It has been suggested that this article be split into multiple pages. (Discuss) Silent image → Silent image + Phantasmal force |
Silent image, also known as phantasmal force,[11][12] was an illusion spell that created the image of an object, a creature, or another visible manifestation.[2]
Effects[]
The spell created an image no larger than a cube 15 ft (4.6 m) on a side within a range of 60 ft (18.3 m). The image lasted for as long as the caster kept concentrating on it, for a maximum of 10 minutes. The image did not produce any sound or smell, and objects could pass through it.[2] The spell took effect even if cast through the void of wildspace.[13]
The image could also be moved at the caster's command. Its form could be altered to be made consistent with its movement, such as the natural walking motion of a creature.[2]
Components[]
The spell required verbal, somatic and material components. The material required was a bit of fleece.[2]
History[]
The spell was attributed to Netherese arcanist Carbury in −909 DR and was originally known as Carbury's force.[1]
Appendix[]
See Also[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Phantasmal Force article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210. ISBN 978-0-7869-6560-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 279. ISBN 0-7869-2886-7.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 137. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 183–184. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 80. ISBN 0-8803-8099-3.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 177. ISBN 0-88038-716-5.
- ↑ Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 16.
- ↑ Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 78. ISBN 0-88038-762-9.