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A gladiator was a warrior that fought other creatures for the amusement of others,[2] particularly in cultures where public warfare was especially popular. Gladiators of the Realms entered into this lifestyle for many reasons: great wealth, personal fame and accolades, or simply to satiate the bloodlust that drove them to always be the best combatant in the arena.[3][4]

Activities[]

Gladiators spent much of their lives in arenas and coliseums, sport fighting for great throngs of adoring fans.[3][5]

Culture[]

While some gladiators were in control of their own destiny, others fought as slaves to benefit and garner wealth for others.[3]

Many of them were considered just as much entertainers as they were warriors, utilizing bold and extravagant combat maneuvers that were just as deadly as they were thrilling to watch.[6]

Abilities[]

Gladiators were adept at sizing up their opponents and gaining insight about their fighting prowess by observing their movements.[2] They could use this knowledge to their benefit but tiring out their foes, gaining an advantage, and delivering a vicious coup de grace to the roar of the enthralled audience.[7]

Some gladiators were known to utilize underhanded and "dirty" fighting tricks like coating their weapons in poison, inflicting wounds that bled profusely,[7] and even throwing sand or dirt in the face of an opponent. Using their performing abilities, some even took the tactic of pretending they were mortally wounded, only to turn around and score a hit on their foe.[2]

Possessions[]

Some gladiators preferred to hone their skill with less-traditional weapons, such as the cestus.[8][9] Despite the fact they fought on land in arenas, gladiators often trained themselves in the use of nets and tridents.[10][5]

History[]

Circa the 14th century DR, gladiatorial arenas could be found in the Moonsea city of Hillsfar;[11][12][13] Calimshan in the Lands of Intrigue,[14] the city-state of Reth in the Vilhon Reach,[15] various locales the Dragon Coast[16] and the Old Empires,[17] and perhaps most famously, all across the unforgiving realm of Thay in the Unapproachable East.

Tharchions of Thay employed gladiators from many different races, along with monstrous beasts and other fantastic creatures.[16] Due to their size and strength goliaths made perfect gladiators. Slavers were known to steal goliath infants and raise them as brutal fighters for the arena.[18]

While gladiatorial contests were forbidden in many other civilized lands during the late 15th century, as of 1479 DR they remained popular in Calimport, where the Pasha Marod el Arhapan held a large number of games in a floating arena.[19] The frontier merchant-city of Port Nyanzaru in Chult also maintained a dedicated arena around that time,[20] and small-scale underground fighting pits were not unheard of, such as that found within the Black Blade and Bloody Boar in Mulmaster.[21]

Notable Gladiators[]

Appendix[]

See Also[]

References[]

  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 346. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 Jason Carl (January 2001). Sword and Fist. (Wizards of the Coast), p. 21. ISBN 0-7869-1829-2.
  3. 3.0 3.1 3.2 3.3 Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 24. ISBN 978-0880387798.
  4. Jason Carl (January 2001). Sword and Fist. (Wizards of the Coast), p. 54. ISBN 0-7869-1829-2.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 70. ISBN 978-0-7869-6560-1.
  6. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 131. ISBN 978-0-7869-6560-1.
  7. 7.0 7.1 Jason Carl (January 2001). Sword and Fist. (Wizards of the Coast), p. 22. ISBN 0-7869-1829-2.
  8. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 96. ISBN 978-0880387798.
  9. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 63. ISBN 1-56076-109-1.
  10. Aaron Allston (1989). The Complete Fighter's Handbook. (TSR), p. 25. ISBN 978-0880387798.
  11. John Terra (January 1995). “Player's Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 4. ISBN 978-0786900923.
  12. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 50. ISBN 978-0-7869-3915-2.
  13. 13.0 13.1 Scott Fitzgerald Gray (April 29, 2014). Dead in Thay. (Wizards of the Coast), p. 8.
  14. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 85. ISBN 978-0-7869-4929-8.
  15. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 53. ISBN 0-7869-0400-3.
  16. 16.0 16.1 Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 63. ISBN 0-7869-3692-4.
  17. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 54. ISBN 1-56076-334-5.
  18. Matt James (April 2010). “Winning Races: Goliath Giants of War”. In Chris Youngs ed. Dragon #386 (Wizards of the Coast), pp. 55–57.
  19. Christopher Rowe (March 2011). Sandstorm. (Wizards of the Coast). ISBN 978-0786957422.
  20. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 25. ISBN 978-0-7869-6610-3.
  21. Will Doyle (2015-04-01). Mayhem in the Earthspur Mines (DDEX2-04) (PDF). D&D Adventurers League: Elemental Evil (Wizards of the Coast), p. 8.
  22. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 189. ISBN 978-0-7869-6687-5.
  23. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 31. ISBN 978-0880388214.
  24. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 143. ISBN 0-7869-3053-5.
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