A waterskin was a bag or pouch of skin that was used to hold water, particularly in hot regions.[2]
“
Many desert travelers carry these, true?
”
— Jamilia[7]
Description[]
“
Perhaps it is a mistake for desert travelers to carry small waterskins. Wouldn't it be wiser for them to emulate the turtle, and carry containers the size of their backs?
”
— Jamilia[7]
Waterskins were often shaped like kidneys and made of goatskin, but they could also come in a variety of other styles.[2] They were sold in Maztica,[4][8] Faerûn,[9] and Zakhara,[3][7] as well as other places, where they were often sold in explorer's kits.[10]
Powers[]
Magic waterskins existed throughout the Realms, particularly in Maztica.[11][4] Golden water of Zakhara could be used to repeatedly replenish waterskins.[12]
Notable Waterskins[]
- A notable magical waterskin was the Maztican waterskin of pouring. This magic feathered waterskin was always full and could pour out a gallon of water every minute.[4][11]
- The decanter of salt water, which could be found in Undermountain, could turn any liquid poured into it into salt water.[9]
Notable Owners[]
- Pikel Bouldershoulder carried a waterskin that had a nozzle attached to it; he loved to fill it with holy water and squirt undead.[13]
Appendix[]
Gallery[]
Appearances[]
Adventures
Dragon #95, "Into the Forgotten Realms" • Dungeon #38, "A Blight On The Land" • Dungeon #62, "Grimjaws" • Hellgate Keep • For Duty & Deity • Cormyr: The Tearing of the Weave • Princes of the Apocalypse • Out of the Abyss • Curse of Strahd • Storm King's Thunder • Waterdeep: Dragon Heist
Novels & Short Stories
Spellfire • The Ogre's Pact • War in Tethyr • Crucible: The Trial of Cyric the Mad • The Glass Prison • Lady of Poison • The Ruby Guardian • The Rite • Darkvision • Volo Breaks a Hot Tale • The Fanged Crown • Key of Stars • Honor Among Thieves: The Road to Neverwinter • The Fallbacks: Bound for Ruin
Comics
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), p. 44.
- ↑ 2.0 2.1 2.2 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 117. ISBN 1-56076-109-1.
- ↑ 3.0 3.1 3.2 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 89. ISBN 978-1560763581.
- ↑ 4.0 4.1 4.2 4.3 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 69. ISBN 1-5607-6084-2.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
- ↑ Wizards RPG Team (July 2014). “Rulebook”. Dungeons & Dragons Starter Set (Wizards of the Coast), p. 18. ISBN 978-0-7869-6559-5.
- ↑ 7.0 7.1 7.2 Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), p. 16. ISBN 1-56076-903-3.
- ↑ Jeff Grubb and Tim Beach (September 1991). Fires of Zatal. (TSR, Inc), pp. 29, 31. ISBN 1-5607-6139-3.
- ↑ 9.0 9.1 Jean Rabe, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Campaign Guide). (TSR, Inc), p. 108. ISBN 1-5607-6821-5.
- ↑ Jim Zub, Stacy King, Andrew Wheeler (July 2019). Warriors & Weapons. (Ten Speed Press). ISBN 978-1-9848-5642-5.
- ↑ 11.0 11.1 slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1505. ISBN 0-7869-0289-2.
- ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights. (TSR, Inc), p. 94. ISBN 1-56076-589-5.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 30. ISBN 0-7869-0412-7.