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Blowpipes, otherwise known as blowguns, were a type of exotic ranged weapon.[8]

Description[]

Blowpipes were long hollow tubes, ranging from 4​ to ​7 feet (1.2​ to ​2.1 meters) in length.[1]

Usage[]

Some tribes were known to use stands to brace their blowpipes,[1] in order to prevent swaying.[9]

Beyond their purpose as a weapon, some were known to use blowpipes as breathing tubes for swimming underwater.[1][10]

Ammunition[]

A wide variety of ammunition were known to be used in blowpipes. This included blowgun darts, needles, and little pellets of hardened clay. Darts were the most commonly used form of ammunition, while needles were used to deliver poison and pellets were used in hunting small game.[1]

Blowgun darts were small arrows, with cotton or some other form of plant fiber used as fletching. This fletching made an efficient seal in the pipe, allowing for a greater build up of pressure from the wielder's breath.[1] Feathers were often attached to keep them stable in flight.[11]

Blowgun needles were typically 2 inches (0.051 meters) in length and made of iron. They were known to be sold in groups of twenty in small wooden cases. Poisons typically used with these needles included greenblood oil, bloodroot, blue whinnis, shadow essence, and deathblade.[8]

Varieties[]

Notable Blowguns[]

  • Blowgun of Accuracy[14]
  • Blowgun of Distance[14]
  • Blowgun of Wild Emotions[14][15]

Notable Users of Blowpipes[]

Classes[]

Individuals[]

Races & Sentient Creatures[]

Regions & Nations[]

  • The inhabitants of Malatra were often known to fight with blowpipes.[25]

Appendix[]

Appearances[]

Comic Books
Advanced Dungeons & Dragons (#1)
Video Games
Dungeons & Dragons: Eye of the Beholder

External Link[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 57. ISBN 1-56076-109-1.
  2. 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  3. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
  4. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
  5. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 94. ISBN 0-7869-0329-5.
  6. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 145. ISBN 0-7869-2889-1.
  7. Mike Mearls, Claudio Pozas, Robert J. Schwalb (April 2011). Player's Option: Heroes of Shadow. Edited by Michelle Carter. (Wizards of the Coast), p. 19. ISBN 978-0-7869-5745-3.
  8. 8.0 8.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 250. ISBN 0-7869-2889-1.
  9. Gary Gygax (August 1982). “New Weapons from Another Great Mind”. In Kim Mohan ed. Dragon #64 (TSR, Inc.), p. 6.
  10. 10.0 10.1 Aaron Allston (1995). The Complete Ninja's Handbook. Edited by Barbara G. Young. (TSR, Inc), p. 66. ISBN 0786901594.
  11. slade et al (December 1994). Encyclopedia Magica Volume I. (TSR, Inc.), p. 371. ISBN 1560768428.
  12. slade, Jim Butler (October 1996). “Encyclopedia Arcana”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 8. ISBN 0-7869-0437-2.
  13. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 96. ISBN 978-1560763581.
  14. 14.0 14.1 14.2 slade et al (December 1994). Encyclopedia Magica Volume I. (TSR, Inc.), p. 176. ISBN 1560768428.
  15. E. Paul Tobin (June 1988). “Bazaar of the Bizarre: Magical items for a less-than-serious NPC”. In Roger E. Moore ed. Dragon #134 (TSR, Inc.), pp. 42–44.
  16. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
  17. David Schwartz (January 2004). “Maztica: The New (Fantasy) World”. In Chris Thomasson ed. Dragon #315 (Paizo Publishing, LLC), p. 96.
  18. Aaron Allston (1995). The Complete Ninja's Handbook. Edited by Barbara G. Young. (TSR, Inc), p. 15. ISBN 0786901594.
  19. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 14. ISBN 0-8803-8099-3.
  20. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 12, 122. ISBN 0-8803-8099-3.
  21. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 99. ISBN 0-88038-608-8.
  22. Dale Donovan (December 1995). “Liber Benevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 18. ISBN 0-7869-0309-0.
  23. R.A. Salvatore (January 1998). The Spine of the World. (Wizards of the Coast). ISBN 0-7869-1180-8.
  24. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 25. ISBN 0-7869-2875-1.
  25. Uncredited (December 1994). “Heroes of Malatra”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 14.
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