This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from the original Final Fantasy and Mobius Final Fantasy. Soul Breaks marked with an asterisk (*) are currently only available in the Japanese version.
List of Soul Breaks[]
Warrior of Light[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Class Change |
2 3.0s |
Self | ATK/MAG/DEF/RES +30% (25s) | None |
Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. | ||||
Shining Wave |
2 3.0s |
Single | 540% ranged damage | Sun Blade (I) |
Attack one target with a wave of light. | ||||
Crossover |
2 2.50s |
Single | 130% physical damage/hit Self RES +100% (25s) |
Helm of Light (I) |
Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. | ||||
Radiant Sword |
2 2.50s |
All | 75% physical damage/hit Party Mirror Image |
Braveheart (I) |
Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. | ||||
Ultimate Shield |
2 2.50s |
Single | 81% physical damage/hit, holy infusion (25s) Self Haste, Burst Mode (15s) |
Lustrous Shield (I) |
Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. | ||||
Stroke of Light: 1-5x 48% holy/NE physical (2/3/4/5 hits at 327/654/1700/2490 DEF) Crystalize: 2x 65% group holy/NE physical, self DEF +50% (25s) | ||||
Shining Saber |
2 2.50s |
Single | 1144% physical damage (Up to 1293% with hits taken) |
Excalibur (I) |
Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. | ||||
Bitter End |
2 2.50s |
Single | 71% physical damage/hit, holy infusion (25s) EX Mode: Light's Blessing (15s) |
Braveheart+ (I) |
Deal ten physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. | ||||
Light's Blessing: DEF +100%, Knight ability damage boost (+5% damage with each ability use, up to 30%) | ||||
Shield of Light |
2 2.50s |
Single | 72% physical damage/hit, party 2000 HP stock 99-hit holy chain (+20% field, 15s) |
Ragnarok (I) |
Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). | ||||
Bright Overload |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Save the Queen (I) |
Deal three massive physical holy attacks to one enemy. Can break the damage cap. | ||||
Hail of Light |
2 2.50s |
Single | 71% physical damage/hit, holy infusion (25s) EX Mode: Prophesied Warrior (15s) |
Warrior of Light's Guise (I) |
Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. | ||||
Prophesied Warrior: Knight ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5) Bright Finale: 35% of holy damage dealt in Prophesied Warrior, capped at 99999 | ||||
Radiant Soul |
1 (3 uses) 0.01s |
Self | Empowered Infusion: holy (25s) Cast speed x3 (2 turns) |
Ultima Weapon (I) |
Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. | ||||
Radiant Buckler |
2 2.50s |
Single | 72% physical damage/hit Party holy reflection barrier (25s) Party instant cast (1 turn) |
Apocalypse (I) |
Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. | ||||
Oversoul |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, holy infusion (25s) Awoken Holy, Cap Break +1 (25s) Party holy damage +30% (15s) |
Durandal (I) |
Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. | ||||
Awoken Holy: holy ability rank boost + Dualcast, infinite hones | ||||
Crystal Wave |
2 2.50s |
Party | 150-hit FFI realm chain (field +50%) (15s) ATK/MAG +30% (25s), Haste |
Ultima Blade (I) |
Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Soul Keeper |
0 (1 use) 0.01s |
Party | Last Stand Self instant cast (1 turn) |
Dawn of Fantasy (I) |
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. | ||||
Photon Wave |
Excalibur II (I) | |||
Deal fifteen physical holy and non-elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed. |
Garland[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Dire Strike |
2 3.0s |
Self | ATK +35%, DEF -35% (25s) | None |
Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. | ||||
Chaos Cyclone |
2 2.50s |
All | 138% ranged damage/hit Target dark weakness +20% (25s) |
Dark Plate (I) |
Deal three ranged physical dark attacks to all targets, and temporarily lower their resistance to dark. | ||||
Chaos Bringer |
2 2.50s |
Random | 195% physical damage/hit (drain 50% of damage) | Soulrender (I) |
Deal four physical dark attacks to random targets, healing the user for a portion of the damage dealt. | ||||
Bardiche |
2 2.50s |
All | 115% physical damage/hit Target ATK/DEF -50% (25s) |
Gigantaxe (I) |
Deal five physical dark and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. | ||||
Dark Rebirth |
2 2.75s |
Single | 110% physical damage/hit, dark infusion (25s) Self Haste, Burst Mode (15s) |
Ogrekiller (I) |
Deal six physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. | ||||
Deathblow: 230% dark physical, drain 20% of damage Wave of Darkness: 2x 63% group dark ranged (critical = 80%) | ||||
Discord Incarnate |
2 2.50s |
Single | 1125% physical damage (1275% vs. target weak to dark) |
Earthbreaker (I) |
Deal massive physical dark and non-elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to dark. Can break the damage cap. | ||||
Bent on Destruction |
2 2.50s |
Single | 36% physical damage/hit 99-hit dark chain (+20% field, 15s) |
Rune Axe (I) |
Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical dark attacks to one enemy. | ||||
Source of Hatred |
2 2.50s |
Single | 71% physical damage/hit, dark infusion (25s) Darkness ⇨ self cast speed x2 (1 turn) (15s) Follow Darkness abilities with Grip of Chaos (15s) |
Rebellion (I) |
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's darkness abilities to reduce delay of the user's actions for one turn, and cause darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical dark and non-elemental attacks to one target, and healing the user for a portion of the damage dealt. | ||||
Grip of Chaos: 2x 91% dark/NE physical (drain 20% of damage) | ||||
Twin Swords |
2 2.50s |
Single | 83% physical damage/hit, dark infusion (25s) Self Haste, Burst Mode (15s) |
Claymore (I) |
Deal eight physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Chain Cast: 2x 40% dark/NE physical Twist Drill: 4x 54% / 5x 89% / 6x 105% / 7x 125% dark/NE physical (critical = 0/5/10/25%, scales with Chain Cast uses) | ||||
Scion of Malice |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Chaosbringer (I) |
Deal three massive physical dark attacks to one enemy. Can break the damage cap. | ||||
Glimpse of Chaos |
1 (3 uses) 0.01s |
Self | Dark damage +20% (15s) Cast speed x3 (2 turns) |
Garland's Helm (I) |
Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Chaos Genocide |
2 2.50s |
Single | 71% physical damage/hit Dark infusion, self ATK/DEF +30% (25s) Follow Heavy Physical abilities with Chaos Impact (15s) |
Avenger (I) |
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's heavy physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical dark and non-elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank. | ||||
Chaos Impact: 5x 32%/38/44% dark/NE physical (scales with Heavy Charge rank) | ||||
Soul of Chaos |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, dark infusion (25s) Party dark reflection barrier (30s) Awoken Dark, Cap Break +1 (15s) |
Blood Sword (I) |
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. | ||||
Awoken Dark: dark ability rank boost, dualcast, infinite hones |
Sarah[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Leading Light |
2 2.75s |
All | 140% white magic damage | None |
Deal white magic holy damage to all targets. | ||||
Sacred Prayer |
2 3.0s |
Party | h50 heal, Regen | Healing Staff (I) |
Restore a moderate amount of HP to all allies, and grant them major Regen. | ||||
Ballad of Cornelia |
2 2.50s |
Party | ATK/DEF +30% (25s) | White Robe (I) |
Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. | ||||
Ancient Lute |
2 2.50s |
Party | h85 heal, Haste | Ancient Lute (I) |
Restore a large amount of HP to all allies, and grant them Haste. | ||||
Age-old Hymn |
2 2.50s |
Party | h55 heal, Magic Barrier Self MND/RES +30% (25s) Self Haste, Burst Mode (15s) |
Light Robe (I) |
Restore a moderate amount of HP to all allies, enable each to avoid one magic attack (effective against most spells), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. | ||||
Inviolate Prayer: instant h80 ally heal + Regen Simple Plea: h25 party heal | ||||
Ballad of Light |
2 2.50s |
Party | ATK/MAG +30% (25s) Haste, Shell, 2000 HP stock |
Sage's Staff (I) |
Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Shell and Haste, and automatically heal damage they take (up to 2000 HP in total). | ||||
Love of Cornelia |
1 (3 uses) (0.01s) |
Party | Haste, Shell, Negate Damage Barrier (30%) | Rune Staff (I) |
Instantly grant Shell and Haste to all allies, and grant all allies a barrier that negates attack damage up to 30% of their max HP. | ||||
Crystal's Gleam |
2 0.01s |
Party | h85 heal, Last Stand Brave Mode: Healing Song (15s) (starting at Lv 2) |
Staff of Light (I) |
Instantly restore a large amount of HP to all allies, grant them Last Stand, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. | ||||
Healing Song: (+1 level on White Magic or Bard abilities) Lv 0: h25 ally heal Lv 1: h25 party heal Lv 2: h55 party heal Lv 3: h55 party heal + instant cast (1 turn) | ||||
Song of Reunion |
2 0.01s |
Party | h85 heal, Regenga Self cast speed x2 (15s) |
Apollo's Harp (I) |
Instantly restore a large amount of HP to all allies, grant them Regenga (restores 2,000 HP), temporarily reduce delay of the user's actions, and grant all allies an effect if the Warrior of Light, Garland, or both are in the party. The effect gained depends on which combination of the Warrior of Light and Garland are in the party. | ||||
with Warrior of Light: party holy damage +10% with Garland: party dark damage +10% with both: party holy/dark damage +20% | ||||
Light Rondo |
1 (3 uses) 0.01s |
Party | Magic Barrier, Haste | Stardust Rod (I) |
Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. | ||||
Grandiose Song |
Regal Gown (I) | |||
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Cornelian Princess Mode. If the Warrior of Light or Garland are in the party, grant an additional effect depending on how many of them are present. | ||||
Melody of Light |
Requiem Harp (I) | |||
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. |
Wol[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Onion Dicer |
2 2.75s |
Single | 60% physical damage/hit | None |
Deal three physical attacks to one target. | ||||
Dancing Edge |
2 2.50s |
Single | 44% physical damage/hit (100% Interrupt) | Blank Gear (I) |
Deal four physical attacks to one target, and temporarily lower its Defense a large amount. | ||||
Arc Slash |
2 2.50s |
All | 150% physical damage/hit Target ATK/MAG -40% (25s) |
Blank Blade (I) |
Deal four physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. | ||||
Overkill |
2 2.50s |
Single | 96% ranged damage/hit, Dispel Crushed: target DEF/RES -70% (8s) |
Organyx (I) |
Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. | ||||
Shijin Spiral |
2 2.50s |
Random | 109% physical damage/hit Target ATK/MAG/DEF/RES -40% (25s) Self Haste, Burst Mode (15s) |
Monk's Leathers (I) |
Deal seven physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Sneaky Attack: 4x 65% physical (9% Interrupt) Break Slayer: 2x 120% group physical, target ATK/DEF -20% (15s) | ||||
Sudden Smite |
2 0.01s |
Single | 63% physical damage/hit Target ATK/MAG/MND -30% (25s) Self cast speed x2 (15s) Brave Mode: Sudden Strike (15s) (starting at Lv 2) |
Sargatanas (I) |
Instantly deal ten physical earth and holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. | ||||
Sudden Strike: (+1 level on Heavy Physical abilities) Lv 0: 192% earth/holy physical Lv 1: 3x 104% earth/holy physical, target DEF -40% (15s) Lv 2: 6x 99% earth/holy physical, target DEF -40% (15s) Lv 3: 10x 88% earth/holy physical, target ATK/DEF/MAG -70% (8s) | ||||
Howl of Hell |
2 2.50s |
Party | ATK +50% (25s), Haste Self Haste, Burst Mode (15s) |
Rogue Regalia (I) |
Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. | ||||
Hellish Impact: 3x 65% earth/holy physical, Heavy Charge +1 Heavy Break: 4x 58% earth/holy physical, target ATK/MAG -20/30/50% (25s) (scales with Heavy Charge rank) | ||||
True Sudden Smite |
Andraste's Nail (I) | |||
Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. | ||||
Elemental Choice File:FFRK Element Choice Icon.png |
Laevateinn (I) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. | ||||
True Arc Slash |
Knight's Regalia (I) | |||
Instantly deal ten physical earth, holy, and non-elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. | ||||
Rune Saber |
Paladin's Regalia (I) | |||
Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. |
Echo[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Healing Gift |
2 2.50s |
Party | Regen | None |
Grant Regen to all allies. | ||||
Elemental Gift |
2 2.50s |
All | 240% magic damage/hit | Mogurumi (I) |
Deal four magic lightning and non-elemental attacks to all targets. | ||||
Hastening Gift |
2 2.50s |
Party | Shell, Haste, RES +50% (25s) | Seraphic Rod (I) |
Grant Shell and Haste to all allies, and temporarily raise their Resistance a moderate amount. | ||||
Breaker's Gift |
2 2.50s |
All | 473% magic damage/hit Target MAG/RES -50% (25s) |
Mythic Maracas (I) |
Deal three magic non-elemental attacks to all targets, and temporarily lower their Magic and Resistance a large amount. | ||||
Echo's Prize |
2 2.50s |
Party | 40% max HP heal, MAG/RES +30% (25s) Self Haste, Burst Mode (15s) |
Wisdom Cane (I) |
Restore a moderate amount of HP to all allies based on their max HP, temporarily raise their Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. | ||||
Punishing Thunder: 4x 262% lightning/NE magic Magic Meddling: target MAG -40% (15s) (20% Stop) | ||||
Echoing Mischief |
2 2.50s |
All | 232% magic damage/hit Target ATK/MAG/DEF/RES/MND -30% (25s) Self Haste, Burst Mode (15s) |
Angel's Bell (I) |
Deal six magic holy and non-elemental attacks to all targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Faltering Blade: 490% magic, target ATK -40% (15s) Faltering Magic: 490% magic, target MAG -50% (15s) | ||||
Echo Showtime |
2 2.50s |
Party | MAG/DEF +30% (25s) Protect, Haste Cast speed x2 (2 turns) |
Fairy Echo (I) |
Temporarily raise the Magic of all allies a moderate amount and Defense a small amount, grant them Protect and Haste, and reduce delay of their actions for two turns. | ||||
Echo Collaboration |
Staffuar (I) | |||
Instantly restore a moderate amount of HP to all allies, grant them Regenga, and temporarily cause every second black magic or dancer ability used by the user to trigger the follow-up ability Timely Encore, restoring a small amount of HP to all allies, and reducing the delay of all allies' actions for one turn. | ||||
Voice of Light |
Kitty Suit (I) | |||
Instantly restore a very large amount of HP to all allies, grant them Last Stand and Haste, temporarily grant the user Awoken Fickle Faerie Mode, and cause every second black magic or dancer ability used by the user to trigger the follow-up ability Fickle Aid | ||||
Fairy Cry |
Pink Garb (I) | |||
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. |
Master[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Finest Fists |
2 2.50s |
Single | 150% physical damage | None |
Deal physical damage to one target. | ||||
Moment of Clarity |
2 2.50s |
Single | 97% physical damage/hit Self ATK/DEF +35% (25s) Self instant cast (2 turns) |
Survival Vest (I) |
Deal eight physical attacks to one target, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. | ||||
Show of Courage |
2 2.50s |
Single | 78% physical damage/hit Self critical = 50% (25s), Last Stand Self Haste, Burst Mode (15s) |
Steel Gloves (I) |
Deal ten physical attacks to one target, temporarily raise the user's critical hit chance a large amount, and grant Last Stand, Haste, and Burst Mode to the user. | ||||
Storm and Strife: 4x 40% NE physical (8x with Unbound Fury) Bitter Blow: 4x 60% NE physical, self Unbound Fury (25s) Unbound Fury: self DEF/RES -40%, cast speed x2 | ||||
Empty Fist |
2 2.50s |
Single | 72% physical damage/hit Self ATK/DEF +30%, critical damage +50% (25s) Follow critical hits with Follow-Up Flurry (15s) |
Power Vest (I) |
Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause the user's critical hits to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. | ||||
Follow-Up Flurry: 4x 54% physical | ||||
Pinnacle Pugilist |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Kaiser Knuckles (I) |
Deal three massive physical earth, fire, and lightning attacks to one enemy. Can break the damage cap. | ||||
Undivided Focus |
1 (3 uses) 0.01s |
Self | Elemental weakness damage +30% (15s) Critical = 100% (2 turns) |
Faerie Claws (I) |
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. | ||||
Driving Fist |
Buster Knuckles (I) | |||
Deal fifteen physical earth, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives monk abilities used by the user a high chance to trigger twice. | ||||
Fighting Frenzy |
Oversoul (I) | |||
Deal ten physical earth, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. | ||||
Pscyhe Up |
Mythril Gloves (I) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an earth, fire, or lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. |
Matoya[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Cleansing Tincture |
2 2.50s |
Single | Esuna | None |
Cast Esuna on a single ally. | ||||
Witch's Brew |
2 2.50s |
Party | ATK/MAG +30% (25s), Regen | Black Robe (I) |
Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. | ||||
Inner Eye |
2 2.50s |
Single | 200% magic damage/hit Self Haste, Burst Mode (15s) |
Matoya's Broom (I) |
Deal eight magic fire, ice, and lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, ice, or lightning. | ||||
Firefrost Chant: 4x 262% fire/ice magic Flamebolt Chant: 4x 262% fire/lightning magic | ||||
Crystal Power |
2 2.50s |
Single | 168% magic damage/hit Self MAG/RES +30% (25s) Witch abilities ⇨ self cast speed x2 (1 turn) (15s) Follow weakness hits with Tceles Nottub B (15s) |
Gaia Gear (I) |
Deal ten magic fire, ice, and lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic fire, ice, and lightning attacks to one target. | ||||
Tceles Nottub B: 4x 208% fire/ice/lightning/NE magic | ||||
Witch's Awakening |
Golden Staff (I) | |||
Deal fifteen magic fire, ice, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second fire, ice, or lightning witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. | ||||
Crystal Burst |
Matoya's Robe (I) | |||
Deal twenty massive magic fire, ice, and lightning attacks to one enemy, followed by an additional magic fire, ice, and lightning attack that can break the damage cap. | ||||
Witch's Concoction |
Judgment Staff (I) | |||
Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. |
Meia[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Meia Sync |
2 2.50s |
Self | MAG +30% (25s) | None |
Temporarily raise the user's Magic a moderate amount. | ||||
Elan Vital |
2 2.50s |
Single | 195% magic damage/hit Self magic cast speed x2 (4 turns) |
Cat Ear Cap (I) |
Deal nine magic water, ice, and non-elemental attacks to one target, and reduce the user's offensive magic casting time for four turns. | ||||
Famfrit |
2 2.50s |
All | 199% summon damage/hit, water infusion (25s) Self Haste, Burst Mode (15s) |
Arc Mirage (I) |
Deal six summon magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Pallida Fructus: self MAG +30%/DEF -30%, self Summon Strike (w/ Summon Strike: 4x 425% group water/NE summon, Summon Strike off) Pallida Schelling: 4x 224% water/NE summon (4x 249% with Summon Strike) | ||||
Pallida Mors |
2 2.50s |
Single | 3720% magic damage (4280% vs. target weak to water) |
Femme Fatale (I) |
Deal massive magic water and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. | ||||
Fata Fiore |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Svetovid (I) |
Deal three massive magic water attacks to one enemy. Can break the damage cap. | ||||
Fiat Lux |
1 (3 uses) 0.01s |
Single | 125% magic damage/hit Empowered Infusion: water (25s) |
High Tide Swell (I) |
Instantly deal six magic water and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for water. | ||||
Surging Wave |
2 2.50s |
Single | 170% magic damage/hit, water infusion (25s) 15s: Water ⇨ self cast speed x2.0/2.5/3.0 (up with uses) Follow water abilities with Awash (15s) |
Mellow Mermaid (I) |
Deal ten magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, and temporarily cause the user's water abilities to reduce delay of the user's actions (up to 3 ranks), and trigger the follow-up ability Awash, dealing five magic water and non-elemental attacks to one enemy. | ||||
Awash: 5x 159% water/NE magic | ||||
Megido Flood |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, water infusion (25s) Party water reflection barrier (30s) Awoken Water, self Cap Break +1 (15s) |
Malicious Revolt (I) |
Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, temporarily grant the user Awoken Water Mode, and increase the user's Cap Break Level by 1. | ||||
Awoken Water: water ability rank boost, dualcast, infinite hones |
Thief[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Poison Trick |
2 0.01s |
Single | 130% physical damage | None |
Instantly deal physical poison damage to one target. | ||||
Invisibreak |
2 0.01s |
Random | 50% physical damage/hit Target ATK/DEF -50% (25s) Self Haste, Burst Mode (15s) |
Orichalcum (I) |
Instantly deal ten physical wind and poison attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. | ||||
Storm Trick: 4x 55% wind/poison physical, Thief ability cast speed x2 (2 turns) Storm Break: 2x 110% wind/poison physical, target DEF -40% (15s) | ||||
Scourge Edge |
2 2.50s |
Single | 81% physical damage/hit, target MAG/DEF -40% (25s) (9/10/11 hits at 140/175/190 SPD) |
Mythril Knife (I) |
Deal eight to eleven physical wind and poison attacks to one target, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. | ||||
Notorious Thieves |
Black Cowl (I) | |||
Deal fifteen physical wind, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second thief or celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste. | ||||
Dust Devil |
Thief's Knife (I) | |||
Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. | ||||
Wind Drive |
Mage Masher (I) | |||
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Wind Trick |
Assassin's Dagger (I) | |||
Temporarily grant the user Empowered Infusion for wind, temporarily grant the user one level of Storm Raider Mode, and cause wind and poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. |
Gallery[]
This gallery is incomplete and requires Cleansing Tincture, Dire Strike, Finest Fists, Leading Light, Meia Synchro, Onion Dicer, Poison Trick and Healing Gift added. You can help the Final Fantasy Wiki by uploading images.