Jobs are a recurring game mechanic that determine the skills and weapons a traveler is able to use to help defines the traveler's playstyle.
In Octopath Traveler, there is a total of 8 starting jobs and 4 advanced jobs for a total of 12 available jobs. Each job is associated with one of the gods of Orsterra.
Job Name | Traveler | Patron God | Weapon Types | Damage Types |
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Starting Jobs | ||||
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Ophilia Clement | Aelfric | ![]() |
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Cyrus Albright | Alephan | ![]() |
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Tressa Colzione | Bifelgan | ![]() ![]() |
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Olberic Eisenberg | Brand | ![]() ![]() |
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Primrose Azelhart | Sealticge | ![]() |
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Alfyn Greengrass | Dohter | ![]() |
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Therion | Aeber | ![]() ![]() |
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H'aanit | Draefendi | ![]() ![]() |
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Advanced Jobs | ||||
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- | Steorra | ![]() ![]() |
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- | Balogar | ![]() ![]() |
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- | Winnehild | ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Dreisang | ![]() ![]() |
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Each Traveler has a primary job associated with their character which cannot be changed. By finding hidden shrines across Orsterra and examining the altars within, the travelers unlock the ability to equip a secondary job.
To unlock the hidden jobs, the travelers must also prove their worth by defeating the job's guardian god.
Secondary Job[]
![Tutorial Secondary Jobs](https://static.wikia.nocookie.net/octopath-traveler/images/a/ad/Tutorial_Secondary_Jobs.jpg/revision/latest/scale-to-width-down/300?cb=20200320005720)
Equipping a secondary-job will have the following effects:
- Change the traveler's in-battle sprite to wear the attire of the secondary-job (overworld will still retain the primary job's attire).
- Allow the traveler access to the secondary job's weapons and skills
- Increase the traveler's stats
Only one traveler may take up the same secondary job at one time.
Travelers will not be able to utilize an equipped secondary job's corresponding Path Action or Talent, as those are traveler-specific rather than job-specific.