under unknown circumstances. |
Lazarus Curse | Freedrock | Allows the user to resurrect upon death, doubling the user's strength in the process. The chances of resurrecting diminish after every death. | Absorbed by Freedrock under unknown circumstances. |
Shockwave Curse | Grand Admiral Valencia | Allows the user to generate shockwaves and tremors. | Absorbed by Valencia under unknown circumstances. |
Grand Fire Curses[]
Sea Curse | Known Users | Properties | Circumstance |
---|---|---|---|
Darkflame Curse | Torren | Allows the user to conjure, manipulate and transform into black and purple Darkflame flames at will. Darkflame fire spreads faster than any other form of fire and grows stronger under more dire and arduous circumstances. | Absorbed by Torren Corvus Cross, the Kingslayer under unknown circumstances. |
Aethereal Curse | Unknown | Allows the user to conjure, manipulate and transform into yellow Aethereal flames at will. Aethereal flames travel faster through the air and shine brighter than any other form of fire. | Unknown. |
Inferno Curse | Unknown | Allows the user to conjure, manipulate and transform into blue Inferno flames at will. Inferno flames burn hotter than any other form of fire. | Unknown |
Promethean Flame Curse | Morock (Formerly) | Allows the user to conjure, manipulate and transform into white Promethean flames at will. Promethean flames have all the properties of the other four Grand Fire Curses and can manifest themselves into any other form of Grand Fire. | Absorbed by Morock Creed under unknown circumstances, lost after the user fell into the ocean. It is currently said to orbit the Earth in space. |
Scorch Curse | Unknown | Allows the user to conjure, manipulate and transform into green Scorch flames at will. Scorch flames are more explosive than any other form of fire. | Unknown. |
Cursebeard's Supercurse[]
Sea Curse | Known Users | Properties | Circumstances |
---|---|---|---|
Ice Curse | Arthur, The Cursebeard | Allows the user to conjure, manipulate and transform into ice at will. | Absorbed after forcing Prometheus to create Sea Curses, Arthur then went on to find this curse along with 3 others. |
Blaze Curse | Arthur, The Cursebeard | Allows the user to conjure, manipulate and transform into Blaze, fire in the form of lightning, at will. | Absorbed after forcing Prometheus to create Sea Curses, Arthur then went on to find this curse along with 3 others. |
Tide Curse | Arthur, The Cursebeard | Allows the user to the user to control the oceans at will, as well as naturally repel seawater. | Unlike the rest of his Curses, this Curse was gifted to Arthur by the god Poseidon. |
Energy Curse | Arthur, The Cursebeard | Allows the user the inability to run out of energy or stamina. | Absorbed after forcing Prometheus to create Sea Curses, Arthur then went on to find this curse along with 3 others. |
Trivia[]
- Sea Curses seem to be based on the Devil Fruits from One Piece, a popular anime and manga series, as they both have many similar traits, such as granting the user a special ability when touched/eaten and disabling the user's ability to swim.
- The sea rejects Devil Fruit users in One Piece, disabling their ability to swim. In Arcane Adventures, the reason given is that the magic pollution left over by Durza's attack conflicts with the energy of the Curse itself, and the Curse's energy doesn't know what to do, disabling the Curse user's swimming ability.
- As of Arcane Reborn's revised lore, Experimental Curse users are able to swim in the seawater with no repercussions. All other curse users are still vulnerable to the aforementioned effects. A Supercurse User will explode if more than half their body is submerged in seawater.
- In the prequel, Online Fighting, players were able to absorb curses. Only 3 curses were implemented at the time of its development; Fire Curse, which was the most developed, Sand Curse, which was significantly less developed, and the Growth Curse, which could not be gotten within normal gameplay.
- The Lazarus Curse could be a possible reference towards the Lazarus of Bethany, the subject of a miracle in which Jesus restores him to life 4 days after his death.
- Most Curse Users cannot be damaged by swords, cannons or any other physical attack, making them only vulnerable against magic.
- ↑ # https://forum.arcaneodyssey.dev/t/some-information-on-curses/124220/51?u=razaral