Mass Effect Wiki
Mass Effect Wiki
Mass Effect Wiki


2013 Q1

2013-jan-feb

There is nothing wrong with my edit.—The preceding unsigned comment was added by Sgtjenkins (talk · contr).

and it was already deemed nontrivia. good riddance shortly since you're edit warring. 03:40, January 3, 2013 (UTC)

I sure hope not. You are, after all, a Senior Editor. Congrats! SpartHawg948 (talk) 08:47, January 6, 2013 (UTC)

Congratulations! (I hope Spart remembers to change your color in the CSS file. *Ahem.*) Trandra (talk) 08:48, January 6, 2013 (UTC)
Pfsh! Lancer's all over that! Top-flight teamwork in this establishment! SpartHawg948 (talk) 08:52, January 6, 2013 (UTC)
Yeah except it took a while for Temp's here to register. I could get Legion quickly, and since Solitary hasn't edited in a while, I can't check, but Temp's just wouldn't update. I hate when Wikia.css doesn't cooperate. And congradulations. I really feel like a bad person for not putting that the first time. Lancer1289 (talk) 08:59, January 6, 2013 (UTC)
Congrats.--TW6464 (talk) 17:30, January 6, 2013 (UTC)
I guess your more than just an anon with a username now. Congratulations, you deserve this.--Legionwrex (talk) 17:50, January 6, 2013 (UTC)

Congratulations to you, Temporary! Arbington (talk) 23:20, January 6, 2013 (UTC)

Congrats as well.
Also, although you've been promoted to Senior Editor, you don't yet have Chat Mod rights. It's available on request for Senior Editors, so if you want it just say the word (it is optional though, so no pressure to accept). -- Commdor (Talk) 23:54, January 6, 2013 (UTC)

...well this is a surprise (not really), been busy IRL but keeping tabs on the RC every now and then (details on spart's page since his page was active at the time, all hail \o )
you guys have my gratitude. really. i shed a tear. wiped green (and red) gunk off mein nose. cried blood too. :3
@commdor: thanks but no on being chatmod, ain't really much of a people person as it is and you all know about it. Smiley

11:17, January 7, 2013 (UTC)

5 missions isn't the only requirement. You need 8 squadmates. Try it for yourself or do a quick search of the topic in the BioWare forums. Once the Collector Ship mission triggers, you can go to the Reaper IFF and then Omega 4 relay. The game will not allow you to do the Suicide Mission with fewer than 8 squadmates. Changes are correct. See talk page on Collector ship mission for links to the numerous discussions in the forums about this. Centyreplycontribs – 21:13, January 12, 2013 (UTC)

What you provided is not confirmation. We keep getting multiple conflicting reports so we need confirmation. Lancer1289 (talk) 22:14, January 12, 2013 (UTC)

The official IGN guide also instead of reporting the trigger to be numbers of missions post-Horizon but number of squadmates.

http://guides.ign.com/guides/14235018/page_107.html

You can leave a note saying there are still conflicting reports, but for the wiki to only state 5 missions is misleading. Centyreplycontribs – 22:22, January 12, 2013 (UTC)

First of all, great work with extracting those sound files for the Reaper codex! However, if that is possible within the constraints of ME engine, how far can we go with adding audio to the articles? Is there any way that we can rival Nukapedia on this, where they have sound files for all narrated slides, ambient music in the locations it's played and even the weapon sounds like here? I'm really excited about this prospect. 4Ferelden (talk) 06:33, February 4, 2013 (UTC)


man that sounds like overkill :o

i only upped the codex sound files to preserve consistency across codex pages (there's still a few missing) and given how FUCK HUEG the entire franchise's collection of sound files are we'd likely waste most of our tween years if we even attempt to catalog and up them all (if this remains a one- or two-man project as it likely will be)

just some initial reactions. as to the question though, let's see.

  • weapons - weapons fire, chargeup sounds. doable but there's a lot (don't see the benefit though, i can simply watch youtube for a proper demo - single-shot weaps can be properly represented but with weaps fired on full auto the files {w/c are just looped to produce the auto effect} hardly give the right impression - say sniper vs assault rifles - recording ingame then uploading those is another matter entirely)
    • the logical extension would be the equipment sounds. why though. time spent trawling and cataloguing (hours if you're unlucky) is hugely disproportionate to the average length and content each of them have (half a second tops). applies to everything here actually.
  • characters - maybe for quotes. which can change depending on community consensus - srs bsns to some as compared to pics. and this wiki doesn't like unused files lying about. finding them is a pain though - you'll be wading through dozens of vaguely-named files at times. remember that the VAs recorded over FORTY THOUSAND lines (in ME3 alone) and we'll be sifting through that and more. noteworthy lines aside from quotes is out of the question due to the numbers involved and the risk of overkilling pages with audio.
  • adversaries - taunts, grunts, death cries (well i can also watch em on youtube - demonstrations of weaps killing goons while hearing the sounds they produce all in one). while most are generic there's also the problem of mapping some lines - from which people can we reliably hear "i will destroy you!" (male and female), "go go go!", or how to differentiate salarian voices from asari or human female ones (yes there's some overlap) or some such
  • ambient music - mission pages. hmm, not seeing the nukapedia equivalent on their pages. as to the ME games: unique cues in some pages, recycled cues in some situations (like when under attack). if to be implemented, it's playlist type. and it should be intrusive - set to autoplay whenever user browses relevant mission (a la badly formatted myspace pages of old) - up side, they'll definitely notice it. downside, it's irritating after a while. not to mention a bandwidth hog.
  • misc - that annoying reaper horn whenever you exceed the limits of scanning a system in ME3. leviathan's awesome rationale for doing what its species did. can be an interesting side bit in the articles, but that's it. there's bound to be more but i'd rather keep things visual.

tl;dr we'd be diving a lot in the files for some .5-second sound anyone can see, hear and more in just two seconds of youtube searching - cost outweighs benefits not to mention wiki is more of a visual medium than an aural one - i think we only gave the codex audio consideration since they actually give background (and at times conflicting) info for the times we're too lazy to read.

i ain't stopping you from trying though. if considering only ME classic's files you can use the psychonauts explorer for audio extraction. ME's audio bits are located within ISB files and you can use the tool to get em. if considering ME2 and ME3, well, there's always umodel as well as ME3explorer. the audio bits are scattered all over, sometimes obviously named and sometimes in the least likely places.


08:17, February 4, 2013 (UTC)

OK, thanks. I really appreciate the effort you have put into writing all of this. You're right, however, that the costs greatly outweigh the benefits here. The only way this could ever be reasonably done is if we create a sub-section of Concentrated Effort or something similar and manage to attract many new editors to this over the years - possible, but unlikely to say the least.

All in all, the best course of action would probably be to forget about this for now and focus on fixing the rest of our mainstream content, then maybe do something about the Infiltrator and Galaxy (btw, does anyone here still have it after it was put off-line? There is precisely zero information on its enemies, skills, etc. and now we might not ever get the chance to fill it in.) 4Ferelden (talk) 09:20, February 4, 2013 (UTC)

never owned an iOS/android device so i can't ever contribute to infil and galaxy. the few who do seem disinclined to share what they found though, i hear those games weren't exactly bestsellers nor critically-acclaimed.
i'd recommend you take a look at some of the assassin's creed wiki pages. they're similar to what you're proposing in spart's page - i happen to like how they slap templates on pages marking them under a certain user's responsibility to repair/revamp/fill out. it's tied to some sort of apprenticeship system though and i'm too lazy to participate in such a system.

That does seem interesting (even though I hate AC franchise as a whole.) I'm not sure that this would work better than Fallout tags, though: the template on the walkthrough page has been there since August, and so implementing this system might turn others away from editing the article since to them it's somebody else's problem (people never fail to use this one as justification, it seems). 4Ferelden (talk) 10:07, February 4, 2013 (UTC)

yyep, that's another snag. on the other hand the one who tagged that has a purple name, somewhat equivalent to senior ed here. so we can expect he'll either follow through on some later date or he totally forgot (either way, dude still seems active judging by contribs).
the regulars there are actually busy updating content in other parts of their wiki compared to here. i've seen em contact members apprentices slacking off, so the pages marked under revamp by their "apprentices" are sure to get attention in due course. they don't have in-wiki chat but they've been hosting some IRC pub offsite. where i'm assuming most of em hang out. also helps that their higher-ups actually seem to spend time interacting with their minions rather than just reverting and alt-tabbing.
point of interest, you should see the average amount of bling their active users have on their userpages - they're taking their editing duties VERY srsly.
which means i rarely have to edit there, yey.
and so we have some details of why their system works compared here. most of the so-called "community" can't even be bothered to pitch in when they've got blogs to pester. 10:36, February 4, 2013 (UTC)

Hi Te78,

I wanted to add some picture for the characters for two main reasons :

  • Coherence : some characters have a lot of pictures from the comics and others do not have any or have picture for one but not all the comics.
  • Completeness : More image can give an idea of how the character is depicted on different support with different "artistic integrity". Especially for poeple who do not own the Comics.

Then, i come to you for two things :

  • Tips : Do you have tips (others than those on the guidelines) to extract quality image from comics in .pdf ?
  • Image(s) from Paragon Lost : If we want coherence, we also should add some picture extracted from Paragon lost. And I saw that you can extract really great picture with an high quality, so you could finish my job by some pictures to complete some characters (of course Vega but maybe interesting for Anderson, Liara and Hackett).

In advance, thank you for your help.

PS: sorry for my english, i'm not a "native"--DeldiRe 15:00, February 6, 2013 (UTC)


images are well and good but please remember there's such a thing as overkill. if an article is too short and there's little we can do to lengthen them, the number of allowable pics for that article also drops considerably (not to mention we can't use photo galleries in the articles, says so on the MOS).

as for the two things:

  • for comic PDFs, you can simply select+rightclick the page on adobe reader then copypaste it to MSpaint or whatever image editing program you prefer. text bubbles preferably erased or cleaned up if they're not being used to depict a particular section of an article. and whatever you do, ALWAYS save as PNG (this is to ensure an image with no loss of quality).
    • if you can waste time reading, i'd point you to this blog of mine, under "standards i adhere to". it's a boring read but you might gain a few insights on the screencapping process if you stick around long enough.
  • i'm about halfway done with everything on paragon lost. reason between long updates is i have too many screencaps and too little article text to work with. it's hard choosing which ones to put up, believe me. which means i end up overhauling entire pages anyway. just hit the characters page at random, if it has a lot of pics, i did that. if it has none, i will hit that.

PS i'm no brit nor american either.


05:51, February 7, 2013 (UTC) Thanky you for the rapid answer, I will try to choose some relevant picture to add in relevant article (with enough text as I thought) when I have some free time at home. --DeldiRe 08:58, February 7, 2013 (UTC)


2013-feb

Hi again TE78, thank you for cleaning my pages, it is very kind of you. Nevertheless, i got an issue on the Lantar Sidonis case. If you say that he "was" instead of he "is", is this not some kind of spoiler ? I would prefer to come back to the old version. Don't you think ?—The preceding unsigned comment was added by DeldiRe (talk · contr).


it's technically not a spoiler since by the time we hear from garrus in ME2 his old team is already dead except for sidonis. past tense applies then. 09:02, February 15, 2013 (UTC)


Indeed, i was thinking of he "was" a turian meaning that he is dead but the sentence is well written then we can see that he "was" in the team and it do not implies that he is dead :) --DeldiRe 09:17, February 15, 2013 (UTC)

It is now perfect ;)--DeldiRe 11:06, February 15, 2013 (UTC)

At least two YMIR mechs have appeared multiple times on my playthroughs. If you tested it once and only got one YMIR mech, fine, but it is possible to get more than one.108.18.14.162 06:08, February 13, 2013 (UTC)

give details. game version, platform, how long before second ymir showed up, what other enemies are present, etc. also, your word and mine ain't worth squat even if i did manage to prove your assertions in my games, we still need at least 1 other confirmation. 06:20, February 13, 2013 (UTC)

It's a colony of the Leviathan. TheUnknown285 (talk) 04:22, February 16, 2013 (UTC)

utukku is infested with rachni and rachni-wannabes. i dunno, listing the planet as a leviathan colony sounds spoilery. they're still alive and thriving on the planet though so i guess it now counts. 04:46, February 16, 2013 (UTC)

'Cause I think I just heard someone say "weeaboo". Trandra (talk) 02:50, February 26, 2013 (UTC)

must be a figment of your imagination mate
i don't hear anything
per se
:3 03:01, February 26, 2013 (UTC)
So it's not time for a paddling? Hmm, I guess I'll just put this away, then. Trandra (talk) 04:36, February 26, 2013 (UTC)
>thinks of good textbased comeback
>PBF is primarily visual aids
>multiple connotations regarding "weeaboo" abound
>-beat-
>
>
>
>derp
05:46, February 26, 2013 (UTC)
So you're safe from a paddling again. Thanks for the congratulations and the pizza. :3 Trandra (talk) 15:46, March 11, 2013 (UTC)

2013-feb-mar

Can you get the icon pictures for them?--TW6464 (talk) 15:29, February 28, 2013 (UTC)

not my area of jurisdiction, go pester trandra for now. 15:32, February 28, 2013 (UTC)
alright...--TW6464 (talk) 15:33, February 28, 2013 (UTC)

ok

  • 1 , tell me why, when its confirmed that volus is a auxilliary unit, why can't i add this?!?
  • 2 Volus uses elkoss combine weapons, also confirmed, why can't i add this ?!?
  • 3, who have the turian qonqured, asorbed, etc, this may be a codex error from bioware.—The preceding unsigned comment was added by Perkins98 (talk · contr).
  1. because they're NOT the only client race the turians have. note: client raceS. plural. they have more. the volus do serve in an auxillary capacity, yes, but you're making it like they're the ONLY client race available.
  2. anybody can use elkoss combine weapons. your point.
  3. you a writer for bioware? no? then codex doesn't err unless contradicted by other legit sources. in this case, there's no contradiction other than your own mistaken assumptions. there are many more races in the ME universe that were never shown before, we know not their names or their numbers, we just know they're at least in the dozens. go read some cerberus daily news or more codex.

normally i'd simply make some adjustments but this time, not my responsibility to correct your sloppy understanding of the lore, especially if there's an obvious language barrier in play and it's difficult if not outright impossible to glean definite meaning from the engrish. i am already wasting my time replying to you rather than simply correcting your mistakes or forging on ahead with my own wiki shenanigans and i do have some wiki shenanigans i'd very much like to perform before going off to do other things. it'd be better for all of us if you actually tried to increase your understanding of the series (or basic english) better on your own. 18:31, March 1, 2013 (UTC)

, just have to ask, who's the other client races?--Perkins98 (talk) 19:10, March 1, 2013 (UTC)

if you read and understood my block of text above you already know (or not) the answer. 19:11, March 1, 2013 (UTC)

You didn't says who's the other client races, only the volus is one of them, then i ask again, who's the other ones?--Perkins98 (talk) 19:15, March 1, 2013 (UTC)

if simple english is too difficult for you to understand i won't bother replying further. read #3 above. 19:23, March 1, 2013 (UTC)
ah, but shouldn't they have been named..., anyway my mistake--Perkins98 (talk) 19:27, March 1, 2013 (UTC)

Teugene's versions of the maps have icons for shops and elevators--would you find those for me, please? Otherwise, I think my attempt looks alright for 5-10 minutes in Paint.NET. Trandra (talk) 17:22, March 12, 2013 (UTC)

hmm, that's the thing. teugene simply cropped his maps while he's playing the game (which is why they're only at 700x700 and all icons are present), i was hoping you would retain the 1024x1024 resolution since that was how the maps originally were inside the files :p
no matter, found some icons that'll probably do on short notice. please reply when you got em/you want a re-up of the original map/there's anything else, i make a habit of deleting temp files as soon as the recipient gets em 18:53, March 12, 2013 (UTC)
Ahh. I can keep the 1024x1024 resolution...I just have to make the POIs bigger because they disappear when the map is viewed at the small resolution they have to be on the pages. I just hope they don't look too nasty when I make them bigger. Trandra (talk) 19:00, March 12, 2013 (UTC)
i'm of the opinion that if an image sucks at a small resolution, people may be intrigued into clicking the file in order to zoom in. doesn't always mean i'm right though 19:09, March 12, 2013 (UTC)

Welp, all done. 1024x1024 with large-ish markers. Most will still need to click the file to see where the shops are, but good enough. Trandra (talk) 19:17, March 12, 2013 (UTC)

and there was much rejoicing
there's two blobs of bright blue if seen from the article, that alone is enough to make me click it. that's just me though, dunno about others. now, back to finding alternate angles for blasto and javik (the lighting screws up everything)... 19:44, March 12, 2013 (UTC)

Hey I notice you said on Trandra's page that anyone can close a voting page but as I proposed it I don't think I should close it. It's here. Garhdo (talk) 09:35, March 15, 2013 (UTC)

2013-mar

It seems like everything that was uploaded on March 12 is corrupted, so you have a little bit of re-uploading to do. (I hope you haven't cleaned out your screenshots...) Let me know if you need me to delete the old files in order for you to re-upload. Trandra (talk) 23:46, March 19, 2013 (UTC)

this is... unexpected. me casually perusing revealed one or two mentions of similar nature in community central. commencing test re-ups in a few minutes. 01:20, March 20, 2013 (UTC)
didn't take any chances, reuploaded everything i added on march 12 even if they seem to be functional. in any case, mission (probably) accomplished. 03:46, March 20, 2013 (UTC)

You've dug into the data files for the series, right? Have you seen anything that mentions the Inusannon. I ask because there has been discussion about whether we should capitalize the name. It's capitalized in the ME3 subtitles, but not in the codex entry for Eingana in ME2. The feeling from Sparthawg was that the codex entry takes precedent because it's actually in the game. Seeing how the name is written in the data files would be helpful. Thanks. TheUnknown285 (talk) 15:52, March 20, 2013 (UTC)

stats from my cheat sheets:

  • 5 hits in 4 files
  • javik capitalizes "Inusannon" in all 2 of his mentions (thessia and normandy intro convo)
  • planet descriptions for eingana (ME2 and ME3) just go with "inusannon" (note that eingana doesn't actually appear in ME3, there's just spillover of planet descs across the tlk files)
  • "Those cuff links... Is that design inspired by late-period inusannon artwork? The attention to detail is remarkable." <- by someone from the citadel DLC. no idea who, i'm fairly certain it's not from javik or wrex since i haven't yet used others besides them in distracting the guards (and this is clumped with similar distraction-like lines - of course i could be wrong, but still the line is in the dlc).

we get 3(-1) vs 2. later races don't capitalize. javik caps them. take from this what you will. 02:54, March 21, 2013 (UTC)


Thanks for looking into that. Well that cleared up next to nothing, lol. I guess this question is still settled. By the way, the "cuff links" line is Liara's (an aside: Liara with a Southern accent is hilarious). Thanks again. TheUnknown285 (talk) 04:55, March 21, 2013 (UTC)

Hi Temporary - quick question since you seem friendly. What's the accepted way around here for me to make a sandbox to work on mocking up a better Mass Effect 2 guide organization? Just add something underneath my user page? Thx. Cattlesquat (talk) 22:42, March 24, 2013 (UTC)

quick answer: yes.
something like User:Cattlesquat/insertwhateverpagetitlehere
or User:Cattlesquat/Sandbox/insertwhateverpagetitlehere . 05:39, March 25, 2013 (UTC)

Thank you for the improving of my edits. I'm being motivated by your support.

And also, i'd like to have your opinion on the quality of screenshot provided for ME:Infiltrator (not the one for morality guide because I will add a new one).

kr --DeldiRe 14:20, March 26, 2013 (UTC)

not bad. definitely not bad, all things considered. they adequately serve the purpose of illustrating the intended articles. couple of reminders:
  • cropping comic pics - sure. since there's a lot of overlap between panels and characters at times.
  • cropping ME:I pics - not unless absolutely necessary. if you're trying to depict an entire scene, leave as is. if trying to depict enemies/characters, sure so they can fit in upcoming enemy boxes (be mindful of already-uploaded pics, like X1 or inali, unless you're certain you can get better shots).
    • if trying to depict chapter images (like the ones you put up for ice giant and incarceration)... i'm not really certain since i don't have the game. if it takes up the entire screen of your device without any other distracting/irrelevant elements, don't crop. if it does not, well i suppose it can't be avoided then. 14:52, March 26, 2013 (UTC)

Thanks for comments.

  • ME :I pics :
    • I will then crop the images for ennemies and characters and keep a whole image when I can.
    • I'm pretty sure that I can take screenshot with a higher quality than those on articles such as X1. I want to stick to your quality standards ;)
    • For the missions's images, I have to crop it because there is too much irrelevant information on the whole screenshot.

--DeldiRe 15:08, March 26, 2013 (UTC)

Thanks again for the jannitorial --DeldiRe 16:21, March 27, 2013 (UTC)

np 16:33, March 27, 2013 (UTC)

Several question and problems with my screenshots:

  • I will retake screenshot for the volus i possible : more straight for his personnal article and bigger for the video (in blue) for the characters page.
  • Turian : I found a nice official wallpaper to use but unnaccesible from my office, I will upload as soon as I can.
  • Inali: for the characters page, the quality is low, any ideas to make it look better ? It is really uneasy to have a bigger picture of her head.--DeldiRe 16:37, March 27, 2013 (UTC) [[Characters/Mass Effect: Infil
i highly doubt under-the-hood commands are available for the game that can make intrepid mobile gamers do tricks with ME:I, so unless there's some sort of zoom-in function you can play with, or if you can maneuver randall closer to her, or if you can get good angles of her in her boss fight, there's little we can do about it.
as for the turian, i think i know which image you're referring to. 2000x768. a cropped version can go in his character page, but you'll probably have to shave a couple of pixels left and right if you're planning to use him for Characters/Mobile Games#Mass Effect: Infiltrator since we use literal boxed images there (768x768 etc) for uniformity. 17:52, March 27, 2013 (UTC)
As you know I'm quite a noob for the cropping, could you make it for the article Characters/Mobile Games#Mass Effect: Infiltrator ?

The source image is this one : http://blog.bioware.com/wp-content/uploads/2012/04/MassEffectInfiltrator_HiResMarketing_original.jpg I will also add new (and bigger) image for inali and volus, could you make the cropping yourself ? Thanks --DeldiRe 23:04, March 27, 2013 (UTC)

if you need help in precision cropping, perhaps i should point you to an excellent free image manipulation software instead: http://www.gimp.org/ . this'll help you not only with mass effect pics but with any other image editing you might need IRL. weddings, funerals, w/e.
otherwise, you can always pester me and trandra instead. try putting them in zip/rar files, upload them to some temporary online storage (ex. http://depositfiles.com/ ), and (maybe) we can do the rest. (remember to delete the files from online storage once you receive word from us that we got it if you don't want them lying around) 07:36, March 28, 2013 (UTC)
Thank you for the advice, I will have a look to this software, but for now I do like pest you so I uploaded screenshots for the rest of the character (for character article) -> DeldiRe/Sandbox/Screenshots : inali and Volus on the screen. Next time I upload I will do it on an extern website. The problem is that most of the time I take some free time on my job's office but I can't install any programm on this sealed computer (I'm working on "sensitive" files so the security do not allow any install).
Also thank you for the Turian cropping. For info, I puted him on adversaries because we first met him as an ennemy but I wasn't sure. You are free to open a debate or swicth the category.--DeldiRe 09:28, March 28, 2013 (UTC)

huh. so now i see for myself it's impossible to get closer to inali while she's being vivisected. this means alternate judgment call: we use a picture of her while she's a husk instead. we did it for TIM, we can do it again.
i either use the inali husk pic already uploaded, you upload a good one and i use that instead, or you upload the source for File:Character_Inali_Renata.png and i'll see if i can work out a better cropping solution for that (i've tried coming up with something on File:Inali Renata Character article.png but you'd rather have her entire face and maybe upper body shown rather than sideways right).
yeah, the reason we recommend storing temporary files offsite is because storing here counts against the normal limit of 10 pics per user that aren't being used in articles. no matter, we're using your space for a good cause anyway and you can always request deletion of the source files any time for cleanup (i already got them saved).
@company computers: lol i can empathize. fortunately i got LOTS of leeway.
as for the turian's place, i'll just defer to community judgment. it's just curious we have cases like this (or udina in ME:inquisition) that presents too much ambiguity for the three categories of protagonists-allies-antagonists.
right, and before i forget again, i noticed you're structuring walkthroughs as if they're telling the story. well in a sense that's true, but remember that they're walkthroughs. you're supposed to put some tips on beating enemies using whichever tactics on location so-and-so in that particular mission. it doesn't need to be overly long, just tips that come at you while playing can suffice. trandra can help clean the majority up (or maybe me if i feel i got the gist of what you're trying to point out).

11:00, March 28, 2013 (UTC)

For Inali, I will upload a better one as big as I can to ensure that you can crop it in a good shape. --DeldiRe 11:11, March 28, 2013 (UTC)


As promised, a "HD" version of augmented Inali for the char box : http://masseffect.wikia.com/wiki/File:Inali_Renata_(augmented)_MEI.png Thanks in advance for the cropping--DeldiRe 17:09, April 1, 2013 (UTC)

well that turned out adequate. any further attempt at zooming closer to inali's face seriously lowers the pixel count and i'd rather have something well above the 150-px display threshold than below it. :p 04:11, April 2, 2013 (UTC)

She is still ugly, but there is nothing we can do about it... Why is Randall in love with such a "woman"? --DeldiRe 08:00, April 2, 2013 (UTC)

i'm not really sure if "romantic" love is what ezno exhibits toward her but i doubt you'd do nothing if your own best friend (or somebody else close to you) is being vivisected in front of you. indoctrination implants or not. 09:36, April 2, 2013 (UTC)


Hi again, I will soon make a new wave of screenshots for MEI in order to "breake the monotony of the text" (to use your words) of the walktrought section on Missions articles. I will take screenshots of the "cinematics and try to show critical moments of the game in order to help the understanding of the text. Do you have others specifics guidelines when you do that for ME articles ? --DeldiRe 07:52, April 10, 2013 (UTC)


since the ME:I missions are structured by checkpoint, you may try to screenshot the most important parts of any particular checkpoint. it can be place layout to give players a general idea of what they're fighting in, it can be enemy count to show players how many they would be expecting, vault/computer scanning locations or somesuch, or some combination. i think we can be lax on the no HUD elements rule on this since it's currently impossible to take HUDless shots that'll not significantly subtract from the image resolution and possibly detail as well. ME:I doesn't have flycam or the usual console commands we PC gamers employ.

you can write useful info here, your call
the length of the checkpoint's writeup dictates how many you can place: from what i'm seeing, you can normally add 1. if writeup is extremely short you may have to forgo putting screenshots for it until there's enough text written. if writeup is unusually long (say, 4 very long paragraphs) you may squeeze in 2. loose guideline: 1 picture per 2 paragraphs that occupy the same amount of space as the picture. here's an example:

if cutscenes, i'd rather place those on the storyline section. the ME:I storyline doesn't strike me as something that can have a lengthy writeup so you might end up having to choose few among many unless you can add more and more text without getting too redundant.


13:28, April 10, 2013 (UTC)

2013-mar-apr

ME:I capitalizes all race names consistently since it wasn't developed by Bioware, but by IronMonkey. (I guess Bioware didn't cover it in a style guide or something.) Trandra (talk) 18:12, March 27, 2013 (UTC)

points off for bioware's gangsta cred. it seems mass effect used to be the only standard setting where races aren't Races more or less consistently.
more on point, we should probably stick to established conventions when not dealing with verbatim entries. except maybe the (apparently) unnamed Volus and Turian (nouns used as descriptor for unique individuals and all those semantics better left to grammar nazis) 18:33, March 27, 2013 (UTC)

May I ask why you undid my edit on the Claymore page? Would you please send me a message with your reply please So I am notified via email --Codeyy (talk) 03:56, March 28, 2013 (UTC)

because 1) that's stating the obvious and 2) trivial trivia that doesn't add anything. persist on adding it and you will face action from someone not me. 04:10, March 28, 2013 (UTC)

I suggest you refrain from empty threats. You are no admin or mod and have no authority over me. All you had to say is why you thought it did not belong there, not act like a child.--Codeyy (talk) 05:31, March 28, 2013 (UTC)

let me just plug some goatse-level holes in that "logic" there.
  1. i AM a senior ed in case the "reverted edits by x" doesn't clue you in. it doesn't have block powers but it's adequate enough for the job of reverting vandalism or shit edits like yours on the fly. crap edits? yes, because obviously if you've understood our TL;DR strictures on the manual of style or if you've been learning how information is added or deleted in this wiki you wouldn't have made the edit that started this in the first place.
  2. this is a wiki. activity logs show everything. you undid my revert FIRST and asked questions later when accepted practice is vice versa. past experience shows this as a prelude to edit war and it's part of my job to preemptively warn you. guess whose judgment call people with block powers will side with. definitely not an "empty" threat as far as editing privileges are concerned.
  3. i am indirectly telling you about site policies which nobody ever reads. i suggest you do before things start getting unpleasant for you. apparently, doing my job is equal to "acting like a child".
other than that, do as you will. i could care less unless you start another incident based on your ignorant assumptions (and even then i'd probably let the higher-ups deal with you themselves). 06:41, March 28, 2013 (UTC)

So basically you did not find any holes in my logic you just are trying to justify your ability to call on admins while trying to explain the rules to me.And the reason you were, and to some extent, are acting like a child was due to you jumping to use a threat on me from the get go instead of just talking with me. Instead you reverted my edit giving no reason for it whatsoever, and when questioned on it you dished out a threat for no reasoning. You claim that you were not threatening me, it sure as hell seemed like you were threatening on getting an admin on me if I persisted on adding that edit. It was unnecessary and yes, childish. I should have perhaps talked with you before removing your revert, but you should have given reason as to why you found my edit to be worth removing. --Codeyy (talk) 06:49, March 28, 2013 (UTC)

not to come off as utterly condescending, but...

you're still hilariously incorrect on all counts.
  1. reverting edits is an automated process. there's literally no room to type in reasons because the system won't let you, and it's better that way because edits reverted are almost always borne of vandalism, ignorance, or utter fail. the latter two of which you're continuing to show.
  2. you're in the wrong. period. scanning your edit history, you've ALMOST always been in the wrong. if you didn't undo the revert, i wouldn't have added the warning. simple as that. and still you insist on blowing this up. talk about drama. 07:21, March 28, 2013 (UTC)


1) There is a thing called a user talk page. To let me know so I understand why you reverted me edit, if you look on mine you will see Commdor did the same thing at one time. Isn't hard to do. Hell as you can see I just did the same thing here be asking you why you changed my edit. And funny, you claim that I am showing ignorance and "utter fail" all because I asked you why you thought what I put down warranted a revert. While threatening me that If I persist you will get an admin on me. And again you claim that I am wrong on all accounts while you only address like 1.

2) Which goes to show you do not know a thing about my editing history since most of the time I am not "wrong". Most of my edits have been questions in regards to the topic and/or posts on talk pages. Only on like 2 occasions have I been "wrong". The first time due to being new to editing wiki, and the second time due to a bug I came across where Verner did not talk about the thermal clips in ME3. So now you are exaggerating. And I only undid the revert due to you not giving me a reason at all as to why you thought it was irrelevant. You did not even try to let me know on the talk page. Others have done so in the past, why can't you? I came here instead to ask you why you thought it was deserving to be removed, to avoid an edit war. Instead of just stating your reasoning, you gave me an unwarranted threat. You see the admins doing that when someone asks them why they removed an edit of someones? No. They are more mature than that. I am not trying to create "drama" over the edit. I was calling on you threatening me. While you have continued to constantly respond in condescension. --Codeyy (talk) 14:23, March 28, 2013 (UTC)

I think you're being dramatic. As the initial editor, you should be the first to start a discussion on the talk page, since you need to provide your reasons for justifying the edit. The editors that undo edits do not need nearly as much justification, as they carry the benefit of the assumption, while you have the burden of proof to fulfill. As for the threats, I didn't see any until you pointed it out. That is, I didn't see any until you interpreted it as such. There is no way to tell someone on the internet something of that nature without it being construed as "threatening". Lksdjf (talk) 16:23, March 28, 2013 (UTC)
No need to ignite the debate, Codeyy made an apology on Tandra talk page to cool down the situation. There is no need to start a war for two poeple acting in good faith. And please, stop using the term drama it is terribly condescendent when used against a new editor.--DeldiRe 16:31, March 28, 2013 (UTC)

My edit was not an act of vandalism, or a pathetic attempt at trolling. Javik actually does say that enemy body counts were high during shore leave. Here's evidence it's 20 seconds in. Galvascream (talk) 11:28, April 7, 2013 (UTC)

i was actually just posing the question. i asked because i'm using the specific wording you used to search the game files and wasn't able to come up with any hits. call it a shortcut to verify other editors' contributions that ain't completely foolproof but does suffice for most cases. it's clearer now, but i don't think it fits on the prothean page because of the extremely broad wording javik used. i placed it on the appropriate page instead. 11:39, April 7, 2013 (UTC)

Sorry my little brother thought it was a game.

--JEP1996 (talk) 22:19, April 11, 2013 (UTC)JEP1996

Saw you popped my "See Also" from the Legion article. There's a See Also to the walkthrough of his Loyalty mission in the same article, so it seemed logical to link to his main mission as well? Or should the Loyalty link be removed? I don't have strong feelings about it, I only put it because I'd come to the page myself looking for a link to first mission and hadn't found it. Mostly just want to make sure I know the right policy. Thx! Cattlesquat (talk) 20:21, April 12, 2013 (UTC)

everyone who had "formal" dossier and loyalty missions had the see also notations in them. jacob and miranda were available pretty much from the first mission, morinth is a nonstandard choice, and legion became a "surprise" addition by the time we were hunting for the IFF. morinth is already loyal by the time we got her, legion still has a loyalty mission. i merely followed the pattern set and allowed the one unobtrusive link to the mission page (since no one else linked to it till you pointed it out). 03:57, April 13, 2013 (UTC)

I know we don't mention every bit of dialogue in mission walkthroughs, but it seems relevant and useful to briefly note the big ones whose availability is triggered by the end of a specific mission, particularly when it moves a character to a different part of the ship. My "use case" is that when playing the mission it's nice to know where to check on the Normandy for any big conversations that are triggered by the mission (and therefore also probably relevant to what happened during it).

The alternative you suggest, of just checking the character bios, is no more useful in a practical sense for solving this issue than "checking every room on the Normandy after every mission", since I'd have to check every character bio every time. E.g. in this use case I'm not looking for "every special dialogue opportunity for Garrus", I'm looking for special dialogue for anybody that's triggered by this mission. IMHO that's relevant to the mission, particularly given the dialogue structure of ME3 which triggers most dialogues based on specific mission completion. Cattlesquat (talk) 20:05, April 17, 2013 (UTC)

except that squadmate dialogue is just tangentially relevant to the mission and has zero bearing on the pertinent article if you talked to the characters or not. you can always jump to the galaxy map and skip those altogether.
mentioning that "ash/kaidan goes to hackett" or something along that line is permissible because stuff like that is gamechanging. dialogue scenarios ain't and just serves to flesh out the characters' story.
the walkthroughs exist to point out which things affect gameplay, the character bios exist to point out what the characters experience. in-mission, we have the unique dialogue pages. off mission: everything else that happens to them. dossier. not walkthrough. clear separation of information. 20:30, April 17, 2013 (UTC)
Okay, that at least clarifies the guiding principle. Doesn't mean I'm not sad about it, because a "checklist of interesting things to do after a mission" would be something I'd personally check carefully and be grateful for. But I'll turn it over in my head some, to sort out the implications of if there's something worth proposing. Cattlesquat (talk) 20:42, April 17, 2013 (UTC)

=

You just removed my edit on Aeian T'Goni in the trivia section; any particular reason for that? (An account-less user) —The preceding unsigned comment was added by 192.76.7.212 (talk · contr).

not trivia. read this wiki's manual of style for the guidelines. 14:48, April 18, 2013 (UTC)

I would have thought that it came under the 'interesting' category, because of the similarity between Joker's sister and the 'Hilary' mentioned in the account given in the hospital. I'm not saying that they're the same person, but that it's worth noting the parallels there. —The preceding unsigned comment was added by 192.76.7.212 (talk · contr).

I'm aware of the previous discussion here, but it seems that although the consensus was that players should judge the matter for themselves (as there is no canon linking the two) all mention of a possible link has been erased to the point where the only page on which they both appear is Tiptree which doesn't give most of the details, and you just removed my edit of that two. How can you expect players to make a judgement if the information has been carefully separated and hidden? 192.76.7.212 15:39, April 18, 2013 (UTC)

You've inadvertently stumbled on one of the great holy wars of this wiki. See the discussion on Talk:Aeian T'Goni for just one example where it has come up. For better or for worse (I think for worse, Admins think for better), this can't be changed without changing site policy. Cattlesquat (talk) 18:59, April 18, 2013 (UTC)

2013-apr

Think I should put it up for a vote now? I was partially waiting to see if you wanted to add your bigger comment. But also to see if you thought more needed to be either changed, or specific decisions needed to get laid out. Cattlesquat (talk) 20:09, April 18, 2013 (UTC)

one of the concerns raised is the issue of precedence. i'd hoped you also drew up a proposal for the ME guide as well since this wiki likes change that's all or nothing.
the ME/ME2 guides are too redundant with the mission pages and too lengthy to be of any practical use. they can't even serve as "quick reference guides" since even if hypersummarized the content per section turns into ungainly walls of text because the integral and necessary details take that many words to write else the meaning is lost.
personally, if i thought i could sneak in pictures per mission i'd be fine with the ME/ME2 guides (and probably support fattening the ME3 guide in the process) but that just puts extra burden on me that i don't want to shoulder for the foreseeable future. i don't like recycling pictures and i'm pretty much the only photographer the wiki's got at the moment.
i'd write something more detailed (both on this topic and on some others currently floating around on this wiki) and i probably should've posted this at the project page, but i'm busier than udina ever was. not hyperbole. both IRL and supersekrit wiki-related stuff :p 04:07, April 19, 2013 (UTC)
Went ahead and opened it for voting. Followed your suggestion of just keeping the Suicide Mission / Epilogue material in place. Noted ME guide as a good follow-on project - maybe next time I start a run through from the very beginning. Thanks for your guidance along the way. Cattlesquat (talk) 13:49, April 22, 2013 (UTC)

sorry for saying this but why you always delete my edit on weapons —The preceding unsigned comment was added by RJ7103 (talk · contr).

because they add nothing of value to the articles. go see how content is set up on other pages of this wiki if you actually want to contribute useful stuff and as always understand the tl;dr manuals of style and community guidelines. they're there to help newbies like you on proper editing but as always nobody bothers reading them. 11:47, April 19, 2013 (UTC)

Season's greetings and whatnot. By any chance, could you rustle up appropriate screenshots for Combat (Mass Effect 2) and Combat (Mass Effect 3)? They're two of the last trilogy game articles with the "screenshots needed" tag (the others are Possessed Trooper and M-597 Ladon, that annoying Wii U-exclusive weapon; maybe you can get a Possessed Trooper infobox pic via the Armax Arena). -- Commdor (Talk) 05:41, April 21, 2013 (UTC)

according to the inline comment on the ME2 combat page xbawks example shots are needed, especially of the powerwheel. can't do anything about xbox pics, but i can probably come up with something on some sections i see provided no one else puts forward xbox gameplay shots.
as chance would have it, i -am- working on something for the ME3 combat page. things that'll suffice until someone with a bigger screen and the patience to take good screencaps comes around.
didn't check the screenshots wanted page for a while, never realized the possessed trooper pic is still missing. upload later, or two days tops. ladon, yep, we're still outta luck on that one. 05:55, April 21, 2013 (UTC)
Righto. Thanks a bundle. -- Commdor (Talk) 20:31, April 21, 2013 (UTC)

Nice work on the page Combat (Mass Effect 3), it is almost as good as mine on Combat (Mass Effect: Infiltrator). ;) Keep up the good work. --DeldiRe 07:25, April 23, 2013 (UTC)

Once more, new wonderfull pics :) --DeldiRe 21:56, May 6, 2013 (UTC)
i've got about 70+ more
and it'll probably be my last contribs to this wiki in a long while
real life obligations call :p
22:02, May 6, 2013 (UTC)
I'm sad to hear it but I can understand. I will also try to finish my MEI contributions next week since I will have less IRL obligations.--DeldiRe 22:09, May 6, 2013 (UTC)
Dang! You will be missed. Love your pics (and comments). Cattlesquat (talk) 22:10, May 6, 2013 (UTC)

2013 Q2

2013-apr-may

If my ME2 Cleanup proposal vote comes out at 1-0-0, am I clear to proceed? Cattlesquat (talk) 04:39, April 29, 2013 (UTC)

Hey - A while back on the Talk:Turian page there was a discussion about having the Turian and Krogan images match the Quarian image ie showing male and female examples of the species in one image. The recent image you uploaded to Eve's page I think is a perfect one for the krogan page, and I'm wondering if either Citadel or Omega have given you another suitable images for the turian page, so that I could suggest them and maybe get the wheels of change in motion. Garhdo (talk) 22:02, May 6, 2013 (UTC)

eve's funeral has a more appropriate look since it has krogan in pink burqas mixed in with regular males
STILL haven't gotten around to getting a bigger shot of it though 22:05, May 6, 2013 (UTC)


I've never seen the funeral, but if it works better than we can suggest it when you get a picture you're happy with. I'm proposing using the current image at the minute though.
As for the Turian page a pic of Garrus and the female turian in the bar might work best if you have one? Garhdo (talk) 22:09, May 6, 2013 (UTC)

You just edited ME3 Characters, you added Wreav, Eve, Kirrahe, Legion and Geth VI, but you didn't put allies like Adrien Victus, his son and the Quarian Admirals? You didn't do it, because are you biased or didn't you have time or images or you simply don't like them, so you think they shouldn't be mentioned?

I'm a neutral person, but I think optional of both sides should be mentioned for balance and political neutrality.62.87.146.93 16:55, May 7, 2013 (UTC)

Well I watched the whole cutscene at the end of Despoina again and it still looks to me like it could just as well be a Destroyer-class though it's ultimately pretty hard to distinguish 160 meters from 2000 meters in the perspectives given. The part that bothers me the most is actually at about 14:58 in this playback where the dead Reaper splashes into the ocean -- it's in perspective with some ruined ship or structure that definitely doesn't look several kilometers long. Of course that kind of thing could fall entirely in the realm of "Bioware Artist makes perpective error".

Anyway, I don't care hugely and don't want to become one of the OMG-everything-has-to-be-strictly-devconfirmed crowd, so I'll roll with the Sovereign-class punches. Also I appreciate that you put one light reference as opposed to every single time it is mentioned. :-) Your faithful servant, etc. Cattlesquat (talk) 20:45, May 7, 2013 (UTC)

Leviathan#Technology and the sequence where cortez flies the shuttle straight into the "mouth" of what's unmistakeably the profile of a sovereign-class reaper (maybe it should be called "Harbinger"-class since he's technically the first, but that's needless hairsplitting).
out of curiosity i also happened to take a screenshot of the reaper in question in game a long time ago. just a very rough and undetailed model of the usual big reaper (think normandy cabin ship model-type). it took an UNGODLY amount of time to reach its location in the sky. o.o 20:52, May 7, 2013 (UTC)
The shuttle sequence, no question, provides the strongest argument for Sovereign-class. It irritates me that the splashdown then makes it look much smaller (look at a higher-res and not-clipped-at-right-side version of the same frame on the Lev#Tech page, e.g. in that youtube I linked, and tell me that building/ship/whatever on the right doesn't have to be 2 miles long...) But the whole Destroyer thing is basically an art-retcon anyway so what can you do. It's cool if it's a Sovereign so I will now begin believing it's probably a Sovereign. Cattlesquat (talk) 21:11, May 7, 2013 (UTC)

2013-may-jun

...and exactly why did you revert my edit regarding Legion's name? You could have at least left an explanation. On the side note, since when programs inhabit platforms?
Peace, Ͽ †yræl pl Ͼ 19:46, May 8, 2013 (UTC)

Edit: Ok never mind that, although having an explanation next time would be nice.
Peace, Ͽ †yræl pl Ͼ 20:16, May 8, 2013 (UTC)

Shepard's line about the "crap details" seems to me (and to Garhdo, I believe) to be the 7c definition found here; that is, detail is the assigned job (to escort Shepard), not what Aria is describing over the speakers. Trandra (talk) 04:43, May 12, 2013 (UTC)

Well, I'll hold my thought and watch the cutscene again. Trandra (talk) 04:47, May 12, 2013 (UTC)
i was ready to agree (reverted my own last comment on the page), but i'll defer to your judgment. another rewrite may be needed though, although i'll leave that up to the rest of you guys. gtg mother's day celebrations. 04:52, May 12, 2013 (UTC)

Why did you undo my edits? =

Why did you remove all my edits? Commander Shepard worked for Cerberus in Mass Effect 2, right? And the Citadel Council is the Governing body of the Alliance, right? So why did you remove them? Nicholasemjohnson (talk) 04:11, May 14, 2013 (UTC)

  1. go fight with an admin's reasoning on this. i don't feel the need to repeat it.
  2. wrong. Arcturus Station. 04:27, May 14, 2013 (UTC)

I've got an ME3 quote for you to look at:

Tragic news out of the Horsehead Nebula: The Alliance dreadnought SSV Shasta has been destroyed, killing everyone on board. Among the dead, one of our own--ANN reporter Diana Allers, contributor to "Battlespace." We thank the deceased for their sacrifice, and mourn our friend and colleague. Diana left a substantial donation to the University of Milgrom's Rossberg School of Journalism, which ANN will be matching. The veteran reporter may be gone, but her work lives on. For the Alliance News Network, I'm Azad Carter.

Can you find out where this is said in the game? I'm pretty sure it's spoken by that reporter who appears in the blue TV screens scattered around the Citadel, but I haven't encountered this bit for myself in any of my games (I never leave Diana Allers behind). I'd also like to know the earliest mission after which this report can be given (if I reject Allers' offer at the first opportunity to meet her, will the report pop up after Priority: Palaven or what?).
In return for this massive undertaking, I will name one of my ship crew members after you in my next game of FTL. -- Commdor (Talk) 20:31, May 15, 2013 (UTC)

i haven't the strength for another protracted playthrough this time around, though i do have partial answers. i've taken the liberty of reposting in Talk: News Stories#Mass Effect 3 on the slim-to-none chance someone comes up with more details.

  1. i can confirm it's from the TV newsguy on the citadel. heard it couple of times last year when i tried booting allers off the normandy. exact details currently elude me, my saves and backups are just as disorganized (even lost on occasion) as the pile of images i'm still sorting to be judged fit for this wiki.
  2. i can also confirm it doesn't pop up immediately after palaven or sur'kesh. tried rejecting allers on the first conversation, played a rush job a few hours ago, there's nothing new that's not on the news stories. my usual cheat sheets are of little help on the matter. though from the bunch of news stories grouped with it i suspect sometime after tuchanka or citadel 2. 15:45, May 16, 2013 (UTC)

Ah, didn't realise spoilers were involved, thanks for clearing this up. —The preceding unsigned comment was added by Hellfire101 (talk · contr).

no prob. 04:30, May 29, 2013 (UTC)
I try to make an article the best it can be if you see that as warring that;s your problem. You could have said that the images were not to the wiki's standard, but to call them shoddy is a bit over exaggeration. Also, try to less snarky in the future, it won't get you far. Consider that a tip, not a warning. Hellfire101 (talk) 05:48, May 29, 2013 (UTC)

2013-jun

The death of this wiki is on your head. —The preceding unsigned comment was added by 82.207.68.142 (talk · contr).

u mad, lilyheartsliara? ~~~~

I know you said my edit on Virmire: Assault about there being a duplicate section was wrong but it was correct. It was the exact same text under a differently named section. That's why I deleted it. --Dtailz (talk) 13:12, June 1, 2013 (UTC)

go play virmire again. you can either go back to the bombsite or you can continue on upward to save kirrahe and company. both sections have subtly different setups and you bulldozed through the entire bombsite section without even bothering to read carefully. there is some repetition since even if both choices are mutually exclusive there's some common ground that can't simply be chopped off without removing valid information. 16:41, June 1, 2013 (UTC)


Ah I see what you're saying. I'll be sure to be more careful next time I make large edits like that. --Dtailz (talk) 16:57, June 1, 2013 (UTC)

Hi TE,

I can't find the explanation of how I can create a redirect for a page. Can you explain it to me please ? Thank you. --DeldiRe 20:23, June 8, 2013 (UTC)

Check the Manual of Style. Please don't create redirects if they will go unused, though. Trandra (talk) 00:35, June 9, 2013 (UTC)
Thanks Trandra --DeldiRe 09:28, June 9, 2013 (UTC)

Hi TE 78,

I'd like to have your advice on the trailer project before working it further, could you have a look please ? -> Forum:Trailers page, see link to my sandbox --DeldiRe 16:29, June 14, 2013 (UTC)

Thanks my truly ;)--DeldiRe 17:51, June 16, 2013 (UTC)

I don't know how you guys do things here, but it's standard for most rollbacks on wikis to only revert obvious edits of vandalism, which none of mine were. You also could have just undone my edit, then, I would have known that you undid it and wouldn't have re-added the information (I thought it was a bug or something).

On a side note: Don't curse on my talk page either, as you did here; your message will be removed. Zapeth 17:36, June 14, 2013 (UTC)

i'm a busy man and i can't be arsed to give explanations to people i've already told NOT to fuck with any sort of formatting unless thoroughly previewed and reviewed. i don't care if you remove my messages, it's your talkpage and you're free to do so as you see fit, though clearly in this case you fixated on the "curse" instead of the intended advice/warning. your loss, not mine.
to the matter at hand:
  1. resizing shop images is a manual of style violation.
  2. what did i tell you about messing with formatting? images are sized to fit with the accompanying text. preview spamming before changing anything would've been nice. because if you had done so, you'd had known any other size would result in any of these things: a) too small image with respect to article length, b) too large image with respect to article length, or c) unsightly spaces between picture and text underneath the picture. i've spent an ungodly amount of time trying to strike the best balance with most of those images, you aren't about to mess with that.
  3. some of those changes of yours are hardly necessary anyway. i allowed the eclipse image resizing since it's more in line with the other merc articles, though the cerberus logo resize is just that superfluous. if this wiki had badges i'd wager you were badgehunting, though i don't really care either way as long as you make some attempt to learn how things are done here though adroit observation. 18:32, June 14, 2013 (UTC)
Just to note, I have left a message on the user's talk about about their behavior and we will not be adding achievements to this wiki. No one seems to like them. Lancer1289 (talk) 15:12, June 15, 2013 (UTC)

Hey, why did you revert the change to the morality guide? I can provide screenshots proving that the edit was valid. I was just running through Eden Prime a few minutes ago.

Sheepthief (talk) 07:21, June 22, 2013 (UTC)Sheepthief

and i also ran eden prime a few minutes ago proving you wrong. 07:23, June 22, 2013 (UTC)


Well That's interesting. Choosing the first charm/intimidate option never led to an extra 2 morality points, I've reloaded several times testing it. What platform did you test it on? There's a chance that it might be related to our different results.

Sheepthief (talk) 07:29, June 22, 2013 (UTC)Sheepthief

this is even more interesting. skip to 14:00 of this video then to around 1:16 of the next part. it's clear the player chose all paragon choices that should net him +6 paragon, but for some reason there's 2 points missing. take note the guy is on xbox.
i'm on pc on the other hand and the previous data before your edit supports my findings. you probably need to confirm this with other xbox (or whatever console you play on) players as i can say there's 6 points available for pc versions and that the previous version is correct (for us at least). 07:45, June 22, 2013 (UTC)

It was a good idea to look up a video of the dialogue on Youtube. What's really befuddling is that I was on PC myself. Perhaps it's not the platform, but some other extraneous variable? I tested it again to reaffirm myself before making this reply. I have to admit that it makes perfect sense that it would be 6 paragon points, but It's just not happening to me for some odd reason.

would it be to much of a burden to ask you for a screenshot of your game immediately after you finish the dialogue with the farmers? I'm curious to see it for myself.

Sheepthief (talk) 08:02, June 22, 2013 (UTC)Sheepthief

i think i've determined what's really the problem here.
  • straight paragon responses won't net you +6 paragon. only +4.
  • "you're safe" + 2 renegade responses = 2 paragon 4 renegade points.
  • "you're safe" + renegade first response + paragon second response = 4 paragon 2 renegade points.
  • "you're safe" + paragon first response + renegade second response = 2 paragon 2 renegade points.
the first paragon response doesn't actually give anything.
i took the requisite screenshots, too lazy to upload them unless absolutely necessary. try the following combinations above, you'll probably arrive at the same conclusion i did.
some ill-informed user took it upon himself to add extraneous paragon points when in all the time the guide has been up (the people who set the page up were pretty thorough back then) not one mention of those extra +2 points were made. i'd reckon this is one of the reasons you raised the matter. 08:42, June 22, 2013 (UTC)

Great detective work, I respect all the effort you've put into resolving this matter. I did get the same results when testing the aforementioned dialogue. It's my understanding that someone must have assumed that because they received a total of 6 morality points (2 paragon 4 renegade or vice versa) that it was possible to get 6 paragon or 6 renegade.

I see that you've properly edited "The Farmers" to reflect the results of the testing. Wouldn't it also make sense to edit the total prologue paragon points down to 20?

I have concern for another issue though. I tallied up the total possible Paragon points w/ BDtS to be 649, but at the bottom of the Morality Guide page, it's listed as 629. It could be that I miscalculated, or that the constant editing of this page led to inconsistent data.

Edit: Whoops, I forgot that the total at the bottom doesn't include the background and psych profile. So obviously 649-20=629, 20 being the max paragon score from being a spacer and war hero. My total was figured out by using 20 as the total for Eden Prime instead of 22 in order to account for the -2 possible paragon points that we discovered.

Sheepthief (talk) 09:09, June 22, 2013 (UTC)Sheepthief

yep, edit conflicted because i was doing too many things at the same time. one of which is composing a reply. anyway, the totals on find the beacon were already correct since the erring editor didn't even bother to update the numbers. 09:51, June 22, 2013 (UTC)

The total for find the beacon is 22 only if you're a femshep and talk to both Kaiden and Ashley. I don't think it would be a bad idea to add something into the prologue total that states that playing as a maleshep results in 2 less paragon points than if you played femshep.

Sheepthief (talk) 17:41, June 22, 2013 (UTC)Sheepthief

For whatever reason it gives me the happies to see people figuring stuff like this out - go team! Also, Sheepthief == Great name. Cattlesquat (talk) 17:45, June 22, 2013 (UTC)


2013-jun-jul

Hey, could you enable receiving emails from other users in your user preferences? There is a private matter I wish to discuss with you as soon as possible. -- Commdor (Talk) 00:04, June 25, 2013 (UTC)

done. i think. 07:58, June 25, 2013 (UTC)

Hi TE 78,

Do you think it is possible to extract the pictures of the planets from this mini game ? http://social.bioware.com/n7hq/galaxy_at_war/galactic_readiness It could be a good addition on the dapatad page and/or the N7 HQ article that I'm currently building.

Thanks in advance.--DeldiRe 11:51, June 25, 2013 (UTC)

It's a webpage, so yes, it's possible to get the images easily. I'll upload them for you to use. Trandra (talk) 13:18, June 25, 2013 (UTC)
I tried to get them but I wasn't able :( Teach me ;)--DeldiRe 13:51, June 25, 2013 (UTC)
PS: Cross post is just to avoid noobs ;)--DeldiRe 23:03, June 26, 2013 (UTC)

Well well well... look who done got promoted! Congratulations are in order, so let me be the first to extend them. (Perks of the job!) Congrats! You've earned it! SpartHawg948 (talk) 09:17, July 5, 2013 (UTC)

Congrats, I'm glad to hear it. You know how I support this choice ;). --DeldiRe 09:36, July 5, 2013 (UTC)
Nicely done - I was wondering why you weren't an admin, which I guess just meant your time had come. You can be TemporaryAdmin now, ah the irony. :-) Cattlesquat (talk) 12:31, July 5, 2013 (UTC)

Congrats. TheUnknown285 (talk) 19:47, July 5, 2013 (UTC)

Lets see 1,2,3... yeah fifth on the Congratulations, as Spart said you deserve it, over 6700 edits and becoming an admin is quite an achievement for only being here for 15/16 months, well done. JediSpectre117 (talk) 21:30, July 5, 2013 (UTC)

Couldn't happen to a more deserving guy - well done Temp! Garhdo (talk) 23:35, July 5, 2013 (UTC)

POWERTRIP -ON





that was a joke



on a less serious note, much gratitude for the wellwishes. kneel before your new overlord well this is sorta new, guess i'll have to shelve off some plans and make new ones for this sort of event. so many buttonssss.... 06:28, July 6, 2013 (UTC)

Yay, TE! Congratulations, well-deserved, etc. Let's have a dance party. Trandra (talk) 11:50, July 6, 2013 (UTC)

And thank god we won't have to look at that bright cyan name anymore... :-) Cattlesquat (talk) 15:40, July 6, 2013 (UTC)

Also congrats! Do the wiki proud and so forth. -- Commdor (Talk) 19:28, July 6, 2013 (UTC)

Great to see you promoted! I would like to say "Congrats", but the title of this message already did my job. Make us proud, man! --Nord Ronnoc (talk) 20:20, July 6, 2013 (UTC)

Thanks for the help on Commdor's page. And congratulations, again. Btw, your talk page is kind of awesome. ---- AnotherRho (talk) 21:09, July 6, 2013 (UTC)

Congrat's for your first ban.



that was a joke :)



--DeldiRe 14:13, July 11, 2013 (UTC)

so i've been trying to confirm the new weight values some anonymous posted by firing up ME3, this other guy starts reverting my changes out of presumable vindictiveness and prevents me from doing my other job. maybe you can take an independent confirmation of the "new" values if you have the time, for the time being i'm just gonna blanket revert. i already found two incorrect revisions anyway (arc pistol's much lighter than i expected, i'm trying to determine why). if the values were actually wrong, feel free to revert my revert. 14:25, July 11, 2013 (UTC)
and so that's how the bars look like in my game. could still use second, third, fourth, etc. opinions. if they're correct, might as well update the respective pages (Heavy Pistols, Shotguns). if not, ah well. only human. 15:09, July 11, 2013 (UTC)
You seems worry with that topic, I will have a look on that when I come home. However I'm quite a noob on that matter (and I want to finish those f....ing Walkthrough for MEI) ;). --DeldiRe 15:20, July 11, 2013 (UTC)
yep, thanks a bunch. just look at the bars in your game: 100 means 100% blue bar, 50 means 50% blue bar, and so on. i took the readings for level 1 modless weaps since that's how it's set up. 15:26, July 11, 2013 (UTC)
I think that you are right but it is really hard to confirm 100% with so much approximation :( --DeldiRe 16:21, July 11, 2013 (UTC)

Is it really alright to leave "over 6000 points" in the article? The other stuff I edited was only ungrammatical, but right now there is a gap at exactly 6000 points (Silver: <6000, Gold: >6000); can't that be changed to "at least 6000" or something along those lines? Elseweyr (talk) 18:48, July 17, 2013 (UTC)

dealt with. 19:22, July 17, 2013 (UTC)
Thanks, but "devoid of anyone" is ungrammatical; I still don't see how something that's been corrected is worth the trouble of resolutely being made incorrect again. Elseweyr (talk) 20:08, July 17, 2013 (UTC)
I think it's actually technically okay, although admittedly it doesn't win a lot of style points. Cattlesquat (talk) 11:42, July 18, 2013 (UTC)
has legit usage in other places and not worth quibbling over. 04:50, July 19, 2013 (UTC)

You reversed my edit to the Fehl Prime page.

Did you even watch Paragon Lost? One of the opening scene shows the Hourglass Nebula as the system Fehl Prime is located in. You don't consider the cluster that the colony is located in to be relevant information for the page? Ridiculous!

75.195.164.92 02:22, July 19, 2013 (UTC)

you have further proof instead of your limited assumptions? developer spoke to you on public record and said "fehl prime is in hourglass neb"? nope? ok. my turn. there are 2 stellar bodies in the first ~13 seconds of the film. the first looks like omega neb, flipped. the other looks like the hourglass neb, flipped.
care to put a finger on where fehl prime is on these two disparate locations? oh, right. they're one relay jump apart as far as ME2's concerned.
did it even occur to you that they're mere establishing shots to denote the animu is set in deep space? or that what you're claiming is flimsy evidence that could point to so many other things as to render -your- assumption useless and incorrect? or that in light of the numerous lore inconsistencies of that film means we have to take everything with a grain of salt? or that we only accept facts on this wiki, not fan mass guessing?
so no, anon, i doubt the guy who took 95% of the paragon lost pictures on this wiki didn't watch the film. you, on the other hand, may have watched the film, but obviously didn't pay attention. 04:50, July 19, 2013 (UTC)

Did it ever occur to you that they were mimicing the use of the galaxy map from the games? Very reminiscent of Mass Effect 1(which makes sense considering PL starts in the ME1 era), how you see the nebula you're in(in their case, they start out with Omega), you change to the nebula/system you're going to, then you see the relay jump.

If what you're implying was true and they were trying to set up a deep space narrative was it, they would have just shown the entire galaxy from the galaxy map perspective, not two specific nebulas from the Terminus systems.

Also it was stated by the producers of the film during an interview that they worked directly with Bioware on Paragon Lost and it was co-developed along with Mass Effect 3. The only so called lore errors are Sovereign and the Citadel. That's all. Vega being shown as an N7 was a glimpse into the future for the movie conclusion. Everything else is accurate, and people blew the hate out of proportion because of anime prejudice(which you aren't contradicting with the use of that "animu" slur), and lingering hatred over Mass Effect 3's ending and the Deception novel.

Also this isn't the first time I've had true facts removed. A few months ago I added to the trivia that The Illusive Man was modeled after actor Jon Briddell and not Martin Sheen as many believe. And that I can prove with this. [[1]] And if that's not proof enough, Google it to see other pics of Briddel, and take a glance at his IMDB page, which has pictures of the Illusive Man from ME2 in the photo gallery.

75.195.37.170 21:25, July 19, 2013 (UTC)

i'm seeing babble with no proof. and as "proof" to fehl prime's location you submitted fan guessing (again) and a picture of jon briddell + TIM's face.
how many sorts of idiot do you think would see that as "conclusive proof" that fehl prime is in the hourglass neb?
look, you want to argue about the validity of briddell as TIM, treat it as a separate matter. i'm personally inclined to believe it's true when that issue came out months ago, but without solid developer confirmation for things like that (standard procedure here) we just can't add that as valid information.
no, IMDB is not a valid source for the purposes of this wiki. yes, we do have guidelines on information sourcing. you want to get acceptable proof, get it from the primary sources and there's a short list. until then, nothing will be done about fehl prime's location and TIM's face model. we don't allow fan hearsay nor internet urban legends when it comes to things like these. 02:52, July 20, 2013 (UTC)

2013 Q3

2013-jul-aug

While I like your current work in archiving the Talk Page discussions, mainly because many should have been done a very long time ago, I must raise the point that any unresolved issues from Talk pages, of which there can be several on some Talk Pages, should NOT be put into the archive yet, but should be left on the main Talk Pages as they are still open. This will also allow us to bring unresolved issues to the forefront again, allowing us to deal with them before the next big release.

Opinions? Garhdo (talk) 12:34, July 20, 2013 (UTC)

we already have prescribed guidelines on archiving. i presume you know where to read.
archives are there for janitorial purposes, not to denote an issue is dead. boilerplate notices on every mainspace archive explicitly state there's nothing to prevent anyone from necroing any topic. if people care enough to do so, then they're free to do so. no evidence of caring recently, barely anything's been replied to over the last few months anyway. 04:35, July 21, 2013 (UTC)
Ok no worries. I'll go through them and try to bring unresolved issues to the front again, but obviously it depends on support from the community, which does seem to be in short supply sometimes. Garhdo (talk) 10:54, July 21, 2013 (UTC)
We have seen some new editors lately, just push to edit main space rather than forum and it could do the trick ;)--DeldiRe 15:12, July 21, 2013 (UTC)

I made a suggestion on talk page of ME3 characters about adding quarian allies, I put even clear points. Please consider it as an administrator and please reply.78.8.131.1 21:11, July 25, 2013 (UTC)

make an account and do it yourself now if it really bothers you instead of begging for months on end. anyone can do it as long as they know what they're doing. that means proper screencap techniques and none of those youtube rips or other lowres lossy shit.
if i wanted to upload something i would have damn well uploaded it. still have a shit ton of things i want to upload FIRST, mugshots are low on the list. i'll get the quality goods eventually if none of you jokers match the quality standards i set for myself and this wiki, just not now because of a myriad relevant and irrelevant reasons. 08:56, July 26, 2013 (UTC)
I tried to make an account and I had to wait for confirmation link and it never went throught my e-mail. You administrators are like the council, you ignore me every time I ask for help.212.2.126.228 07:06, July 27, 2013 (UTC)
check your spam folder, wikia's emails often go there.
quit bitching. wikis operate on initiative and volunteer effort within boundaries of set guidelines, not because you're too lazy to affect changes yourself. we are NOT your personal request army, and as administrators we always have more pressing issues to attend to on and offsite. 09:50, July 27, 2013 (UTC)
Nothing in spam folder. I asked you because I couldn't create new account and you tell me nothing I didn't know and only you act rude and no one else. You tell me to do an account I can't create because your confirmation links don't go on e-mails. Maybe it's you to blame because you created the confirmation links that all e-mail accounts recognize as spam and not as a message,212.2.126.230 11:59, July 27, 2013 (UTC)

PROTIP: we are admins only to this particular wiki, not the whole goddamn wikia network. if you want to complain about tech issues we have no control over, go here instead of blaming us.

alternatively, request another confirmation email as most sites send those out nowadays in the event their messages do get snagged in the spam and users aren't responsible enough to check email before automated spam filters delete their contents.

alternatively alternatively, clean slate. new email, new user account.

if you want to play the blame game, make sure you have legitimate concerns before you start looking like a retard in complaining. i can always choose to ignore you and delete your messages outright since it is downright (and objectively) insulting you blame us for everything, but no. i'll choose the civil route for my own amusement. 12:31, July 27, 2013 (UTC)

I disagree with the undoing of my changes, but unfortunately I can't do anything about it, since I'm not an administrator. I am aware it's a 'Morality guide' page, but it might be very helpful to know that some actions are effecting your War assets, especially if you are not playing MP and are trying to collect as many as possible for the best ending. Sorry to see that there is no other point of view possible. --Lady charna (talk) 13:53, August 3, 2013 (UTC)

everything you need to know about War Assets (here's stating the obvious: descriptions, points, pictures, acquisition specifics) is already in its relevant subpages.
the morality guides across all 3 games focus only on the para/gade points that can be obtained from specific conversations. not on the miscellaneous crap like credit rewards or whatever that may come with the territory. those are irrelevant to the pages and already covered in more dedicated articles. the article titles themselves should clue you in to their purpose (dingdong, MORALITY guide), but apparently not. 14:35, August 3, 2013 (UTC)
I am aware of that, but you apparently need to be right. For my part this discussion is closed, I didn't intend to step on any toes, I just wanted to give an opinion (which is NOT a fact). I truly hope you have a pleasant day and I also hope you enjoy the game as much as I do. --Lady charna (talk) 09:28, August 5, 2013 (UTC)

hey why did you take out my edit to the charity reaper challenge page? since the other person has apparently left, im asking you. it is a clear reference to the charity, even with the rules here. so why you remove it? —The preceding unsigned comment was added by 67.149.52.125 (talk · contr).

subjective comparison. tons of real charities around the world have similar naming themes. get a developer source stating that it is actually the case or it does not go in. 03:16, August 4, 2013 (UTC)

I'm just curious why you wanted to keep the link back to the final mission walkthrough out of the Saren enemy article? Seemed like a useful and certainly harmless link to me, and this isn't even an in-universe article. I'd personally prefer to have the link in there - doesn't need to change the way the text reads. Cattlesquat (talk) 12:22, August 7, 2013 (UTC)

try reading the article. takes all of ten seconds. 12:48, August 7, 2013 (UTC)
Huh? I'm missing your point. I've read the entire article of course - in fact I did a lot of the work creating it as you know. Respectfully (and once again) please do assume I'm at least trying to do the right things here, and I feel like I've done enough work on at least this particular project that I'm not sure why I deserve to be snapped at like that. But anyway let me try again - I'm not sure what you're hoping I find in asking me to read the article - but I didn't find a reason why the link in question wasn't appropriate which is why I asked you for clarification. Cattlesquat (talk) 13:02, August 7, 2013 (UTC)
STATING THE OBVIOUS HINT: "Shepard encounters Saren for the last time on the Citadel during the final battle for control of the station." 03:20, August 8, 2013 (UTC)
Oh, it moved way up there. I was looking for something in the "Saren Husk" section to point toward the walkthrough where you find Husk Man. Reading the formatted text I (obviousy) didn't notice the link up there went to the walkthrough and then searching the wikitext for "race against time" I probably clicked the Edit box over the Husk section only which is where I'd assumed it would be. But anyway now I see you were objecting to the duplication of links so thanks for clearing that up. I'd lean toward having a link somewhere in the Husk section (perhaps removing it from the upper section if it's really important to have one), for better "finding" for someone who came looking for that version of him. My 2 cents. Cattlesquat (talk) 03:40, August 8, 2013 (UTC)

So... speaking within my own main area of contribution (walkthroughs), normally tactics for fighting enemies in the walkthroughs, including bosses/subbosses in particular, do go in the walkthrough articles. A few examples for comparison... Suicide Mission (Reaper), Horizon Mission (Praetorian), Grunt(Thresher Maw), and as examples from the other two games, Rannoch(Reaper), Noveria(Benezia). It's always been a bit of a problem that if you're following the walkthroughs it was hard to find tips for the Oculus fight in the normal flow.

I had shortened the tips a little bit from the Oculus article, and would be opening to shortening them further, but I do think they should be there. I'm hoping you'll agree. Since "Stop the Collectors" is a bit of a weird walkthrough to begin with one thing I would be satisfied with would be if I could put

{{note|Tip:}} For further tips on winning this fight see [[Oculus]].

That would be in my opinion call sufficient attention to the link (and the fact that combat tips were available there). Let me know your thoughts... Cattlesquat (talk) 19:20, August 10, 2013 (UTC)

short answer: no.
long answer: noooooooooo.
  • you essentially repeated the tactics section of the oculus adversary page. dafuck.
  • no need to state and restate the obvious. obvious being that the oculus link already in the page contains all the relevant data needed.
  • invalid examples. horizon praetorians obviously written with terrain and other considerations in mind, praetorian page deals with killing them in general. human-reaper tactics deals with killing only it. final battle tactics deal with killing it + considering the various mooks. benezia tactics = for killing her. walkthrough tactics = killing her + the goons. ME3 destroyers nonstandard bosses who don't even have hp/armor/barrier data, pretty obvious the tactics for killing them go in the respective walkthroughs. thresher maw tactics, it was -you- who wrote that. probably needs transplanting to the enemy page anyway.
i merely transplanted the contents from infiltration to there because it is obviously not a part of infiltration proper and it has to go somewhere. i got an idea to move it again to the ME2 guide, though currently more halfbaked in execution if it comes to that. article goes unchanged for now unless i think of something, you come up with a not-so-stupid idea, or someone else gets both. 20:16, August 10, 2013 (UTC)
Lots of tactics pages & walkthrough pages have overlapping content. Sounds like we just disagree - I've opened a discussion on the article talk page so feel free to pile on. Cattlesquat (talk) 20:55, August 10, 2013 (UTC)
Oh I did want to add that although I contributed a bunch to the Thresher Maw section, a whole bunch of detail on how to fight it was already there before I arrived (e.g. January 2013 Version). Just for what it's worth. Cattlesquat (talk) 21:25, August 10, 2013 (UTC)
if i wasn't so goddamn tired right now i'd post a bunch more, but i'll just say this:
this is a matter of organization and was NEVER open for "community discussion". i stated in quite plain terms why your examples are invalid with respect to your recent blunder. i also put it that i was referring to your edits on the grunt loyalty walkthrough, not the thresher maw enemy article.
think about that, then think about the number of times the plainly obvious eluded you even if it was staring you in the face.
the best thing you can do is integrate your "tips" into the oculus adversary page itself. the unique ones, that is. with that, i'll call it a night (dawn).
PS posting tl;dr on increasingly inane non-issues gets irritating. this is one such non-issue. hinty hint. 22:09, August 10, 2013 (UTC)
The link I just gave you was about the Grunt Loyalty article (and the Thresher Maw in it) that you'd said was written by me - I was admitting I'd contributed to it but showing you that before I ever touched it the article contained plenty of tips on how to go about fighting the enemies.
Anyway - I'm certainly not trying to pick fights and I often let a lot of your reverts of my stuff go w/o comment or complaint, just accept your opinion as being at least as good as mine. And sometimes (like the last one) I'm just looking for clarification on a revert and then I let it go even if I disagree. But sometimes I just disagree on a core issue and the stated method for dealing with such disagreements is to talkpage about it. On your "inane non-issues" comment I'll simply note that the same is true in reverse - over-reverting gets irritating and leads to more need to start discussion articles about them. I'm definitely sorry to be irritating - just mystified that you object to this particular edit. Cattlesquat (talk) 00:33, August 11, 2013 (UTC)

Just asking: should underscores be avoided in links for reasons other than cosmetic? Elseweyr (talk) 09:12, August 12, 2013 (UTC)

yes. one of the long-standing practices around here. 09:14, August 12, 2013 (UTC)

Just uploaded a trivia to Illium and citadel escape, both got taken down within an hour from this user. I'm here to find out why. From A Wikia contributor —The preceding unsigned comment was added by 71.212.36.5 (talk · contr).


speculation and not trivia, respectively. not to mention unsourced. 09:30, August 12, 2013 (UTC)


The one from Illium isn't speculation, It comes from the Evolution comic (which i have sitting in my lap right now). Jack Harper visited Nos Astra 30 years ago with Eva Core, the same location Commander Shepard visits in ME2. If I have it sourced, can I still have published? From a Wikia contributor

FYI i was the one who took the screenshot on the illium page and deliberately modeled it on the comic itself. my message was "clean up the unencyclopedic tone or don't post at all."
the bit about glyph, however, fits my previous words correctly. poor arrangement of words though, mea culpa. not actually trivia because a) speculation that it's inspired by data and b) far too many examples in fiction vocalize the same thing in roughly the same intonation. get a legit dev source stating that data is actually the inspiration, or your trivia bit goes nowhere. 10:33, August 12, 2013 (UTC)

I'm not even going to bother and read the rest of your post I see you're an editor with a bad attitude. So you took the screen shot on the Illium page? I was trying to be nice about it, but either way the settings are the same (Which I don't see why It makes a difference why you're telling me FYI): Commander Shepard and Jack Harpen both visited Nos Astra. The message I am trying to pass along

now for your information I will find another Mass Effect online source to publish this in. Good day.

2013-aug

Hi, ill like to report an error Storyline?&cb=7349 Mass effect Homeworlds is misplaced, this comic is after mass effect 3 Kharfax (talk) Kharfax

Uhh...what? None of the Homeworlds comics happen after ME3. Some of them may have some pages that are concurrent, though. Trandra (talk) 14:59, August 13, 2013 (UTC)

Hi TE78 (or should I call you by your name now ?),

I saw that the project "page for all major named adversaries" has passed. Most of the articles have been updated but some of them need to be changed too.

I think to MEI content (yeah again!), Turian (Mass Effect: Infiltrator) and Inali Renata need to be changed to be more in phase of what we have done for pages such as Saren.

However, I have got an issue wi the articles naming. For example, we have the unnamed turian who is an enemy but turian (enemy) is already taken by the galaxy enemy. For Inali, her in game enemy name is Inali, what should I put for the page name ? Inali (enemy), Inali (infiltrator), ...

Should I change unnamed volus and unnamed turian into Volus (Infiltrator) instead of volus (Mass Effect: Infiltrator). A lots of questions and a lot of changes that I can't make as regular editor. What do you propose ?--DeldiRe 08:38, August 19, 2013 (UTC)

Turian (Mass Effect: Infiltrator enemy). he does hold the distinction of being both an enemy and a player character.
for everything else, do nothing.
  1. not enough content to justify split.
  2. current page title for MEI volus is correct. 10:31, August 19, 2013 (UTC)

Apparently you're the newest admin. Hello there! I'm Tidus, a newbie to Mass Effect and stuff.

Now, I don't mean to be rude, but the sidebar in Monobook is a little messed up. I'm sure most people use Oasis, but it can't hurt to empty and rearrange it a little.

Now, this can only be done by admins, of course, so I was wondering if I take a look at the code, spruce it up a bit, and paste the finished version here for you to do? - User:TidusTehSacrificer357 04:42, August 21, 2013 (UTC)

nobody bothers using monobook, wikia forced all wikis to adopt the current layout and you had to append ?useskin=monobook just to see it. as far as i can tell nobody here minds or is technical-minded enough to care.
anyway, i see what you're getting at. i'll take a look into it after attending to more pressing IRL stuff, fix things as i go, but if you happen to run an investigation on your own and produce a solution before i do then by all means. you're free to paste it here, i affect changes if things check out, and you get the wiki's undying (sneeerk) gratitude. 05:10, August 21, 2013 (UTC)
Haha, of course. You're not forced to, but unregistered users are -.- Just go into preferences to change your skin.
I'll get on that as soon as I can... Which will probably be weeks from now since I suck. - TidusTehSacrificer357 06:51, August 21, 2013 (UTC)
honestly i'm puzzled with your claim. i use all 3 major browsers for the PC, i'm only permalogged in one, and in all cases i never get the monobook version as default even if logged out/cache cleared/etc. never did even when i was just an anonymous lurker, never did when i registered an account, and still don't when i checked a while ago while testing code.
tl;dr i think i now got the monobook sidebar up and running. oh, and thanks for bringing this up. parts of the wiki aged badly and you've certainly done your part trying to rectify it. 10:33, August 21, 2013 (UTC)

So where are these rules (e.g., need 3 to confirm a bug) stated, who created them, and are these rules really by-the-letter rigid things that have no amount of wiggle room? In the case of the thermal pipe bug, for example, the first person to note the bug did so in June... of 2012. So there's a pretty good chance that there won't be a third person who steps up to the plate to offer a "me too". I think it's a bit silly to hold back such information (even with the appropriate disclaimer word of "may" to note that there isn't 100% certainty behind it) just because not enough people bothered to speak up. And it's not like I make these claims lightly: I tested this bug on two different playthroughs, just as I did extensive testing with the Omega credit pickup issue. The letter of the rule may be "you need three", but I'm going to guess that the spirit of the rule--its purpose--is to make sure that people actually bothered to test what they say.

So help me out there. Is there any leeway to these seemingly draconian rules? Or perhaps you can take a few minutes, confirm that, yes, this is indeed a bug, and be that third person? Because, right now, from my perspective, this feels like bureaucracy for the sake of bureaucracy, and it's frustrating. --Code65536 (talk) 05:12, August 21, 2013 (UTC)

Mass_Effect_Wiki:Manual_of_Style#Bugs.2C_Exploits.2C_Bug_Solutions.2C_and_their_Confirmation. i've had tons of unusual stuff happen to me while playing the games. sometimes people note them before i do, other times i keep them mostly to myself, the rest you can see scattered across the talkpages. i am no exception, and neither are you. 05:15, August 21, 2013 (UTC)
I see. Well, for what it's worth, I would've voted against that measure if I had been around back then, because I think it's a mistake to get so caught up in the letter of the law that you forget what the ultimate purpose of that law was supposed to be. Especially since this is just a video game wiki. But anyway, if I can't note the possible existence of that bug, could I at least strike out the you-can-also-get-this-in-the-shuttle-bay thing? To avoid encouraging people (besides, by this point in the game, people should have already figured out how the shuttle bay's terminal works). --Code65536 (talk) 05:26, August 21, 2013 (UTC)
no. part of the walkthrough. a shortcut, obvious as it is, with its pros and cons. removing = removal of valid information. 05:31, August 21, 2013 (UTC)
hey code - shoot me a link to what issue you're talking about, I'll see if I can repro when I have a chance. Cattlesquat (talk) 19:15, August 21, 2013 (UTC)

Hi TE78,

I'm well aware of the bug policy but I think that I gave enough proof with my confirmation and the vide (+ lots of confirmations in comments). It is true that this is not 3 users of this wikia but we can make a little exception because nobody care about improving MEI content and I waited to encounter the bug myself before adding it.

If you feel that it is not enough, then delete it, you know that I do not want to start an edit war. --DeldiRe 10:46, August 21, 2013 (UTC)

The {{PlanetDetails}} template works fine as long as atmospheric pressures and surface temperatures are entered in numbers, but at least one planet has text instead, so some data is falsely displayed as N/A. (The case of the data being 'Classified' appears to be covered in the {{Planet}} template, though it isn't mentioned on page.)

Systematically checking whether there are other planets with something other than numbers is hardly my or anyone else's idea of fun, and would be pointless anyway: the data is probably entered correctly (so to speak) and would also be displayed so if the template didn't screw it up. Since the units or whatever aren't completely predictable, it might be useful to enable display of details exactly as they are entered, or something.

To one with my programming skillz those templates look kind of nightmarish, but if you're unable/-willing to look into it, I suppose I could accept the challenge. — Elseweyr (talk) 13:43, August 21, 2013 (UTC)

planetdetails is just an interface template for deployment in the various wiki pages. deliberately kept human-readable, if you get my drift. if you want to really affect changes focus your efforts on the planet template as it's the one doing the heavy lifting.
most variables were pigeonholed under formatnum and structured for easy appending of units after the numbers, no surprise the template breaks on unusual alphanumeric combinations. fixing this would require 1) rooting out all instances of "unusual combinations", 2) conditionals rewrite to accept the various string permutations without compromising prior functionality, 3) lots of free time and probably coffee.
personally i see it as more trouble than it's worth. i've always considered N/A to be functionally identical to "trace", and if extraneous strings exist like that on talaria i just chop em off. we weren't really big on being strictly verbatim on planet data entries so long as the basic figures were right. i'll probably look into this someday (read: "not soon"), though if you have your mind into this you can probably come up with an idea sooner. 14:34, August 21, 2013 (UTC)
I did mean the {{Planet}} template as the one that might need modifications, but I totally agree it would be loads of work for virtually nothing. I could start by trying to put in 'Trace' as a pressure option--shouldn't be too difficult--and maybe embark on the suicide mission to rewrite all problematic conditionals at some point (though we know if you're non-ideal for the task, loyalty won't save you). — Elseweyr (talk) 15:22, August 21, 2013 (UTC)

I can fix the template if it's worth fixing. There's already a switching function built in; all you need to do is add another test case (in Telaria's case, it would be "tidal lock" or whatever). The emphasis right now is the "worth fixing" part, which involves much legwork for not much return. I can't even help since I don't own a system to play my discs on (no Xbox at the moment). Trandra (talk) 17:38, August 21, 2013 (UTC)

Well, yes, the 'worth fixing' part is debatable, but think of all the poor planet details in the source that are forever shadowed by 'N/A' on the pages... Besides, the problem with Talaria isn't the tidal lock (I already slapped it in there), but the fact that its pressure and temperature data aren't in numbers. Of course it can be fixed for that particular planet once it's detected, but if the template was fixed instead, forgotten planet details might suddenly blossom into view everywhere. — Elseweyr (talk) 18:43, August 21, 2013 (UTC)

So close. Anyway, thanks for fixing that parameter; I didn't realise the cases inside a #switch function should apparently be in lc, but when the template is used, the entered parameter isn't case sensitive (?) — Elseweyr (talk) 08:08, August 23, 2013 (UTC)

The template forces the string into lowercase so that you don't have to worry about case-sensitivity. Trace works as well as trace or tRace; the function reads them all as trace.
Not all #switch functions force strings into lc, it's just the way whoever made it did this one. Trandra (talk) 09:17, August 23, 2013 (UTC)
yyyep. 15:54, August 23, 2013 (UTC)

Hi TE78, I come to you to ask your opinion on this issue : Forum:Infobox adversaries MEG. I can't wait for your input ;) --DeldiRe (Talk) 15:24, August 23, 2013 (UTC)

too unfinished for serious consideration. instant reject if proposed in current form. 1) get all ingame pics first before proceeding. to get a feel on how large the viewing window is going to be. 2) if that's how small the images are, scale the template accordingly. unsightly left and right excess spaces. 2.5) with this in mind, extensive rewrite probably unavoidable before becoming halfway presentable. may even come to a point a template won't be needed at all because the enemies are too small. 3) if all enemies have blue and red bars, the individual bars uploaded are just superfluous since screencaps are already small with them and we definitely don't want to get any smaller.
i can yak on and on, but i'll cut it short with referring to the first 2 sentences above and that time-honored excuse of "i'm busy". 15:51, August 23, 2013 (UTC)
Thanks for you answer. I try to reduce the scale of the box but I'm unable to do it :( But as you said I have increased the scale of the picture so we can see it better.--DeldiRe (Talk) 17:30, August 23, 2013 (UTC) Hi, I uploaded a new image of Tortuga to replace the watermarked one. --DeldiRe (Talk) 14:48, August 24, 2013 (UTC) Thanks for the fix on characters page, I did not noticed that I messed it up. --DeldiRe (talk) 13:08, August 26, 2013 (UTC) Good catch on fixing CZ # in missions pages. Thanks --DeldiRe (talk) 13:06, September 5, 2013 (UTC) Hi TE, new version of the infobox is done, I took your comments to improve it. Thoughts ? --DeldiRe (talk) 12:08, September 11, 2013 (UTC)
Hi, I will try to fill the Jath Amon page with some info (I wanted to do it in the first place but didn't find really good info but I will look into it, there is a lote more to say about him. I also noticed that the description of most others MEG adversaries are not really in-universe. Should I change that with some help (Elseweyr do you see the hintch ? :D) ? And what do we do with the color info ? On trivia or it can stay in the in-universe description ? Thanks for input.--DeldiRe (talk) 09:24, September 30, 2013 (UTC)

2013-aug-sept

Hi TE78,

As Commdor did for MEI (and others games), could you update the bar in the section Games/Mass Effect Galaxy ? I would suggest that content (when mission page will be updated and when the guide will be finished and published) :

May I also suggest to add a section on the bar Other Media. I would add "Interactive content" with that content :

Thanks,--DeldiRe (talk) 08:53, August 26, 2013 (UTC)

Missions article updated, you can add it on the main page for the scroll MEG ;) thks for support.--DeldiRe (talk) 15:10, August 30, 2013 (UTC)

Thanks for the update. For info, I'm still looking for somebody who actually possess the game AND an Ipad (or at least an Iphone) to ensure the same picture quality for MEG than for MEI. If you know somebody who possess it, do not hesitate to tell me ;) --DeldiRe (talk) 08:57, September 2, 2013 (UTC)

good afternoon

I have completed ME and ME 2 and all mission, possible relation scenarios, and ect... Its been sometime but its now time for ME3. I can not import ME2 or find any saved data on my xbox 360. xBOX 360 SUPPORT rebooted my account to see if that works but to no good. I hate to think I will have to start over. Is theer something im missing or not doing? —The preceding unsigned comment was added by Creecher01 (talk · contr).

Hi creecher,
First, the admins of this wiki (neither the editors) are not the EA support for the game so if you want to ask such a question you should try to make a search or start a topic on the forum (or make a search on the BSN). Secondly, do not forget to sign your messages. For you question, I'm not a pro on Xbox 360 but I think that you can find your answer on this article : Save File Transfer. Hope that helps. --DeldiRe (talk) 07:42, August 29, 2013 (UTC)

An anon has been spamming about Loony Toons on a few user talk pages. S/he even tried to put the Storyline II page on deletion. Take a look at the anon's contributions and see for yourself. --Nord Ronnoc (talk) 01:28, August 30, 2013 (UTC)

dealt with. shit, i'm only gone for about a day and the wiki turns to shit. :p 02:06, August 30, 2013 (UTC)
On the positive side, we can say shit now :-) Cattlesquat (talk) 14:21, September 3, 2013 (UTC)

On page of ME:PL characters was collector general with own image. Why did you remove this and that picture?78.8.96.2 18:06, August 30, 2013 (UTC)

because they're shit screencaps not even following basic preexisting conventions. i can grab superior shots, there's just a bunch of issues about it. not as simple as you think it is.
nowhere in PL does it refer to the collector as the "collector general". not even in the credits, subtitles, nor production art. looks alike != grounds to assume it is. can easily be something else, just having similar but-not-quite-similar form (a general-type underling that can speak or whatever). note it comes from the film that had an intact sovereign and a citadel orbiting a planet, GIANT collectors, vorcha predating canon first contact with alliance in ME2, etc. just about everything is suspect. 18:40, August 30, 2013 (UTC)

May I please see a tabber archive of your name changes? That would be fantastic, thanks. Trandra (talk) 02:54, August 31, 2013 (UTC)

by popular demand (1 fan), under construction (2 name changes so far, terribly hard to keep track i know).
looks like you got the recent minor inconvenience contained while i was *conveniently* away, it's always amusing to see wannabe vandals fail primitive methods of disruption. 05:51, August 31, 2013 (UTC)
No more Mr. Nice Gaius!? And if my stalker data is correct, it's 3 changes now. fans++; — Elseweyr (talk) 12:23, September 1, 2013 (UTC)
derp 13:23, September 3, 2013 (UTC)
herpderp. Btw, could you delete this page, please? I accidentally birthed it when I tried to create my Neutron Purge button. — Elseweyr (talk) 13:45, September 3, 2013 (UTC)

Garhdo wanted me to look into helping you guys change the chatbot so that chat policy links come up every [X] minutes rather than just (or perhaps in full replace?) of whenever someone logs on. I'd love to help if your still looking for it. I'd need to know more but we can discuss it later if your interested. --Cgpice (talk) 17:36, September 2, 2013 (UTC)

i've already said why such a measure would simply annoy the fuck out of users more than actually help. read it here, i don't like overly repeating myself. at the present i see no real need for it since barely anyone uses the chat feature anyway (even with practically no restrictions).
sorry, but it just won't do for now. 18:08, September 2, 2013 (UTC)
I still think, if chat does hot up in the lead-up to ME4, its a viable option. And as Cgpice said its pretty easily done. Also such a feature is hardly annoying as it is only one line of text every half hour/hour, and if anything reminds people of the rules should problems arise. just bear it in mind as an idea Temp. Garhdo (talk) 18:31, September 2, 2013 (UTC)
If I may butt in a little,
  • 'barely anyone uses the chat': false. Apart from a small number of regular editors, every day 0-edit users show up, if only for a little while. Most of them quite civil, I might add.
  • 'viable option' and 'hardly annoying': disagree. The message is impossible to miss when you enter the Chat, and if you don't give a damn then, why should you when it pops up half an hour later. (A little far-fetched, but hardly unimaginable: constantly flashing the rod might needlessly provoke shenanigans (talk about defeating the purpose.)) — Elseweyr (talk) 12:16, September 3, 2013 (UTC)
Elseweyr has a point but, as she said, the message could be useless because it's already very visible when you enter the chat. However a message every 30 min (or more) is not annoying I think because you won't stay that long anyway. Is there others useful functions that such a bot could provide ? --DeldiRe (talk) 12:23, September 3, 2013 (UTC)
less than five or six chatters online for extended amounts of time counts as "barely anyone" in my books. and that is about the only thing new i have to say on the matter. 13:17, September 3, 2013 (UTC)

2013 Q4

2013-sept-oct

Hi, I see that you reverted my edit to the trivia section of the Rachni page for a second time. Could you please explain your issue w/ this edit in more words than "problematic"? As I've attempted to express, encyclopedic integrity requires clearly distinguishing items of speculation or theory from fact. And FYI, reverting edits w/out explanation is a good way to start edit wars, which I see you've had trouble w/ before. Thanks. Knives182 (talk) 19:52, September 5, 2013 (UTC)

i won't even bother giving a serious response to someone who can't properly attribute which actions were made by which. 03:10, September 6, 2013 (UTC)
So are you saying you reverted my most recent edit simply because another user you're familiar w/ reverted a similar edit earlier? That's no way to manage a wiki, friend. I'll take it up w/ Elseweyr, but you should be ready & willing to justify any edit if asked, especially a reversion of another user's edit. Knives182 (talk) 19:51, September 6, 2013 (UTC)
no, i'm just not willing to discuss (nor am i even required to) with people who can't even get their introductory claims right. pointless.
i might've been willing to let your shitty faux pas slide if you haven't piled another on top of it. real smooth letting an assumption color your second response. strike two. 00:27, September 7, 2013 (UTC)
So it's pointless to address my questions legitimately, but you deem it worth your time to throw gems like "shitty faux pas" & "strike two" at me? o_O... Knives182 (talk) 03:15, September 7, 2013 (UTC)

just wondering were most of the info on this wiki has come from as there are no in-line refences, would love to know were your getting this info Wolfishtail (talk) 21:59, September 5, 2013 (UTC)

Mass_Effect_Wiki:Manual_of_Style#Valid_Sources 03:10, September 6, 2013 (UTC)

Hi Mr. Sweedish beef, I just noticed something strange on this wiki. For ME 1, the armors' pics display a male version of the armor as well as a female version. Why is it not the case in ME2 and ME3 ? Is this some kind of sexism ? Should we change that ? Do we organize a vote to propose it ? I just wanted your opinion on this. --DeldiRe (talk) 09:49, September 6, 2013 (UTC)

proposing is easy. getting pictures is easy. template redesign is the time-consuming part and is something i'd put in the hands of people who know what they're doing. 00:27, September 7, 2013 (UTC)

Hey there broseph. I was curious why you "stealth" reverted my edit to the Inamorda page. (I'm unsure how to interpret "more gameplay than story".) My changes corrected double links & erroneous terminology, included additional gameplay info, & even removed incorrect gameplay info, which you reinstated when you undid the edit. It almost seems like you're picking on me out of some petty grudge, but you'd never do that, right? Knives182 (talk) 01:39, September 8, 2013 (UTC)

gameplay information stays on gameplay pages. character articles are written with in-universe perspective. of course you'd already know this, right?
double links, go ahead and erase them. if you can't be bothered to learn basic conventions employed on this wiki, do nothing else. 01:59, September 8, 2013 (UTC)
Err maybe I used the term "gameplay" incorrectly then, but everything I wrote was from an in-universe perspective & pertained to Shepard's interactions w/ Inamorda, so it's all "story" information. I guess listing the specific amount of credits he offers could be considered too specific/walkthrough-like, so I'll leave that out when I otherwise reinstate the edit.
Please be more careful w/ your rollbacks; between the suboptimal wording/terminology, the double link, & most importantly, the inaccurate info, your edit did more harm than good to the page. This shows you didn't scrutinize the changes to the page carefully enough before resorting to an undo. Knives182 (talk) 04:13, September 8, 2013 (UTC)
actually no. it's YOUR responsibility to ensure your edits are 100% acceptable, not mine. i see something majorly off, revert. simple as that. the rule of thumb is not to compound mistakes as you did. if people have the time and energy to babysit your errors, fine. if they also expend some effort in rectifying already present errors, even better. if not, leave things be for more competent hands to work on later. which i just did.
now if you're finished painting yourself as an "innocent" aggrieved party, learn the difference between an actual "stealth" revert and an undo not worded as such. goes a long way in making you look like you actually know what you're talking about. 07:57, September 8, 2013 (UTC)
You're right, it is every user's responsibility to ensure the correctness of their edits. I apologize for the only thing wrong w/ my edit: mentioning specific credit amounts.
However, by that same logic, it was your responsibility to ensure that your edit was 100% correct. By reverting my edit, you corrected my small mistake, but reinstated several more significant errors to the article. Thus, your edit was far less "acceptable" than mine; doesn't matter if it was a revert, an undo, or whatever you want to call it. Your change to the page was a net loss for the page's quality, & should not have been made.
If you're going to attempt to justify such ill-conceived reverts because you don't have the time to review & address individual changes, I'll direct you to your above comment: "leave things be for more competent hands to work on later". Thanks for playing. Knives182 (talk) 18:57, September 8, 2013 (UTC)
you're apparently under the impression a correction always takes the same time and effort as a revert.
this goes to show you have literally zero knowledge on how this wiki works. 23:32, September 8, 2013 (UTC)
No, I'm under the impression that reverting a bunch of improvements because of one small imperfection is poor editing. Per Wikipedia's BRD page: "Revert an edit if it is not an improvement, and it cannot be immediately fixed by refinement." Even the Community Guidelines here say to "Check the article's page history for a summary of why your edit was changed", despite your flat denial of any responsibility to provide said information. As an admin, you should exemplify proper wiki conduct, not act like you're above it.
Anyway, I'm done schooling you on this point; your last response made it pretty clear that you're at the end of your (limited) wits. Rest assured I'll call you out on any future indiscretions, however. Perhaps you should look to some of your fellow editors for examples of how to constructively interact w/ new users instead of condescending them. But if you choose to continue using editing as an excuse to throw around whatever minuscule power you may have, at least learn to be better at it. Knives182 (talk) 22:41, September 9, 2013 (UTC)
"flat denial to provide information" - obviously false and obviously twisting words as evidenced in the page history itself and my very first reply above. lie again or waste my time in yet another bootless unfounded rant and i WILL use my e-penis against you.
you done crying over a page i finished improving after you blundered into it? oh. right. you're done "schooling" me on my responsibilities.
PROTIP: never make a bad first impression. especially one that accuses me of doing something i never did. 01:27, September 10, 2013 (UTC)

The Forum:Help desk and Forum:Watercooler pages talk about 'this Wikia' instead of 'this wiki.'
And this user just spewed some provocative religious and racist bs on the Chat. Elseweyr (talk) 19:36, September 11, 2013 (UTC)

i distinctly remember reading somewhere that "wikia" is a valid term for "a wiki hosted in wikia.com". didn't read about it from here first, though for current purposes it would probably suffice.
hossel is just pulling people's legs. as usual. if you're being genuinely offended despite informing the guy just post back. 03:27, September 12, 2013 (UTC)
Since it wasn't in a PM, my feelings are irrelevant (and another user did walk in and witness his drek). I wouldn't bother raising the alarm over lesser profanities, but what goes on in Chat is part of the wiki's reputation and when it gets ethnical, 'he wasn't being serious' won't do. I'll let this go for now, but if anyone trolls on my watch, I report them.
On a side note, do you know of any hidden established policy regarding Class pages? I've scouted the MoS and talk pages but found almost nothing. I'm laying the groundwork for a project to reform the Class and Class Guide articles a little bit (which affects the MoS) and need as many details as possible. Elseweyr (talk) 09:53, September 12, 2013 (UTC)
be my guest. if people in chat don't mind some guy's trolling/disruptive behavior on general chat, then it slides. if at least two eyewitnesses start expressing offense, then the warnings or other appropriate measures begin. if it's one-on-one correspondence, then it's judge/jury/executioner time.
as far as i know, verbatim entries stay that way and the rest people can add or modify to within confines of current MOS. personally i think the tl'drness of the class guides make them ripe for quality demonstrative pics, though unless i ever get around to doing the job myself (or someone else arrives who can grab screenies with comparable quality and adherence to standards) it stays pending. 11:22, September 12, 2013 (UTC)
Hm, the in-game class descriptions from the original ME are not included on the class pages, nor anywhere else on this wiki :< The guides are abominations. I did some tweaking on some of them a while back, but they've grown beyond unwieldy and the introduction sections haven't adhered to the MoS for a long time (with good reason, though). But I've been working on some of these issues off-wiki for weeks, just wanted to ask about the class pages. As for screenshots, I'm working on being able to supply them, too :p Elseweyr (talk) 12:09, September 12, 2013 (UTC)

Where can I discuss about reshaping this box? I ask because I wish my last editions of that box were official. The Technican has Blue Suns in his infobox, that why I changed his afflication from other to blue suns. The Project foes have "The Project" in their infoboxes, that's why I tried to add this as a group of foes.78.8.136.83 06:46, September 16, 2013 (UTC)

ME2 adversaries are classified by faction. those filed under 'other' are any of the following: creature, minor faction, no faction, ambiguous faction. batarians don't get their own as they're incidental for the most part. technician is sort of a one-off but minor enemy who doesn't really wear merc colors (unlike every other bluesun/eclipse/bloodpack goon), so ambiguous and "other". 08:29, September 16, 2013 (UTC)
Then what's wikia's definition of a minor fraction? It depends on number of enemies or number of appearances? Shadow Broker's troops appear only in 2 missions, The Project and the prison guards only in 1 mission.78.8.136.83 09:20, September 16, 2013 (UTC)
If I may, I'm in favor of a new faction for ME2: the project --DeldiRe (talk) 09:53, September 16, 2013 (UTC)
I also want it, as I want to add fraction of batarians/prison/terrorist, but I have no permission of admins to do so. They are too few types for a fraction. Temporaryeditor78 explained everything clearly.78.8.136.83 12:16, September 16, 2013 (UTC)

Hi temp, could you come on the chat for a short time when I'm present with elseweyr ? thks --DeldiRe (talk) 08:48, September 16, 2013 (UTC)

Unanswered questions
  1. Shouldn't Zhu's Hope colonists have adversary boxes when even only-potential-adversaries like Helena Blake and Inamorda do? (Personally I have issues with the fact that you look up chars and get flashed with adversary boxes when they might never become enemies at all. But that's another discussion.)
  2. Do adversaries classify as non-characters in that their VA info can be moved to trivia instead of unbefittingly hanging at the bottom of in-universe descriptions? Elseweyr (talk) 10:51, September 16, 2013 (UTC)
  • as i said before i went off-tangent technically they deserve adversaryboxes and adversaryfooters since it's inevitable they are fought upon return. that, however, runs the risk of too much redundancy since they're all basically clones of Colonist (enemy). if the named characters have notable distinctions from each other gameplay-wise, got no problems with it. never saw it in all my games though, nor apparently did anyone else before me. i believe i have raised this issue with commdor, can't find it at the moment.
  • confirmed VAs for characters with adversarybox instead of charbox are listed on trivia. 11:10, September 16, 2013 (UTC)
  • I thought maybe you elaborated but I only got 'technically yes, but'. Sorry to be pestering you constantly but I have nowhere else to turn :o
  • Got it. Elseweyr (talk) 11:21, September 16, 2013 (UTC)
Thx for deleting Lantar's pic and sorry for the trouble. --DeldiRe (talk) 20:24, September 24, 2013 (UTC)

An anon putted the category "adversaries" on Matriarch Benezia article or it now belong to Matriarch Benezia (enemy). I'd like to remove this error but categories doesn't appears when I edit a page. How can I do so ? Thanks for help.--DeldiRe (talk) 09:10, September 17, 2013 (UTC)

legit category. do not remove. 09:22, September 17, 2013 (UTC)

... but anyway User:Masseffect3player, whom you previously banned, seems back and doing the "with" instead of "for" Cerberus thing again. Cattlesquat (talk) 22:02, September 18, 2013 (UTC)

I'm glad to present you the most hilarious and enjoyable story of the ME Universe ever now in a readable and fashionable way. A shame that it was not covered by the wiki ;) Enjoy -> Alliance News Network/Citadel --DeldiRe (talk) 13:03, September 21, 2013 (UTC)

Hi Temp, I guess you are working on Foundation so I come to you in order to help and to avoid double work for nothing ;). I will leave the story telling to English native so I can handle the work on pictures (for storyline, characters page and characters). Do you want me to ? --DeldiRe (talk) 20:54, September 25, 2013 (UTC) Why did you reverted my edit on char page ? --DeldiRe (talk) 22:34, September 25, 2013 (UTC) red links and because I'M WORKING ON THINGS. DO NOT DO THIS AGAIN. 22:35, September 25, 2013 (UTC) ... You could have say it ... I just asked you 2 hours ago. AND STOP YELLING please !--DeldiRe (talk) 22:38, September 25, 2013 (UTC) more time spent typing out replies = more time wasted on things that actually needed doing right. you have an alarming tendency to forge ahead with poorly thought out actions when people haven't yet given a yes or a no, and you need to STOP. DOING. THAT. else i will have to take action for real this time. 22:43, September 25, 2013 (UTC) What was wrong ? i just wanted to help you because you are alone to do those things and I ask you to do so. Without your answer, I have the right to edit as normal editor. Moreover I used the correct layout/template to do it. Peoples need to say yes or no for that ? I never saw Commdor waiting for a yes before such edits. Anyway, its too late to argue and I'm going to bed. Next time don't count on me. You used to be kind it's sad. --DeldiRe (talk) 22:46, September 25, 2013 (UTC)

  1. you left redlinks. was that right?
  2. what the hell is the use of asking for permission if you're just going to do whatever you want anyway? THAT is rude.
  3. did it ever occur to you that at the moment i am busy figuring out how content should be done? how many pictures can be squeezed in, which pictures to use, is there enough content to warrant page creation on some subjects? of course not. 2 hours is barely enough time. and so is a full day, for that matter.
have the decency to wait if you ever ask someone for their opinion. i might not reply though my wiki activity is usually its own answer. mistakes are costly and a waste of everyone's time. 00:41, September 26, 2013 (UTC)
  1. : red links are part of a work in progress (and there was only two of them), it seems to be normal on a wiki for new content.
  2. : I didn't ask permission, I asked if you were working on it and/or if you needed help. It was to avoid overlap on work to do. And stop accusing me of doing it my own way because you are doing exactly the same thing.
  3. a simple reply "I will handle it for now" takes less time than the current discussion we have. And yeah it occurs to me that you were on foundation content that's PRECISLY the reason why I left a post on your talk page. Moreover, you say I'm rude but who is threatening the other ?
  4. Still you speak about mistakes, but where are they (except maybe for the two "temporary" red links) ? The pictures a uploaded are valid, the template I used is exactly the same as above, ...
Well, I don't want to lose anymore time on that matter it's pointless. But for the next time, a short answer without being rude is more than enough. I'm not searching a war with almost the only other active user, I would prefer to stick to wikia's purpose, cooperative work. And well, if sometimes I make mistake (due to my haste, I get your point), no need to threatening me, just say it and I will try to do it the right way as always. --DeldiRe (talk) 08:31, September 26, 2013 (UTC) At least we do agree on one point : "dear bioware, you have weird comic artwork aesthetics. that is all". Those geths are terrible ! At least is not as bad as Mass Effect: Homeworlds 2. --DeldiRe (talk) 08:58, September 26, 2013 (UTC)

This was also used to vandalise Mars. Elseweyr (talk) 05:04, September 27, 2013 (UTC)

Hai its me again. I don't require answers straight away, but I need a few unresolved issues clarified to avoid inadvertently acting on potentially flawed assumptions.

  • Perspective/tense in articles: the present tense seems to be the most widespread, especially for in-game characters, creatures, organizations, etc. The past tense seems more natural for pages/sections related to other media (especially the novels), but with the Ascension category as a sample set, this is true for less than a fifth of the articles, with more than half being exclusively in the present. I don't think the past tense is unsuitable for characters that exist in novels only, like Gillian Grayson, but many articles alternately use both past and present: TIM's article, for example, doesn't even follow the logic of "present tense for games, past tense for other works" but is a mishmash of arbitrarily chosen tense irrespective of medium.
    • I personally feel it would be the most beneficial to use the same (present) tense for consistency across and within articles, but I'd be okay with some other standard as well – as long as there is one, and it is clearly outlined in the MOS. (I'd volunteer to make subsequent adjustments, if it would be appreciated.)
  • Other things that I think should be adressed in the MOS:
    • Assuming there isn't some implicit procedure I'm unaware of, the use of forced TOCs is not exactly allowable as per the MOS, but not altogether rare in articles. Should they be removed, or is it some case-by-case thing, or should the MOS be more specific about it? (Reviewing page histories etc. has so far yielded unsatisfying results.)
    • It could be clarified that VA info for adversaries (with enemy boxes only) belongs in Trivia. The MOS formulation of "articles about non-character subjects" is insufficient, as many adversaries are characters.
    • {{clr}} tags. When and where? Sometimes spotted above spoiler tags, sometimes above Codex entries in articles; again, nothing in MOS or other guidelines, and mixed messages in edit histories.
That's all for now... Elseweyr (talk) 13:16, September 27, 2013 (UTC)
  • yes, tense assignment tends to be problematic when you've got a bunch of people working on the same thing and no one bothers to standardize when the infodump is over, but i believe the MOS covers the general style adequately.
    • sections about Maya Brooks before she was introduced in ME3 are past tense.
    • sections about TIM before he was introduced are should be past tense (ME2 gamewise, but apparently he's been around since ascension (2008) - the other rule of thumb, i think, is that game trumps others).
    • this'll probably need to be addressed sooner rather than later. sections on Jacob regarding ME2 onwards and galaxy onwards are present tense. if the upcoming comics are set in the time period between those two games, present tense. if before galaxy, past.
    • Gillian Grayson's article should be all present tense since every medium on her happens chronologically (was in the intro?! hell i didn't do the writeup).
    • sections about liara after ME classic are present tense regardless of medium.
    • so on and so forth.
  • forced TOCs are there because natural ones tend to appear -below- spoiler tags, not above. well that's just awkward.
  • clr tags deployed on as-needed basis, with the look of the page as the primary consideration. usually there's a dilemma between fixing an overlap and empty space when deciding. lesser of two evils, then, or just fill up the empty space without being too irrelevant/redundant.
  • VA clarification clause now sufficient, i think. 14:21, September 27, 2013 (UTC)
  • So, if I understand correctly, characters introduced in games require present tense from there onwards, and past tense for anything before that – otherwise present tense all the way, regardless of medium?
  • Sorry, I meant "forced" TOCs in the sense that there are < 4 sections in the articles. Elseweyr (talk) 14:29, September 27, 2013 (UTC)
  • yep, pretty much. i think this is buried in one of the talkpage archives with admin involvement somewhere, i remember basing things of this nature on that.
  • page length's the other determinant. you linked pretty lengthy pages though, and UNC: Listening Post Alpha has a natural TOC. 14:36, September 27, 2013 (UTC)
  • Alright, but MEW:MOS#Perspective only appears to cover the lead section..
  • ops, brain fart; subheadings do count towards the 4 Ok, so if lengthiness of article is grounds for forced TOC, maybe that could also be noted in the MOS? Bit on VA trivia seems nice and clear now, anyway. Elseweyr (talk) 14:50, September 27, 2013 (UTC)
you actually linked articles with either natural TOCs or those that generate them under spoiler tags. sort of pointless yet to codify it. as to the perspective, i'll get back to that if i think of something that's got most or all bases covered.15:00, September 27, 2013 (UTC)
Yes, my point is moot as I failed to consider the subheadings. Otherwise satisfied for now. Elseweyr (talk) 15:12, September 27, 2013 (UTC)

I found some dusty but relevant talk posts addressing the perspective issue: [2] [3] [4]
None Only one of them is less than a year old, so maybe things have changed since – but if not, maybe they should, since no standard is so standard that I (let that be an arbitrary user) could detect it by skimming through a fair number of articles whose subjects appear across different types of media. "Past tense before point of introduction, present tense after" seems to hold pretty well in all cases I can think of, regardless of medium. There might be others, but Kahlee Sanders leaps to mind as a char that was introduced in a novel before she appeared in a game, so using the present tense all the way could be a little weird, but by no means unthinkable. If there are only a handful or so of exceptions, they could probably be handled on a case-by-case basis somewhat painlessly, anyway. Elseweyr (talk) 19:47, September 28, 2013 (UTC)

Is the kind of perspective you suggested earlier the way to go or should I still hold off with adjusting the articles?
Also, the redirect left from renaming the Dah'tan page hardly hurts anyone, but is a bit redundant and could perhaps be deleted. Elseweyr (talk) 09:07, October 20, 2013 (UTC)
personally i could do with destubbing content or tracing character decision trees first rather than admittedly more trivial tense adjustments. we still have glaring WIPs in the former and i don't really want to oversee another extended workload at the moment (odds are i'll end up making the changes myself). at the very least, a list of pages (and sections) you're intending to go through, please. i'll probably mark with yes/no answers. as for the redirect, no can do. it's being used in a couple of userpages. 19:03, October 20, 2013 (UTC)

Right, I only checked the mainspace.

I understand, and I was mainly thinking of articles (or sections) related to appearances in novels and comics, as those are more fixed and have no bearing on the ifs and otherwises of the games. Most of that content appears to be in pretty good shape, and tense adjustment would be relatively effortless quickfixing.

For starters, a list of pages in the Revelation, Ascension and Retribution categories which presently don't conform to the standard:

Out of these (hope I got them right), TIM and Cerberus are probably less straightforward projects since they appear across all forms of medium; but like I said, for now I can stick to minor chars/things that are isolated within their corresponding novels/comics. And if there's anything more acute that needs tending to that I could assist with, just let me know. Elseweyr (talk) 09:47, October 22, 2013 (UTC)

i'll have real answers in a couple of days, at most a week from this. RL events flagged "very important" and currently being prioritized. please wait. 16:19, October 23, 2013 (UTC)

Sure, no problem. Elseweyr (talk) 20:47, October 23, 2013 (UTC)

eh. i did say i'll look into this, but we can't always have what we want now can we. very hectic week on personal and professional matters if my wiki activity's not very indicative, and of course some stuff had to be put in the backburner. i'm sure you understand. now, to business.
  • present tense: everything introduced in ascension onwards (davaria and pallin, also check)
    • TIM: evolution is past tense (decades-old backstory), everything else present
    • cerberus: present tense approved on stated sections
  • in-universe fixes: i'm sure you see which ones
  • talons: don't see anything off with it, roughly worded on the same lines as the other 3 merc pages
  • revelation exclusives you mentioned: alright, present tense at point of intro.

10:43, November 1, 2013 (UTC)


It's quite alright; I can always bump if I suspect a matter has fallen into oblivion, and I do understand that making any changes can be an encumbrance when the quality filter consists of one person.

Just a couple of follow-up questions:

  • Since TIM was introduced in Ascension, shouldn't Foundation also be in the past? (Currently it's only the very short first paragraph that would need adjusting, but I thought I'd be thorough.)
  • I did forget the Blue Suns, who are introduced as far back as in Revelation. The Talons were also introduced in Ascension (if very briefly), yet both of these articles' intros are from the POV of ME2 and Retribution, respectively. But if this is deemed more appropriate, I won't insist on changing them. Elseweyr (talk) 14:41, November 1, 2013 (UTC)
yep forgot about that. TIM's pre-ascension stuff in foundation can go past tense. we'll see what happens if he turns out to have significant parts in upcoming issues (highly likely; prize and cheerleader [+MAYBE forrest gump and space ninja] up next), they're likely to take place just before/during ME2.
as for talons, i don't really see anything wrong with how it's currently worded since their past and present that can't fit properly in sections below are properly accounted for. 18:06, November 1, 2013 (UTC)
I guess if anything interesting is going to happen they've got to throw in Forrest somewhere, haha. I'm equally torn each time a new issue comes out, but I haven't actually read any of the Foundations yet <.< I'll buy the eventual collection anyway and yes, that's how thin a student's lolbudget is stretched at the moment. Ah well, like you said, we can't have everything we want. Elseweyr (talk) 00:09, November 2, 2013 (UTC)

2013 oct-nov

Alek and Thelee were harassing Lily to get a reaction out of her for something they believed she did some time ago. As far as I know, harassment in the talk page is against community policies. Could you tell them to stop it? --Nord Ronnoc (talk) 15:30, October 3, 2013 (UTC)

Would it be okay if I made some revisions to this template like:

  • changing the name from "ArmourInfoBox" to simply "Armour"
  • fixing up the style a little (it looks a bit off compared to other infobox templates, IMO)
    Vadose (talk) 23:30, October 8, 2013 (UTC)

if you got ideas other than just renaming, it's best you sandbox something first. here's the workflow:

  1. visual mockup of proposal in your userspace
  2. submission of project proposal for community feedback in Forum:Projects (see other passed projects for ideas on how to proceed)
  3. feedback-based adjustments if necessary
  4. insertion of voting on proposal after some time (preferably after feedback and give it a few days or so to simmer)
  5. 7-day community voting period
  6. if it passes, good. if not, better luck next time.
renaming is pointless though, current name more descriptive than proposed change. 03:48, October 9, 2013 (UTC)
I wanted to rename it so it could go along with the other infobox template names here (none of the other infobox templates have the "InfoBox" part in their title, to my knowledge; ex: Character, Adversary, Planet; they're all simple titles). I don't think the "InfoBox" part is really necessary.
Also, you can see my proposed revision of the template here. Vadose (talk) 13:03, October 10, 2013 (UTC)
  • the convention with templates is to leave them alone unless absolutely necessary (optimizations, redesigns). as long as a template wasn't misspelled/mislabeled in the first place, renaming is hardly necessary. those templates (including armour) were made before my time anyway and in use across tons of articles. a simple rename will just introduce unnecessary server cost in the form of template redirects, a move will just introduce unnecessary human cost in manually renaming everything. at the very least, community input on this required.
  • if this is any indication of where your project is going, abort please. you just enlarged the font, introduced a bunch of spaces/linebreaks where they shouldn't be, and squished the righthand text in the process. it's a few steps backward, not forward. 05:47, October 11, 2013 (UTC)

I sincerely apologize for accidentally using the mainspace. I've been trying to fill my userspace and read the Style Guide, general FAQ, and Community Guidelines. But this is all new to me so I'm not used to it yet. --MarkRulez711 (talk) 13:19, October 25, 2013 (UTC)User:MarkRulez711

there's always room for improvement. observing before doing anything helps in learning the ropes not just here but everywhere else. 14:36, October 25, 2013 (UTC)

There's a fierce argument going on between a few anons and Lilyheartsliara in this old blog. It's likely that both sides are insulting each other and are violating community policy. Could you see that they stop? --Nord Ronnoc (talk) 01:55, October 28, 2013 (UTC)

i don't see anything that trips harassment thresholds yet. though if the necroing continues i'll just lock the whole thing to let it die in peace. 02:28, October 28, 2013 (UTC)
Okay, thanks for responding. --Nord Ronnoc (talk) 03:07, October 28, 2013 (UTC)
Another fight from Lily. This time, it's with Alek and Alex. Could you please tell them to knock it off and Lily to lay off with the insults? This is going to get out of hand.--Nord Ronnoc (talk) 19:34, October 30, 2013 (UTC)
Whoa now, I didn't say a single thing about her or insult her in any way, if that's what you're implying (if not, then w/e). Aleksandr the Great (talk) 21:52, October 30, 2013 (UTC)
Her, for the most part. But what I've seen, she's just making some snide comments. But the arguments between you and her has got to stop. If you disagree with her and can't get on common grounds, don't talk to her again. In fact, just ignore her. No one's forcing you to reply to her.--Nord Ronnoc (talk) 22:31, October 30, 2013 (UTC)
Oh, don't get me wrong, I'm certainly not trying to change her opinion on the matter. It's clear we're both very adamant in our views so any attempt to do so is pointless. I'm just there to offer the opposing viewpoint for anyone else that happens to be viewing the conversation. As long as everyone can remain civil about it, it's not a flame war. And when it's only a few individuals not being civil, you punish them rather shutting down the conversation altogether. Aleksandr the Great (talk) 23:29, October 30, 2013 (UTC)
Okay. I don't want a repeat from around last year, I think. There were too many nasty memories at the site that threw a lot of people off. I just don't like conflict and the fact that there really isn't any point in talking about ME3's endgame. You can easily guess which camp I fall into. --Nord Ronnoc (talk) 23:51, October 30, 2013 (UTC)
I would just like to apologize for (somewhat deliberately) setting this in motion. There's a reason why I've tried to abstain from the blogs, and I probably shouldn't have started reading them again.--Zxjkl (talk) 01:13, October 31, 2013 (UTC) well, there's always BSN if the args are the usual back and forth thrown around.
as long as neither involved party cries harassment i see no need to interfere. this latest one's not a blog necro anyway, though the arguments are. 11:01, November 1, 2013 (UTC)

Thank you for correcting me, but you shouldn't have had trouble replicating the exploit. I followed the exact steps that I had noted down in the edit before you reverted it and I had no problem with using it. You may have done something wrong. While I can't remember the page, this exact exploit can be located somewhere within the wiki. --Rollersteaam (talk) 09:18, October 28, 2013 (UTC)

Rich Achievement Guide. it's there and there's no need to repeat things on the merchants guide page. pray tell enlighten me how something can fuck up by just selling to michel then fast-travelling to any other citadel merchant to pick up what i just sold because it's a straightforward op that doesn't leave any room for alt interpretation. if it works for you or those others who contributed to the achievement article, fine. i'm just raising the flag that there may be other factors at work since it -is- the nature of exploits. specific conditions, specific results. just please observe proper compartmentalization of information when contributing. 10:00, October 28, 2013 (UTC)

2013-nov

Hi TE78, What's up ? It's been quite a long time ;) Well I will soon upload some pictures in order to make tests for a common project of Gardho and I. I just tell you so you are aware of it. Be reassure that it won't be uploaded on main wiki before any discussions, vote, ... See you --DeldiRe (talk) 14:44, October 31, 2013 (UTC)

suregoahead.
also please make sure you copypasted things right; i'm seeing typos. 11:01, November 1, 2013 (UTC)

Hey just out of curiosity, why was the change I made under Operation Goliath reverted? --Mresc (talk) 00:09, November 2, 2013 (UTC)

It's not an article in the mainspace, but a sandbox page in a user's space, which isn't permitted to be edited by others without prior consent. Drop a message on DeldiRe's talk page if you want to participate in the project. Elseweyr (talk) 00:30, November 2, 2013 (UTC)
Oh ok, yeah I thought it was a public page, not a personal one for Deldi. :P --Mresc (talk) 07:39, November 2, 2013 (UTC)

I realise several others have posted questions regarding similar issues with reverts; however, I fail to see where I have gone wrong on the following edit - [5]. It does not seem to me to be of any obvious failing or mismatch with the Mass_Effect_Wiki:Manual_of_Style/Adversaries#Tactics, although I will admit the prose was slightly off. I realise you are busy, so if you could leave a brief sentence outlining the reason for the revert, I would be grateful to you. Thanks in advance, Techhead7890Talk 15:08, November 2, 2013 (UTC) unnecessary changes and downright inaccurate information.

  • the battlemaster adversary is NOT a variant.
  • "improvements" that aren't. disorganized bulleting scheme compared to original text. redundancies all over.
15:38, November 2, 2013 (UTC)
Alright, fair enough. Thanks very much for the feedback. I'll bear it in mind when making future edits. Techhead7890Talk 22:30, November 2, 2013 (UTC)

Thank you for the Amar addition. I didn't exactly know that Amar wasn't specifically stated as a turian world and moving it to the planet section was a better decision. Echolett (talk) 05:47, November 13, 2013 (UTC)

and thanks as well for catching it in the first place. stuff gets left out of the wiki sometimes and most one-word mentions within the lore are often victims. (talk) 03:54, November 14, 2013 (UTC)
I'll go hunting for more then and if I find them I'll report to you and see where it is most appropriate for them to be placed. Echolett (talk) 01:38, November 15, 2013 (UTC)

Here! --Nord Ronnoc (talk) 04:52, November 14, 2013 (UTC)

hammered. thanks. 08:24, November 14, 2013 (UTC)

You'll probably notice next time you're online, but I think it's time. The kind of insults and profanities posted there beginning with 11:34 UTC (the worst removed shortly after 12) should not be tolerated under any circumstances. Elseweyr (talk) 12:54, November 15, 2013 (UTC) I'd take a drill to your face and gouge out your eyes. —The preceding unsigned comment was added by Lilyheartsliara (talk · contr).

Sorry, don't mean to bother you, but next time you log in you should probably do something about this guy's "contribution": http://masseffect.wikia.com/wiki/MarauderShields KaLowPet (talk) 13:59, November 17, 2013 (UTC)

From what I've gathered, regs aren't exactly permitted to make changes to the MOS(?). Could you adjust the MEW:Manual of Style/Class Guide Page at your earliest convenience? I don't expect anyone else to rush in and make the changes to the articles, but I'm totally up for it myself (and I'll make sure there aren't typos this time). Thanks. Elseweyr (talk) 21:42, November 19, 2013 (UTC) Did you delete my edit on Rana Thanoptis's page? In the trivia section? If you did could you please explain why?

Ok. I am almost certain you deleted my edit to Rana Thanoptis's page. The one in the trivia section about how Rana's voice actor is married to Shepard's voice actor. I am confused as to why that was deleted. I thought it was an interesting fact that people might want to know. --Bi52 (talk) 23:52, November 23, 2013 (UTC) I mean, the other trivia post their is about how Blinda Cornish, or whatever her name is, has voice acting roles in other bioware games. That's not even as relevant as my edit.--Bi52 (talk) 23:55, November 23, 2013 (UTC) It just lists the name of characters in dragon age who she voiced for. A game set in a different universe. I think the fact that she, a voice actor in mass effect that married the voice actor of the protagonist of mass effect, is a bit more relevant.--Bi52 (talk) 00:00, November 24, 2013 (UTC) You know what? I never had a wikia account before. I never edited wikis before. This was my first one. It took me a couple tries but I got it in the end. I made it look exactly like the one above it. It was a proud moment for me. But I guess it just didn't live up to frigging quality standards, did it? Who the hell does this accountless nobody think he is? Editing an encyclopedia that anyone can edit? No, not on my watch. I know I'm taking this too seriously. I just thought, you know, maybe some one would like to know this. So I'm going to put the time and effort into learning how to put it there. Phuck me, right? I'm done ranting now. If you still would like to explain you deleted my edit, that would be great--Bi52 (talk) 00:27, November 24, 2013 (UTC)

manual of style on trivia sections. read. everything. 00:49, November 24, 2013 (UTC)
Oh... I get it. It's perfectly acceptable in the mass effect wiki to mention that a voice actor had a voice acting role in a completely different game as a soldier tasked to hunt down nobles of Amaranthine who are conspiring against the Warden-Commander, but not to mention that the voice actor is married to the voice actor of the player character of mass effect. Thanks for clearing that up.--Bi52 (talk) 01:06, November 24, 2013 (UTC)

Hello. Is there any news about your investigation? --Alexpolt (talk) 07:18, November 28, 2013 (UTC)

in the backburner, as with most other projects i would like to do on the wiki but had to be sidelined due to more important concerns. i can only sanction the vagueness of my adjustments for now as i'm not yet convinced any of the calculations yet produced are correct. i'm leaning toward the ~416.78 BCE volus founding date (probably rounded down, BCE and all) derived from my own calculations, though if you're interested enough you can always rope in the other guys who've shown interest in chipping in on your posts to resolve this faster. 14:33, November 28, 2013 (UTC)
Just curious: how did you end up with ~416.78? If you treat the years as integers and subtract (1.09 × 2384) from 2183, you get −415.56, i.e. 416 BCE. Elseweyr (talk) 14:56, November 28, 2013 (UTC)
reversal, 0.917 G = 1 E. decimal leftovers are of little consequence since we're talking about years anyway. 19:07, November 28, 2013 (UTC)
Uh, ok. I just don't see why you would you use an approximation of 1/1.09 when you can use the exact value. Especially when the result is off by one year. Elseweyr (talk) 19:14, November 28, 2013 (UTC)
Thank you. I’m understood. But you said that you contacted with one retired admin and you want to take said admin's words about wrong date into considerations. Can you tell us what (s)he said? --Alexpolt (talk) 17:23, November 28, 2013 (UTC)

YOU SONS OF BITCHES! YOU CAN'T FIRE ME! I AM THE BAND! I CAN KICK YOU ALL OUT! YOU'RE ALL FIRED! I'LL KILL YOU! ouisehjk 11:26, November 28, 2013 (UTC)

C-C-C-C-C-C-C-C-C-C-C-C-COCAAAINE!!! 14:33, November 28, 2013 (UTC)
PS it's twink-LET-its don't let anything else fool you 14:47, November 28, 2013 (UTC)

2013-dec

Hi, I took photographs of the codex entry myself from my Wii U game. Here's the screencap I took and transcribed. http://s105.photobucket.com/user/qwerty_warrior/media/misc/ME_Ladon_Codex.png.html Niniendowarrior (talk) 04:45, December 2, 2013 (UTC)

Oh, I forgot where I found it. I'll look again. I was following instructions inside the wiki page for the M-597 Ladon itself which said that the codex entry should be written there in the description section. Niniendowarrior (talk) 04:48, December 2, 2013 (UTC) From the M-597 Ladon wiki... "NOTE: The content below is not the full description for this weapon. If the Codex entry for this weapon can be obtained from Mass Effect 3: Special Edition for Wii U, it should be added here as the description."

well the convention is if it has a codex entry then the information also has to be transcribed in the proper codex subpage. according to the order it is found in. like the cain, the hydra, the blackstar, see Codex/Weapons,_Armor_and_Equipment. impressive nonetheless, your effort in supplying long-awaited proof is much appreciated. 05:03, December 2, 2013 (UTC)
If I recall correctly, the M-597 Ladon sits in its own section in the Primary Codex and not in the weapons codex (alongside the Cain, Hydra, Blackstar, etc.) I will have to verify (and take screencaps). Niniendowarrior (talk) 05:09, December 2, 2013 (UTC)
hmm, might be problematic. does it come with audio? on another note, someone tried to insert other possible acquisition points for the ladon, but was rejected due to "proof needed". if it's well within your free time to post youtube vids or screen caps depicting the actual events, then all is good. 05:16, December 2, 2013 (UTC)
I distinctly remember it not having any audio playback. I will attempt to screen cap the Ladon locations if I can locate them in my playthrough. I'm already passed Orion Hall, but that seems listed already. Niniendowarrior (talk) 05:23, December 2, 2013 (UTC)
alright then, lack of audio means one less transcription problem to worry about. now then, there are only two things remaining: 1) determine ladon codex entry placement, 2) confirm other acquisition methods. if i had this on wii u and if i even had the console i would've done it myself long ago, but i didn't. so good hunting. 05:57, December 2, 2013 (UTC)
I've taken screens of the codex. M-597 Ladon does sit on its own category. http://s105.photobucket.com/user/qwerty_warrior/media/misc/2013-12-02165925.jpg.html http://s105.photobucket.com/user/qwerty_warrior/media/misc/2013-12-02165853.jpg.html Niniendowarrior (talk) 20:54, December 2, 2013 (UTC)
relevant articles now created/modified based on your contributions. one more task left before the ladon page is finally destubbed. 07:15, December 3, 2013 (UTC)
I will try my best to locate them! I'm wondering if it's a good idea that the Ladon description from the Wii U manual be moved to the paragraph before Contents and Description, but you probably know best. 112.209.27.87 07:56, December 3, 2013 (UTC) Found one of the M-597 Ladons in the Turian: The Bomb mission in my playthrough. Screenshot: https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRNrM8MN374V6k Niniendowarrior (talk) 03:46, December 4, 2013 (UTC)

OK... I'm pretty sure I have the Blood Pack Punisher, Cerberus Harrier, . I think I've seen the Reegar Carbine, Geth Plasma SMG. Not sure about the M-90 Indra... next time I go back, I'll take screenshots of the stuff. I remember ALL the weapons I got as being either pick ups or just simply notes from Admiral Hackett or Anderson. I didn't realize there were hidden DLCs with this game. LOL. Niniendowarrior (talk) 05:00, December 4, 2013 (UTC) Firefight Pack confirmed on Wii U. http://s105.photobucket.com/user/qwerty_warrior/media/misc/firefightpack.png.html Niniendowarrior (talk) 12:20, December 4, 2013 (UTC)

Could you please add [[fi:Mass Effect Wiki]] to the other interlanguage links on the Main page? Thank you. Elseweyr (talk | keskustelu) 10:43, December 6, 2013 (UTC)

uh, 15 pages? alright, i'll give it the benefit of the doubt. i do hope your project doesn't end up an abandoned abortion like most of the others. 05:00, December 7, 2013 (UTC)
The wiki is indeed a side project of sorts, and it likely won't be growing very fast. It mainly exists to provide a Finnish version of the lore, and I don't expect gameplay elements to be translated anytime soon, if ever. So far I've mostly been working on templates, maintenance, guidelines, layout etc. (total page count is >100) so I have some basis for what I'm doing. I simply wanted to have interlanguage linking set up from the start so I can add the links as I go along.
As for the other nine, three are inactive and five have daily activity, so that would not be "most". Elseweyr (talk | keskustelu) 10:08, December 7, 2013 (UTC)

I assumed it was safe to add the missing categories to some of the races, since many are autocategorised by spoiler tags and others had game cats to begin with. Isn't it a little strange to have eg. the asari and elcor only in the ME3 category, humans and batarians in all three, keepers only in ME and ME2, etc? Sorry to have created extra work, but I'd like to know the reasoning behind removing some categories from some of the races. Elseweyr (talk | keskustelu) 19:44, December 7, 2013 (UTC) Only now saw the edit summary that explained this. I disagree with the "pretty much understood" part and would instead favour categorisation consistency, but I guess I'll defer to your judgement. Elseweyr (talk | keskustelu) 12:21, December 8, 2013 (UTC)

I hate it when fascist administrators revert your edits without explaining why, don't you? This is supposed to be a wiki, not your personal playpen. —The preceding unsigned comment was added by 23.241.10.115‎ (talk · contr).}

i'm perfectly within my rights to block you for "harassment" (see community guidelines), but i'm choosing not to. as for the moment i'm amused.
your mavigon edit is incorrect, plain simple. initial/unmarked refers to the item's map status upon your first insertion at the planet. the crate and the mineral deposit are both unmarked. 05:17, December 9, 2013 (UTC)
Could you tell me why you reverted my edit? Did your calculations lead you to another density? Robert Soyka (talk) 19:18, December 9, 2013 (UTC)
Not trivia. ouisehjk 20:41, December 9, 2013 (UTC)

chasca. =

No where in mass effect 1 does it ever hinted or even said cerberus deliberately huskified the colony on chasca. all we know is that a cerberus operative was somehow involved. Therefor i am editing it back. best regards. Erezike

no you won't. that's speculation on your part.
"A colonial pioneer team rarely consists of more than two dozen specialists. It's clear none of them have survived. The Cerberus group has a lot to answer for here."
you will do no further edits on the pages until i can verify everything else. it doesn't look promising. 13:27, December 11, 2013 (UTC)
Cerberus was involved. but it doesnt say they were responsible. thats all the information regarding chasca. the rest is left for speculation. i has to be left ambiguous. A lot to answer doesnt mean they were responsible., shepard just wanted answers. best regards. Erezike. 11/12/2013

“PRIVATE LOG OF DR. GAMORLE
"I don't trust this Cerberus group. They may pay us well, but if this gets out before we've developed an antidote... it's just not smart. They won't tell us what they want the samples for or why they wanted them delivered to the Matano system. My records show nothing of interest out there.”

cue shep investigating colony, husks. and dragon's teeth. one squaddie exclaims the obvious. two civ structures and a science lab later, the terminal message above.

as for the wilson spectacle, PLAY THE GAME AGAIN. you obviously weren't listening well. miranda singles him out. removal denied.

and consider this a warning for edit warring. 14:09, December 11, 2013 (UTC)


Seriously, you are pulling a warning edit on me? Now lets get back to the facts. Not trusting cerberus, and a colony with husks doesnt mean it was caused by cerberus. cerberus was involved but we still dont know in what way. if you have proofs rather then assumption i am glad to hear it.

About wilson. Yes miranda singled wilson. What was the proof? she just shot him and said he was the mole. thats not enough proof. it could have been anyone who triggered the mechs. could have been a second shadow broker agent. could have been an activation from distance, could have been tim, could have been miranda. bottom line. unless we know it for certainty we cant write it was wilson. please refer from stating what you think to be fact. a fact unless its back a 100% from the in game lore.

Best Regards ...--Erezike (talk) 16:11, December 11, 2013 (UTC)

my "proofs" are what ingame characters and texts say. your "proofs" are pure conspiracy theory. any relevant youtube vid can back up what was written before your revisions. i don't think i have to point out that unless word of god intervenes (likely not) what miranda says is obviously more credible than what some random guy on the internet claims to say. 14:24, December 11, 2013 (UTC)

I used no conspiracy theories. i am simply saying you cant state everything as facts because a character said so. you have to treat everything like it was in a trial. otherwise you would have a lot of conflicting evidence. just tell the story how shepard exprienced it and let people judge by themselves you dont have to pour your playthrough and exprience into the wiki. and stop trying to divert the subject by using low rethrorics like youtube and conspiracy. Miranda also said nikket would never betray her. the beauty in a game is that you can make it of it as you see fit. Instead of writing wilson is a traitor. write miranda said wilson is a traitor do you see the difference?

Erezike.

I understand you are an admin, here. you dont have to wave it around. you have to understand there is a big difference between personal specualtion and facts. you cant go to a judge and win a case based on specualtions you have to back your case with facts. now i have spent a great deal of time around mass effect, exploring its lore inside out. and particiapting in big writing endeavors in the mass effect world. this wiki has a lot of affect on some people. but it cannot be detached from people. it has to be realiable. by putting in specualtion inside the wiki you are turning it into unrealiable source. when there is doubt things should be described ambiguously. specualtions are good for mass effect story section on the BSN. not a wiki page. i also ask you once again to control your attidute and keep it down and respectful. while this is the internet people here are human beings beyond the screen. so you remember to show respect to whoever you are talking with just like if it was real life. Best Regards Erezike 12/11/2013

personal speculation by ingame characters = recorded and treated as fact unless countermanded by word of god or other in-universe stuff. personal speculation by random people on the internet: not recorded. you claiming a conspiracy theory on miranda's claim = personal speculation when she (and the entirety of bioware) already closed the case after the mission. it's the word of a traitor vs the word of a not-so-perfect agent vs the word of some random internet guy. and all in-universe evidence to date points to cheerleader's claim being the most plausible.
i have a duty to verify stuff entered here whether i like it or not, because most so-called "regulars" on this wiki can't really be bothered to do so most of the time. the fact you're shitting on what's supposed to be a clearcut segment, spamming the RC multiple times (and doing so in gradeschooler english) is, frankly, irritating.
incidentally you keep wasting my precious time because i have to keep repeating why you're wrong. in addition to me having to do the above. it's not really that surprising.
BOTTOM LINE: you're speculating. further attempt to insert speculation and my e-peen will intervene. wilson case closed. the only good thing you got going for now is probably the fact i'm not seeing anything fishy on your timeline changes. yet. 15:27, December 11, 2013 (UTC)
Seriously, toon down the arrogance meter. it doesnt do you any good nor does it help you perform the job you took yourself to do. i am not the one forcing his speculation on other people here, you are. i was promoting a more ambigiuous wikis, and what do you do? Internet threat me? seriously? insult my english? whats up??? Back to the point. in fiction. characters lie, cheat, betray, sometimes tell the truth. thats part of a story. have you watched the latest hunger game? games of thrones? its all about betrayel. I am not saying we put speculations in the wiki. i am saying remove the speculations currently inserted in the wiki. and miranda remark is pure speculation or deflection. all we know is that wilson worked for the shadow broker, had access codes to the mechs and was named traitor by miranda. somehow there is a nice developed story there how he shot himself in the foot... now that is speculation. it wasnt said anywhere inside the game. someone wrote down his speculation and stated it as what happened. so instead of badly trying to insult me. take a moment look at the wiki you are admin in and ask yourself. can the events be interpreted in a different way? am i being ambiguous enough for all shepards and all players playthroughs. because if you are not. then you arent doing your chosen job very well. being ambiguous is the key here. insulting others isnt. Edit: I just saw that you did end up editing wilson in the spirit of my earlier edits, i edited a mistake in the timeline of the events there. You are a hard person to read temporaryeditor. Erezike.

This is as a reply to reverting my edits. You took miranda word and stated it as fact while i attempted to create a more correct and ambiguous description for wilson part in the havoc in lazarus project. We know a few things has facts. 1) wilson was working for the SB. 2) Wilson had access codes to the mechs. 3) wilson said someone else fried the system and he attempted to fix things 4) miranda said wilson was the traitor and attempted to kill her and her staff by setting the facility security against them. miranda provided no extra evidence. I am not saying wilson didnt do it. i am saying wilson didnt do it on a 100%. and we cannot write so soley based on miranda word When asked if she is sure by jacob. miranda state she is never wrong. Miranda is wrong with A) Niket on her loyalty mission. B) Sucide mission - biotics Erezike (talk) December 11, 2013 (UTC)

it's pretty clear by this point you aren't really listening. i won't repeat my points above. 14:54, December 12, 2013 (UTC)
How can i not be listening i posted your comments and responses to them in my last post? it is you who seem partly listening(partly because you did appear to see my point on many changes i made yesterday) you base that paragraph on miranda words. well here i prooved that miranda can be wrong from in game examples. we dont have any proof that wilson was the one who set the mechs on everyone on the station. miranda speculations are simply not proof enough. the post has to be changed to reflect the truth of what we do know. there is also no players or writers consensus on this. so i really dont know why you are so kin on attaching wilson these accusations like they are 100% truth. Erezike (talk) 17:11, December 11, 2013 (UTC)

Hey! I saw that you deleted my changes. The source are the official game files. If you extract the model of the Cruisers and upload them into 3D Max, they have their "real-life"-size, which can be readout. It's valid, since the Reaper model is in 3D Max nearly exactly 2km (as it should be). Therefore the other model must be in "real-life"-size to. Especially the Alliance Cruiser model, since it is also used in the first level of Mass Effect 3 beside the 2km Reaper model.

Proof1

Reaper Size

Proof2

Alliance Cruiser Size

Proof3

Turian "Frigate" Size

The only problem is that the Turian vessel is called "frigate" in the game-files and not cruiser despite its size of 500m. BUT:

1. The offical Bioware Store names this Ship a Cruiser http://www.biowarestore.com/collectibles/replicas/turian-cruiser-ship-replica.html

2. In this Interview from ME2 Shepard says the Turian lost 20 cruisers in the battle for the Citadel http://www.youtube.com/watch?v=dtK3XAfjCEc and they are clearly the same Models (even textures). http://www.youtube.com/watch?v=bNnd6oUEQ2I

Therefore they should be considered as Turian Cruisers.

I could provide further ship sizes for the Geth Dreadnaught, Geth cruisers and Quarian ships, if you like.

Regards

VinBron


first, race caps. turian, not Turian.
second, using ingame asset values to define canon is a messy affair.
sizes extrapolated from ingame models aren't really accurate representations of "canon" values in that these same models often get shrunk/enlarged/repurposed into something else to fit bioware's cinematographic style. they aren't permissible under the main body of the text unless some in-universe source defines their exact dimensions as such.
your game model sizes, however, can be put below trivia headers at the bottom of the relevant pages. "Models extracted from from Mass Effect 3 and rendered with third-party tools indicate the following dimensions: xxxxxx" or some similar wording. 06:31, December 18, 2013 (UTC)

Can you check the real-life size of the Human Reaper back from ME2? I'm quite curious... Mac Walters stated it was 100 meters or so.--181.165.4.114 19:32, December 18, 2013 (UTC)


It is right that theoretically it would be possible to scale them when they are loaded into a level. However there is evidence against this view:

The raw model-files all use the same standard scale in meters and nearly all models have the hight/width/depth they should have in the real world. Shepard's Terminus Assault Armor for example is around 1.85m tall as it “should be” in the real world.

Proof13

Armor Size

It is logical to use the same scale for every object, because then you don't have to scale them up or down to make sure their scale fits to other objects every time you place them in the game. Why should they create a reaper model, which is 2km long (as it should be), if they scale it in-game anyway? Modeling programs, like the one I use, in fact have problems dealing with such big models. So you have a actual disadvantage because of this.

I understand your concerns. However in this case, I believe, they can be rejected. The evidence suggests that those models are in “real-life-size” and/or “in-game-size”.

Here is also a recreated scene from the game with the two big models.

Proof92

ME3 first level

Proof12

recreated scene in UDK

Proof10

level part, which was in the blue circle

Reaper

Human Reaper Size

@181.165.4.114 I will try to do that. -Done-


let's get this out of the way first: you're now using 8 out of 10 slots for the personal images limit. go over the limit and i will delete your oldest uploads as none of them are usable in articles.

again, fact remains you arrived upon the data from an out-of-universe perspective.

mass effect wiki articles are written using information gatherable from in-universe perspectives and sources. model sizes aren't. model designations aren't (Test Subjects are just Thorian Creeper recycles but in-universe there's no link [that we know of] between the two. among numerous other examples).

barring properly-sourced developer confirmation or in-universe statements from upcoming ME media, the only way your data gets in for the moment is through what i said above: trivia items. 04:27, December 19, 2013 (UTC)


First of all, I wasn't aware of such personal images limit. I have to apologize for being a novice at this page. But thank you for informing me. If you use such strict criteria, my information clearly isn't valid. I'll start to integrate the information I gathered in a trivia section soon. However I hope that it is clear to you that these high standard you're using also have disadvantages, because a certain amount of information will never be added here, despite of clear evidence for it. In my opinion this will compromise this Wiki in a way and also potential readers, because if they don't find here what they are searching for, they will use other less reliable sources and may get wrong information. Don't get me wrong... I really appreciate high standards! But this is, in my modest opinion, just a little to strict. Nevertheless my information has to meet the standards of this page and so I have to obey.

One last word, I really admire all the work you're doing to keep this page a reliable and valid source of information, but you write really harsh. It's clear to me that you maybe had deal with some annoying conversations before you write here or you just have enough of people writing unproven stuff in this wiki. But my intention was just to support this page with information I checkt multiple times, because I wanted to be sure that is was valid and it would contribute to this greate side. I also spent some hours of my life surching this up and nevertheless as you delete the changes I remained polite to you. There really is no need for harshness. Regards VinBron

I'm sorry, I'm unclear as to why you reverted my edit to the Mass Effect 2 Guide page. Can you please elaborate for me?--OzzMan (talk) 20:02, December 18, 2013 (UTC)

unnecessary comma quibbling. moving along. 04:10, December 19, 2013 (UTC)
I don't feel it's unnecessary quibbling; I'm merely correcting a grammatical error on the page. I've looked into the manual of style and the editing etiquette guidelines here, and my edit doesn't go against either of them.--50.171.152.85 14:22, December 19, 2013 (UTC) I considered adding those pictures, but I need to know if they are really made by Bioware Artists. http://www.gameranx.com/awesome/mass-effect-3-characters-naked/?utm_source=crowdignite.com&utm_medium=referral&utm_campaign=crowdignite.com FirstDrellSpectre (talk) 22:25, December 19, 2013 (UTC)
It's fan art. Elseweyr (talk | stalk) 22:33, December 19, 2013 (UTC)
Thanks.FirstDrellSpectre (talk) 22:34, December 19, 2013 (UTC)

I'm not planning to carry out a mass duplication of pictures from this wiki to fi:masseffect, but I thought I'd let you know I'll be using some of them. I intend to include the actual copyright owners in my image licensing tags, but I'll also mention involved wiki contributors where appropriate. You've taken countless screencaps that are beyond ordinary, and I'd love for them to be used elsewhere as well -- not that the views for fi: are stellar, but the images certainly deserve all the visibility they can get. As you probably know, most of the content on a Wikia wiki is free for grabs as long as copyright and licensing information carries over, but I'd still like to "ask permission" before I do anything. And like I said, I'd be happy to credit individual contributors in addition to the licensing information. Elseweyr (talk | stalk) 21:36, December 28, 2013 (UTC)

i've always been amused at the sight of my screenshots being used elsewhere (on news articles, deviantart, even a voice actor's website), i might actually try to keep track of them all in a blog sometime.
other language versions of the wiki have always ripped from here in the past and my caps were no exception. thank you for asking permission, you still have it even if you haven't. it's all copyright bioware etc in my eyes, as near as i can tell none of us (me at the very least) intend to profit monetarily anyway. oh, and happy holidays, we still have three days or so of it. 06:31, December 29, 2013 (UTC)
P.S. just learned wikia permits shared repositories between language versions but that it's a per-wiki setting. previously thought it was a given. for example, if you intend to use File:Foundation 6 - smooth moves.png, you can prevent redundant uploads by referencing to it in your own wiki's translation for "file": [[:Tiedosto:Foundation 6 - smooth moves.png]]. if i intended to start a yiddish translation or whatever i would've used it to save resources (we're using other people's server space and bandwidth after all) but since they haven't made it an accessible feature, <shrugs>
anyway, this is just me babbling at length. 07:29, December 29, 2013 (UTC)
No wonder, really. You seem to be adequately set up in terms of hard/software, but you certainly have an eye for composition, as well.
Thanks for informing me about the file sharing system, I didn't even know about that. It doesn't appear to be enabled for any of the other ME wikis, or maybe I just haven't looked closely enough. Saves a lot of time and effort on my end and creates a more stable and direct link to where the file is from, description and history included.
Happy holidays! Elseweyr (talk | stalk) 12:37, December 29, 2013 (UTC)
Hi everyone! If it's possible, I would like to use the shared repositories for the italian Mass Effect wiki.. Happy new year! Shepard12
if you're asking for permission, you have it. if you're asking whether we can do anything about switching the feature on, apparently you can do that on your own admin controls. we can't do anything about it from here. if you're stumped, you can always ask the folks at wikia central for instructions.
and happy nu year to you too. :] 07:38, January 2, 2014 (UTC)