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The Tarterian Depths of Carceri (pronounced: /kɑːrˈsɛricar-SEHR-ee[15]) , also known as Tarterus,[16] was an Outer Plane in the Great Wheel cosmology model representing alignments between chaotic evil and neutral evil.[8][17] Situated between Hades and the Abyss, Tarterus was a plane of contention between the warring demons and devils but few of those interlopers would challenge the native demodands.[1]

This ain't a prison my friend, it's the prison.
— Planewalker Alanna Haladrin.[18]

Description[]

The six layers of Tarterus had a seemingly infinite number of worlds arranged like a string of pearls stretching into the air-filled void. In the top layer, Othrys, each orb was about the size of a Prime Material world and averaged about 100 miles (160 kilometers) from the nearest orb. In each successive lower layer the planetoids grew smaller and farther apart. There was no sun but the soil of each orb gave off heat and a dull reddish glow, similar to the phosphorescence of fire beetles. The planets did not rotate and there was no day or night unless a greater deity wished it so in their realm. Seasons and weather occurred randomly and what little plant life there was would rapidly mature after rainfall and then wither hours later.[11] Each orb was connected to one specific Prime Material world.[19]

The barriers between layers were always located at the deepest points on each planetoid and always lead to the same sphere in the next layer, so the worlds of Tarterus can be imagined as spheres nested like Matryoshka dolls and each layer contained a string of orbs of a particular size.[1]

Othrys[]

AgathysAgathysPorphatysPorphatysPorphatysColothysColothysColothysMinethysMinethysMinethysCathrysCathrysMinethysCathrysCathrysOthrysOthrysCarceri-3e

A representation of the layers of Carceri, according to the Great Wheel Cosmology. Hovering over the map will reveal main features. Clicking will link to the article for that location."

Main article: Othrys

The first layer of Tarterus was named for Mount Othrys which was really two mountains on two adjacent orbs (both also called Othrys) each about 50 miles (80 kilometers) high joined together at the peaks in a massive citadel.[1] The worlds of Othrys were so close together that a traveler could easily fly from one to the next. For those who did not wish to fly, the river Styx flowed through all the worlds of this level in the usual mystical fashion. Many other rivers fed the Styx, and the surfaces of this layer were mostly marsh, bogs, and quicksand. Othrys was the brightest (due to the proximity of equal-sized worlds on either side) and warmest layer; no worse than a hot summer day on the Prime Material Plane. Other than the mountains, the ground was soft, like peat, and cut by deep chasms.[11] Othrys could be reached via the Astral Plane and had portals to the Abyss, Hades, and Concordant Opposition.[20] Long ago it could be reached via Mount Olympus, but when the Olympian gods overthrew the Titans they used their combined might to shatter the part of the mountain that connected to Tarterus, thus trapping the Titans on this plane.[21]

Cathrys[]

Main article: Cathrys

The planets of the second layer were smaller than those of Othrys and about 500 miles (800 kilometers) apart. Plant life in this layer was both abundant and deadly. The flora in the overgrown jungles and grasslands secreted acid that could eat through metal in a minute or less.[11]

Minethys[]

Main article: Minethys

The third layer of Tarterus had planetoids smaller than those of Cathrys which hovered about 5,000 miles (8,000 kilometers) apart. The air between orbs was torn by harsh winds which carried poisonous dust storms from world to world, making most surfaces a barren desert. Huge tornadoes periodically swept through, carrying anything in its path to distant locations or even an adjacent orb.[11]

Colothys[]

Main article: Colothys

The worlds of the fourth layer were spiked with colossal mountains rising above deep chasms. Hundreds of miles/kilometers from base to peak, the terrain of this layer made the orbs more asymmetrical than in other layers. Adjacent orbs were 500,000 miles (800,000 kilometers) apart so they appeared to be small spiky red moons in the utterly black sky. Legions of demons and daemons made lairs in the canyon walls.[11]

Porphatys[]

Main article: Porphatys

Black, acidic rain and snow assailed the many worldlets of the fifth layer from giant black clouds that moved between them.[11] On individual worlds, islands barely higher than sandbars came up over the waves of shallow, cold oceans.[22] The snow only stuck to the peaks of any mountains, melting to cover the rest of the surfaces with 1‒6 ft (30‒180 cm) of a weak acid that did not affect metal or stone but could eat away cloth in a minute or less.[11] All barriers between this layer and the next were under water.[1] The orbs of Porphatys were millions of miles/kilometers apart and barely discernible even when not blocked by demonic clouds.[11] A pilotless vessel called the Ship of One Hundred endlessly sails the seas of Porphatys.[22]

Agathys[]

Main article: Agathys

The smallest, coldest planetoids occupied the sixth layer and were so far apart that neighboring orbs could not be seen at all. Every surface was covered in dark ice that showed streaks of red and the air was so cold it made breathing difficult.[11] If any layer existed beyond Agathys, the barriers would have been buried under miles/kilometers of ice.[1]

Inhabitants[]

The dominant race that inhabited Tarterus were the winged demodands.[1] Shators were the ruling nobility,[23] typically controlling major portions of an orb. All but the most powerful daemons and demons would avoid them.[1] Also found on this plane were nightmares, achaierai, and shadow demons,[1] with reports of mephits,[24] hordlings,[25] and vargouille.[26]

The Companions of the Hall entered Tarterus by means of the Taros Hoop.[27]

Realms[]

Appendix[]

Appearances[]

Adventures

Novels & Short Stories

Referenced only
Azure Bonds • The Summoning • The Sorcerer

Video Games

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 104. ISBN 0880383992.
  2. Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
  3. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 62. ISBN 0880383992.
  4. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 49. ISBN 0-7869-1850-8.
  5. Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes 4th edition. (Wizards of the Coast), p. 16. ISBN 978-0-7869-5002-7.
  6. Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 47. ISBN 978-0-7869-6562-5.
  7. Christopher Perkins (March 2003). “Life's Bazaar”. In Chris Thomasson ed. Dungeon #97 (Paizo Publishing) (97)., p. 47.
  8. 8.0 8.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 73. ISBN 0880383992.
  9. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 75. ISBN 0880383992.
  10. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 78–82. ISBN 0880383992.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 103. ISBN 0880383992.
  12. R.A. Salvatore (November 2005). The Halfling's Gem. (Wizards of the Coast), pp. 273, 278, 279. ISBN 0-7869-3825-0.
  13. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 104–108. ISBN 0-7869-1850-8.
  14. Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes 4th edition. (Wizards of the Coast). ISBN 978-0-7869-5002-7.
  15. Colin McComb (July 1996). “The Chant of the War”. In Ray Vallese ed. Hellbound: The Blood War (TSR, Inc.), p. 7. ISBN 0-7869-0407-0.
  16. David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 56. ISBN 978-1560768340.
  17. Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 58. ISBN 978-0-7869-6562-5.
  18. Colin McComb (December 1995). “Liber Malevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 6. ISBN 0-7869-0309-0.
  19. Jeff Grubb, Kate Novak (March 1991). Song of the Saurials. (TSR, Inc.), chap. 20, p. 300. ISBN 1-56076-060-5.
  20. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 74. ISBN 0880383992.
  21. 21.0 21.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 105. ISBN 0880383992.
  22. 22.0 22.1 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. Edited by John D. Rateliff, John Thompson. (Wizards of the Coast), p. 9. ISBN 0-7869-3689-4.
  23. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 34. ISBN 0-88038-031-4.
  24. Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 64. ISBN 0-9356-9621-0.
  25. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 75. ISBN 0-88038-031-4.
  26. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 123. ISBN 0-88038-031-4.
  27. R.A. Salvatore (November 2005). The Halfling's Gem. (Wizards of the Coast), p. 271. ISBN 0-7869-3825-0.
  28. James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 108. ISBN 0-935696-22-9.
  29. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
  30. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 79. ISBN 1-5607-6362-0.
  31. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 175. ISBN 0-7869-0430-5.
  32. James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 59. ISBN 0-935696-22-9.
  33. 33.0 33.1 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 14. ISBN 0-88038-472-7.
  34. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 182. ISBN 0-7869-0430-5.
  35. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 12. ISBN 0-88038-472-7.
  36. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 24. ISBN 0-8803-8828-5.
  37. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 153. ISBN 0-7869-3134-5.
  38. Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 121. ISBN 0-7869-0709-6.
  39. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 176. ISBN 0-7869-0430-5.
  40. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 31. ISBN 0-8803-8828-5.
  41. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 146. ISBN 0-7869-3134-5.
  42. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 36. ISBN 0-7869-1239-1.
  43. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 100. ISBN 0-7869-0430-5.
  44. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 149. ISBN 0-7869-3134-5.
  45. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), p. 50. ISBN 1-5607-6084-2.

Connections[]

The Tarterian Depths of Carceri
Layers and their Realms



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