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Old Empires is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.

This booklet presents the Old Empires for DMs and players alike. Descriptions of all the major cities and towns, maps of the most important ones, information on the people, places, economics, geography, and cultures of these countries are within these pages. Prepare, then, to enter the realms of god-kings and pharaohs, of strange magic unknown even to the likes of the Red Wizards of Thay. These are the Old Empires.[4]

Description[]

Old Empires is the 10th book in the FR series and covers the regions of Mulhorand, Unther, and Chessenta.[1]

Each kingdom is meticulously explored in dedicated sections within the accessory. The introduction, occupying a single page, sets the stage for the detailed examination that follows.

The initial pages (3–6) provide a historical overview of the Old Empires, enriched with a two-page timeline that chronicles key events. Subsequent sections (pages 7–10) offer a concise description of the geographical neighbors of the Old Empires, including Thay, Semphar, Murghôm, Aleaxtis, the Plains of Purple Dust, the Coastal Cities, Aglarond, Raurin, Durpar, Veldorn, Eastern Shaar, and Chondath.

An in-depth analysis of Mulhorand (pages 11–34) delves into its societal structure, geography, contemporary economy and politics, legal system, adventure opportunities, religious practices, notable personalities, cultural nuances, and technological advancements. Unique to Mulhorand, its inhabitants venerate deities reminiscent of ancient Egyptian gods, such as Isis, Thoth, and Osiris.

The section dedicated to Unther (pages 35–49) examines its demographics, societal norms, geography, religious beliefs centered around Sumerian deities like Ishtar and Ramman, prominent figures, and cultural practices.

Chessenta’s exploration (pages 50–64) encompasses its societal organization, geography, current economic and political climate, religious affiliations, influential personalities, mercenary groups, and cultural identity.

The booklet also proposes several concise adventure scenarios suitable for the Old Empires region (pages 65–70), introduces spells unique to southern magic distinguished by its indecipherability to practitioners of standard magic (pages 71–80), and outlines magical items exclusive to the area (pages 81–86). A chart for generating random encounters in Mulhorand is provided on page 87, followed by a presentation of eight new regional monsters—including the brown dragon, the dracosphinx, and the desert wraith—spanning pages 89–96. It also introduces the stone colossus, brown dragon, hakeashar, werecrocodile, divine minion and skriaxit.

Included with the book is a fold-out color poster map depicting the region in detail. The inside front cover features a layout of the Pyramid of the Sceptanar’s interior and corridors, while the inside back cover showcases a chariot race track diagram, enhancing the utility and immersive experience of the guide.

The 32" x 21" fold-out map consists of:

Contents[]

  • Introduction
  • History of the Old Empires
  • Lands Surrounding the Old Empires
  • People and Society of Mulhorand
  • Geography of Mulhorand
  • Current Economy of Mulhorand
  • Current Politics of Mulhorand
  • Laws of Mulhorand
  • Adventurers in Mulhorand
  • Religion of Mulhorand
  • Personalities of Mulhorand
  • Culture of Mulhorand
  • Technology of Mulhorand
  • People and Society of Unther
  • Geography of Unther
  • Religion of Unther
  • Personalities of Unther
  • Culture of Unther
  • People and Society of Chessenta
  • Geography of Chessenta
  • Current Economy of Chessenta
  • Current Politics of Chessenta
  • Religion of Chessenta
  • Personalities of Chessenta
  • Mercenary Companies of Chessenta
  • Culture of Chessenta
  • Adventurers in the Old Empires
  • Southern Magic
  • Magical Items
  • Encounters in Mulhorand
  • New Monsters

Index[]

Click here for page index

Characters[]

Akonhorus IAkonhorus IIAlakinAnhurtepAnnunakiAsshuratAvidAzurax SilverhawkBendensarBokasinBorsipaBrathesCeianreChathuulandrothCurnetheresDamaDerlauntEkurEreshkigalEsarhaddonEthnestusFurifaxGestaniiusGilgeamGudeaGuyanothazHalcauntHalduplacHamsetisHargid TenslayerHaskraythHavellHeptiosHethhabHippartesHodkamsetHolinHoruseres IIHorustep IIIHyurkesIbalpielImthalosIsimudJehokimJesthrenKarigulzuKesiaKneshaKoramonKreodoKromesLarsaLauzorilLeppidonLorienMaelos KaranokMardikanMefrasetMorgalshymMulhortepNebuseddarNekisetNephitaNessisiNezramNimrudPerithorPyrimestesRauthokRezimRudukRuttersSaedSanuetSetiShudu-AbShulgiShurlashShuruppakShutepSimbulSkuthosiinSornSturionSuliyarTammuzTeldarthamTemisTeumman BloodletterThaydTherescalesTherihebTherisTholauntTiglathTukultiUlaraUriusUtuhegelVeoyhXaochYedaYrkhetepZimrilimZiusudra

Creatures[]

air elementalbaboonbassbearbeholderblue dragonbrown dragoncattledesert wraithdivine miniondonkeydracosphinxdrowdwarfelephantfire elementalgnomegoatgreen dragongriffonhakeasharhalf-drowhalf-elfhalf-orchalflinghippogriffhybsilibislamialeopardmongrelmenmonkeyogreorcoxenpigplesiosauruspurple wormpyroliskrabbitrakshasared dragonsahuaginsalamandersalmonsatyrsheepskriaxitsquidstone colossusstone giantsylvan elftigertrolltroutvampirewere-creatureswerecrocodile
Human Ethnicities
MulanRashemiTethenTurami

Locations[]

Bodies of Water
Bays
Bay of ChessentaGolden Water
Lakes
AzulduthBrightstar LakeLake MethMethmereRiftlake
Oases
Grinning SkullLonely Lake
Rivers
Adder RiverAkaxBlue Sword RiverGreen Sword RiverRauthenflowRiver AlamberRiver AngolRiver of the DawnRiver GhaastRiver HaqarRiver of MetalsRiver of ShadowsRiver of SpearsRiver of SwordsRiver ThazarimWinding River
Seas
Alamber SeaSea of Fallen Stars (Inner Sea)Wizards' Reach
Waterfalls
Rauthgor
Buildings
The DrakelightGrey ChimeraTemple of EntropyTemple of Ishtar (Shussel)Temple of Osiris (Mishtan)Temple of Osiris (Skuld)Temple of Ramman
Countries
AglarondAleaxtisAmnChessentaChondathCormyrDurparGreat RiftMulhorandNarfellRashemenRaumatharSembiaSempharThay (Thazalhar) • TethyrTheskTurmishUnther
Deserts
Plains of Purple DustRaurin
Forests
ChondalwoodGanathwoodMethwoodShalhoondYuirwood
Islands
AlaorShip of the Gods
Landmarks
Fields of Pryollus
Mountains
Adder PeaksAkanapeaksCliffs of Leaping HorsesDustwall MountainsFuirgarGiant's Belt MountainsGodswatch MountainsHills of MaerthMount FusselMount TemmikantMount ThulbaneRiders to the SkySmoky MountainsSword Mountains
Mountain Passes & Roads
Great South RoadMidwinters PassUnthangol Pass
Plains
AkanulBlack Ash PlainGreenfields (Old Empires)MenesankhMethtir
Regions
AshanathDalelandsLand of the DeadShaar (Eastern Shaar) • TaranothVeldornVilhon ReachWatchers' Cape
Settlements
AinaAmrutharArrabarBezanturCimbarDalathDelgoraDelhumideDelthuntleEartheartEscalantFiretreesGheldanethGreat RiftHardcastleHeldapanHilbrandHlathJhalhoranKaollKlondorLaothkundLasdurMaerduuthMaerlarMessemprarMishtanMulharaholdMurbantMurghomNeldorildNethjetNethraNezrasOslinRasolindRauthilRed HavenRodanarSampranaszScornubelSekrasShusselSkuldSsintarSultimSurbroarTaskauntTethThamorThasselenTyraturosUlzelUnderhomeUnthalassVaelanVahaxtylWaterdeep
Valleys
Great ValeRolling Stone Gap

Magic[]

Armor & Clothing
Armor of Horusboots of striding and springingbracers of defensegloves of lightningrobe of protection
Artifacts
Ankh of LifeChariot of ReFont of TimeGalley of the Gods
General Magic Items
book of Thothclaw of Nezramdice of chancelessnesshorn of commandjewel of Karathothscarab of lifescarab of venomstone of everburningtalisman of the beasttalisman of tonguestalons of the danse macabrewitchweed
Jewelry
amulet of protection from alignment changenecklace of protection against charmnecklace of strangulationring of armoringring of dishonestyring of dizzinessring of false alignmentring of immunityring of protection from undeadring of reverse alignmentring of strengthring of thunderring of windwarding
Materials
saltsteel
Potions
oil of agelessnessoil of armoroil of beautypowder of obsession
Rods, Staves, Wands
rod of generalshipstaff of furystaff of the necromancerwand of saltwand of sleepwand of water-finding
Spells
agitate woundsanimal visionarmybanebarrierbeckonbombardbreathecallchillcleansecommand elementalsdamage mirrordeathboltdeathguarddetect ambushdetect cursedetect liedevastatedunedying curseenfeebleetherealnessfootholdignite flameinscribejavelinladdermajor cursemove objectmummyomenprotection from telekinesisresist injuryresist magicreverse missilerunsandstormsoul shiftslumberstormvoicestumblesummon miniontargetthunderballthunderstroketime looptimewarptricktumblewardweapon immunitywitchweedworship
Weapons
Dagger of SetThe Bladeless SwordStaff of Osirisstaff of stunning
Others
conjurationnecromancySouthern magic

Organizations[]

AutunukBrotherhood of SkuldCult of TiamatDragon's Bane • The Fangs of SetFlaming SpikeGrey Ghosts tribeHouse of HelcaliantHouse of OsriantHouse of RamathantHouse of TholauntLords of the Inner Reach • The Northern WizardsRed Wizards • The RenegadesSailors of the Crimson SeaScribes' Guild • The Society of the Sword • The Wraith of the Inner Sea

Miscellaneous[]

Art & Literature
Epic of Gilgeam
Clothing
cloaksandaltunic
Conditions
lycanthropymummy rot
Fields of Study
architecture
Food & Drinks
alebeercheesemilkolive oilspicewine
Games
boxingchessdiscus throwpankration
Gemstones
agateamethystdiamondemeraldivoryjadejasperlapis lazuliopalpearlrubysapphiretopaz
Items
block and tackledrumfluteharplyremirrorropesoapvial
Languages
Rauric languages (Mulhorandi languageUntheric) • Thorass alphabet
Materials & Substances
brassbronzecoppergoldgranitehizagkuurincenseinkironleadlimestonemarblepaperperfumepewtersaltsandsandstonesilvervellum
Titles
AtamanPharaohVizierZulkir
Vegetation
barleybeechcatnipcedarcypressdatefigflaxgrapejunipermahoganymulberryorangepapyrusricesesametobaccowheatwitchweedyew
Vessels
chariot
Weapons
javelinkhopeshlong bowlong swordmacepolearm (lancepike) • scimitarshort bowthrowing dagger

Gallery[]

Credits[]

  • Editing: Mike Breault
  • Cartography: Diesel
  • Keylining: Dee Barnett
  • Typography: Kathleen C. MacDonald
  • Cover Art: Brom
  • Interior Art: Valerie Valusek

Appendix[]

See Also[]

Background[]

In Polyhedron #75, "The Everwinking Eye", one of the erratas provided therein notes that three locations on this sourcebook's color map are misspelled. Aerilpar Forest is misspelled "Aenlplar Forest," Fuirgar is misspelled "Furgar," and Thamor is misspelled "Thamon."[5]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 1. ISBN 978-0880388214.
  2. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 6. ISBN 978-0880388214.
  3. Shannon Appelcline. FR10 Old Empires (2e). Dungeon Masters Guild. Retrieved on 2014-08-06.
  4. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.). ISBN 978-0880388214.
  5. Ed Greenwood (September 1992). “The Everwinking Eye: Sagely Secrets Made Known”. In Jean Rabe ed. Polyhedron #75 (TSR, Inc.), p. 11.
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