The Summoning sphere was a group of spells granted to clerics, mystics and shamans.[1] These spells could bring aid in the form of creatures from distant places and planes, or transport the caster to safety.[2][3]
Spells in the Summoning Sphere[]
Many spells were available to those who had chosen this sphere.[4][5]
Beginner spellcasters of this sphere could cast:
Novice divine spellcasters were able to cast:
Somewhat skilled spellcasters were able to cast:
- summon animal spirit
Intermediate divine casters had the ability to use:
Those with a high level of skill had access to:
- animal summoning II
- dimensional translocation
- dispel evil/good
Powerful spellcasters of such a sphere were able to cast:
- aerial servant
- animal summoning III
- animate object
- conjure animals
- wall of thorns
- weather summoning
- word of recall
Divine spellcasters who had mastered this sphere could cast:
- conjure/dismiss earth elemental
- creeping doom
- exaction
- gate
- mind tracker
- spirit of power
- succor/call
Appendix[]
See Also[]
- Category:Summoning sphere spells (2e) includes deity-specific and other Forgotten Realms-related spells.
References[]
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 32, 35. ISBN 0-7869-0394-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 34–35. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 50. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.