King & Balloon
This article includes a list of general references, but it lacks sufficient corresponding inline citations. (February 2024) |
King & Balloon | |
---|---|
Developer(s) | Namco |
Publisher(s) | |
Designer(s) | Shigeru Yokoyama[2] Kazunori Sawano[2] Shigeichi Ishimura[2] |
Composer(s) | Nobuyuki Ohnogi[2] |
Platform(s) | Arcade, MSX, Mobile phone |
Release | ArcadeMSX
|
Genre(s) | Fixed shooter |
Mode(s) | Single-player, multiplayer (alternating turns) |
Arcade system | Namco Galaxian |
King & Balloon[a] is a fixed shooter arcade video game released by Namco in 1980 and licensed to Game Plan for U.S. manufacture and distribution.[3] It runs upon the Namco Galaxian hardware, based on the Z80 microprocessor, with an extra Zilog Z80 microprocessor to drive a DAC for speech; it was one of the first games to have speech synthesis. An MSX port was released in Japan in 1984.
Gameplay
[edit]The player controls two green men with an orange cannon, stationed on the parapet of a castle, that fires at a fleet of hot-air balloons. Below the cannon, the King moves slowly back and forth on the ground as the balloons return fire and dive toward him. If a balloon reaches the ground, it will sit there until the King walks into it, at which time it lifts off with him. The player must then shoot the balloon to free the King, who will parachute safely to the ground. At times, two or more diving balloons can combine to form a single larger one, which awards extra points and splits apart when hit.
The cannon is destroyed by collision with balloons or their shots, but is replaced after a brief delay with no effect on the number of remaining lives. One life is lost whenever a balloon carries the King off the top of the screen; the game ends when all lives are lost.
As in Galaxian, the round number stops increasing at round 48.
Voice
[edit]The King speaks when he is captured ("HELP!"), when he is rescued ("THANK YOU"), and when he is carried away ("BYE BYE!").[4] The balloons make the same droning sound as the aliens from Galaxian, released in the previous year, and the cannon's shots also make the same sound as those of the player's ship (the "Galaxip") from the same game.
In the original Japanese version of the game, the King speaks English with a heavy Japanese accent, saying "herupu" ("help!"), "sankyū" ("thank you"), and "baibai" ("bye bye!"). The U.S. version of the game features a different voice for the King without the Japanese accent.
Legacy
[edit]King & Balloon was later featured in Namco Museum Encore for the PlayStation, as Japan-only release. It made its North American console debut on Namco Museum Battle Collection for the PSP, in which the player could choose the King's voice (original Japanese or later U.S. version) after unlocking the manic settings. It also appeared in Namco Museum Virtual Arcade for the Xbox 360, as well as Namco Museum Megamix for the Wii.
Notes
[edit]References
[edit]- ^ "KING & BALLOON. (Registration Number PA0001939711)". United States Copyright Office. Retrieved 29 May 2021.
- ^ a b c d Szczepaniak, John (11 August 2014). The Untold History of Japanese Game Developers (First ed.). SMG Szczepaniak. p. 201. ISBN 978-0992926007. Retrieved 12 August 2019.
- ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond, Prima, p. 142, ISBN 0-7615-3643-4, retrieved 2011-04-02
- ^ King & Balloon at the Killer List of Videogames
External links
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