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Wind (, Kaze?), also called Tornado and Air, is a recurring element in the Final Fantasy series. It is usually associated with avian and aerial enemies and beings. This element's relation with avian enemies is rather strange; birds can be either weak to this element, or nullify it.

Recurring themes[]

Equipment[]

Some daggers have the wind element, and in Final Fantasy IX, all magical rackets are Wind-elemental. The Wind Spear is a recurring weapon of the element.

Spells[]

The basic Wind-elemental spell is Aero, with upgrades being Aerora, Aeroga, and Aeroja. The spell Tornado is common and often reduces targets' HP to critical levels. A notable healing spell is the Blue Magic White Wind, which usually restores HP equal to the caster's.

Summons[]

Wind has no recurring summon and was not represented until Final Fantasy V with the Syldra summon. Final Fantasy VII, while it did not feature a summon with a true Wind element, had the Choco/Mog Materia classified as having the Wind element despite its attacks being non-elemental, as well as the Typhoon Materia later in the game with a similar classing despite being a Fire/Ice/Lightning/Earth attack.

Final Fantasy VIII introduced Pandemona. In Final Fantasy IX, Fenrir can cast the Wind-elemental Millennial Decay if Eiko is equipped with the Maiden Prayer. Garuda appears in Final Fantasy XI and Final Fantasy XIV as the representative Wind summon, and in the world of Ivalice, Chaos, Walker of the Wheel takes on the same role. In the 3D remake of Final Fantasy IV, Sylph doubles as the Wind elemental summon along with its Drain-like effect.

Four Fiends[]

In the games which stories' involves crystals, the elemental guardians of them, commonly identified as "the Four Fiends", are often present. In Final Fantasy and Final Fantasy IX it is represented by Tiamat, in Final Fantasy IV by Barbariccia, in Final Fantasy Mystic Quest by Pazuzu, and in Final Fantasy Dimensions by Vata.

Appearances[]

Final Fantasy III[]

Wind
Game Element Type Effect
Aero White Magic Deals Wind elemental damage.
Aeroga White Magic Deals major Wind elemental damage.
Air Knife Weapon Deals Wind elemental damage when attacking physically.
Wind Spear Weapon Deals Wind elemental damage when attacking physically.
Wyvern Claws Weapon Deals Wind elemental damage when attacking physically.
Ribbon Accesory Resists Fire, Wind, and Earth damage.
Raven's Yawn Item Deals major Wind elemental damage.

Final Fantasy IV[]

The Wind element only appears in the 3D version.

FFIVDS Wind IconWind
Game Element Type Effect
Gale Ninjutsu Major Wind elemental damage to all enemies.
Wind Spear Weapon Deals Wind and Throw-elemental damage.
Sylph Summon Wind elemental damage to one enemy and evenly distributes equal HP restoration among allies.

Final Fantasy V[]

Wind
Game Element Type Effect
Bartz Main Character Bartz's innate element is Wind, making his Finisher Wind-elemental.
Aero Blue Magic Minor Wind elemental damage.
Aera Blue Magic Moderate Wind elemental damage.
Aeroga Blue Magic Major Wind elemental damage.
Desert Storm Gaia Powerful Wind and Earth elemental damage to all foes.
Sandstorm Gaia Wind and Earth elemental damage to all foes as well as Blind.
Gale Cut Gaia, Enemy Attack Moderate Wind elemental damage to all foes.
Gust Gaia Minor Wind elemental damage.
Leaf Dance Gaia Minor Wind elemental damage and Blind to all enemies.
Sonic Boom Gaia Wind attack that reduces enemy's HP by 75%.
Hurricane Predict Inflicts Wind elemental damage and Silence to the party and all enemies.
Breath Wing Enemy Attack Moderate Wind elemental damage to the party.
Air Knife Weapon Inflicts Wind elemental damage when attacking physically.
Wind Spear Weapon Inflicts Wind elemental damage when attacking physically.
Wind Slash Weapon Inflicts Wind elemental damage when attacking physically, and randomly uses Wind Slash after attacking.
Syldra Summon Deals Wind-elemental magic damage to all enemies.

Final Fantasy VI[]

Final Fantasy VII[]

Wind is one of the rarer elements, as few methods of using it exist for the player. Wind proves effective against many flying enemies. Adding a Wind element to a Long Range attack can be useful against certain enemies.

Final Fantasy VII Ever Crisis[]

Wind is one of the six elements present. Wind is opposed to earth but not many earth-based enemies are weak to it, instead, flying enemies are.

Final Fantasy VIII[]

Wind is an element with two Magic spells: Aero and Tornado. The Guardian Force Pandemona does Wind damage. The player can protect against Wind damage with Elem-Def-J.

Final Fantasy IX[]

All rackets deal Wind damage with physical attacks. The player can use Wind attacks with Summons and Blu Mags.

Final Fantasy XI[]

FFXI Wind Element

The Wind element is strong against Earth and weak to Ice. It is aligned with the attribute of Agility. The status ailment corresponding to Wind is Choke, and it drains HP and Vitality of the target.

Final Fantasy XII[]

The Wind element opposes the Earth element.

Wind symbol.Wind
Game Element Type Effect
Aero Black Magick Minor Wind elemental damage to all enemies in range.
Aeroga Black Magick Major Wind elemental damage to all enemies in range.
Chaos Esper Wind elemental Esper.
Whirlwind Esper Attack Wind damage equal to 75% of a target's max HP, up to 9999 damage.
Tornado Esper Attack Wind elemental damage on all enemies.
Aeroja Enemy Attack Major Wind elemental damage to party members in range.
Aerora Enemy Attack Moderate Wind elemental damage to party members in range.
Cyclone Enemy Attack Wind elemental damage to all party members in range, and 50% chance of inflicting Sap.
Gale Enemy Attack Wind physical elemental damage to all party members in range.
Gust Enemy Attack Wind physical elemental damage to all party members in range.
Screwtail Enemy Attack Wind physical elemental damage to all party members in range.
Tempest Enemy Attack Wind physical elemental damage to all party members in range.
Ame-no-Murakumo Weapon Inflicts Wind elemental damage when attacking physically.
Cherry Staff Weapon Increases the damage of Wind elemental attacks.
Gladius Weapon Inflicts Wind elemental damage when attacking physically.
Zephyr Pole Weapon Inflicts Wind elemental damage when attacking physically.
Zwill Crossblade Weapon Inflicts Wind elemental damage when attacking physically.
Caliper Weapon Inflicts Wind elemental damage when attacking physically.(Zodiac versions)
Cloud Staff Weapon Increases the damage of Wind, Holy(Zodiac versions), and Water elemental attacks.
Staff of the Magi Weapon Increases the damage of Wind, Water(Zodiac versions), and Holy elemental attacks.
Windbreaker Armor Halves Wind elemental damage.
Windslicer Shot Ammo Wind elemental ammo.
Aero Mote Item, Enemy Attack Minor Wind elemental damage to targets in range.
Agate Ring Accessory Nullifies weather and terrain effects on elemental damage. Half Wind elemental damage.(Zodiac versions)
Cat-ear Hood Accessory Converts gained LP into gil. Halves Ice and Wind elemental damage.(Zodiac versions)
Manufacted Nethicite Accessory Halves all elements and bestows Silence
Gendarme Shield Absorbs all elements

Final Fantasy XIII[]

Wind Icon FFXIIIWind
Game Element Type Effect
Aero Ravager Deals wind-elemental magic damage to one target.
Aerora Ravager Deals wind-elemental magic damage to targets within range; launches Staggered targets into the air.
Aeroga Ravager Deals wind-elemental magic damage to targets within a wide radius; launches targets into the air.
Zephyr Ring Accessory 20% Wind Resistance.
Gale Ring Accessory 25% Wind Resistance.
Sylphid Ring Accessory 30% Wind Resistance.
Wind Charm Accessory Random: Wind Eater.

Final Fantasy XIII-2[]

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Lightning Returns: Final Fantasy XIII[]

WindElement-lrffxiii-icon
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Final Fantasy XIV[]

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Final Fantasy Tactics[]

Wind
Game Element Type Effect
Wind Slash Geomancy Wind-elemental damage to enemies 5 spaces away and inflicts Don't Act.
Sandstorm Geomancy Wind-elemental damage to enemies 5 spaces away. Inflicts Blind.
Wind Blast Geomancy Wind-elemental damage to enemies 5 spaces away and inflicts Slow.
Adamantine Blade Sky Mantra Wind-elemental damage to enemies in a random area of 4 spaces.
Nether Blade Nether Mantra Wind-elemental damage to enemies in a random area of 4 spaces.
Twister Demon Magicks Wind-elemental damage.
Tornado Planar Magick Wind-elemental damage.
Wind Anima Enemy Attack Wind-elemental damage.
Air Knife Weapon Wind-elemental damage when attacking physically.
Windslash Bow Weapon Wind-elemental damage when attacking physically.
Minerva Bustier Armor Halves Ice, Water, Earth, and Holy-elemental damage and nullifies Fire, Lightning, Wind, and Dark-elemental damage.

Final Fantasy Tactics Advance[]

Wind
Game Element Type Effect
Aerial Hole Rapier Wind-elemental weapon.
Aero Sagacity Skill Deals Wind-elemental damage.
Air Blade Blade Wind-elemental weapon; nullifies Wind damage and teaches Air Blast.
Air Blast Fighter Tech Deals Wind-elemental damage in a T-shaped area in front of the unit.
Djinn Flyssa Rapier Wind-elemental weapon; enhances and nullifies Wind damage and teaches Shining Air.
Fey Bow Greatbow Wind-elemental weapon.
Gale Sword Sword Wind-elemental weapon.
Princess Rod Rod Enhances Wind, Water, and Earth-elemental damage.
Shining Air Spirit Magic Deals Wind-elemental damage and may inflict Blind.
Wild Tornado Phantasm Tech Deals Wind-elemental damage to all enemies.
Windslash Bow Greatbow Wind-elemental weapon.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Wind is a particularly effective element against a legion of monsters, including Werewolves and Malboros.

FFTA2 Wind SymbolWind
Game Element Type Effect
Aero Sagacity/Intercession Deals Wind damage in a cross-shaped area.
Air Blast Pugilism Physical Wind attack in a T-shaped area.
Cyclone Devastation Wind-elemental magick attack in a cross-shaped area.
Air Blade Blade Wind-elemental weapon.
Djinn Flyssa Rapier Wind-elemental weapon that grants immunity to Wind.
Elfin Bow Greatbow Wind-elemental weapon.
Gale Sword Sword Wind-elemental weapon.
Ring of the Wheel Accessory Allows the summoning of Chaos.
Shining Air Elemental Magick Wind-elemental Magick attack and Blinds.
Tornado Scion Chaos encircles the battlefield in a tornado, dealing Wind damage to all enemies.
Whirlwind Devastation Wind-elemental damage against one enemy and Confuses.
Wild Tornado Illusion Damages all enemies with a magickal Wind-elemental cyclone.
Wind Slash Flair Ranged Wind-elemental physical attack.
Windslash Bow Greatbow Wind-elemental Weapon
Windsong Rapier Rapier Wind-elemental weapon.
Zephyr Pole Pole Wind-elemental weapon.

Final Fantasy Tactics S[]

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Vagrant Story[]

Air and Earth are opposed elements: Air-based attacks can reduce Earth affinity and vice versa.

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Final Fantasy Type-0[]

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Final Fantasy Crystal Chronicles[]

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Final Fantasy Crystal Chronicles: Ring of Fates[]

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Final Fantasy Crystal Chronicles: Echoes of Time[]

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Final Fantasy Crystal Chronicles: The Crystal Bearers[]

The wind element is used to represent Layle's Range stat.

Final Fantasy Mystic Quest[]

Wind/Thunder element icon.Wind
Game Element Type Effect
Aero Black Magic Wind-elemental attack to one or multiple enemies.
Hurricane Enemy Attack Wind-elemental attack.
Tornado Enemy Attack Wind-elemental attack.
Typhoon Enemy Attack Wind-elemental attack.
Windstorm Enemy Attack Wind-elemental attack.

Final Fantasy Legend III[]

The Wind element is called Tornado.

Tornado
Game Element Type Effect
Curtis Main Character A mutant who's innate element is Air.
Dion Guest Character A human who's innate element is Air.
Aero White Magic Tornado-elemental attack to one enemy.
Weak White Magic Tornado-elemental attack to one or one enemy group.
Wind Lost Magic Tornado-elemental attack to all enemies.
Drop Enemy ability Tornado-elemental attack to one enemy.
Storm Enemy ability Tornado-elemental attack to one enemy or one enemy group.
Cyclone Enemy ability Tornado-elemental attack to all enemies.
FFLIII StrengthTornado Strength A transformation trait that makes the character strong against Tornado attacks.
FFLIII StrengthThunder Strength A transformation trait that makes the character strong against Thunder (Ice & Tornado) attacks.
FFLIII WeaknessTornado Weakness A transformation trait that makes the character weak against Tornado attacks.
FFLIII WeaknessThunder Weakness A transformation trait that makes the character weak against Thunder (Ice & Tornado) attacks.

Final Fantasy: The 4 Heroes of Light[]

Wind
Game Element Type Effect
Aero Black Magic Deals minor wind-elemental damage.
Aerora Black Magic Deals moderate wind-elemental damage.
Aeroga Black Magic Deals major wind-elemental damage.
Strong Aero Joint Attack Deals minor wind-elemental damage.
Strong Aeroga Joint Attack Deals moderate wind-elemental damage.
Strong Aeroga Joint Attack Deals major wind-elemental damage.
Amazing Aero Joint Attack Deals minor wind-elemental damage.
Amazing Aerora Joint Attack Deals moderate wind-elemental damage.
Amazing Aeroga Joint Attack Deals major wind-elemental damage.
Prodigious Aero Joint Attack Deals minor wind-elemental damage.
Prodigious Aerora Joint Attack Deals moderate wind-elemental damage.
Prodigious Aeroga Joint Attack Deals major wind-elemental damage.
Elemental Job Ability Deals minor Fire, Water, Wind, Earth, Dark and Light-elemental damage to random enemies.
Ogre's Sneeze Smelt Result Deals wind-elemental damage.
Air Storm Enemy Ability Minor wind-elemental damage attack.
Blast of Air Enemy Ability Minor wind-elemental damage attack.
Performance Enemy Ability Minor wind-elemental damage attack, 55% chance of inflicting sleep.
Wind Foil Weapon Deals wind-elemental damage when attacking physically.
Krysta Weapon Deals wind-elemental damage when attacking physically.
Stormaxe Weapon Deals wind-elemental damage when attacking physically.
Book of Sylph Weapon Deals wind-elemental damage when attacking physically.
Cyclone Staff Weapon Deals wind-elemental damage when attacking physically.
Tempest Pike Weapon Deals wind-elemental damage when attacking physically.
Wind Bow Weapon Deals wind-elemental damage when attacking physically.
Whispering Harp Weapon Deals wind-elemental damage when attacking physically.
Wind Dagger Weapon Deals wind-elemental damage when attacking physically. Has a 20% chance to inflict silence on an enemy.
Wind Shield Shield Nullifies wind-elemental based attacks.
Gale Gauntlet Accessory Adds wind-elemental damage to weapon attacks.
Wind Cape Accessory Nullifies wind-elemental based attacks.
Raven's Yawn Item Deals minor wind-elemental damage.

Final Fantasy Dimensions[]

Wind
Game Element Type Effect
Tornado Black Magic Major wind-elemental damage and reduce target HP to single digit.
Gale Ninjutsu Moderate wind-elemental damage to multiple targets.
Baraero Resist Element Enchant all with wind-elemental resistance.
Enaero Boost Element Enchant all with wind-elemental power.
Gale Crescent Fusion Ability Physical wind-elemental damage to multiple targets.
Tempest Fusion Ability Moderate wind-elemental damage to single target.

Dissidia Final Fantasy Opera Omnia[]

DFFOO Wind Icon
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Pictlogica Final Fantasy[]

PFF Wind Icon
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Final Fantasy Airborne Brigade[]

Wind Icon Brigade
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Final Fantasy Record Keeper[]

FFRK Wind Element
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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

FFBE Wind Icon
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World of Final Fantasy[]

WoFF Wind Icon
Game Element Type Effect
Aero Magic Deals minor Wind-elemental magical damage to a single target.
Aerora Magic Deals moderate Wind-elemental magical damage to a single target.
Aeroga Magic Deals moderate Wind-elemental magical damage to all targets.
Aeroja Magic Deals major Wind-elemental magical damage to all targets.
Whisperwind Ability Inflict magical wind damage to a single target and restore an equal amount of HP.
Wind Rhapsody Ability Inflict magical wind damage to a random target. Hits multiple times.
Wind Slash Ability Inflict magical wind damage to all targets.
Whirlwind Ability Inflict magical wind damage to all targets.
Jet Fire Ability Inflict magical wind damage to all targets.
Leaf Dagger Ability Inflict physical wind damage/Poison to a single target.
Sleep Leaves Ability Inflict physical wind damage/Sleep to a single target.
Sonic Wings Ability Inflict physical wind damage/Slow to a single target.
Silent Voice Ability Inflict magical wind damage/Oblivion to all targets.
Sandstorm Ability Inflict physical earth/wind damage/Blindness to all targets.
Great Sandstorm Ability Inflict physical earth/wind damage/Blindness to all targets.
Enhanced Wind Ability Raises wind ability damage.
Wind Converter Ability Restores AP upon taking wind damage.
Wind Resistance+ Ability Raises wind resistance by 25.
Wind Resistance++ Ability Raises wind resistance by 50.
Channel Element: Wind Stack Ability Deals Wind-elemental physical damage to a single target. Usable by Lann or Reynn in Jiant form, and a wind-themed Mirage with highest wind resistance.
Enaero Stack Ability Deals Wind-elemental physical damage to a single target. Usable by Lann or Reynn in Jiant form and Tiamat or Nidhogg with any other Mirage.
Chimeric Wing Item Deals 500 Wind-elemental damage to a single target.
Dragon Wing Item Deals 1,500 Wind-elemental damage to a single target.
Wind Spellstone Item Deals 3,000 Wind-elemental damage to all targets.
Aero Mirajewel Mirajewel While equipped, allows Lann or Reynn to use this ability.
Aerora Mirajewel Mirajewel While equipped, allows Lann or Reynn to use this ability.
Aeroga Mirajewel Mirajewel While equipped, allows Lann or Reynn to use this ability.
Wind Resistance+ Mirajewel Mirajewel While equipped, grants Lann or Reynn the effects of this ability.
Aero Seed Ability Seed Allows a Mirage to use this ability when placed in a blank space in their Mirage Board.
Aerora Seed Ability Seed Allows a Mirage to use this ability when placed in a blank space in their Mirage Board.
Aeroga Seed Ability Seed Allows a Mirage to use this ability when placed in a blank space in their Mirage Board.
Wind Resistance+ Seed Ability Seed Grants a Mirage the effects of this ability when placed in a blank space in their Mirage Board.

Chocobo no Fushigina Dungeon[]

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Final Fantasy Trading Card Game[]

Wind is one of the eight elemental attributes. Cards of this attribute focus on preempting the opponent's moves and reducing their playable cards.

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