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Bio (バイオ, Baio?), also known as Virus or Poison, is a recurring Black Magic spell from the Final Fantasy series. It usually deals poison-elemental damage to opponents, while inflicting the Poison or Sap statuses.
It is generally an intermediate status ailment spell players can learn in titles. In entries featuring jobs, the Black Mage, Dark Knight, and Magus can utilize Bio.
Overview[]
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Bio is a late intermediate Black Magic spell, first appearing in Final Fantasy III. It is often the first non-elemental spell players gain access to, becoming available during a game's second act. As its name suggests, the spell unleashes biohazardous sludge onto targets, inflicting a virus of some kind to drain the target's lifeforce.
At the time of its initial appearance, Bio only inflicted heavy non-elemental damage to targets, with no additional effect. Starting from Final Fantasy IV, Bio would begin to serve as an intermediate spell that inflicted moderate non-elemental damage to targets, while also inflicting the Sap status, a trait that would continue in later titles.
Bio's elemental property and function would change as the series progressed. Final Fantasy V would begin to have Bio serve as a means of inflicting raw poison-elemental damage to targets, while Final Fantasy VI would later introduce the concept of Bio serving as the upgraded version of the recurring Poison spell, dealing poison-elemental damage and inflicting the Poison status onto targets. Due to this new attribute, Bio would begin to heal undead and poison-based enemies. Starting from Final Fantasy VII, Bio would begin to serve as a replacement for Poison, serving as the player's primary method of inflicting the poison status onto targets.
Final Fantasy XI and the original Final Fantasy XIV would have Bio inflicting dark-elemental damage, while also causing a unique damage over time effect on targets that lowers their physical attack power.
Like other recurring Black Magic spells, Bio is sometimes used to enhance a character's physical attacks, with the Bio Spellblade being the common method of enchantment.
Bio has occasionally included upgraded forms in some titles, with their names deriving from the series's recurring Magic tier system. The following are the prominent recurring upgraded forms:
- Biora (バイオラ, Baiora?) - Serves as the second tier of Bio, originally appearing in Final Fantasy VII. It inflicts moderate poison damage to targets, while attempting to inflict the poison status. While prominently featured in Final Fantasy VII and its subseries of games, Biora has appeared in several spin-off games as a spell for enemies and players.
- Bioga (バイオガ, Baioga?) - Serves as the third tier of Bio, often being the strongest form available to players. It originally appeared in Final Fantasy VII, dealing heavy poison-elemental damage to targets, while attempting to inflict poison. It is often the most recurring upgraded form in the series, being present in multiple games as a powerful multi-target version of the initial Bio spell. It is known as Poisonga in the localizations of the Final Fantasy XIII titles.
- Bioja (バイオジャ, Baioja?) - Serves as the fourth tier of Bio, exclusively appearing in Final Fantasy Record Keeper as an enemy ability for the game's version of Odin. It inflicts four poison-elemental magic attacks onto targets.
- Scourge (クラウダ, Kurauda?, lit. Clouda) - Serves as the ultimate form of Bio magic in some games, dealing massive non-elemental damage and inflicting Sap. Though Scourge has existed before Bio's original series appearance, it has serves as the strongest Bio spell available to players in Final Fantasy XII, while serving as an upgraded form for enemies in Final Fantasy XII: Revenant Wings.
In addition, some games have featured unique or alternate upgraded forms of Bio. These spells include unique properties, or are used by specific jobs:
- Bio II - Bio III (バイオII - バイオIII, Baio II - Baio III?)- Upgraded forms of Bio that exclusively appear in Final Fantasy XI. Due to the -ra and -ga tiers in the title being used exclusively for area-of-effect versions, Bio's upgraded forms use Roman numerals to signify their enhanced rank. Each Bio spell deals a small amount of dark-elemental damage over time and lowers a target's physical attack power.
Appearances[]
Final Fantasy III[]
Bio is a level 6 Black Magic spell that can be bought for 10,000 gil at Doga's Manor and Doga's Village. It has a base power of 130 and inflicts non-elemental damage to one or all enemies.
Final Fantasy IV[]
Releases a virus that causes damage.
Description
Bio (Virus on the SNES) is a Black Magic spell that inflicts Sap, which saps away 2 HP at alarming speed and inflicts moderate non-elemental damage to one or all enemies. It has a casting time of 0, costs 20 MP to cast. It is learned by Rydia (level 26) and Palom (level 19). Bio has a spell power of 128 in 2D versions, and 40 in the 3D versions.
It is also an enemy ability used by Zeromus, Lunasaur, Mindy, Golbez, Wicked Mask, Ghost Knight (3D only), and Dark Elf (PC version).
Final Fantasy IV -Interlude-[]
Bio is a Black Magic spell that deals moderate non-elemental damage and inflicts Sap to one or all enemies at the cost of 20 MP. It is known initially by imposter Rydia, Palom, and Rydia.
Final Fantasy IV: The After Years[]
Bio inflicts non-elemental damage to the target and inflicts the Sap status on the targets. It costs 20 MP to cast, and is learned by Palom (level 30), Rydia (level 32), and initially by Fusoya and Golbez.
Final Fantasy V[]
Bio is a level 4 Black Magic spell that can be bought for 3,000 gil at Regole, Castle of Bal, Quelb, and Surgate Castle. It costs 16 MP to cast, and inflicts moderate poison-elemental damage as well as Sap to one or all enemies.
It is also an enemy ability used by Bio Soldier, Calofisteri, Enuo, Exdeath (first battle), Flaremancer, Fury, Omniscient, and Phobos. The player may utilize this ability by catching and releasing a Bio Soldier. Bio is one of the spells that can be cast from the Wonder Wand for free.
Final Fantasy VI[]
Bio is an Attack spell that is taught by the Catoblepas esper at a rate of x8. It deals poison-elemental damage and inflicts the Poison status, and costs 26 MP to cast. It has a hit rate of 120, an attack power of 53, and is vulnerable to Runic.
It is also an enemy ability used by Vampire Thorn, Daedalus, Level 50 Magic, Level 80 Magic, Magic, Magic Master, Master Tonberry, Kamui, Tentacle, Ultima Weapon, Ouroboros, Skull Dragon (Dragon's Den version), Kaiser Dragon, Hidon, and Borghese.
The Scorpion Tail, Gogo's ultimate weapon, will randomly cast Bio when attacking.
Final Fantasy VII[]
Bio is the level 1 spell of the Poison Materia, costing 8 MP to cast. It inflicts minor Poison-elemental damage, has a 48% chance of inflicting the Poison status, and has a base spell power equal to 0.625x the base magic damage. Although Lost Number (magical form) have defined this ability, it never uses in battle.
Final Fantasy VII Remake[]
Bio is the first ability of Poison Materia, costing 3 MP to cast. It deals a minor amount of non-elemental damage and inflicts Poison to one enemy, and will never miss.
Bio can be used by Jenova Dreamweaver.
Final Fantasy VII Rebirth[]
Bio returns as a spell.
It is also used as an enemy ability by Forgotten Specimen.
Before Crisis -Final Fantasy VII-[]
Bio is a Non-Elemental Magic Materia that deals non-elemental damage and can cause the Poison status.
- MP Cost: N/A
- Target Type: N/A
- Materia Generation System: Dark Green
- Level 1 - Default - Base Damage: N/A
Final Fantasy VIII[]
Bio is a Poison-elemental attack that can inflict the Poison status. Effective against human enemies, but useless against Poison-based and mechanical enemies. Casting Bio in battle increases compatibility with Doomtrain by 1, but lowers compatibility with Alexander by 1 as well. Bio can be junctioned for elemental or status effects, meaning it can be used to either deal or resist Poison-elemental damage, or to inflict or resist against the Poison status.
Final Fantasy IX[]
Bio is a Black Magic spell costing 18 MP that can be learned by Vivi, dealing moderate damage to one or multiple enemies with a flat 20% chance of inflicting Poison. It can be reflected and works with Return Magic.
It is stronger than Vivi's second-tier spells, Fira, Blizzara, and Thundara, making it an indispensable weapon in Vivi's arsenal for much of the middle-game adventuring. It requires 40 AP to learn, and can be learned through the Oak Staff.
If Steiner is with Vivi in the player's active party, he will gain the Sword Magic skill Bio Sword, which has the same effect as Vivi's incarnation of the spell but can only be cast on one opponent, and costs 20 MP for Steiner to cast. Bio has a spell power of 42.
Bio can also be used by multiple Demon class enemies, being Agares, Amdusias, Drakan, Ring Leader, Torama, and the Meltigemini boss.
Final Fantasy X[]
Bio is found in Lulu's section of the Sphere Grid and it inflicts Poison status on an enemy for the cost of 10 MP. It never fails unless the target is completely immune to Poison. The enemies Dark Element, Dark Flan, and Nega Elemental all use the spell.
Final Fantasy X-2[]
Bio is learned by the Dark Knight as part of the Arcana skill set, requiring 30 AP to master and costing 16 MP to cast. It inflicts Poison on all enemies. It can also be used by equipping the Venom Shock accessory as well as equipping the Restless Sleep Garment Grid, or used via Lady Luck's Magic Reels by rolling two Cherries.
It is also an enemy ability used by Angra Mainyu, Barong (Oversoul), Critical Bug, Dark Elemental, Duo, Flan Azabache, Flan Rojo (Oversoul), King Takouba (Oversoul), Left Bulwark, Precepts Guard, Tomb, Tonberry (Oversoul), and Watcher-S.
Final Fantasy X-2: Last Mission[]
Bio is an ability that can be used by any character when using the Black Mage dressphere, it costs 4 MP to cast. It inflicts the Poison status without dealing any other damage. Its range is one tile ahead of the character.
Final Fantasy XI[]
Final Fantasy XI spell Bio
| |
---|---|
MP | 15 |
Effect | Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. |
Duration | 60 seconds |
Casting Time | 1.5 seconds |
Recast Time | 5 seconds |
Magic Type | Dark Magic |
Element | Dark |
Jobs | BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15 |
Bio is a black magic spell available to Black Mages, Red Mages, Dark Knights, and Automatons.
The spell inflicts the Bio status, which causes damage every tick, but cannot be cured by an Antidote or the spell Poisona, and it also weakens the afflicted target's attack stat. The Bio effect can be removed with Erase, Esuna, Exuviation, Winds of Promyvion, and various items.
Final Fantasy XII[]
Bio is a Black Magick spell that causes damage and inflicts the Sap status instead of Poison; this is employed by its counterpart, the magick Poison.
In the original version, Bio's license is Black Magick 4 that costs 40 LP. The spell can be bought in Rabanastre, Nalbina Fortress, and the Phon Coast after the Mt Bur-Omisace events for 4900 gil. Its upgrade is Scourge, which causes heavier damage and also inflicts Sap to all targets in range.
In the Zodiac versions, Bio's license is Black Magick 7 that costs 60 LP. It can be used by the job classes Black Mage and Uhlan, although the Uhlan must obtain the Esper Chaos license first. It is now first available in shops after the events in Stilshrine of Miriam, and is also found in a treasure in Trial Mode Stage 73 with the Diamond Armlet equipped.
Final Fantasy XII: Revenant Wings[]
Bio is the third spell learned by Kytes, at level 12. It inflicts Poison on all foes in the spell's radius.
Final Fantasy XIII[]
Poison target and deal magic damage.
Description
Poison (Bio in the Japanese version) is a Saboteur ability that deals magic damage to one target and may apply the Poison status, with a base chance of 30%. It has an ATB cost of 1. It can be learned by Lightning (stage 7), Sazh (stage 7), Vanille (stage 4).
It is also an enemy ability used by Chonchon.
Final Fantasy XIII-2[]
Poison is a Saboteur ability that deals magic damage to one target and may apply the Poison status. It has an ATB cost of 1 and a modifier of 0.35. It is learned by Serah (role level 9), Noel (role level 28), Dendrobium (1), Nabaat (1), and Schrodinger (62).
Lightning Returns: Final Fantasy XIII[]
Debilitating attacks that deals magic damage and poisons the target, which damages the target continually over time.
Poison is an ailment-type ability that deals magic damage and may apply the Poison status. It drops from Gorgonopsids. It has ATB cost of 25, multiplier of 0.20, and duration of 15. At level 1 it also gives Magic +40.
Final Fantasy XIV[]
Bio is an Arcanist ability available at level 2. It deals unaspected damage over time with a potency of 20 for a period of 30 seconds. The ability has an instant cast time and a recast time of 2.5 seconds. Learning the Corruption Mastery trait at level 26 will upgrade Bio to Bio II. It upgrades to Biolysis for Scholars upon learning the Corruption Mastery II trait at level 72.
Bio appeared as an ability in the Legacy version. At the initial release, Bio was a spell learned by Thaumaturges at rank 12 and cost 3 action points to set. The ability inflicted umbral-elemental damage over time to all enemies within an area of effect for 45 seconds. Bio could be assigned to any Disciple of War or Disciple of Magic class. After the release of patch 1.20, both Bio and Bio II became unusable by any class.
Final Fantasy Tactics[]
Magick that inflicts damage with foul spirits.
Description
Go to the land of the dead! Bio!
Upon casting
There are ten Bio spells in total. Bio and Bioga are the names of three spells each, while four are labeled Biora. Each Bio spell inflicts a particular ailment status to targets within its effect area and is characterized by an unique animation sequence and chanting line.
In addition, Bio and Bioga deals non-elemental Magick damage. All Bio spells are exclusively available to enemy units, including Cúchulainn, Reaver, and Rune Knight (this job only possesses the Bioga, which inflicts Instant Death). However, it is possible for a player unit to counter any Bio spell with the reaction ability Magick Counter when hit by any of them.
The status ailments that are inflicted by tier 1 Bio spells are Blind, Poison, and Oil. They all have an effect radius of two grids. See also enemy abilities.
Final Fantasy Tactics Advance[]
Creates viscous waves to damage and poison target.
Description
Bio is available to the nu mou Sage job. It is learned from the Mandragora Mace for 300 AP and has a moderate chance of inflicting the Poison status. It costs 12 MP to cast, has a Magic Power of 45, and has a range of 3. It cannot be reflected, but can be countered with Return Magic, and MP can be absorbed from it from Absorb MP. It is stealable through the ability Steal: Ability.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Bio is a spell learned by the Sage for 300 AP through the Mandragora, and costs 18 MP to cast. It deals heavy non-elemental damage and inflicts Poison in a small area, within a range of 3.
Final Fantasy Type-0[]
Bio sends out a wave around the user inflicting Poison. It can be learned by completing "The Keziah Diversion" on Officer difficulty. It requires all magic stats to be at 10.
Final Fantasy Crystal Chronicles: Ring of Fates[]
Bio is cast by piling Fire, Blizzard, Cure, and Raise. It inflicts the Poison ailment on enemies.
Final Fantasy Crystal Chronicles: Echoes of Time[]
Bio is cast by stacking Thunder and Raise target rings. It deals moderate damage and inflicts Poison. Bio is one of the favorite spells of Dark Elementals.
Final Fantasy Crystal Chronicles: My Life as a Darklord[]
Bio is a status that can be inflicted by King Leo, the Little Pirate monster, and the Evil Puppet Show artifact. It lowers the Attack power of the target and deals damage over time.
Final Fantasy Legend III[]
Virus is a Black Magic spell deals magic damage to enemies. It cost 32 MP to use, and it can be bought for 18000 GP in Cirrus (Pureland) and Shar (Talon).
Final Fantasy Dimensions[]
Bio is a level 4 black magic that deals non-elemental damage and inflicts Sap. It costs 20 MP to use. It can be bought for 1500 gil at shops.
Final Fantasy Dimensions II[]
Dissidia Final Fantasy (2008)[]
Bio is one of Shantotto's Brave attacks. It fires a slow-moving cloud of toxins that saps the opponent's Brave periodically over several seconds when it makes contact. Shantotto can use it in the air and on the ground, and learns both versions at Level 3. Bio costs 30 CP to equip and 120 AP to master.
Bio is also an ability that can be chosen in Onion Knight's Sage EX Burst command window, but does nothing when selected.
Dissidia 012 Final Fantasy[]
Bio is one of Shantotto's Brave attacks. The damage output has been increased, but its duration was shortened. Therefore, it is important to keep track of the projectile while on the field to avoid getting hit by one's own spell. Bio costs 80 AP to master.
Dissidia Final Fantasy NT[]
Dissidia Final Fantasy Opera Omnia[]
Theatrhythm Final Bar Line[]
Pictlogica Final Fantasy[]
Pictlogica Final Fantasy ≒[]
Final Fantasy Airborne Brigade[]
Final Fantasy Artniks[]
Final Fantasy Record Keeper[]
Bio is a Black Magic ability with a Rarity of 2☆. It deals light poison magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Lesser Black Orb x5, Lesser Dark Orb x8, and 3000 gil.
Final Fantasy Explorers[]
Create a cloud of damaging magical toxins that raise poison levels.
Description
Final Fantasy Brave Exvius[]
War of the Visions: Final Fantasy Brave Exvius[]
Mobius Final Fantasy[]
World of Final Fantasy[]
Bio is an active, magic ability that inflicts neutral magical damage and poison on a single target for 3 AP. It can be used by 2P Tama, Chrome Giant, Garchimacera, Lesser Coeurl, Lich, Magna Roader (Purple), Mindflayer, and Mordskull.
It is also an enemy ability used by Shantotto.
Chocobo no Fushigina Dungeon[]
Chocobo's Dungeon 2[]
Bio may be cast by using a Spell Book. It deals non-elemental damage to a single targeted enemy in addition to inflicting the Poison status on it. Casting Bio instead of one of the book's other possible randomly-chosen spells can be guaranteed if Chocobo possesses a Bio feather.