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Quick, Draw!

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Quick, Draw!
Publisher(s)Google LLC
Designer(s)Jonas Jongejan, Henry Rowley, Takashi Kawashima, Jongmin Kim, Ruben Thomson, Nick Fox-Gieg, Alan MacMasters [1]
Platform(s)Browser
ReleaseNovember 14th, 2016
Genre(s)Guessing game

Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent.[2][3][4] The AI learns from each drawing, improving its ability to guess correctly in the future.[3] The game is similar to Pictionary in that the player only has a limited time to draw (20 seconds).[2] The concepts that it guesses can be simple, like 'water', or more complicated, like 'camouflage'.[4]

Gameplay

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In a game of Quick, Draw!, there are six rounds. During each round, the player is given 20 seconds to draw a random prompt selected from the game's database whilst the artificial intelligence attempts to guess the drawing, similar to a game of Pictionary. A round ends either when the artificial intelligence successfully guesses the drawing or the player runs out of time.[citation needed]

At the end of a Quick, Draw! game, the player is given their drawings and results for each round. They can also view the artificial intelligence's comparisons of their work with other player-given drawings, before either quitting or replaying.

Data Applications

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References

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  1. ^ "quick-draw". Retrieved 28 November 2016.
  2. ^ a b Burgess, Matt (16 November 2016). "You can now play a Pictionary-style game called Quick Draw against Google's AI". Wired UK. Wired.co.uk. Retrieved 4 November 2024.
  3. ^ a b Lu, Wendy (23 November 2016). "How Does Google "Quick, Draw!" Work? This Game Makes Learning About Artificial Intelligence Fun". Bustle.com. Retrieved 4 November 2024.
  4. ^ a b Capewell, Jillian (21 November 2016). "Let A Computer Guess What You're Drawing In This High-Tech Pictionary Game". HuffingtonPost.com: Huffington Post. Retrieved 21 November 2016.
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