Tent City,[1][5] also known as Tent Town,[2][3][4] was a sprawling tent community outside of the North Gate of Ravens Bluff in the 14th century DR.[2][4][6] It was considered by some to be an unofficial district of the city.[3]
Description[]
The community's name derived from it being largely made up of canvas or brightly-dyed silk tents.[7] It was also host to corrals,[8][9] stalls,[6] and a few permanent structures.[10] Many of the tents had wooden plank walkways between them.[11]
The Cross Road, the road connected Tantras and Mossbridges to Ravens Bluff's North Gate,[12][13] cut right through the center of Tent City. A smaller, less impressive gate was situated on the road to mark the outer boundary of Tent City.[9][14]
Trade[]
Tent City was host to a variety of different merchants, vendors, and ware hawkers.[1][15] Additionally, there was always something of a hiring fair going on, though it was typically avoided by those who wished to hire discreetly, as City Watch officers and informants were frequently keeping tabs to crack down on any slave-dealings.[16]
History[]
In the spring of 1355 DR,[17][note 1] the notorious con artist illusionist Mortimer Mittlemer was running a scam outside Tent City's gate with his wife Marilyn and associate Elmerth Willowit, impersonating a City Guardsmen and shaking down newcomers for 10 gold pieces in return for "permits" to enter Ravens Bluff, as well as smaller fees for keeping their weapons or horses.[14]
When The Three Women War ravaged the Vast countryside, those who had the money to do so moved into Ravens Bluff, hoping to wait out the conflict.[11] Those less fortunate remained outside the city's walls, where they suffered through illnesses and lack of food.[18] Eventually bands of thieves moved into Tent City and began using it as a staging ground for their raids on Ravens Bluff.[19] Out of concern for the city proper's safety, Tent City was demolished and its inhabitants dispersed.[20][19]
The many vendors that once did business in Tent City were sent overflowing into both the Market District and the Torchtown neighborhood of the Uptown District, seizing vacant rooms in many of the city's abandoned buildings.[1] The residents with money filled Ravens Bluff's one-story cottages, causing such overcrowding that they were eventually torn down in favor of constructing taller structures. Others found homes in the rundown buildings along the docks and the banks of Fire River.[19] The more destitute of the displaced had little choice but to sleep in the city's alleys or upon its rooftops.[20]
Many felt that Tent City would never return, with the Three Womens War having demonstrated the superior safety of life behind Ravens Bluff's walls.[19] During this period of absence the space was at one point used by the city to erect tents for the Champion Games.[4] Eventually, however, through monetary donations and charitable manual labor by Ravens Bluff's adventuring community Tent City was reconstructed.[10] Residents slowly trickled back in following its reconstruction,[11] with many who were well off before the War having fallen into poverty. Some looked to the city for work, while others left to pursue their own adventuring career, and some became so desperate that they joined a charismatic figure's Banite cult.[2]
Notable Locations[]
- The A.V.O.W. shelter, a permanent structure and animal shelter that was established after the Three Women War with the hope of finding homes for all the animals that lost their owners during the conflict.[10]
- The Dancing Bear inn.[21][22]
- Marigold's Menagerie, a permanent structure animal shelter and animal training center.[23][5] It managed to remain standing followed the forced dismantling of Tent City,[10][19] due in part to its use by a band of thieves.[19]
Inhabitants[]
Tent City was a tight-knit community whose population fluctuated with the seasons, usually peaking during the summer months.[11] While many of its residents were destitute families and children,[20][2] with many beggars working the crowds that passed through.[15]
Residents were suspicious of non-residents, though not hostile or rude.[11] People simply kept to themselves, unless something threatened them directly,[24] most of the time unwilling to offer up information freely.[11]
Notable Inhabitants[]
- Amy-Sue, a destitute child.[18]
- Madame Zorbano, a fortune teller, lived there in a tent of fine purple silk that was festooned with silvery moons and stars and topped with a yellow pennant.[25]
- Mather Sagra, a man that was skilled in providing people disguises.[26]
- Tent town was among the places that the roving street vendor Friar Cookpot frequented.[6]
Appendix[]
Notes[]
- ↑ No firm date is present in any of the versions of At Last, Ravens Bluff. The ages of certain NPCs in Counterfeit Dreams, which is set a few weeks later, agree with sourcebooks such as Gateway to Ravens Bluff, the Living City (which is set in 1355 DR) and Inside Ravens Bluff, the Living City (which can also be surmised to be set in 1355 DR). For more information, see here.
Appearances[]
Organized Play & Licensed Adventures
Vengeance • Luck, Law, and Life
References[]
- ↑ 1.0 1.1 1.2 1.3 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), pp. 121–122. ISBN 0-7869-1195-6.
- ↑ 2.0 2.1 2.2 2.3 2.4 Gail Reese (November 2000). The Laws of Luck. Living City (RPGA), pp. 18–19.
- ↑ 3.0 3.1 3.2 Frank Timar & Erika Timar (July 1997). Vengeance. Living City (RPGA), p. 27.
- ↑ 4.0 4.1 4.2 4.3 Daniel S. Donnelly (July 1997). Housecleaning II: Mission of Mercy. Living City (RPGA), p. 26.
- ↑ 5.0 5.1 Wayne Melnick (January 1996). The Purrfect Opportunity. Living City (RPGA), p. 2.
- ↑ 6.0 6.1 6.2 Scott Douglas and Craig Petillo (August 1993). “The Living City: Friar Cookpot”. In Jean Rabe ed. Polyhedron #86 (TSR, Inc.), p. 6.
- ↑ Halina Adamski (June 1993). “The Living City: Traagor's Tours and Souvenir Shop”. In Jean Rabe ed. Polyhedron #84 (TSR, Inc.), p. 13.
- ↑ Daniel S. Donnelly (March 1996). Stop the Pack Train. Living City (RPGA), p. 3.
- ↑ 9.0 9.1 Poster map included in Richard Rydberg, et al. (August 1989). Gateway to Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams, Ed Sollers. (TSR, Inc.).
- ↑ 10.0 10.1 10.2 10.3 Sherrie Masdon (April 1998). Going Home. Living City (RPGA), p. 3.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Ed Gibson (June 1998). A Boy and His Mammoth. Living City (RPGA), p. 8.
- ↑ Map included in Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 145. ISBN 0-7869-1195-6.
- ↑ 14.0 14.1 Bruce Rabe (August 1988). At Last, Ravens Bluff. Living City (RPGA), pp. 6–7.
- ↑ 15.0 15.1 Jean Rabe, Bruce Rabe (June 1998). Crawl. Living City (RPGA), p. 2.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 13. ISBN 0-7869-1195-6.
- ↑ Bruce Rabe (August 1988). At Last, Ravens Bluff. Living City (RPGA), p. 2.
- ↑ 18.0 18.1 Daniel S. Donnelly (May 1996). Attention Shoppers. Living City (RPGA), p. 14.
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 90. ISBN 0-7869-1195-6.
- ↑ 20.0 20.1 20.2 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 10. ISBN 0-7869-1195-6.
- ↑ Wayne Straiton (August 1994). A Hero Takes a Fall. Living City (RPGA), p. 4.
- ↑ Stephen Glasgow (September 1994). Stolen Property. Living City (RPGA), p. 10.
- ↑ Nicky Rea (July 1994). “The Living City: The Hand of Mercy and Marigold's Menagerie”. In Jean Rabe ed. Polyhedron #97 (TSR, Inc.), p. 10.
- ↑ Gail Reese (November 2000). The Laws of Luck. Living City (RPGA), p. 19.
- ↑ Jean Rabe (June 2001). A Friend of a Friend. Living City (RPGA), p. 3.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 14. ISBN 0-7869-1195-6.