- This page is about the battle against Fallen Mahrez. For the main character page, see Mahrez.
Fallen Mahrez is an enemy in Octopath Traveler: Champions of the Continent. Resurrected and corrupted by Signa to fight the Chosen One, he serves as the boss of Bestower of All, Chapter I.
Battle[]
- Attack - Deal standard physical damage to single target.
- Stalwart Strike: Deal
damage to single target.
- Sleeping Blade: Deal
damage to single target.
Sleep (The target will be unable to act until a turn has passed or they take damage) for 3 turns.
- Mighty Blade: Deal
damage to single target. Imparts self with
Phys. Atk. Up and
Elem. Atk. Up for 5 turns.
- Wild Stalwart Thrash: Deal
damage to random target 3 time(s). Impart
Phys. Atk. Down and
Elem. Atk. Down with every attack for 2 turns.
- Thunderclap Slash: Deal
damage to random target 3 time(s).
- Swift Blade: Deal
damage to Front. Forcibly switch the Front traveler(s) for the Back one(s). Traveler(s) acting after being hit by the attack will slip and fall, missing their turn.
- Almighty Lion // Fallen Mahrez isn't affected by any attacks! : End of turn between 85% and 45% HP if the memories are not longer on the battlefield. Imparts self with permanent
Null All (The target will become invulnerable to damage).
- Mahrez's memory flickers in the void...: Summons Beloved Memory and Vile Memory to the battlefield.
- Lion Stance: At 45% HP or less. Permanently increases his actions per turn to three and imparts self with permanent
Phys. Atk. Up ,
Phys. Def. Up ,
Elem. Atk. Up ,
Elem. Def. Up ,
Spd. Up and
Crit. Up .
- Fallen Mahrez wails in grief!: After recovering from a break. Imparts self with
Reckless Rage (
Phys. Atk. Up and
Phys. Def. Down) for 3 turns.
- Beloved Memory takes control of the fallen Mahrez...: Does nothing, basically skips its action.
- Beloved Memory cancels fallen Mahrez's immunity to attacks!: End of the turn if Vile Memory is not in the battlefield. Removes the permanent buff.
- Annihilate: At 45% of Fallen Mahrez's HP. Deals fatal damage to self, disappearing from the battlefield.
- Vile Memory prowls...: Does nothing, basically skips its action.
- Vile Memory spreads wide the darkness...: End of the turn if Beloved Memory is in the battlefield. Inflict
Terror (The target will not gain BP at the start of their turn and cannot boost) to Front for 2 turns.
- Annihilate: End of the turn if Beloved Memory is not in the battlefield. Deals fatal damage to self, disappearing from the battlefield.