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Togedemaru (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Togedemaru
Togedemaru is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Nuzzle
Electric
Physical
020
20
100
100%
20
01
1
Tackle
Normal
Physical
040
40
100
100%
35
05
5
Defense Curl
Normal
Status
0000
—
00—
—%
40
10
10
Charge
Electric
Status
0000
—
00—
—%
20
15
15
Thunder Shock
Electric
Special
040
40
100
100%
30
20
20
Fell Stinger
Bug
Physical
050
50
100
100%
25
25
25
Spark
Electric
Physical
065
65
100
100%
20
30
30
Pin Missile
Bug
Physical
025
25
095
95%
20
35
35
Magnet Rise
Electric
Status
0000
—
00—
—%
10
40
40
Zing Zap
Electric
Physical
080
80
100
100%
10
45
45
Discharge
Electric
Special
080
80
100
100%
15
50
50
Electric Terrain
Electric
Status
0000
—
00—
—%
10
55
55
Wild Charge
Electric
Physical
090
90
100
100%
15
60
60
Spiky Shield
Grass
Status
0000
—
00—
—%
10
Bold
indicates a move that gets
STAB
when used by Togedemaru
Italic
indicates a move that gets STAB only when used by an Evolution of Togedemaru
By
TM
/
TR
Generation VIII
Other generations:
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM07
TM07
Pin Missile
Bug
Physical
025
25
095}}
95%
20
TM08
TM08
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM09
TM09
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM14
TM14
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM18
TM18
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM23
TM23
Thief
Dark
Physical
060
60
100}}
100%
25
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM40
TM40
Swift
Normal
Special
060
60
00—}}
—%
20
TM41
TM41
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
TM52
TM52
Bounce
Flying
Physical
085
85
085}}
85%
5
TM56
TM56
U-turn
Bug
Physical
070
70
100}}
100%
20
TM57
TM57
Payback
Dark
Physical
050
50
100}}
100%
10
TM58
TM58
Assurance
Dark
Physical
060
60
100}}
100%
10
TM59
TM59
Fling
Dark
Physical
0000
—
100}}
100%
10
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM80
TM80
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM82
TM82
Electroweb
Electric
Special
055
55
095}}
95%
15
TM90
TM90
Electric Terrain
Electric
Status
0000
—
00—}}
—%
10
TM93
TM93
Eerie Impulse
Electric
Status
0000
—
100}}
100%
15
TR08
TR08
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TR09
TR09
Thunder
Electric
Special
110
110
070}}
70%
10
TR12
TR12
Agility
Psychic
Status
0000
—
00—}}
—%
30
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR21
TR21
Reversal
Fighting
Physical
0000
—
100}}
100%
15
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR30
TR30
Encore
Normal
Status
0000
—
100}}
100%
5
TR31
TR31
Iron Tail
Steel
Physical
100
100
075}}
75%
15
TR52
TR52
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TR57
TR57
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TR69
TR69
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
TR74
TR74
Iron Head
Steel
Physical
080
80
100}}
100%
15
TR77
TR77
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TR80
TR80
Electro Ball
Electric
Special
0000
—
100}}
100%
10
TR85
TR85
Work Up
Normal
Status
0000
—
00—}}
—%
30
TR86
TR86
Wild Charge
Electric
Physical
090
90
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Togedemaru
Italic
indicates a move that gets STAB only when used by an Evolution of Togedemaru
By
breeding
Generation VIII
Other generations:
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Disarming Voice
Fairy
Special
40
—%
15
Fake Out
Normal
Physical
40
100%
10
Flail
Normal
Physical
—
100%
15
Present
Normal
Physical
—
90%
15
Tickle
Normal
Status
—
100%
20
Wish
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Togedemaru in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Togedemaru in that game.
Bold
indicates a move that gets
STAB
when used by Togedemaru
Italic
indicates a move that gets STAB only when used by an Evolution of Togedemaru
By
tutoring
Generation VIII
Other generations:
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Rising Voltage
Electric
Special
70
100%
20
Sw
Sh
EP
BD
SP
Steel Beam
Steel
Special
140
95%
5
Sw
Sh
EP
BD
SP
Steel Roller
Steel
Physical
130
100%
5
Bold
indicates a move that gets
STAB
when used by Togedemaru
Italic
indicates a move that gets STAB only when used by an Evolution of Togedemaru
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
None
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VII
After You
Normal
Status
0000
—
00—}}
—%
15
VII
Charge Beam
Electric
Special
050
50
090}}
90%
10
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
VII
Covet
Normal
Physical
060
60
100}}
100%
25
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
VII
Endeavor
Normal
Physical
0000
—
100}}
100%
5
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
VII
Gravity
Psychic
Status
0000
—
00—}}
—%
5
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
VII
Last Resort
Normal
Physical
140
140
100}}
100%
5
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
VII
Role Play
Psychic
Status
0000
—
00—}}
—%
10
VII
Rollout
Rock
Physical
030
30
090}}
90%
20
VII
Shock Wave
Electric
Special
060
60
00—}}
—%
20
VII
Super Fang
Normal
Physical
0000
—
090}}
90%
10
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
VII
Twineedle
×
Bug
Physical
025
25
100}}
100%
20
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Togedemaru
Italic
indicates a move that gets STAB only when used by an Evolution of Togedemaru
×
indicates a move that
cannot be used in Sword and Shield