The Eye is a boss in Final Fantasy VII. Eyes are spheres that appear in the Emerald Weapon and can be revived by it at any point. There are four Eyes in total and there are two types of Eye; Type A and Type B. Type A are blue and smaller than Type B, their attacks remove HP. Type B are yellow and bigger than Type A, their attacks remove MP. Other notable differences are their Dexterity stats. In the International version of Final Fantasy VII it is the other way around; yellow eyes deal HP damage and blue eyes deal MP damage.
Stats[]
Formations[]
# | Formation |
---|---|
984 | Emerald Weapon, Leg, Eye A, Eye B, Eye C, Eye D |
985 | Emerald Weapon, Leg, Eye A, Eye B, Eye C, Eye D |
986 | Emerald Weapon, Leg, Eye A, Eye B, Eye C, Eye D |
987 | Eye A, Eye B, Eye C, Eye D |
Locations[]
Bottom of the Sea | |
---|---|
- | 984 |
Battle[]
Main article: Emerald Weapon (Final Fantasy VII) § Strategy
The Eyes should not be difficult in this battle. They should get taken out during summons and limits, and concentrating attacks only on the eyes is not worth it. Their health is very inferior when compared to the main boss.
AI script[]
AI: Setup {
- If (Self is Eye A) Then
- {
- Eye's [4278] = 10
- Eye's Dex = 150
- } Else If (Self is Eye B) Then {
- Eye's [4278] = 8
- Eye's Dex = 250
- } Else If (Self is Eye C) Then {
- Eye's [4278] = 21
- Eye's Dex = 250
- } Else {
- Eye's [4278] = 23
- Eye's Dex = 150
- }:
} AI: Main {
- Choose Random Opponent
- If (Self is Eye A) Then
- {
- Use Emerald Laser (Type A Version) on Target
- } Else If (Self is Eye B) Then {
- Use Emerald Laser (Type B Version) on Target
- } Else If (Self is Eye C) Then {
- Use Emerald Laser (Type B Version) on Target
- } Else {
- Use Emerald Laser (Type A Version) on Target
- }:
} AI: Counter - Death {
- BattleVar:EyesLeft = BattleVar:EyesLeft - 1
- Choose Self
- If (Self is Eye A) Then
- {
- Use <Vanish> (Type A Version) on Target
- } Else If (Self is Eye B) Then {
- Use <Vanish> (Type B Version) on Target
- } Else If (Self is Eye C) Then {
- Use <Vanish> (Type B Version) on Target
- } Else {
- Use <Vanish> (Type A Version) on Target
- }:
}