Tri-Point is a Triple Triad card in Final Fantasy VIII used to play the minigame and for turning into items with Quezacotl's Card Mod. Tri-Point is the sixty-ninth card in the inventory and the third Level 7 card. It depicts Tri-Point, a boss fought in the final dungeon to unlock the party's sealed ability.
Tri-Point has good values with two 8s. It is great for securing a corner, as NPC card players rarely can beat an 8 without special rules. Its value placements may also be useful for games that use Same and/or Plus. Tri-Point is a lightning-elemental card, which comes into effect when the Elemental rule is in play. Placing Tri-Point on a tile with a matching lightning bolt symbol boosts its values by +1. The increased values do not count toward Same/Plus triggering, but do count toward Combo mechanics.
Obtain[]
There is a 6.3% chance to get a Tri-Point card when successfully using the Card command on Torama or Belhelmel.
Any AI Triple Triad player who uses Level 7 cards has a chance of using Tri-Point in a play, from where the player can win it in a card match. One such card player is CC Heart of the Card Club. In the end of the game, all CC members besides Jack and Club will play with Level 7 cards when aboard the Ragnarok if the player completed the CC quest before the point of no return.
Card Mod[]
Forty Tri-Point cards refine into a Jet Engine with Quezacotl's Card Mod ability. Though the item is very good, the requirement of 40 cards is steep and it is likely not worth trying to farm that many.
Physical version[]
In 1999, following the release of Final Fantasy VIII in Japan, Bandai produced a full set of collectible Triple Triad cards in Final Fantasy VIII Carddass Masters Perfect Visuals. The set was made up of the 110 cards as seen in the game along with 72 artwork cards and a collector's edition playing mat. The cards have a blue side and a red side. The cards have become a rare collector's item.