Octopath Traveler Wiki

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Jobs are a recurring game mechanic that determine the skills and weapons a traveler is able to use to help defines the traveler's playstyle.

Game Sub-Pages:
Octopath Traveler Champions of the Continent Octopath Traveler II

In Octopath Traveler, there is a total of 8 starting jobs and 4 advanced jobs for a total of 12 available jobs. Each job is associated with one of the gods of Orsterra.

Job Name Traveler Patron God Weapon Types Damage Types
Starting Jobs
Job Cleric Cleric Ophilia Clement Aelfric Type Staves Type Light
Job Scholar Scholar Cyrus Albright Alephan Type Staves Type FireType IceType Lightning
Job Merchant Merchant Tressa Colzione Bifelgan Type PolearmsType Bows Type Wind
Job Warrior Warrior Olberic Eisenberg Brand Type SwordsType Polearms
Job Dancer Dancer Primrose Azelhart Sealticge Type Daggers Type Dark
Job Apothecary Apothecary Alfyn Greengrass Dohter Type Axes Type Ice
Job Thief Thief Therion Aeber Type SwordsType Daggers Type Fire
Job Hunter Hunter H'aanit Draefendi Type AxesType Bows Type Lightning
Advanced Jobs
Job Starseer Starseer - Steorra Type PolearmsType Daggers Type WindType LightType Dark
Job Runelord Runelord - Balogar Type SwordsType Axes Type FireType IceType LightningType WindType LightType Dark
Job Warmaster Warmaster - Winnehild Type SwordsType PolearmsType DaggersType AxesType BowsType Staves
Job Sorcerer Sorcerer - Dreisang Type BowsType Staves Type FireType IceType LightningType WindType LightType Dark

Each Traveler has a primary job associated with their character which cannot be changed. By finding hidden shrines across Orsterra and examining the altars within, the travelers unlock the ability to equip a secondary job.

To unlock the hidden jobs, the travelers must also prove their worth by defeating the job's guardian god.

Secondary Job[]

Tutorial Secondary Jobs

Equipping a secondary-job will have the following effects:

  • Change the traveler's in-battle sprite to wear the attire of the secondary-job (overworld will still retain the primary job's attire).
  • Allow the traveler access to the secondary job's weapons and skills
  • Increase the traveler's stats

Only one traveler may take up the same secondary job at one time.

Travelers will not be able to utilize an equipped secondary job's corresponding Path Action or Talent, as those are traveler-specific rather than job-specific.

Stat Bonuses[]

Job Cleric Job Scholar Job Merchant Job Warrior Job Dancer Job Apothecary Job Thief Job Hunter Job Starseer Job Runelord Job Warmaster Job Sorcerer
Max HP +8% +18% +20% +15%
Max SP +18% +13% +8% +15% +20%
Phys. Atk. +3% +5% +1.5% +2% +8% +2% +7% +12%
Phys. Def. +3% +5% +1.5% +2% +7% +12%
Elem. Atk. +5% +10% +3% +8% +1.5% +2% +7% +9%
Elem. Def. +5% +5% +3% +2% +7% +9%
Accuracy +5% +6% +6% +6%
Speed +10% +8% +5% +6%
Critical +1.5% +5% +6% +8% +2%
Evasion +10% +8% +5% +2% +6%
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