Magnet Rise
でんじふゆう Electromagnetic Levitation |
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Generation: | IV |
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Battle Data
Type: | |
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Category | |
Power: | N/A |
Accuracy: | N/A |
PP: | 10, max: 16 |
Affects: | Selected Target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | Yes |
Mirror Move: | |
King's Rock: | No |
Magnet Rise is a non-damaging Electric-type move which is introduced in Generation IV.
Description[]
Games | Description |
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DPPtHGSS BWB2W2 XYORAS SMUSUM |
The user levitates using electrically generated magnetism for five turns. |
Effect[]
When a Pokémon such as Magneton uses this move, this Pokémon will Levitate on magnetism, making it unable to be attacked by Ground-type moves such as Earthquake and Dig for 5 turns.
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Moves |
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type | |
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Generation IV |