This is a list of the moves of all the characters in Ultimate Marvel vs. Capcom 3 . This page is based on the English controls of the home console version, and includes every characters' Command Normals, Special Attacks and Hyper Combos.
Special Moves
Input
Gohadoken
+
Zanku Hadoken
+
Goshoryuken
+
Tatsumaki Zankukyaku
+
Hyakkishu
+ (Varied follow-up)
Hyakkishu > Hyakki Gosho
(from Hyakkishu)
Hyakkishu > Hyakki Gojin
(from Hyakkishu)
Hyakkishu > Hyakki Goho
(from Hyakkishu)
Ashura Senku
or +
Hyper Combos
Input
Messatsu-Gohado Agyo
+
Messatsu-Gohado Ungyo
+ Hold
Tenma-Gozanku Agyo
+
Tenma-Gozanku Ungyo
+ Hold
Messatsu-Goshoryu
+
Shun Goku Satsu (Level 3)
Command Normals
Input
Zugaihasatsu
+
Senpukyaku
+
Tenmakujinkyaku
+
Special Moves
Input
Head Charge
+
Power Slash
+
Weapon Change
+ (Weapons correspond to attack button)
Solar Flare
+ (in Solar Flare only)
Thunder Edge
+ (in Thunder Edge only)
Glaive Chop
+ (in Thunder Edge only)
Cold Star
+ (in Devout Beads only)
Hyper Combos
Input
Okami Shuffle
+
Veil of Mist
+
Divine Instruments (Level 3)
+
Command Normals
Input
Thunder Edge Stab
+ (in Thunder Edge only)
Target Combos
Input
Reflector Chain Combo
+ (up to 5 times; in Solar Flare only)
Rosary Chain Combo
+ (up to 5 times; in Devout Beads only)
Glaive Chain Combo
+ (up to 4 times; in Thunder Edge only)
Special Moves
Input
Dagger Toss
+ ( for three times additional projectiles)
Lance Toss
+ ( for twice additional projectiles)
Scatter Crossbow
+
Fire Bottle Toss
+
Ax Toss
+
Scythe Toss
+
Shield Deflect
+
Heavenly Slash
+
Hellbound Slash
+
Hyper Combos
Input
Goddess' Bracelet
+
Golden Armor
+
For the Princess! (Level 3)
+
Command Normals
Input
Cross Sword
+
Lance Charge
+
Special Moves
Input
Shield Slash
+
Charging Star
+
Stars & Stripes
+
Backflip
+
Hyper Combos
Input
Hyper Charging Star
+
Hyper Stars & Stripes
+
Final Justice (Level 3)
+
Command Normals
Input
Air-Raid Kick
+
Anti-Ground Kick
+
Target Combos
Input
Middle Kick
> (Only if first attack hits)
Special Moves
Input
Combination Punch
+ (Varied follow-up)
Combination Punch > Body Blow
(from Combination Punch )
Body Blow > Heavy Blow
(from Body Blow)
Heavy Blow > Payoff
(from Heavy Blow)
Combination Punch > Magnum Combo
(from Combination Punch )
Grenade Toss
+
Gun Fire
+
Prone Position
+ (Can be followed up; to get up)
Prone Position > Prone Shot
(from Prone Position)
Hyper Combos
Input
Grenade Launcher
+
Sweep Combo
+
Satellite Laser (Level 3)
+ + (can be aimed & directed with movement)
Command Normals
Input
Low Shot
+
Air Low Shot
+
Stun Rod
+
Flamethrower
+
Special Moves
Input
Kikoken
+
Kikoken > Kikoanken
(from Kikoken )
Spinning Bird Kick
+
EX Spinning Bird Kick
+ (while glowing)
Hyakuretsukyaku
Tenshokyaku
+
Hyper Combos
Input
Kikosho
+
Hoyokusen
+
Shichisei Ranka (Level 3)
+
Command Normals
Input
Kakukyakuraku
+
Yosokyaku
+
Special Moves
Input
Focus Attack
Hold + and release (Hold longer to increase effect)
Thunder Knuckle
+
EX Thunder Knuckle
+ (costs 1 Meter)
Burning Kick
+
EX Burning Kick
+ (costs 1 Meter)
Seismic Hammer
+
EX Seismic Hammer
+ (costs 1 Meter)
Optic Laser
Hold and release
Hyper Combos
Input
Emergency Combination
+
Burst Time
+
Viper Full Throttle (Level 3)
+
Command Normals
Input
Viper Elbow
+
Special Moves
Input
Multi-Lock
+ (Can be charged; Can be followed up during startup)
Multi-Lock > Acid Rain
(from Multi-Lock)
Crystal
+ (Can be followed up during startup)
Crystal > Million Carats
(from Crystal)
Hysteric
+ (Can be followed up during startup)
Hysteric > Grapple
(from Hysteric)
Reverb Shock
+ (Can be followed up)
Revolver
+ (Can be followed up)
Jet Stream
+ (Can be followed up)
Reverb Shock/Revolver/Jet Stream > Fireworks
(from Reverb Shock, Revolver, or Jet Stream)
Reverb Shock/Revolver/Jet Stream > Crazy Dance
(from Reverb Shock, Revolver, or Jet Stream)
Twister
+ (Can be followed up)
Twister > Tempest
(from Twister)
Volcano
+ (Can be followed up)
Volcano > Beehive
(from Volcano)
Jam Session
+
Killer Bee
+ (Can be followed up during startup)
Killer Bee > The Hammer
(from Killer Bee)
Air Play
+ (Can be charged)
Sky Dance
+
Air Trick
+
Drive
+
Air Raid
+ (during Devil Trigger)
Thunder Bolt
+ (during Devil Trigger)
Vortex
+ (during Devil Trigger)
Hyper Combos
Input
Million Dollars
+
Devil Trigger
+
Devil Must Die (Level 3)
+
Command Normals
Input
Stinger
+ (Can be followed up)
Scat Shot
(Varied follow-up)
Weasel Shot
> + (Varied follow-up)
Rain Storm
(Varied follow-up)
Cold Shower
+ (Varied follow-up)
Clay Pigeon
(during on hit or block; Varied follow-up)
Stinger > Million Stab
(from Stinger)
Scat Shot/Cold Shower/Clay Pigeon/Weasel Shot > Prop Shredder
(from Scat Shot, Cold Shower, Clay Pigeon, or Weasel Shot)
Scat Shot/Cold Shower/Clay Pigeon/Weasel Shot > Stinger Lv.2
+ (from Scat Shot, Cold Shower, Clay Pigeon, or Weasel Shot; Can be followed up)
Stinger Lv.2 > Million Stab
(from Stinger Lv.2)
Special Moves
Input
Trigger Happy
+ (Can be followed up)
Trigger Happy > Ninja Gift
(from Trigger Happy)
Quick Work
+ (Can be followed up)
Katana-Rama!
+ (Can be followed up)
Quick Work/Katana-Rama! > Chimichangas!!
(from Katana-Rama! or Quick Work)
Teleport
+ (malfunctions on every third use)
Taunt Button!
Select
Hyper Combos
Input
Happy-Happy Trigger
+
Cuttin' Time
+
4th-Wall Crisis (Level 3)
+
Command Normals
Input
Mad Wheel
+
Special Moves
Input
Plasma Beam
+
Photon Shot
+
Molecular Shield
+
Flight
+
Hyper Combos
Input
Photon Array
+
Sphere Flame
+
Doom's Time (Level 3)
+
Command Normals
Input
Hard Kick
+
Hidden Missiles
+
Foot Dive
+
Special Moves
Input
Daggers of Denak
+ or
Eye of Agamotto
+
Mystic Sword
+
Grace of Hoggoth
+ or (Alters Flames of the Faltine)
Flames of the Faltine
+
Bolts of Balthakk
+
Flight
+
Teleport
+
Hyper Combos
Input
Spell of Vishanti
+
Seven Rings of Raggadorr
+
Astral Magic (Level 3)
+
Command Normals
Input
Illusion
+
Impact Palm
+
Special Moves
Input
Dark Hole
+
Purification
+
Dark Spell: Destuction
+ (Gives one Red Charge)
Dark Spell: Creation
+ (Gives one Blue Charge)
Liberation
+ (Changes based on number of Red and Blue charges)
Mass Change
+
Flight
+
Hyper Combos
Input
Chaotic Flame
+
Stalking Flare
+
Dark Dimension (Level 3)
+
Command Normals
Input
Dark Matter
+
Flame Carpet
+
Special Moves
Input
Rolling Buckler
+ (Varied follow-up)
Rolling Buckler > Neko Punch
(from Rolling Buckler)
Rolling Buckler > Rolling Slide
(from Rolling Buckler)
Rolling Buckler > Rolling Uppercut
(from Rolling Buckler)
Cat Spike
+
Delta Kick
+
Sand Slash
+
Hell Cat
+
EX Charge
Hold +
Cat & Mouse
+
Hyper Combos
Input
Dancing Flash
+
Kitty's Helper
+
Please Help Me! (Level 3)
+
Command Normals
Input
Toy Touch
+
Kitty Slash
+
Special Moves
Input
Hell Spitfire
+
Bon Voyage
+
Demon Missile
+ (Hold during Demon Missile to charge)
Hell's Elevator
+
Hell Dive
+
Hover
+
Wall Cling
(Near wall; fires a fire ball, to jump off)
Hyper Combos
Input
Dark Fire
+
Luminous Body
+
Chaos Tide (Level 3)
+ (Control with )
Command Normals
Input
Devil's Claw
+
Special Moves
Input
Tools of Survival
+
Snapshot
+
Roundhouse Kick
+ (Requires Lv.2+)
Giant Swing
+
Hammer Throw
+
Bottoms Up
+
Barrel Roll
+ (Requires Lv.2+)
Hyper Combos
Input
Blue Light Special
+
Survival Techniques
+
Funny Face Crusher
+ (Requires Lv.3+; to increase damage)
Command Normals
Input
Object Throw
+
Knee Drop
+
Special Moves
Input
Hellfire
+
Chain of Rebuttal
+
Chain of Punishment
+
Judgment Strike
+
Chaos Bringer
+
Hell's Embrace
+
Conviction Slam
+
Hyper Combos
Input
Hellfire Maelstrom
+
Spirit of Vengeance
+ , or (Press a button for a different ender)
Penance Stare (Level 3)
+ (Near opponent)
Command Normals
Input
Heartless Spire
+
Target Combos
Input
Rage Whip
>
Special Moves
Input
Violent Axe
+
Flying Piledriver
+
Hoodlum Launcher
+
Double Lariat
+ (takes 100,000 damage)
Skyhigh Back Drop
+
Wild Swing
+
Hyper Combos
Input
Rapid Fire Fist
+
Giant Haggar Press
+
Final Haggar Buster (Level 3)
+ ( to increase damage)
Command Normals
Input
Steel Pipe
+ or +
Head Butt
+
Special Moves
Input
Quick Shot
+
Trick Maneuver
+ (Can be followed up)
Trick Maneuver > Trick Shot
(from Trick Maneuver; changes based on the button used for Trick Maneuver)
Ragtime Shot
+
Hyper Combos
Input
Gimlet
+
Kiss of Fire
+
Tag Team Special (Level 3)
+
Command Normals
Input
Shock Value
+
Multi Shot
Hold and release (Aim , , , or while holding or during release )
Double Roundhouse
+
Slide
+
Special Moves
Input
Anki-Hou
+
Senpu Bu
+
Henkyu Ki
+
Houten Geki
+
Hyper Combos
Input
Chireitou
+
Ten Rai Ha
+
Daibakusou Rimoukon
+
Command Normals
Input
Rantetsu
+
Edoga
+
Special Moves
Input
Gamma Wave
+
Gamma Charge
+ (Can be followed up)
Gamma Charge > Gamma Charge 2nd
(from Gamma Charge)
Gamma Charge (Anti-Air)
+
Gamma Charge (Anti-Air) > Gamma Charge 2nd (Anti-Air)
(from Gamma Charge (Anti-Air))
Gamma Tornado
+ (Near opponent)
Hyper Combos
Input
Gamma Tsunami
+
Gamma Quake
+
Gamma Crush
+
Command Normals
Input
Impact Punch
+ (Hold to charge)
Special Moves
Input
Lotus Whip
+
Dragon's Touch
+
Surging Fist
+
Wall of K'un-Lun
+ (After 2nd special move)
Dragon Tail
+
Crescent Heel
+
Twin Snakes
+
Rising Fang
+ (After 2nd special move)
Chi
+ (Different buttons give different effects)
Hyper Combos
Input
Iron Rage
+
Volcanic Roar
+
Dragon's Prey (Level 3)
+
Command Normals
Input
Dual Palm
+
Quick Kick
+
Special Moves
Input
Unibeam
+
Repulsor Blast
+ (Can be followed up)
Repulsor Blast > Repulsor Spread
(from Repulsor Blast)
Smart Bomb
+
Flight
+
Hyper Combos
Input
Proton Cannon
+
Angled Proton Cannon
+
Iron Avenger (Level 3)
+
Command Normals
Input
Focus Shot
or +
Special Moves
Input
Flip Kick
+
Cartwheel Kick
+
Arrow Kick
+
Double Knee Drop
+
Fallen Prey
+
Ensnarement
+
Position Change
+
Feral Crouch
+ ( to exit; Varied follow-up)
Feral Crouch > Low Sweep
(from Feral Crouch)
Feral Crouch > Jumping Roundhouse
(from Feral Crouch)
Feral Crouch >Somersault Kick
(from Feral Crouch)
Feral Crouch > Teleport
Any direction (from Feral Crouch or Mad Beast)
Hyper Combos
Input
Machine Gun Spray
+
Raven Spike
+
Mad Beast (Level 3)
+
Command Normals
Input
Reverse Roundhouse
+
Sickle Kick
+
Special Moves
Input
Electromagnetic Disruptor
+
Hyper Gravitation
+
Magnetic Blast
+
Force Field
+
Fatal Attraction
+
Repulsion
+
Reverse Polarity
+
Flight
+
Hyper Combos
Input
Magnetic Tempest
+
Magnetic Shockwave
+
Gravity Squeeze (Level 3)
+
Special Moves
Input
Battering Ram
+ (Can be aimed in any direction)
Psionic Blast
+
Psionic High Blast
+ (uses one charge of Level of Understanding)
Analysis Cube
+ (adds one charge of Level of Understand on hit)
Balloon Bomb
+
Jamming Bomb
+ (uses one charge of Level of Understanding; reverses enemy's controls)
Flight
+
Hyper Combos
Input
Hyper Psionic Blast
+ (Uses all charges of Level of Understanding; damage scales with number of charges)
Hyper Battering Ram
+ (Can be aimed in any direction up to four times)
Killer Illumination
+ (Near opponent)
Command Normals
Input
Force Beam
+ or +
Barrier
+
Big Barrier
+ (uses one charge of Level of Understanding)
Special Moves
Input
Soul Fist
+
Soul Drain
+
Shadow Blade
+
Vector Drain
+
Flight
+
Hyper Combos
Input
Finishing Shower
+
Astral Vision
+
Shadow Servant
+
Darkness Illusion (Level 3)
+
Command Normals
Input
Splash Libido
+
Deep Crescendo
+
Special Moves
Input
Clothesline Rocket
+
Rocket Launcher
+
Anti-Air Rocket Launcher
+
Launcher Slam
+
Tentacle Slam
+
Hyper Combos
Input
Bioweapon Assault
+
Biohazard Rush
+
Fatal Mutation (Level 3)
+
Command Normals
Input
Deadly Reach
+ or +
Special Moves
Input
Gravimetric Pulse
+ (Damage increases with amount of red health)
Centurian Rush
+
Nova Strike
+
Energy Javelin
+
Flight
+
Hyper Combos
Input
Super Nova
+
Gravimetric Blaster
+ (Damage increases with amount of red health)
Human Rocket
+
Command Normals
Input
Nova Slam
+
Special Moves
Input
TK Shot
+
TK Trap
+
TK Overdrive
+
Teleport
+
Flight
+
Phoenix Feathers
or (during Dark Phoenix only)
Hyper Combos
Input
Phoenix Rage
+
Healing Field
+
Dark Phoenix (Level 5)
Automatically when KO'd (Increases damage of all normal moves; slowly loses health)
Command Normals
Input
Prominence Heel
+
Flare Sword
+
Burn Out Beak
+
Special Moves
Input
"M-Maya!?"
+ (in Investigation Mode)
Investigation/Discard
+ (in Investigation Mode)
Mode Change
+ (in Investigation & Trial Mode)
Paperwork
or + (in Trial Mode)
Paperwork Storm
or + (in Turnabout Mode)
Present the Evidence
+ (in Trial & Turnabout Mode)
Press the Witness
+ (in Trial Mode)
Break the Witness
+ (in Turnabout Mode)
Hyper Combos
Input
Steel Samurai Maya Smelting!
+
"Order in the Court!"
+ in Trial & Turnabout Mode
Ace Attorney (Level 3)
+ in Turnabout Mode
Command Normals
Input
Slip-Up
+
Questioning
+ or + (in Investigation Mode)
Cross-Examination
+ or + (in Trial Mode)
Bridge to the Turnabout
+ or + (in Trial Mode w/ Evidence)
Pursuit
+ or + (in Turnabout Mode)
Target Combos
Input
Illuminating Point
> (in Trial Mode)
Note Scribbling
+ > (in Trial Mode)
“Just a Little More…!”
> (in Trial Mode)
Special Moves
Input
Spitfire
+
Spitfire > Spitfire Twice
(from Spitfire)
Oil Bomb
+ ( + or to shoot the bomb)
Mr. Flapper
+
Pendulum
+
Angel Gift
+
Claymore
+
Grab Bag
+
Rocket Skate
+
Tunnel Rat
+
Hover
Hold
Hyper Combos
Input
Rock 'n' Roll
+
Mad Hopper Mad Hopper
+
Rocky Raccoon (Level 3)
+
Command Normals
Input
Wild Ripper
+
Special Moves
Input
Hadoken
+
Ren Hadoken
+
Baku Hadoken
+Charge
Shoryuken
+
Hado Shoryuken
+
Tatsumaki Senpukyaku
+
Jodan Sokuto Geri
+
Hyper Combos
Input
Shinku Hadoken
+
Shinku Hadoken (no input) > Direct Up/Down Shot
Hold or during the shot
Ground Shinku Hadoken > Aim Up
Hold to aim before the shot
Aerial Shinku Hadoken > Aim Down
Hold to aim before the shot
Shinku Hadoken (Aim Up/Down) > Direct Left/Right Shot
Hold or during the shot
Shinku Tatsumaki Senpukyaku
+
Hado Kakusei
+
Shin Hadoken
+ during Hado Kakusei
Shin Tatsumaki Senpukyaku
+ during Hado Kakusei
Shin Shoryuken (Level 3)
+
Command Normals
Input
Collarbone Breaker
+
Roundhouse Kick
+
Special Moves
Input
Heavy Strike
+
Somersault Kick
+
Runner's Start
+
Runner's Start/Somersault Kick > Chariot
(from Runner's Start, Somersault Kick or Greeting Punch)
Chariot > Torpedo
(from Chariot)
Chariot > Clothesline
(from Chariot)
Chariot > Somersault Kick
(from Chariot)
Chariot > Emergency Stop
(from Chariot)
Runner's Start/Somersault Kick > Catapult
(from Runner's Start, Somersault Kick or Greeting Punch)
Catapult > Shooting Star
(from Catapult)
Catapult > Flying Drop Kick
(from Catapult)
Catapult > Diving Senton
(from Catapult)
Catapult > Emergency Landing
(from Catapult)
Hyper Combos
Input
Emerald Cannon
+ (Can be followed up)
Emerald Cannon > Emerald Impulse
+ (during Emerald Cannon)
Emerald Impulse > Emerald Disaster
+ (during Emerald Impulse)
Taking out the Trash
+ (Near opponent; to increase damage)
Road Rage (Level 3)
+
Command Normals
Input
Greeting Punch
+ (Hold or to cancel into Chariot/Catapult)
Senton
+
Lights Out!
+ ( on hit to cancel or + into Runner's Start)
Special Moves
Input
Mystic Stare
+
Mystic Smash
+
Devitalization
+ (Near opponent)
Mystic Ray
+
Hyper Combos
Input
Hyper Mystic Smash
+
Hyper Mystic Ray
+
Chaos Dimension (Level 3)
+ (Finish with )
Command Normals
Input
Strange Gaze
+ or +
Move Name
Input
Overhead Fist
+
Wire Grapple
+
>Reel in Punch
when Wire Grapple hits
>Zip Kick
when Wire Grapple hits
>Come 'ere!
when Wire Grapple hits
Jaw Breaker
+
>Smash Kick
during Jaw Breaker M or H
>Critical Smash
during Jaw Breaker M or H, specific timing
Armor Piercer
+
Bionic Bomber
+
Swing Wire
+
Bionic Maneuvers
+
Bionic Lancer
+
Special Moves
Input
Whirlwind
+
Double Typhoon
+
Lightning Attack
+
Lightning Sphere
+
Fair Wind
+
Foul Wind
+
Flight
+
Hyper Combos
Input
Ice Storm
+
Lightning Storm
+
Elemental Rage
+
Move Name
Input
Arch Cut
+
Slide
+
Ame-No-Murakumo
+
Excalibur
+
Gram
+
Vajra
+
Formation A1
+
Formation A2
+
Formation C
+
Formation B
+ (repeat to fire)
Wall Cling
+
>Ladder Kick
during Wall Cling
>Cypher Attack
during Wall Cling
>Jump Kick
during Wall Cling
>Wall Exchange
during Wall Cling
>Dismount
during Wall Cling
>Climb
during Wall Cling
>Descend
during Wall Cling
Legion
+
Ouroboros (Level 3)
+ ( to fire)
Ragnarok (Level 3)
+
Special Moves
Input
Worm Squash
+
Orbital Grudge
+
Orbital Grudge > Fatal Buster
+ during Orbital Grudge
Tenderizer
Elastic Slam
+ (Near opponent)
Meteor Smash
+
Hyper Combos
Input
Skrull Torch
+ (can be steered in any direction)
Inferno
+
Death Penalty (Level 3)
+
Command Normals
Input
Elastic Punch
+
Elastic Uppercut
+
Brutal Pile Bunker
+
Stone Smite
Hold standing
Flame Kick
Hold crouching
Stone Dunk
Hold
Rolling Hook
+
Special Moves
Input
Aim Master
+ (Hold for more hits)
Guard Master
+
Sting Master
+
Sword Master Sword Master
+ (Varied follow-up)
Sword Master > Head Butt
(when Sword Master is blocked)
L Head Butt > L Lights Out
+ (from a L Sword Master blocked Head Butt)
M/H Head Butt > Below the Belt
(from an M/H Sword Master blocked Head Butt)
H Below the Belt > Low Kick
(from Below the Belt)
H Low Kick > Shield Bash
(from H Low Kick)
Shield Bash > Knee Kick
(from Shield Bash)
Knee Kick > H Lights Out
+ (from Knee Kick)
Hyper Combos
Input
Legion Arrow
+ (Different version with alternate buttons)
Aegis Counter
+
Command Normals
Input
Web Swing
+
Shield Skills
+
Move Name
Input
Mighty Spark
+
Mighty Smash
+ (H version is chargeable)
Mighty Strike
+ (Hold to charge)
Mighty Hurricane
+ (Near opponent)
Flight
+
Mighty Speech
+ and hold
Hyper Combos
Input
Mighty Tornado
+
Mighty Thunder
+
Mighty Punish
+ (Near opponent)
Move Name
Input
Stiletto Kick
+
Low Voltage
+
Trick "Hopscotch"
+
Trick "Peakaboo"
+
Round-Trip
+
>Switch Sign
+ during Round-Trip
Air Raid
+
Maximum Voltage
+
Round Harvest
+
Duet Pain (Level 3)
+
Special Moves
Input
Bonne Strike
+
Beacon Bomb
+
Servbot Launcher
+
Bonne Mixer
+
Hyper Combos
Input
Servbot Takeout
+
Servbot Surprise
+
Shakedown Mixer (Level 3)
+
Command Normals
Input
Gustaff Fire
+
Bandit Boulder
+
Special Moves
Input
Judgement Cut
+
Rising Sun
+
Lunar Phase
+
Rapid Slash
+
Round Trip
Hold then release
Trick
+
Hyper Combos
Input
Dimension Slash
+
Spiral Swords
+
Spiral Swords > Sword Storm
+ during Spiral Swords (costs 1 Meter)
Spiral Swords > Blistering Swords
+ during Spiral Swords (costs 1 Meter)
Blistering Swords > Summoned Swords
+ during Blistering Swords
Devil Trigger
+
Devil Trigger > Dark Angel (Level 3)
+ during Devil Trigger
Command Normals
Input
Stinger
+
High Time
+
Helmet Breaker
+
Target Combos
Input
Upper Slash
during on hit
Move Name
Input
Excellent Knuckle Punch
+
Voomerang
+ chargeable
Shocking Pink
+ chargeable
Red Hot Kick
+
Groovy Uppercut
+
Air Joe
V-Dodge
+
Desperado
+
Viewtiful God Hand
+
Mach Speed
+
Special Moves
Input
Berserker Barrage
+
Tornado Claw
+
Berserker Slash
+
Drill Claw
+
Berserker Rage
Hyper Combos
Input
Berserker Barrage X
+
Fatal Claw
+
Berserker Charge
+
Weapon X (Level 3)
+
Command Moves
Input
Sliding Claw
+
Diving Kick
+
Target Combos
Input
Cross Slash
> (First attack must hit)
Brutal Claw
> (First attack must hit)
Special Moves
Input
Neck Slice
+ (Hold to charge)
Ankle Slice
+ (Hold to charge)
Decapitating Slice
+ (Hold to charge; Near opponent)
Talon Attack
+
Crescent Scythe
+
Mirage Feint
+ (Hold to delay; to cancel)
Hyper Combos
Input
Rage Trigger
+
Weapon X Prime
+
Silent Kill (Level 3)
+ ( for follow-up)
Command Normals
Input
Talon Dive
+
Special Moves
Input
Hadangeki
+
Sentsuizan
+
Ryuenjin
+
Raikousen
+
Hienkyaku
+
Hyper Zero Blaster
Hold and release
Hyper Combos
Input
Rekkouha
+
Sougenmu
+
Genmu Zero (Level 3)
+
Command Normals
Input
Shippuga
+
Kuenzan
+