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Cone of cold, formerly known as Veridon's cone, was an evocation spell that froze all enemies in front of the caster.[13][14][15][10][6][13]

Users[]

Cone of cold could be cast by sorcerers, wizards, and clerics who commanded the cold or ocean domains.[13][16] The hoar fox had the innate ability to duplicate the effects of the cone of cold spell at will.[17]

Effect[]

The spell simply projected a cone of intense cold from the caster's hand, draining heat from all caught within.[10][6][13][15]

Components[]

A casting of cone of cold required a very small cone fashioned of either crystal or glass.[13][10][6][15]

In the Raumviran[18] spellcasting tradition, the verbal component was the word silo'at.[19]

History[]

The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3419 NY (−440 DR) under the name Veridon's cone. It later became known simply as cone of cold.[14][20][21]

Cone of cold was a common spell in Faerûn in the 1360s DR.[22]

Notable uses[]

In Waterdeep in the Year of Shadows, 1358 DR, Khelben "Blackstaff" Arunsun and Onyx the Invincible were surprised by a band of lawyers. Khelben quickly blasted them with cone of cold, but they were merely chilled.[23]

Appendix[]

Gallery[]

Appearances[]

Adventures
Dungeon #43: "Into The Silver Realm"Dungeon #57: "The Rose Of Jumlat"Waterdeep: Dragon HeistWaterdeep: Dungeon of the Mad Mage
Comics
Advanced Dungeons & Dragons (#23, #26)
Novels
Referenced only
The Magehound
Video Games
Curse of the Azure BondsSecret of the Silver BladesEye of the BeholderEye of the Beholder II: The Legend of DarkmoonPools of DarknessSpelljammer: Pirates of RealmspaceTreasures of the Savage FrontierDungeon HackEye of the Beholder III: Assault on Myth DrannorAl-Qadim: The Genie's CurseMenzoberranzanBaldur's Gate: Tales of the Sword Coast • • Planescape: TormentIcewind DaleBaldur's Gate II: Shadows of AmnNeverwinter NightsIcewind Dale II Forgotten Realms: Demon Stone
Organized Play & Licensed Adventures
Tyranny in PhlanDark Pyramid of Sorcerer's IslePool of Radiance ResurgentEscape from PhlanThe Howling VoidThe Malady of ElventreeJarl Rising

Further Reading[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6612-7.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
  6. 6.0 6.1 6.2 6.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 166. ISBN 0-7869-0329-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  10. 10.0 10.1 10.2 10.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 79–80. ISBN 0-9356-9601-6.
  11. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 88. ISBN 0-8803-8099-3.
  12. Elaine Cunningham (April 2000). The Magehound. (Wizards of the Coast), chap. 2, p. 29. ISBN 978-0-7869-1561-3.
  13. 13.0 13.1 13.2 13.3 13.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
  14. 14.0 14.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  15. 15.0 15.1 15.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 224. ISBN 978-0-7869-6560-1.
  16. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  17. Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 50. ISBN 0-9356-9621-0.
  18. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  19. Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 4. ISBN 0-7869-4245-2.
  20. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  21. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  22. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 153. ISBN 0-8803-8828-5.
  23. Dan Mishkin (November 1990). “Lawyers!”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #23 (DC Comics) (23)., p. 6.
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