This article is about the cleric/druid/shaman spell. For the druid/ranger spell, see summon nature's ally.
Animal summoning III was an improved version of animal summoning II.[1][2][4]
Effects[]
The spell operated in the same way as animal summoning I but could summon up to sixteen animals of the same size as animal summoning I, or up to eight animals of the larger size from animal summoning II, or up to four animals approximately twice the size of the larger ones from animal summoning II.[1][2][4]
Components[]
In addition to verbal and somatic components, the spell required a material component.[1][2][4]
Appendix[]
See Also[]
Appearances[]
- Video Games
External links[]
- Animal Summoning III article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
References[]
- ↑ 1.0 1.1 1.2 1.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 226. ISBN 0-88038-716-5.
- ↑ 2.0 2.1 2.2 2.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 287. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 154. ISBN 1-56076-107-5.
- ↑ 4.0 4.1 4.2 4.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 61. ISBN 0-9356-9601-6.