MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
MMKB
Advertisement

The Cannon (キャノン Kyanon) series is among the first obtainable Battle Chips in every game of the Mega Man Battle Network series. A cannon appears in the NetNavi's arm and is fired do damage to the first target lined with the user. The Battle Chips can be obtained from Canodumbs.

Battle Chips[]

Cannon series[]

Cannon

Cannon, known as LaserBlast in English dub, known as Blaster in the 20th episode of MegaMan NT Warrior Axess, is the most basic form, being Chip #001 in every game and appearing in every starting folder in the series. It always deals 40 damage.

Hi-Cannon

High Cannon (ハイキャノン), shortened to HiCannon, known as HiBlaster in the 20th episode of MegaMan NT Warrior Axess, is the second chip. It deals 80 damage in the first, fourth, and fifth games, and in Network Transmission; 60 damage in BN2-3; and 100 damage in BN6.

M-Cannon

Mega Cannon (メガキャノン), shortened to M-Cannon, known as MegaBlaster in the 20th episode of MegaMan NT Warrior Axess, is the third and strongest chip. It deals 120 damage in the first, fourth, and fifth games, and in Network Transmission; 80 damage in BN2-3; and 180 damage in BN6.

Dark Cannon[]

DrkCanon

Dark Cannon (ダークキャノン) is a Dark Chip that appeared in Mega Man Battle Network 4. Its damage dealt is equal to the difference between your current and maximum HP, similar to an unrestricted ranged Muramasa. However, as with all Dark Chips, it causes a bug after being selected, and this one drops all of MegaMan's Buster Stats to 1.

Cannon Mode[]

Cannon Mode (キャノンモード) is a Battle Chip from Rockman.EXE 4.5 Real Operation that makes the NetNavi use Cannon several times.

Program Advances[]

Zeta/Omega-Cannon[]

Zeta Cannon (ゼータキャノン), shortened to Z-Canon, known as ZetaBlaster in the 20th episode of MegaMan NT Warrior Axess, is a family of Program Advances in the first three Mega Man Battle Network games and Mega Man Network Transmission created by combining Cannon chips in three consecutive chip codes out of five. Z-Canon1 is formed with Cannons from the codes of A, B, C, D, and E in all three games. Z-Canon2 is formed with three High Cannons, with code sets of (F, G, H, I, J), (C, D, E, F, G), and (H, I, J, K, L) in game order. Z-Canon3 is formed with Mega-Cannons, with code sets (K, L, M, N, O), (E, F, G, H, I), and (O, P, Q, R, S). The Z-Canon in Mega Man Network Transmission is created by using Cannon, HiCannon, and M-Cannon. The Advances grant five seconds of invisibility and unlimited uses of their component chip during this time.

Omega Cannon (オメガキャノン), shortened to O-Canon, is an upgraded version in the first two games that uses all five codes in order. Like other Omega PAs, it lasts for 10 seconds instead of 5.

Powered Cannon[]

Powered Cannon

Powered Cannon (パワードキャノン) is formed by combining Shotgun, CrossGun, Spreader, and Mega Cannon in K code, and only appears in the first Mega Man Battle Network. MegaMan summons a massive cannon that hits a 3x3 area on a successful hit.

Giga Cannon[]

Giga Cannon (ギガキャノン) is the replacement to Zeta Cannon, and a successor of sorts to the Powered Cannon, introduced in Mega Man Battle Network 4. Instead of gaining the ability to shoot multiple Cannons, it does a single hit of massive damage, and in Mega Man Battle Network 6, it spreads to the 8 panels surrounding the point of impact as well. GigaCan1 is formed from Cannons A, B, and C in all games; GigaCan2 from HiCannons with code sets (C, D, E), (D, E, F), and (L, M, N); and GigaCan3 from M-Cannons with code sets (E, F, G), (G, H, I), and (R, S, T).

In other media[]

CannonChipOperatorControlled

Mr. Higbsy using a Cannon chip like a turret controlled by him in the anime.

In the MegaMan NT Warrior anime, the Cannon Battle Chips can be used in two ways. It can either form a cannon on the NetNavi's arm, as in the games, or it can summon a Canodumb that acts like a operator-controlled turret to support the NetNavi.

Hi Mega Launcher

The High Mega Launcher

In the MegaMan NT Warrior manga, after awakening Hub Style, Mega Man goes on a rampage in cyber space and threatens to destroy the air traffic control program. When NetPolice Navis fail to stop him, Inspector Oda orders the deployment of the High Mega Launcher (ハイメガランチャー), the most powerful cyber weapon of the NetPolice, in a last ditch effort to delete him.

Eventually, Proto Man brings Mega Man back to his senses. However, the NetPolice Navis, seeing that Mega Man has stopped, fire the High Mega Launcher at the two. Using all of his remaining Hub Style power, Mega Man blocks the High Mega launcher, bringing him back to normal. Observing this turn of events, Lord Gospel is impressed by Mega Man's power and remarks that he will take Mega Man's power for Gospel.

Trivia[]

  • Unlike most chips that come from Viruses that disappear in proceeding games (which either become a singular 'black' version of the virus on the chip or gain new artwork unassociated with the virus), the Cannon chips remain unchanged throughout the series, despite the Canodumb virus disappearing in Mega Man Battle Network 4.

See Also[]


Advertisement