An imperial guard dog. They attack with a Bite, but will run away if left alone.
Final Fantasy VI PlayStation Bestiary entry
The Doberman is an enemy in Final Fantasy VI. It can be encountered by kicking the chest in the northeastern tent in the Imperial Camp: hitting the chest does nothing. Kicking the chest in the Imperial Camp is the only opportunity to make a Doberman formation appear on the Veldt and only one of the formations (Doberman x2 or x3) will unlock. The Doberman Rage becomes permanently unavailable if the chest is not kicked. The Doberman has no Bestiary entry in the ports. Dobermans are imperial war dogs.
Stats[]
Battle[]
The Doberman is not a dangerous enemy but has considerable HP. It is weak to Fire.
Strategy[]
Shadow should throw Shurikens at them while Sabin uses a Blitz. If he knows Rising Phoenix, it can hit the Doberman's weakness to fire and do heavy damage.
Formations[]
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Normal | Back | Surrounded | Side | |||||
046 | Doberman x2 | Sides, individual | Battle | 0 | ||||
048 | Doberman x2, Imperial Soldier | Sides, individual | Battle | 1 | ||||
062 | Doberman x3 | Sides, individual | Battle | 0 |
AI script[]
If monster is by itself:
- Target: Self
- Flee (100%)
Attack Turns:
1st Turn: Attack (100%)
If attacked by "Attack": Bite (66%)
Other appearances[]
Final Fantasy Record Keeper[]
Etymology[]
Doberman Pinscher or simply Doberman, is a breed of domestic dog originally developed around 1890 by Karl Friedrich Louis Dobermann, a tax collector from Germany.
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