Trembling Village is a tournament module set in Malatra – Living Jungle using the Dungeons & Dragons 2rd edition ruleset. It is part of the Living Jungle series of adventures published for the RPGA Network. It was intended for a group of low/mid level heroes.
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In this adventure the heroes must aid a village that is endangered by earthquakes. The village has lost many of its warriors, and without the heroes help, the inhabitants will not survive.
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Summary[]
Terrible earthquakes began rumbling across the Living Jungles. Bengoukee saw them as a terrible sign of dark things to come. The village of Kaltra was ruined in the tremors and the Lake of Many Fish on which it stood became a mud pit. The heroes of the Living Jungle were sent on a 300-mile journey across the Malatran Plateau to find the refugees and escort them to safety of the Koshiva tribe village. The refugees faced attacks from deinonychus, garuda dogs, and sailbacks on the journey but eventually reached their new home.
Index[]
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- Characters
- Baliti • Binock • Booda • Boltina • Huthi • Iagor • Jandra • Kalinga • Latinga • Laytik • Menari • R'thon • Rakil • Salinga • Saran'd • Tarel • Taronmare • Taronee • Tic • Tilk • Tratu • Waluki • Yne
- Referenced only
- Bengoukee • Trueblood
- Creatures
- antelope • deinonychus • garuda • garuda dog • giant constrictor snake • korobokuru • monkey katanga • Nubari • pangolin katanga • saru • shu • sailback • spiketail • tam'hi • tiger katanga
- Referenced only
- caiman katanga • gnasher • lacerial • lizardman • plantman (Malatran mold man)
- Locations
- Kaltra • Lake of Many Fish • Malatra • River of Laughing Idols • Steaming Mountains
- Referenced only
- Fire Mountain • Valley of Spirits
- Organizations
- Koshiva • Simbuki • witch doctors
- Magic
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- Spells
- blur • cure light wounds • dust devil • Evard's black tentacles • Melf's minute meteors • messenger • spectral force • tongues • wall of stone • web
- Items
- hanna pollen • Runestick of the Lacerials • spear of the Kaltra • spell fetish
- Miscellaneous
- canoe • copper • cypress • date wine • elm • garuda-skin • lizardskin • obsidian • perfume • pneumonia • vanilla • vine rope
- Referenced only
- pearl • turtle shell shield
Appendix[]
Notes[]
- ↑ The events of the Living City Ravens Bluff and the Living Jungle campaigns took place on a timeline that advanced together with the real world's time. Even though all Living City/Living Jungle adventures were dated with real-world dates and year names on the Malatran calendar, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR). As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month. Using that data, we can use the Legacy of the Headshrinker to date the Living Jungle adventures. The adventure features Malatran heroes traveling to the Vast and meeting several player character from the Living City campaign. Legacy of the Headshrinker takes place in 2000 – The Year of Great Change, which correlates with 1373 DR. This means other named years in the Living Jungle campaign can receive a DR conversion: The Year of Awakening (1995) – 1368 DR;The Year of Discovery (1996) – 1369 DR;The Year of New Peoples (1997) – 1370 DR;The Year of Gathering Darkness (1998) – 1371 DR; The Year of Sorrow and Hope (1999) – 1372 DR;The Year of Great Change (2000) – 1373 DR;The Year of Tigers Curse (2001) – 1374 DR;The Year of Despair (2002) – 1375 DR;The Year of Lion's Victory (2003) – 1376 DR.