Mike Tinney
Mike Tinney | |
---|---|
Nationality | American |
Occupation | Game designer |
Mike Tinney is a game designer who has worked primarily on role-playing games.
Career
[edit]Mike Tinney was running his own live action role-playing games and working as one of the editors for White Wolf's Mind's Eye Theatre when he became the line manager for Mind's Eye Theatre.[1]: 218 Tinney later became Vice President of Licensing and Marketing for White Wolf, and based on his proposal White Wolf started the "ArtHaus" imprint in the late 1990s which was intended to produce more affordable game supplements.[1]: 223 Tinney was one of the contributors to the Creature Collection from White Wolf's Sword & Sorcery imprint.[1]: 225 In 2002 Steve Wieck stepped down as President of White Wolf, and Tinney became the new President; under Tinney, White Wolf underwent big changes, starting with significant alternations and updates to the World of Darkness.[1]: 227–228
Tinney was the co-developer of Street Fighter: The Storytelling Game (1994).[2]
On 11 November 2006, CCP Games and White Wolf jointly announced a merger between the two companies during the keynote address at the Eve Online Fanfest 2006. White Wolf Publishing became a wholly owned independent subsidiary of CCP with Tinney remaining as the president of CCP North America | White Wolf,[3][4] until he left in 2012 to join a games-health startup.[5]
References
[edit]- ^ a b c d Shannon Appelcline (2011). Designers & Dragons: A History of the Roleplaying Game Industry. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ "The Story Behind the Street Fighter RPG You Never Heard of". November 2017.
- ^ Gaming Industry Innovators CCP and White Wolf to Merge, CCP, 11 November 2006, archived from the original on 1 January 2010, retrieved 29 November 2009
- ^ "Gaming Industry Innovators CCP and White Wolf to Merge". White Wolf Publishing. 11 November 2006. Archived from the original on 13 February 2010. Retrieved 9 November 2009.
- ^ Cullen, James (27 February 2012). "CCP US Boss quits for games-health start up". VG 247. Retrieved 27 January 2022.
External links
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