The Necromantic sphere was a group of spells granted to clerics and, to a lesser degree, monks[1] and crusaders.[2] These powerful spells could restore life force, limbs, or even forgotten experiences. Wielded by an evil priest, they were extremely deadly.[3][4]
Spells in the Necromantic Sphere[]
Many spells were available to those who had chosen this sphere.[5][6]
Beginner spellcasters of this sphere could cast:
Novice divine spellcasters were able to cast:
Somewhat skilled spellcasters were able to cast:
- animate dead
- cure/cause blindness or deafness
- cure/cause disease
- feign death
- negative plane protection
- remove paralysis
- speak with dead
Intermediate divine casters had the ability to use:
Those with a high level of skill had access to:
Divine spellcasters who had mastered this sphere could cast:
- breath of life/death
- regenerate/wither
- reincarnate
- restoration/energy drain
- resurrection/destruction
Appendix[]
References[]
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 34. ISBN 0-7869-0394-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 33. ISBN 0-7869-0394-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 50. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.