The following is a list of weapons from Final Fantasy Tactics and the remaster, The War of the Lions. The extra items introduced in the PSP version received from Multiplayer Mode will be unlocked after the player finishes the game in the mobile version. After the credits have finished rolling, the game will auto-save and all the PSP items will appear in the Poachers' Den. Multiplayer-exclusive weapons cannot be thrown with the Ninja's Throw command.
Some weapons are found as treasures on the battlefields with the Treasure Hunter ability. For the exact location on the grid, see the location article.
Axes[]
Axes can be wielded by Squires, Geomancers, and Onion Knights, though any job can equip them if the character has equipped the ability Equip Axes of the Squire. While Axes have higher attack power and can deal more damage than weapons available at the same time, their damage is random and they can do much less than other weapons. Axes cannot be used with Dual Wield, but can be used with Doublehand. Axes have a vertical range of 2 tiles up and 3 tiles down, and can be bought at castle Outfitters.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Battle Axe |
9 | 0% | 0 | Outfitters: Lenalian Plateau (Chapter 1) Poach: Wisenkin Treasure: Fovoham Windflats (rare) |
1500 |
A battle axe with a long handle. Designed for two-handed use, it can easily chop off an enemy's limbs. | |||||
Giant Axe |
12 | 0% | 0 | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Poach: Wisenkin |
4000 |
An axe with a large head. Much bigger than the traditional woodman's axe, hence its name. | |||||
Slasher |
16 | 0% | 0 | Outfitters: Royal City of Lesalia (Chapter 3) Poach: Minotaur Catch: Level 90+ Ninja Effect: Slow |
12000 |
This axe not only has impressive destructive power, but can also slow the actions of its target. | |||||
Francisca |
24 | 0% | 0 | Mode: Melee | 10 |
This axe's small size belies its incredible destructive power. | |||||
Golden Axe |
30 | 0% | 0 | Mode: Melee/Rendezvous | 10 |
An axe said to have been a gift from spirits inhabiting a spring. Only the righteous may wield it. |
Bags[]
Bags can only be worn by female characters regardless of class as well as Onion Knights. Bags do random damage similarly to Axes and Flails. Bags are the only weapons that Reis can equip. Bags cannot be dual-wielded, but can be used with Doublehand. Bags have a vertical range of 2 tiles up and 3 tiles down, and can be bought at Outfitters not in castles, with the exception of the Outfitter at the Clockwork City of Goug.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Croakadile Bag (C Bag) |
10 | 0% | 1 | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) Poach: Vampire Cat Treasure: Monastery Vaults (Second Level) |
53000 |
Females only | |||||
An expensive designer handbag made of croakadile skin. | |||||
Pantherskin Bag (P Bag) |
12 | 0% | — | Outfitters: Orbonne Monastery (Chapter 3) Poach: Behemoth Treasure: Finnath Creek (rare) |
52000 |
Equip: Regen Females only | |||||
The design of this handbag is simple, yet fashionable. | |||||
Hydrascale Bag (H Bag) |
14 | 0% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Poach: Dragon Treasure: Limberry Castle Undercroft (rare) |
58000 |
+1 Speed Females only | |||||
A handbag studded with scales from a hydra. | |||||
Fallingstar Bag (FS Bag) |
20 | 0% | — | Poach: Wild Boar Mode: Rendezvous |
60000 |
Females only | |||||
A custom-made handbag designed for battle. |
Books[]
Books can be wielded by Arithmeticians, Mystics, and Onion Knights. They have a range of exactly three, and enemies closer or further away cannot be targeted. Books cannot be used with Dual Wield nor Doublehand. Books have infinite vertical range and can be bought at trading cities' Outfitters.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Battle Folio (Battle Dict) |
7 | 15% | — | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Treasure: Clockwork City of Goug (rare) |
3000 |
A book made for battle. | |||||
Bestiary (Monster Dict) |
8 | 15% | — | Outfitters: Royal City of Lesalia (Chapter 3) | 6000 |
A thick book describing various beasts. | |||||
Papyrus Codex (Papyrus Plate) |
9 | 15% | — | Outfitters: Orbonne Monastery (Chapter 3) Treasure: Free City of Bervenia (rare) Catch: Level 90-94 Ninja |
10000 |
An ancient text bound in stone. | |||||
Omnilex (Madlemgen) |
11 | 15% | — | Poach: Greater Malboro Mode: Rendezvous Catch: Level 95+ Ninjas |
30000 |
A book said to contain all words in all languages. |
Bows[]
Bows can be wielded by Archers, Onion Knights, and Sky Pirates. Bows are the only ranged weapons that can fire in an arc to shoot around certain obstacles. They cannot be used with Dual Wield nor Doublehand. They have more range if it targets panels below the user's height. Weather effects and nighttime will penalize bows' accuracy. Bows have a horizontal range of 3–5, +1 for every two height levels that the shooter has over the target, but will reduce panels at 4 vertical range below an enemy, with none at 6 (firing upwards has limited range).
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Longbow |
4 | 0% | — | Outfitters: Dycedarg meeting at Eagrose Castle (Chapter 1) Treasure: Brigands' Den (rare) |
800 |
The most common type of bow. It has a long range and is quite durable. | |||||
Silver Bow |
5 | 0% | — | Outfitters: Lenalian Plateau (Chapter 1) Treasure: Fovoham Windflats (rare) |
1500 |
A bow adorned with silver decorations. Thin metal plates help strengthen its wooden frame. | |||||
Ice Bow |
5 | 0% | — | Outfitters: Second battle Merchant City of Dorter (Chapter 2) Treasure: Merchant City of Dorter (rare) |
2000 |
Element: Ice | |||||
A bow that shoots freezing arrows. | |||||
Lightning Bow |
6 | 0% | — | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Treasure: Clockwork City of Goug (rare) |
3000 |
Spell Effect: Thundara Element: Lightning | |||||
This bow imbues arrows with the power and speed of lightning. | |||||
Mythril Bow |
7 | 0% | — | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) Treasure: Mining Town of Gollund (rare) and Monastery Vaults Second Level (rare) |
5000 |
A bow strengthened by thin plates of mythril. | |||||
Windslash Bow |
8 | 0% | — | Steal: Archers (Chapter 3) Outfitters: Orbonne Monastery (Chapter 3) Poach: Treant Treasure: Dugeura Pass (rare) |
8000 |
Element: Wind | |||||
Arrows shot by this bow fly at extremely high speeds. The vacuum created by their flight increases their damage. | |||||
Artemis Bow (Ultimus Bow) |
10 | 0% | — | Mode: Melee/Rendezvous Poach: Behemoth King, Random Archers (Chapter 4) |
22000 |
The bow of the goddess of the hunt. | |||||
Yoichi Bow |
12 | 0% | — | Treasure: Midlight's Deep Mode: Rendezvous |
10 |
The bow of a legendary archer. Its unusual size gives it incredible power. | |||||
Perseus Bow |
16 | 0% | — | Treasure: Midlight's Deep Mode: Rendezvous |
10 |
The bow of a mythical hero. It is constructed entirely of metal and requires great strength to pull back. | |||||
Sagittarius Bow |
24 | 0% | — | Mode: Rendezvous | 10 |
An enormous bow that fires meteor-like arrows. |
Cloths[]
Cloths can be wielded by Dancers and Onion Knights. They have an unnaturally high Parry rate. Cloths cannot be used with Dual Wield nor Doublehand. Cloths have a horizontal range of 2 tiles and a vertical range of 3 tiles up and down, and Outfitters sell them at merchant cities.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Damask Cloth (Persia) |
8 | 50% | — | Outfitters: Royal City of Lesalia (Chapter 3) | 7000 |
This cloth is thick and brilliantly colored, making it perfect for use in carpets. | |||||
Cashmere |
10 | 50% | — | Outfitters: Walled City of Yardrow (Chapter 3) Treasure: Lake Poescas (rare) |
15000 |
This warm and flexible woolen fabric is exquisitely soft to the touch. | |||||
Wyrmweave Silk (Ryozan Silk) |
15 | 50% | — | Poach: Tiamat Mode: Rendezvous |
40000 |
A special process has been used to make this thin, smooth silk exceptionally durable. |
Crossbows[]
Crossbows can be wielded by Archers, Onion Knights, Sky Pirates, and Divine Knights, though any job can equip them if the character has equipped the ability Equip Crossbows of the Archer. Weather effects and nighttime will penalize crossbows' accuracy. Crossbows cannot be used with Dual Wield nor Doublehand. Crossbows have a horizontal range of 3–4 tiles and an infinite vertical range, and are sold at castles and the Clockwork City of Goug.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Bowgun |
3 | 5% | — | Outfitters: Meeting with Dycedarg at Eagrose Castle (Chapter 1) | 400 |
A crossbow that can be fired with one hand. Uses shorter bolts than a traditional crossbow. | |||||
Knightslayer (Night Killer) |
3 | 5% | — | Outfitters: Lenalian Plateau (Chapter 1) Treasure: Fovoham Windflats (rare) |
1500 |
Effect: Blind | |||||
This crossbow fires specially fashioned bolts that contain a dose of blinding poison. | |||||
Crossbow |
4 | 5% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Treasure: Clockwork City of Goug (rare) |
2000 |
The firing mechanism of this crossbow has been improved upon, increasing its attack power. | |||||
Poison Bow |
4 | 5% | — | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) Treasure: Monastery Vaults Second Level (rare) |
4000 |
Effect: Poison | |||||
A crossbow that fires bolts dipped in poison. Includes a mechanism for handling the poisoned bolts. | |||||
Hunting Bow |
6 | 5% | — | Outfitters: Orbonne Monastery (Chapter 3) Poach: Steelhawk |
8000 |
A crossbow mainly employed for hunting monsters. | |||||
Gastrophetes (Gastrafitis) |
10 | 5% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Treasure: Limberry Castle Undercroft (rare) |
20000 |
The most powerful crossbow ever created. Its unusual size gives it a very strong recoil. |
Fell swords[]
Fell swords can be wielded by Dark Knights and Onion Knights. They gain extra damage for having low Faith. They must be used with two hands, and thus cannot be used with Dual Wield, Doublehand, nor with a shield. Fell swords have a vertical range of 2 tiles up and 3 tiles down.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Chaosbringer |
16 | 0% | — | Mode: Melee | 10 |
Effect: Blind Element: Dark | |||||
The wielder of this sword bears the sins of his previous lives, robbing him or her of all hope. | |||||
Deathbringer |
20 | 0% | — | Mode: Rendezvous | 10 |
Effect: Doom Element: Dark | |||||
This sword brings death to all those who kill in the name of truth and justice. | |||||
Arondight |
24 | 0% | — | Mode: Melee | 10 |
Effect: Slow Element: Dark | |||||
It is said that a witch bestowed this sword to a knight who died an unnatural death. | |||||
Balmung |
32 | 0% | — | Mode: Melee | 10 |
Effect: Stop Element: Dark | |||||
A sword said to have been wielded by a hero from the north. A blue jewel is embedded in its broad handle. | |||||
Valhalla |
40 | 0% | — | Mode: Rendezvous | 10 |
Effect: KO Element: Dark | |||||
A tainted blade spoken of in legends about the end of the world, said to feed upon the souls of its victims. |
Flails[]
Flails can be wielded by Squires, Ninjas, Onion Knights, and Game Hunters. They have a higher damage potential than other weapons available at the same time, but they can also do less damage. Flails can be used with Dual Wield and Doublehand. Flails have a vertical range of 2 tiles up and 3 tiles down, and are only sold at merchant cities.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Iron Flail (Flail) |
9 | 0% | — | Outfitters: Balias Swale (Chapter 2) Treasure: First battle Mining Town of Gollund (rare) |
1200 |
A weapon comprised of a large iron head attached to a long wooden handle. | |||||
Flame Mace (Flame Whip) |
11 | 0% | — | Outfitters: Royal City of Lesalia (Chapter 3) | 4000 |
Spell Effect: Fira Element: Fire | |||||
The head of this large mace is enveloped in flames. | |||||
Morning Star |
16 | 0% | — | Outfitters: Walled City of Yardrow (Chapter 3) Treasure: Mount Germinas (rare) |
9000 |
A large spiked metal ball attached by chain to a wooden pole. | |||||
Scorpion Tail |
23 | 0% | — | Poach: Hydra Mode: Rendezvous Catch: Level 90+ Ninja |
40000 |
A large morning star with a single spike attached to it. | |||||
Vesper |
36 | 0% | — | Mode: Melee | 10 |
A weapon named after the evenstar. |
Guns[]
Guns can be wielded by Chemists, Orators, Onion Knights, Machinists, and Sky Pirates, though any job can equip them if the character has the Orator's Equip Guns skill. Magic guns operate on a different formula than normal guns, as they use the user's Faith for damage calculation. They will cast a level 1 spell 60% of the time, level 2 30%, and a level 3 10% of the time. In the PS1 version, the names of the Blaze and Glacial/Glacier Guns were mixed up. Guns have a horizontal range of 3–8 tiles, while having infinite vertical range and 100% accuracy if the line of sight is not blocked by an obstacle. The guns that can be bought can only be done so at the Clockwork City of Goug. The Stoneshooter can be safely used with Reequip so long as the character switches the gun out before the start of the next battle, which will Petrify them.
- Normal gun damage calculation
- Magic gun damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Romandan Pistol (Romanda Gun) |
6 | 5% | — | Outfitters: Clockwork City of Goug (Chapter 2) | 5000 |
A firearm brought to Ivalice from the northern country of Romanda. | |||||
Mythril Gun |
8 | 5% | — | Outfitters: Royal City of Lesalia (Chapter 3) Poach: Revenant Treasure: Mining Town of Gollund (rare) |
15000 |
The barrel of this firearm has been fashioned from mythril. | |||||
Ras Algethi |
12 | 5% | — | Mode: Rendezvous Initial: Balthier |
28000 |
A firearm named for Ras Algethi, the star that forms the Kneeler's head. | |||||
Stoneshooter |
16 | 5% | — | Steal: Enemies Poach: Dark Behemoth |
10 |
Equip: Stone | |||||
A firearm with the power to petrify. | |||||
Fomalhaut |
18 | 5% | — | Mode: Melee/Rendezvous | 10 |
A firearm named for the brightest star in the Whale's Maw. | |||||
Glacial Gun (Blaze Gun) |
20 | 5% | — | Steal: Enemies Mode: Melee/Rendezvous |
10 |
Attacks either with Blizzard/Blizzara/Blizzaga. Element: Ice | |||||
A firearm that shoots freezing bullets. | |||||
Blaze Gun (Glacier Gun) |
21 | 5% | — | Steal: Enemies Mode: Melee/Rendezvous |
10 |
Attacks either with Fire/Fira/Firaga. Element: Fire | |||||
A firearm that shoots flaming bullets. | |||||
Blaster (Blast Gun) |
22 | 5% | — | Steal: Enemies Mode: Rendezvous |
10 |
Attacks either with Thunder/Thundara/Thundaga. Element: Lightning | |||||
A firearm that shoots electrically charged bullets. |
Instruments[]
Instruments were called Harps in the PS1 version. They can be wielded by Bards and Onion Knights. Instruments, like Books, have a set range of three and are unable to target panels closer or farther away. Instruments cannot be used with Dual Wield or Doublehand. Instruments have a horizontal range of 3 and an infinite vertical range, and can be bought at merchant towns' Outfitters.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Lamia's Harp |
10 | 10% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Treasure: Clockwork City of Goug (rare) |
5000 |
Effect: Confuse | |||||
The strains of this harp can affect one's very soul. Causes confusion in the listener. | |||||
Bloodstring Harp (Bloody Strings) |
13 | 10% | — | Outfitters: Orbonne Monastery (Chapter 3) Treasure: Free City of Bervenia (rare) |
10000 |
Absorbs foe's HP | |||||
A harp with a rich timbre and wide tonal range. | |||||
Fairie Harp (Fairy Harp) |
15 | 10% | — | Treasure: Midlight's Deep
Poach: Treant |
30000 |
Effect: Charm | |||||
The pure sound of this harp can charm its user's enemies. |
Katana[]
Katana can be wielded by Samurai, Onion Knights, and Sword Saints, though any job can equip them if the character has equipped the ability Equip Katana of the Samurai. Katana have a second purpose: they are required for the Samurai ability Iaido. Katana can be used with Dual Wield and Doublehand. Katana have a vertical range of 2 tiles up and 3 tiles down and can be bought at merchant towns' Outfitters.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Ashura (Asura Knife) |
7 | 15% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) | 1600 |
A katana with a brilliant white blade. | |||||
Kotetsu (Koutetsu Knife) |
8 | 15% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) | 3000 |
A katana whose blade is adorned with a breathtaking carving of a tiger. | |||||
Osafune (Bizen Boat) |
9 | 15% | — | Outfitters: Balias Swale (Chapter 2) Treasure: Lionel Castle (rare) |
5000 |
A katana with a blade forged of the finest iron sand by master swordsmith Nagamitsu Osafune. | |||||
Murasame |
10 | 15% | — | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) Treasure: Monastery Vaults Second Level (rare) |
7000 |
A peculiar sword. Causes much blood shed in battle with its sharp edge. | |||||
Ama-no-Murakumo (Heaven's Cloud) |
11 | 15% | — | Outfitters: Royal City of Lesalia (Chapter 3) Treasure: Grogh Heights (rare) |
8000 |
This katana's design was inspired by a legendary blade said to have been plucked from the tail of a marauding dragon. | |||||
Kiyomori |
12 | 15% | — | Outfitters: Walled City of Yardrow (Chapter 3) | 10000 |
This exquisitely crafted katana has a beautifully patterned blade and an incredible cutting edge. | |||||
Muramasa |
14 | 15% | — | Outfitters: The Horror of Riovanes (Chapter 4) Treasure: Limberry Castle Keep (rare) |
15000 |
Referred to as a demon sword, this katana was said to drink the blood of countless enemies. | |||||
Kiku-ichimoji |
15 | 15% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Treasure: Fort Besselat North Wall (rare) Catch: Level 90-94 Ninja |
22000 |
A katana with a hilt in the shape of a chrysanthemum. | |||||
Masamune |
18 | 15% | — | Mode: Rendezvous Steal: Elmdore (PS1), female Samurai Bremondt's fight (PSP) Catch: Level 95 Ninja |
10 |
This katana's sheath is inlaid with beautiful patterns. It is the life's work of a master swordsmith. | |||||
Chirijiraden |
25 | 15% | — | Treasure: Midlight's Deep Mode: Rendezvous Caught: Level 96+ Ninja |
10 |
This katana is decorated with intricate designs. |
Knives[]
Knives can be wielded by Squires, Chemists, Thieves, Orators, Ninja, Dancers, Onion Knights, Game Hunters, and Sky Pirates. Their attack is calculated using the wielder's Speed, which makes them beneficial for Thieves and Ninja. Knives can be used with Dual Wield, but they cannot be used with Doublehand. Knives have a vertical range of 2 tiles up and 3 tiles down, and are sold at the Magick City of Gariland and castles.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Dagger |
3 | 5% | — | Outfitters: Magick City of Gariland (Chapter 1) Treasure: Mandalia Plains (rare) |
100 |
Used for self-defense. Although its blade is longer than that of a normal knife, its attack power is rather low. | |||||
Mythril Knife |
4 | 5% | — | Outfitters: Meeting with Dycedarg at Eagrose Castle (Chapter 1) Treasure: Merchant City of Dorter and Mining Town of Gollund (rare) |
500 |
A sturdy, well-balanced knife forged from the featherlight metal known as mythril. | |||||
Blind Knife |
4 | 5% | — | Outfitters: Zeklaus Desert (Chapter 1) | 800 |
Effect: Blind | |||||
A knife quenched in an insidious poison that robs its victim of sight. | |||||
Mage Masher |
4 | 5% | — | Outfitters: Lenalian Plateau (Chapter 1) Poach: Gobbledygook Treasure: Windmill Hut (rare) |
1500 |
Effect: Silence | |||||
Created especially for the purpose of fighting mages, this knife has the power to silence its target. | |||||
Platinum Dagger |
5 | 10% | — | Outfitters: Zeirchele Falls (Chapter 2) Poach: Floating Eye, Poach Malboro |
1800 |
A knife with a blade made of a lustrous white alloy of mythril and platinum. | |||||
Main Gauche |
6 | 40% | — | Outfitters: Royal City of Lesalia (Chapter 3) Poach: Gobbledygook, Ghast Treasure: Grogh Heights (rare) |
3000 |
This knife gives the wielder a good chance of blocking attacks, making it useful for both offense and defense. | |||||
Orichalcum Dirk |
7 | 5% | — | Outfitters: Orbonne Monastery (Chapter 3) | 4000 |
A knife made of an exceedingly hard metal. Light and sharp. | |||||
Assassin's Dagger |
7 | 5% | — | Outfitters: Walled City of Yardrow (Chapter 3) | 5000 |
Effect: Doom. | |||||
Popular among assassins, this dagger has the power to doom its victims to certain death. | |||||
Air Knife |
10 | 5% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Poach: Ahriman Treasure: Fort Besselat North Wall (rare) Catch: Level 90-94 Ninja |
8000 |
Element: Wind | |||||
This knife's special wave-shaped blade creates a vacuum when swung through the air, increasing its killing power. | |||||
Zwill Straightblade (Zorlin Shape) |
12 | 10% | — | Poach: Plague Horror Mode: Melee Catch: Level 95+ Ninja |
12000 |
Effect: Sleep | |||||
A knife manufactured in a region renowned for its blades. |
Knight's swords[]
Knight's swords can be wielded by Ramza's Squire job (Chapter IV), Knights, Dark Knights, Onion Knights, Holy Knights, Game Hunters, Sky Pirates, Sword Saints, Templars, and Divine Knights. Knight's swords are generally more powerful than normal swords and give beneficial status effects. Knight's sword can be used with Dual Wield and Doublehand. Knight's swords have a vertical range of 2 tiles up and 3 tiles down, and cannot be bought at any outfitters.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Defender |
16 | 60% | — | Mode: Rendezvous Poach: Elder Treant Steal: Meliadoul (as enemy), Dycedarg Catch: Level 92-94 Ninja |
60000 |
A broad-bladed knight's sword made from hardened steel. Jewels have been embedded in its rounded pommel. | |||||
Save the Queen |
18 | 30% | — | Initial: Meliadoul Treasure: Midlight's Deep Mode: Melee/Rendezvous Catch: Level 95 Ninja |
10 |
Equip: Protect | |||||
A knight's sword given as a symbol of an oath of fealty. | |||||
Excalibur |
21 | 35% | — | Mode: Rendezvous Initial: Orlandeau Treasure: Midlight's Deep Catch: Level 96 Ninja |
10 |
Equip: Haste Absorbs: Holy Boosts: Holy | |||||
It is said that only the true heir to the throne can wield this legendary knight's sword. | |||||
Ragnarok |
24 | 20% | — | Mode: Rendezvous Treasure: Midlight's Deep Catch: Level 97 Ninja Other: Last Battle |
10 |
Equip: Shell | |||||
This knight's sword is mentioned in tales about the end of the world. | |||||
Durandal |
26 | 40% | — | Mode: Rendezvous | 10 |
Equip: Shell, Protect Element: Holy | |||||
A holy knight's sword said to have been forged by spirits. | |||||
Chaos Blade |
40 | 20% | — | Treasure: Midlight's Deep Mode: Rendezvous Catch: Level 98-99 Ninja |
10 |
Equip: Regen Effect: Stone | |||||
This holy knight's sword is said to have been a gift from the gods themselves. |
Ninja Blades[]
Ninja Blades can be wielded by Ninja, Onion Knights, and Sword Saints. They are similar to knives, as they also use the wielder's Speed stat to calculate damage. Ninja Blades can be used with Dual Wield and Doublehand. Ninja Blades have a vertical range of 2 tiles up and 3 tiles down and can only be bought at merchant cities.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Ninja Blade (Hidden Knife) |
8 | 5% | — | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) | 3000 |
A sword specially tailored to the needs of ninjas. Its blade is shorter than that of the average sword. | |||||
Kunai (Ninja Knife) |
9 | 5% | — | Outfitters: Royal City of Lesalia (Chapter 3) Poach: Ghoul Treasure: Grogh Heights (rare) |
5000 |
A multipurpose sword for ninjas. | |||||
Kodachi (Short Edge) |
10 | 5% | — | Outfitters: Orbonne Monastery (Chapter 3) | 7000 |
This sword's short, lightweight blade makes it very easy to carry. | |||||
Ninja Longblade (Ninja Edge) |
12 | 5% | — | Outfitters: Walled City of Yardrow (Chapter 3) Treasure: Mount Germinas (rare) |
10000 |
A sword with a longer blade than that of a normal ninja sword, making it more suitable for use in battle. | |||||
Spellbinder (Spell Edge) |
13 | 5% | — | Outfitters: The Horror of Riovanes (Chapter 4) Treasure: Limberry Castle Keep (rare) Catch: Level 90-94 Ninja |
16000 |
Effect: Disable | |||||
A sword with the power to stop its targets in their tracks, preventing them from taking any actions. | |||||
Sasuke's Blade (Sasuke Knife) |
14 | 15% | — | Steal: Agrias's sidequest Treasure: Nelveska Temple Mode: Rendezvous Catch: Level 95 Ninja |
10 |
A legendary ninja's sword. | |||||
Koga Blade |
15 | 5% | — | Treasure: Midlight's Deep Catch: Level 96+ Ninja |
10 |
A powerful ninja sword that was once used by a secret society. | |||||
Iga Blade |
15 | 10% | — | Treasure: Midlight's Deep | 10 |
An exquisitely crafted ninja sword that was once used by a secret society. | |||||
Orochi |
20 | 5% | — | Mode: Melee | 10 |
Absorbs foe's HP | |||||
A katana that strikes like a savage serpent. | |||||
Moonsilk Blade |
26 | 5% | — | Mode: Melee | 10 |
The creator of this masterpiece learned the art of swordcraft in a faraway land. |
Poles[]
Poles can be wielded by Arithmeticians, Mystics, and Onion Knights. They have a range of two, which allows the user to avoid counterattacks. Because their power is calculated using the wielder's magickal attack, it allows Mystics to deal decent damage with physical attacks. Poles cannot be used with Dual Wield, but they be used with Doublehand. Poles have a vertical range of 3 tiles up and down, and can be bought at all Outfitters bar those in the Clockwork City of Goug and castles.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Cypress Pole |
6 | 20% | — | Outfitters: Zeirchele Falls (Chapter 2) Treasure: Castled City of Zaland (rare) |
1000 |
A pole carved from the wood of a cypress. | |||||
Battle Bamboo |
7 | 20% | — | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Treasure: Balias Swale (rare) |
1400 |
A thin and supple bamboo pole that bends lithely when swung through the air. | |||||
Musk Pole |
8 | 20% | — | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) Treasure: Monastery Vaults Second Level (rare) |
2400 |
A pole crafted from wood that emits a musky scent. It is in the shape of a large ladle. | |||||
Iron Fan |
9 | 20% | — | Outfitters: Royal City of Lesalia (Chapter 3) | 4000 |
The ribs of this enormous fan are made of iron. When folded up, it may be employed as a pole in battle. | |||||
Gokuu Pole |
10 | 20% | — | Outfitters: Orbonne Monastery (Chapter 3) Treasure: Free City of Bervenia (rare) |
7500 |
Effect: Atheist. | |||||
One strike from this pole can cause the target to lose his faith. | |||||
Ivory Pole |
11 | 20% | — | Poach: Sekhret Catch: Level 95 Ninja |
10000 |
A pole made from specially treated ivory. It is surprisingly strong, despite its fragile appearance. | |||||
Eight-fluted Pole(Octagon Rod) |
12 | 20% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Treasure: Limberry Castle Undercroft (rare) Catch: Level 90-94 Ninja |
20000 |
Removes: Blind, Silence, Oil, Toad, Poison, Slow, Stop, Immobilize, Disable | |||||
A shaft of boxwood, carved into a hexagonal shape and reinforced with metal plates. | |||||
Whale Whisker |
16 | 20% | — | Poach: Tiamat Mode: Melee Catch: Level 96+ Ninja |
37000 |
A pole made from a dark material that is neither wood nor metal. Some say it is a dire whale's whisker. |
Rods[]
Rods can be wielded by Black Mages, Summoners, Mystics, and Onion Knights. They usually boost certain spells or casting ability. Rods can be used with Dual Wield but cannot be used with Doublehand. Rods have a vertical range of 2 tiles up and 3 tiles down and can be bought at all Outfitters bar those in the Clockwork City of Goug or castles.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Rod |
3 | 20% | — | Outfitters: Magick City of Gariland (Chapter 1) Treasure: Mandalia Plains (rare) |
200 |
A rod fashioned from evergreen wood. | |||||
Thunder Rod |
3 | 20% | — | Outfitters: Zeklaus Desert (Chapter 1) | 400 |
Boosts: Lightning Spell Effect: Thunder Element: Lightning | |||||
A rod imbued with the power of thunder. | |||||
Flame Rod |
3 | 20% | — | Outfitters: Zeklaus Desert (Chapter 1) Poach: Bomb Treasure: Brigands' Den (rare) |
400 |
Boosts: Fire Spell Effect: Fire Element: Fire | |||||
A rod imbued with the power of fire. | |||||
Ice Rod |
3 | 20% | — | Outfitters: Zeklaus Desert (Chapter 1) Treasure: Brigands' Den (rare) |
400 |
Boosts: Ice Spell Effect: Blizzard Element: Ice | |||||
A rod imbued with the power of ice. | |||||
Poison Rod |
3 | 20% | — | Outfitters: Zeirchele Falls (rare) | 500 |
Effect: Poison | |||||
A rod with a poisoned tip. | |||||
Wizard's Rod (Wizard Rod) |
4 | 20% | 2 | Outfitters: Orbonne Monastery (Chapter 3) Poach: Dark Behemoth, Treant Treasure: Dugeura Pass (rare) |
8000 |
A rod that enhances the magickal potency of its wielder. | |||||
Dragon Rod |
5 | 20% | — | Steal: Summoner (Mullonde Cathedral, battle 1), Cletienne Duroi (Mullonde Cathedral) Poach: Blue Dragon Mode: Rendezvous |
12000 |
A rod wielded by a dragon master. Its tip is made from carved dragon bone. | |||||
Rod of Faith(Faith Rod) |
5 | 20% | — | Treasure: Midlight's Deep | 10 |
Equip: Faith Effect: Faith | |||||
This rod purges doubt from those it touches, turning them into pillars of faith. | |||||
Stardust Rod |
5 | 20% | 3 | Mode: Rendezvous | 10 |
Spell Effect: Gravity | |||||
A rod tipped with a meteorite fragment. | |||||
Crown Sceptre |
5 | 20% | 4 | Mode: Rendezvous | 10 |
A magicked rod wielded by members of the royal guard. |
Polearms[]
Polearms (Spears on the PS1) can be wielded by Dragoons, Onion Knights, Sky Pirates, and Divine Knights. Any job can equip them if the character has equipped the ability Equip Polearm of the Dragoon. Polearms have a range of 2, which allows the user to dodge counters from weapons that only have a range of one. Polearms cannot be used with Dual Wield, but they can be used with Doublehand. Polearms have a vertical range of 3 tiles up and down, and can be bought at Outfitters in castles.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Javelin |
8 | 10% | — | Outfitters: Second battle Merchant City of Dorter (Chapter 2) Treasure: Balias Swale (rare) |
1000 |
A light and inexpensive spear. Allows the wielder to attack enemies within a range of two tiles. | |||||
Spear |
9 | 10% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Treasure: First battle Mining Town of Gollund (rare) |
2000 |
The most commonly used type of spear. Distinguished by its especially long reach. | |||||
Mythril Spear |
10 | 10% | — | Outfitters: Defeat Cúchulainn at Lionel Castle (Chapter 3) | 4500 |
The tip of this spear is made from the valuable metal known as mythril. | |||||
Partisan |
11 | 10% | — | Outfitters: Orbonne Monastery (Chapter 3) Poach: Bonesnatch Treasure: Free City of Bervenia (rare) |
7000 |
A polearm tipped with a broad, double-edged blade. Its design increases the damage it causes. | |||||
Obelisk (Oberisk) |
12 | 10% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Treasure: Limberry Castle Undercroft (rare) Catch: Level 90-94 Ninja |
10000 |
A hefty spear fitted with an obelisk-shaped head. | |||||
Holy Lance |
14 | 10% | — | Poach: Sekhret Mode: Rendezvous Catch: Level 95 Ninja |
18000 |
Spell Effect: Holy Element: Holy | |||||
This sacred weapon shines a brilliant blue. | |||||
Dragon Whisker |
17 | 10% | — | Poach: Red Dragon Mode: Melee/Rendezvous Catch: Level 96 Ninja |
44000 |
A spear made from a mysterious material that is neither wood nor metal. Some say it is a dragon's whisker. | |||||
Gae Bolg |
24 | 15% | — | Mode: Melee | 10 |
A spear said to have been wielded by a child of the gods. Merely lifting it requires great strength. | |||||
Gungnir |
29 | 15% | — | Mode: Rendezvous | 10 |
Element: Lightning | |||||
A spear with the power to pierce anything. | |||||
Javelin "II" |
30 | 10% | — | Treasure: Nelveska Temple Catch: Level 97+ Ninja |
1000 |
This spear has unmatched attack power. |
Staves[]
Staves can be wielded by White Mages, Time Mages, Summoners, Mystics, and Onion Knights. Staves sometimes boost magickal attack and they have higher attack power than rods. Staves can be used with Dual Wield and Doublehand. Staves have a vertical range of 2 tiles up and 3 tiles down and can be bought at Outfitters not located in castles or the Clockwork City of Goug.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Oak Staff |
3 | 15% | — | Outfitters: Magick City of Gariland (Chapter 1) Treasure: Mandalia Plains (rare) |
120 |
A staff made from sturdy oak. | |||||
White Staff |
3 | 15% | — | Outfitters: Zeklaus Desert (Chapter 1) Treasure: Brigands' Den (rare) |
800 |
Removes: Doom | |||||
A staff carried by members of the clergy. | |||||
Mage's Staff (Wizard Staff) |
4 | 15% | 1 | Outfitters: Balias Swale (Chapter 2) Treasure: First battle Mining Town of Gollund (rare) |
4000 |
This cypress staff increases the magick power of its owner. | |||||
Healing Staff |
4 | 15% | — | Initial: Alma Poach: Dryad Treasure: Eagrose Castle (rare) Mode: Rendezvous |
4000 |
Heals target. | |||||
A staff imbued with the power of spirits. Has the power to restore HP to those it hits. | |||||
Serpent Staff (Rainbow Staff) |
5 | 15% | — | Outfitters: Zeirchele Falls (Chapter 2) Treasure: Castled City of Zaland (rare) |
2200 |
A staff with a giant serpent scale embedded in its tip. | |||||
Nirvana |
5 | 15% | 3 | Mode: Melee | 10 |
Element: Holy | |||||
A staff that can only be mastered by the enlightened. | |||||
Dreamwaker |
5 | 15% | 4 | Mode: Rendezvous | 10 |
A powerful staff said to give life to its owner's dreams. | |||||
Golden Staff (Gold Staff) |
6 | 15% | — | Outfitters: Orbonne Monastery (Chapter 3) Poach: Treant Treasure: Dugeura Pass (rare) |
7000 |
A shiny staff decorated with gold. | |||||
Zeus Mace (Mace of Zeus) |
6 | 15% | 1 | Treasure: Midlight's Deep | 10 |
Physical Atk+2. | |||||
A staff that increases the strength of its user. | |||||
Staff of the Magi (Sage Staff) |
7 | 15% | — | Treasure: Midlight's Deep | 10 |
An ordinary wooden staff that one might find anywhere. |
Swords[]
Swords can be wielded by Squires, Knights, Geomancers, Dark Knights, Onion Knights, Holy Knights, Game Hunters, Sky Pirates, Sword Saints, Divine Knights, and Soldiers, though any job can equip them if the character has equipped the ability Equip Swords of the Knight. Swords can be used with Dual Wield and Doublehand. Swords have a vertical range of 2 tiles up and 3 tiles down. Most swords can only be bought at the Outfitters in castles, but the Broadsword can be also bought at the Magick City of Gariland, presumably so players can begin using the Knight job at the start of the game.
- Damage calculation
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Nagnarok (Nagrarok) |
1 | 50% | — | Poach: Swine Mode: Rendezvous Catch: Level 95 Ninja |
10 |
Effect: Toad | |||||
This dark blade is mentioned in legends about the end of the world. | |||||
Broadsword |
4 | 5% | — | Outfitters: Magick City of Gariland (Chapter 1) Treasure: Mandalia Plains (rare) |
200 |
This broad-bladed sword is suited for large slashing strokes. It is inexpensive, but not particularly powerful. | |||||
Longsword |
5 | 10% | — | Outfitters: Dycedarg meeting at Eagrose Castle (Chapter 1) Treasure: Merchant City of Dorter (rare) |
900 |
This straight and sharp double-edged blade can be used for either stabbing or slashing. | |||||
Iron Sword |
6 | 5% | — | Outfitters: Zeklaus Desert (Chapter 1) | 900 |
This sword has a broad and sturdy blade, but its iron construction makes it very heavy. | |||||
Mythril Sword |
7 | 8% | — | Outfitters: Lenalian Plateau (Chapter 1) Treasure: Fovoham Windflats (rare), Mining Town of Gollund (rare) |
1600 |
A sword forged from the metal known as mythril. Its brilliantly shining blade is incredibly lightweight. | |||||
Coral Sword |
8 | 5% | — | Outfitters: Zeirchele Falls (Chapter 2) Poach: Minotaur |
3300 |
Element: Lightning | |||||
The handle of this single-edged sword has been decorated with intricate coral piecework. | |||||
Blood Sword |
8 | 5% | — | Steal: Gaffgarion at Golgollada Gallows Poach: Hydra Treasure: Eagrose Castle (rare) Mode: Melee |
3300 |
Absorbs foe's HP | |||||
The blade of this sword is a deep crimson, as if it were drenched in blood. It is cruelly sharp. | |||||
Ancient Sword |
9 | 5% | — | Steal: Gaffgarion at Lionel Castle Outfitters: From Chapter 3 onwards Poach: Gobbledygook |
5000 |
Effect: Immobilize | |||||
A sword constructed using ancient techniques that have long since perished from the world. | |||||
Sleep Blade (Sleep Sword) |
9 | 5% | — | Outfitters: Royal City of Lesalia (Chapter 3) Poach: Squidraken Treasure: Grogh Heights (rare) |
5000 |
Effect: Sleep | |||||
A wide-bladed sword with a midnight blue handle. | |||||
Diamond Sword |
10 | 10% | — | Outfitters: Orbonne Monastery (Chapter 3) Poach: Treant Treasure: Dugeura Pass (rare) |
8000 |
The countless tiny diamonds embedded into this sword's blade saw into its victims, causing great damage. | |||||
Materia Blade |
10 | 10% | — | Treasure: Bervenia Volcano Mode: Melee/Rendezvous Catch: Level 96+ Ninja |
10 |
A sword of extraplanar origin. | |||||
Platinum Sword |
12 | 10% | — | Outfitters: Walled City of Yardrow (Chapter 3) Treasure: Mount Germinas (rare) |
11000 |
A shining sword made of a lustrous white alloy of mythril and platinum. Its broad blade is wickedly sharp. | |||||
Icebrand |
13 | 10% | — | Outfitters: The Horror of Riovanes (Chapter 4) Initial: Luso |
14000 |
Spell Effect: Blizzara Element: Ice | |||||
A sword with a transparent blade that resembles ice. | |||||
Runeblade (Rune Blade) |
14 | 15% | 2 | Outfitters: Battle of Fort Besselat (Chapter 4) Treasure: Fort Besselat North Wall (rare) Catch: Level 90-94 Ninja |
20000 |
A sword inscribed with ancient runes. | |||||
Moonblade |
20 | 15% | — | Mode: Rendezvous | 10 |
Equip: Haste | |||||
A sword that glitters cruelly like a crescent moon. | |||||
Onion Sword |
50 | 15% | — | Mode: Melee | 10 |
Onion Knight only | |||||
A blade forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. |
Throwing weapons[]
The following items are used by Ninjas or any other unit with the Throw command. They are sold at all Outfitters bar the places that have a castle.
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
---|---|---|---|---|---|
Shuriken |
4 | — | — | Outfitters: Second battle Merchant City of Dorter (Chapter 2) | 50 |
A throwing weapon for ninjas. It spins in the air before hitting its target. | |||||
Fuma Shuriken (Magic Shuriken) |
7 | — | — | Outfitters: Royal City of Lesalia (Chapter 3) | 300 |
A pinwheel-shaped throwing star that flies at very high speeds. | |||||
Yagyu Darkrood (Yagyu Darkness) |
10 | — | — | Outfitters: The Horror of Riovanes at Riovanes Castle (Chapter 4) | 1000 |
A cross-shaped throwing star used by a famous ninja school. Its blades are serrated for maximum damage. | |||||
Flameburst Bomb (Fire Ball) |
8 | — | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) | 250 |
Element: Fire | |||||
An explosive sphere that deals fire damage when thrown. | |||||
Snowmelt Bomb (Water Ball) |
8 | — | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) | 250, Poach Bomb |
Element: Water | |||||
An explosive sphere that deals water damage when thrown. | |||||
Spark Bomb (Lightning Ball) |
8 | — | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) | 250 |
Element: Lightning | |||||
An explosive sphere that deals lightning damage when thrown. |
Other[]
Characters that do not have any weapons equipped will fight unarmed for minimal damage, and damage can be boosted by having a greater Bravery.
The damage formula is:
If they have the Brawler support ability, innate to the Monk job and also learned for 200 JP, damage is boosted, and the formula becomes:
A unit can be forced to fight unarmed if they are struck by the Knight and Nightblade's Rend Weapon ability or by the Sword Saint, Divine Knight, and Delita's Ark Knight's Crush Weapon ability, or if they had the weapon stolen from them. Unarmed has a vertical range of 2 up and 3 down.
Weapon | Atk | Def | Mag Pwr | Acquisition | Cost | |
---|---|---|---|---|---|---|
Unarmed | 0 | 0% | — | Anytime | — | |
Default weapon equipped when not equip with a weapon. |
Unused weapon types[]
Found within the weapons' graphical in-battle sprites within the game's data, there are two unused weapons among the various weapon and shield sprites. The first appears to be a boomerang, while the second is a doll. It is unknown if the doll would have been used as a weapon or a shield, as the graphics contain both intermixed together. The reason for why these equipment pieces not appear within the final product is unknown, but it could be assumed that the developers could not make them return to the owner's hand after attacking a target, much like how boomerangs behave or the doll walking back to the owner.
Other appearances[]
Dissidia Final Fantasy NT[]
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
- Weapons
- Sprites
Final Fantasy Brave Exvius[]
War of the Visions: Final Fantasy Brave Exvius[]
Non-Final Fantasy guest appearances[]
Rise of Mana[]
The Chirijiraden and Moonblade are wielded by Cidolfus Orlandeau and Agrias Oaks respectably.