Amumu | |
---|---|
General Information | |
Title | The Sad Mummy |
Pronouns | He/Him |
Release Date | June 26, 2009 |
Cost | 450 ![]() ![]() |
Primary | Tank |
Secondary | Support |
Statistics | |
HP | 685 (+ 94) |
HPR | 9 (+ 0.85) |
MP | 285 (+ 40) |
MPR | 7.4 (+ 0.55) |
MS | 335 |
AD | 57 (+ 3.8) |
AS | 0.736 (+ 2.18%) |
RNG | 125 |
AR | 33 (+ 4) |
MR | 32 (+ 2.05) |
Developer Info | |
DDragon Key | Amumu |
Integer Key | 32 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Amumu is a champion in League of Legends.
Lore[]
- For outdated and now non-canon lore entries, click here.
- Biography
- Story
A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction.
The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu. One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers. One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family. Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber. A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god. Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door. As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone. When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life. Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman. Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity. These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship. Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it. | |
"Solitude can be lonelier than death." |
GREED AND TEARS
“The gods were angry, and shook the land. Cracks rent the earth” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.” Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in. “The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool. “The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images. “He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries. “He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown. “Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel. “He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim. “He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing. “That was when he heard it: a sound in the darkness that made his skin crawl. “He looked around, wide eyed, holding his torch up before him. Nothing. “‘Who’s there?’ he said. Silence was his only answer. “The young man shook his head. ‘It is just the wind, you fool’ he thought. ‘Nothing but the wind.’ “Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb. “Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb? “He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief. “Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost? “Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom. “A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room. “He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water. “Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea! “He heard the sound of the boy weeping once more, closer now. “Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man. “Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run. “‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’ “The shadowed figure did not turn... but he did speak. “‘I... I don’t remember’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’ “‘Be calm, child’ said the man. ‘All will be well.’ “He stepped closer, and the figure resolved itself before him. His eyes widened. “The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice. “That was when a small, dry hand grabbed him.” The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued. “The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand. “‘Will you be my friend?’ the boy asked, his voice muffled by linen. “The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm. “He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart. “At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more. “‘I’m sorry’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’ “And thus, the Tomb of Amumu was unearthed” said old Khaldun, “and the deathly child released into the world.” “But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence. “Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!” “He’s real, but he isn’t a boy” said another. “He’s a Yordle!” Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick. “I am old, and we have far to travel tomorrow” he said. “It is past time I was abed.” His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking. “Grandfather” she said. “How did you lose your arm?” Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin. “Goodnight, little one” he said with a wink. |
Abilities[]
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Patch History[]
Base AD and base armor increased.
Amumu is one of the easiest champions to play in the game and, as a result, we expect him to be quite powerful in lower skill brackets. Right now, Amumu barely has a passing grade for most players, which means he’s just extremely weak. This patch we’re bringing up a bunch of baseline reliability in order to make his early game more comfortable and make him a bit less sad. But still a little sad because that's his thing.
Base Stats
- Base Attack Damage: 53 ⇒ 57
- Base Armor: 30 ⇒ 33
Patch 13.11
W damage decreased.
Amumu might be lonely in lore, but he hasn’t been left out of the patch notes recently. Our 13.9 buffs went a bit overboard, specifically on the power of his early clear and skirmishing. So we’re going to lower them back down to near the previous values, but leave the scaling damage increase on Despair.
W - Despair
- Base Damage per Tick (0.5 seconds): 10 ⇒ 7
Patch 13.9
W damage increased early.
Amumu is a great introductory jungler who makes clearing camps easy on a mechanical and conceptual level and that's great for him. This ease of execution leads to him naturally having a high win rate in lower-skilled play, where he's recently fallen off a bit. He's also a completely reasonable support pick at all levels of play so we're not trying to give him too much more power in that role.
W - Despair
- Flat Magic Damage per Seconds: 12/16/20/24/28 ⇒ 20 at all ranks
- Percent Health Magic Damage per Second: 1/1.15/1.3/1.45/1.6% ⇒ 1/1.25/1.5/1.75/2%
Patch 13.4
Health growth decreased, armor growth decreased. W percent health damage decreased.
Amumu is an incredibly strong jungler, specifically in lower skill levels. His late game baseline power tends to disproportionately affect that bracket, so we’re looking to address that skill skew with these changes. His support gameplay will catch some stray nerfs here, which is fine since he’s also quite powerful there.
Base Stats
- Health Growth: 100 ⇒ 94
- Armor Growth: 4.2 ⇒ 4.0
![Despair](https://static.wikia.nocookie.net/lolesports_gamepedia_en/images/2/25/Despair.png/revision/latest/scale-to-width-down/25?cb=20171205213851)
- Magic Damage per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of target maximum health ⇒ 6/8/10/12/14 (+ 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of target maximum health
Patch 13.3
Q mana cost increased. E base damage decreased.
We adjusted Amumu at the end of last season so the Sad Mummy could find some friends with the new jungle companions. However, he seems to have found a few too many friends in both jungle and support, so we’re nerfing him in both roles
Q - Bandage Toss
- Mana Cost: 40/45/50/55/60 ⇒ 45/50/55/60/65
![Tantrum](https://static.wikia.nocookie.net/lolesports_gamepedia_en/images/b/b3/Tantrum.png/revision/latest/scale-to-width-down/25?cb=20171205213857)
- Damage: 80/110/140/170/200 (+50% AP) ⇒ 65/100/135/170/205 (+50% AP)
Patch 12.23
Health growth increased. Q mana cost increased. W damage increased. E base magic damage increased.
Despite his newfound companions in the jungle, Amumu has been a sad mummy. The new tank items and jungle changes really hurt his ability to clear come mid- to late-game relative to other junglers, so we’re shifting some of his power to cover these weaknesses without buffing his already strong Support power.
Base Stats
- Health Growth: 89 ⇒ 100
![Bandage Toss](https://static.wikia.nocookie.net/lolesports_gamepedia_en/images/b/b5/Bandage_Toss.png/revision/latest/scale-to-width-down/25?cb=20171205212655)
- Bandage Toss: 30/35/40/45/50 ⇒ 40/45/50/55/60
![Despair](https://static.wikia.nocookie.net/lolesports_gamepedia_en/images/2/25/Despair.png/revision/latest/scale-to-width-down/25?cb=20171205213851)
- Damage per Second: 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% of target’s maximum HP) ⇒ 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP)
![Tantrum](https://static.wikia.nocookie.net/lolesports_gamepedia_en/images/b/b3/Tantrum.png/revision/latest/scale-to-width-down/25?cb=20171205213857)
- Base Magic Damage: 85/110/135/160/185 (+ 50% AP) ⇒ 80/110/140/170/200 (+ 50% AP)
Patch 12.22 - 11/17/2022 MID-PATCH UPDATE 1
- E - Tantrum Cooldown Reduction when hit by Basic Attacks: 0.5 seconds ⇒ 0.75 seconds
- E - Tantrum Magic Damage: 75/100/125/150/175 (+50% AP) ⇒ 85/110/135/160/185 (+50% AP)
Patch 12.12
Q mana cost decreased, now increases with rank. R base damage increased.
Amumu support has all but disappeared after the heavy nerfs to his mana costs last season. We're reverting those and giving his ult more early power to help him find some friends in bot lane again.
Q - Bandage Toss
R - Curse of the Sad Mummy
Patch 12.4
E base damage reduction increased.
Last patch's nerfs made our mummy a little too sad. His E passive's damage reduction is now capped, so we can return some power to the ability by making the baseline stronger.
E - Tantrum
Patch 12.3
Base armor decreased. E passive's damage reduction now capped per instance.
Amumu has been too strong in Average play ever since he got a ton of new items this season. And although flat damage reduction is supposed to shine against champions like Zeri, completely negating certain attacks or abilities is a bit much—especially for an always-on passive—so we're adjusting his E to match similar abilities.
Base Stats
E - Tantrum
Patch 11.20
Q damage decreased late; mana cost increased and no longer scales.
Amumu's gotten a little too strong in both jungle and support. He's uncharacteristically made lots of friends in bot lane, so we're nerfing him a little more there.
Q - Bandage Toss
Patch 11.17
Q now has 2 charges. W damage increased early; decreased late. R stun duration no longer scales. Health and armor growth decreased.
Our sad little mummy's been left out of high level play for ages. While there's an easy joke here about Amumu having no friends, we wanted to address this long-standing problem and ensure he can find his way in the world of modern League. In particular, we wanted to up his engage threat in the early game where high MMR players prioritize securing small leads that can snowball into victory. One subtle benefit of 2-charge Q, beyond the obvious stuff: It reduces the pressure to spam Q on cooldown, since you aren't "wasting" uptime by holding onto your first charge as long as the second is recharging. This creates a new avenue for skill expression: When should Amumu use both charges, and when should he hold one?
All this said, Amumu's late game has never really been his problem. We tossed in a few nerfs to his later scaling to even out his newly-increased potential to get ahead early. From a raw stats perspective, he'll be innately weaker at higher levels, but now he'll get there faster and have more items when he does.
Base Stats
Q - Bandage Toss
Patch 11.7
Q cost decreased. E cooldown decreased.
Since his explosive preseason debut, Amumu has slipped back to being a miserable mummy, especially in Skilled and Elite play. We're giving him more access to his spells to let him tear up, this time in happiness and in the jungle.
Q - Bandage Toss
E - Tantrum
Patch 11.4
Base health increased. E base damage increased later.
Amumu's always sad, but he's particularly despondent in Skilled levels of play. We're giving him more Tantrum damage to make him more mad than sad.
Base Stats
E - Tantrum
Patch 11.1
Champion Base Stat Cleanup
We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.
Patch 10.24 - November 25th Hotfix
Amumu's been the clear winner of preseason, with many item changes synergizing extremely well with his kit. 10.24's initial nerfs weren't enough to bring him back in line so we've got another round.
Base Stats
E - Tantrum
R - Curse of the Sad Mummy
Patch 10.24
Champion Mana Adjustments
W damage over time decreased.
The new items and systems have pushed Amumu from strong to overwhelming. We’re pulling back some of his damage over time, which has particularly benefited from the item update.
W - Despair
Similar to Brand, we're focusing on knocking down some of the mummy's power in Average play by pulling back on some of his durability.
Base Stats
Patch 10.22
R now stuns enemies.
Improving clarity on Amumu’s ult, which should also lead to a minor bump up in his mojo.
R - Curse of the Sad Mummy
CROWD CONTROL | [Roots and disarms] | |
⇒ | Stuns | enemies for 2 seconds |
Passive - Cursed Touch
Q - Bandage Toss
Patch 10.5
R cooldown increased early.
We're pulling back on some of the power we gave him in 10.4.
R - Curse of the Sad Mummy
COOLDOWN : | [130/115/100 seconds] | |
⇒ | 150/125/100 seconds |
Patch 10.4
Q dash speed increased. R cooldown decreased and now stops dashes.
these buffs, plus the Immolate changes (spoiler alert!) in 10.4 should help Amumu as he tries to play with the big boys.
Q - Bandage Toss
R - Curse of the Sad Mummy
COOLDOWN : | [150/130/110 seconds] | |
⇒ | 130/115/100 seconds |
Patch 9.24
Q cooldown decreased early.
Sad mummy is due for a buff given his state post-Preseason.
Q - Bandage Toss
COOLDOWN : | [12/11/10/9/8] | |
⇒ | 10/9.5/9/8.5/8 |
This update is aimed at reinforcing Amumu's Shuriman thematic and improving his gameplay clarity. We also tried to make it as close as possible to the style in his music video!
Patch 9.11
Passive bonus true damage decreased.
We're reverting Amumu's passive buff from 9.8. Choosing this line specifically because too much of his strength is tied up in his passive and we want to keep the rest of his abilities feeling strong.
Passive - Cursed Touch
BONUS TRUE DAMAGE ON CURSED TARGETS : | [13%] | |
⇒ | 10% |
Patch 9.8
Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight.
The sad boi has some room for buffs so we're helping him. While these buffs won't feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.
Passive - Cursed Touch
Q - Bandage Toss
COOLDOWN : | [16/14/12/10/8] | |
⇒ | 12/11/10/9/8 | seconds |
v8.16
E passive now scales with bonus armor and magic resist.
E - Tantrum
Amumu already has a pretty weak early game, but he's extra-penalized for failed ganks because they leave his mana pool too low to effectively return to clearing. This is especially bad for Amumu players who max Q, and prevents Amumu players from feeling comfortable opting into a utility-based build.
Q - Bandage Toss
COST : | [80/90/100/110/120] | |
⇒ | 50/55/60/65/70 | mana |
Amumu's ability icons have been updated!
Passive - Cursed Touch
Q - Bandage Toss
W - Despair
E - Tantrum
R - Curse of the Sad Mummy
v7.8
Passive now true damage. Passive numbers down.
The function of Amumu’s passive (post-mitigation true damage) didn’t match expectations (true damage), so we’re switching to the latter and adjusting the numbers accordingly.
Passive - Cursed Touch
BONUS TRUE DAMAGE : 15% ⇒ 10% of magic damage dealt, calculated after ⇒ before that damage was reduced by magic resist
W - Despair
v7.7
Passive causes magic damage against the target to deal extra true damage, rather than reducing magic resist. W deals more damage and ticks faster.
Let’s face it, Amumu was the Sad Mummy for a reason. He didn't have a reliable way to use his passive and while he had some degree of amping up his fellow "friends" magic damage, he couldn't maintain it very often. We want Amumu enabling other people, so we're giving the tools to Amumu to do it doing what's he's the very best at: crying and trying to hug people. We hope Amumu will finally be able to make some friends.
Passive - Cursed Touch
W - Despair
R - Curse of the Sad Mummy
v5.16
Amumu
All of the following champions have had their armor or health per level increased.
As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.
- "Amumu,
- This wasn't the most abusive thing around because it requires you to be out of mana, so you couldn't very well gank or defend yourself, but nonetheless unintended. Don't cry, Amumu (at least wait until you have enough mana)."
W - Despair
- NO MORE TEARS : Fixed a bug where Despair would not toggle off when Amumu ran out of mana
v4.20
Less base armor, reduced W damage at early ranks.
- "With beefed-up health pools across the jungle and this little mummy dealing area-effect % health damage, Amumu's going to be a big beneficiary of the 2015 preseason jungle changes. We're taking preemptive measures to pull his clear speeds back in line, but we still expect him to be one of the stronger champions heading into this preseason. "
- General
- ARMOR :
27⇒ 23
- ARMOR :
W - Despair
- ADDITIONAL DAMAGE PER SECOND :
1.5/1.8/2.1/2.4/2.7% of enemies' maximum health⇒ 1/1.5/2/2.5/3% of enemies' maximum health
- ADDITIONAL DAMAGE PER SECOND :
v4.16
Updated Bios
- BIO The following champions have received updated in-client bios.
- Bandage Toss
- Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
- Curse of the Sad Mummy
- Radius reduced to 550 from 600
- Cursed Touch
- Magic resist reduction reduced at later levels to 15 / 20 / 25 from 15 / 25 / 35
- Base Movement Speed increased by 25.
- Cursed Touch (Passive) duration reduced to 3 seconds form 4
- Tantrum mana cost reduced to 35 from 50
- Bandage Toss ability power ratio reduced to 0.7 from 1.0
- Curse of the Sad Mummy (Ultimate) ability power ratio reduced to 0.8 from 1.0
- Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map
- Now gains 1.25 Magic Resist per level
- Curse of the Sad Mummy cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120 seconds
- Fixed a bug where Despair was dealing less damage with Ability Power than intended
- Attack range increased to 125 from 100
- Will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss
- Base damage increased to 47 from 45
- Base armor increased to 18 from 15
- Tantrum passive physical damage reduction increased to 2 / 4 / 6 / 8 / 10 from 1 / 2 / 3 / 4 / 5
- Despair
- Mana cost reduced to 8 at all levels from 10
- Now has a new particle to match the area of effect
- Curse of the Sad Mummy
- Is now consistent with other similar skills (Dark Binding, Crescendo) and will deal damage to Black Shield
- Fixed a bug where it was disabling enemies for too long
- Now deals 150 / 250 / 350 damage initially rather than 150 / 300 / 450 damage over the duration
- Bandage Toss cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10
- Curse of the Sad Mummy duration reduced to 2 seconds from 2.5
- Cursed Touch duration reduced to 4 seconds from 5
- Bandage Toss can no longer be cast while rooted
- Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move
- Cursed Touch magic resistance reduction reduced to 15 / 25 / 35 from 20 / 30 / 40
- Fixed an issue where Amumu's attack timing was too slow
- Updated the tooltip on Cursed Touch to include the duration of the magic resistance debuff
- Health per level increased to 84 from 76
- Base damage increased to 45 from 40
- Damage per level decreased to 3.6 from 3.8
- Mana regen per level increased to 0.065 from 0.06
- Tantrum
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 8
- Cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
- Despair
- Changed the aura range to be 350 at all ranks from 250 / 275 / 300 / 325 / 350
- Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's health
- Health percent decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%
- Bandage Toss mana cost changed to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
- Bandage Toss
- Mana cost reduced to 90 / 100 / 110 / 120 / 130 / from 130 at all ranks
- Now has a new animation
- Curse of the Sad Mummy cooldown reduced to 170 / 150 / 130 form 180 / 160 / 140
- Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
- Fixed an inconsistency in Despair's damage where the first tick was dealing a different amount than subsequent ticks
- Tantrum
- Damage modified from 115 / 130 / 145 / 160 / 175 to 100 / 120 / 140 / 160 / 180
- Curse of the Sad Mummy
- Duration reduced from 3 to 2.5
- Tantrum
- Changed mana cost from 50 / 45 / 40 / 35 / 30 to 50 at all levels
- Changed damage form 155 at all levels to 115 / 130 / 145 / 160 / 175
- Reduced base armor from 21 to 18
- Tantrum
- Reduced on being hit cooldown from 2 seconds to 1
- Modified cooldown from 20 / 18 / 16 / 14 / 12 to 21 / 18 / 15 / 12 / 9
- Bandage Toss damage reduced from 75 / 140 / 205 / 275 / 350 to 80 / 140 / 200 / 260 / 320
- Bandage Toss skil shot speed / ease of use improved (this should especially help chasing champions)
- Despair health drain from 2 / 2.25 / 2.5 / 2.75 / 3 to 2.3 / 2.6 / 2.9 / 3.2 / 3.5
- Cursed Touch now properly shows up as a buff
June 26, 2009 Patch
Amumu released
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