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Hammer Blaster is an enemy in Final Fantasy VII fought in Shinra Bldg. They can also be fought during the return to Midgar at the end of the game, but at this point they are harmless.

Stats[]

Formations[]

# Formation
424 Row 2: Hammer Blaster,
426 Row 1: Hammer Blaster A, A
Row 2: Hammer Blaster B, B
429 Hammer Blaster A, A, Hammer Blaster B, B (Attack from both sides)

Locations[]

Shinra Bldg.
Elevator 424 (event)
63f. 424, 426
65f. 424, 426, 429 (Back Attack)

Battle[]

FFVII Muddle Mallet

Muyddle Mallet.

Hammer Blaster can be a minor nuisance as it can temporarily leave the battlefield for a short time. While invisible it cannot be targeted, so the player must be careful not to attack, to avoid hitting their own party members. Although Hammer Blaster has eight attacks, it will only ever use two of them under normal circumstances; Hammer Blaster will never use the moves Zip Hammer, Zip Confu, Flying Hammer, Flying Muddle, Flying Zip, and Flying Zip Confu. It has Hammer Attack as standard physical attack. Also it will use Muyddle Mallet to inflict minor damage and possibly confuse a character.

Strategy[]

Hammer Blasters can be easily defeated with Lightning attacks.

AI script[]

Start of battle

Declare Count

If (Self == Hammer Blaster B) Then

Count = 1

Else

Count = 0

Declare SpecialChance = 5

Turn
If (Count == 0) OR (Count == 1) Then
If (any opponent does not have Confusion) AND (Random[1..SpecialChance] == 1) Then

Use Muyddle Mallet on random opponent without Confusion

Else

Use Hammer Attack on random opponent

Count = Count + 1

Else If (Count == 2) Then

Use Vanish

Make Self Invisible

Count = 3

Else If (Count == 3) Then
1/2 Chance

Count = 4

1/2 Chance

Count = 5

Else If (Count == 4) Then

Make Self Visible

Use Appear

Count = 0

Else If (Count == 5) Then

Make Self Visible

Use Appear

If (any opponent does not have Confusion) AND (Random[1..SpecialChance] == 1) Then

Use Muyddle Mallet on random opponent without Confusion

Else

Use Hammer Attack on random opponent

Count = 1

Counter - if attacked
If (Self HP > 3/4 * Self Max HP) Then

SpecialChance = 5

Else If (Self HP > 1/2 * Self Max HP) Then

SpecialChance = 4

Else If (Self HP > 1/4 * Self Max HP) Then

SpecialChance = 3

Else

SpecialChance = 2

Counter - if killed

Turn off Death Handling for Self

Use (Report)

Remove Hammer Blaster's Base

Notes[]

  • Vanish, Appear and (Report) are animations, the latter of which is its death animation.
  • While Hammer Blaster is invisible, it cannot be targeted, but its AI script will continue to run.
  • The purpose of Hammer Blaster turning off its death handling upon death is because it has a different death animation to normal enemies.

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Hammer Blaster FFVII

Hammer Blaster from Final Fantasy VII appears as an enemy in Final Fantasy Record Keeper.

Mobius Final Fantasy[]

MFF Hammer Blaster FFVII
Impresario-ffvi-iosThis section in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


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