This information processing facility was built as part of a major Academy project. Academy scientists can be seen congregating in one of the central chambers.
Online Description
Augusta Tower is a location in Final Fantasy XIII-2, built by the Academy in 13 AF. In 300 AF, a timespace anomaly has thrown the tower into chaos and turned the interior into a maze.
Datalog[]
ACADEMY DATANET FILE
Augusta Tower is the central information processing facility of the Academy. The entire edifice is occupied by the machinery of an artificial intelligence that possesses unprecedented processing power.
The tower also houses the Proto fal'Cie Project, an ambitious plan to create a man-made fal'Cie.
- Travel Guide: Augusta Tower
- Area Information
Augusta Tower is the giant electronic brain of Academia. The AI mind that occupies the tower stores precious data and records from centuries ago that cannot be found anywhere else. Apparently, there are freelance data miners who do nothing but search the archives for new information discoveries.
- From the Editor's Desk:
When the tower was first built, a number of galas and parties were held featuring the tower mascots, Augy and Towpy. When the tower was closed to the public the mascots were discarded, to the dismay of small children everywhere.
Story[]
After having discovered in Academia 400 AF that they were entombed in a tower at 200 AF for learning the "forbidden history", Serah, Mog, and Noel travel to that time to discover the truth. As they explore the tower, they find images of their time in Academia and discover various data logs about the Proto fal'Cie project.
Serah, Noel, and Mog spot Caius ascending the tower, and are instantly suspicious. Serah and Noel find the people within the tower lifeless and encounter Alyssa Zaidelle near the main elevator. She unveils the people within the tower—including herself—are duplicates, holograms designed to look exactly like their original counterparts.
Presuming that Caius has business on the top floor, they ask the Alyssa duplicate to take them there. Along the way, they are attacked by groups of enemies and see images of 13 AF which show that the AI in charge of the tower, as part of the Proto fal'Cie Project, rebelled against its creators and killed the staff, including the original Hope and Alyssa.
The AI created the fal'Cie Adam, which created the duplicates to cover up the incident and to kill any who found out the truth. At the top the Serah and Noel encounter the Yeul they countered in Oerba, who reveals Caius is immortal and retains memories of all of the timeline's events. As Noel and Serah step through the Time Gate to face the Proto fal'Cie Adam, Yeul envisions a bright future before dying as Caius takes away her body.
Noel and Serah end up in a junction between timelines, and find Adam. They realize the fal'Cie used the time junction to take control of the AI and instigate its own creation, making it a living paradox. After defeating it the fal'Cie regenerates by traveling back in time and negating its death. Serah yells out at Hope for making the machine. This outburst was recorded in an Oracle Drive in 13 AF, and after seeing Noel and Serah fight it, Hope abandons the project, and Adam is erased from existence.
Areas[]
The Augusta Tower is a 52-floor high tower located presumably somewhere on Gran Pulse. It consists of the central lift used to move around various floors. Many rooms have rotary properties and computers.
200 AF[]
|
300 AF[]
|
Maps[]
Treasure[]
200 AF[]
Item | Location | Requirements |
---|---|---|
1500 gil | 50th Floor | None |
Remedy x2 | 50th Floor | None |
Map of Augusta Tower | 50th Floor | Live Trigger "9261" |
Wild Artefact | 50th Floor | None |
Train Conductor Beret | 50th Floor | None |
Twist Headband | 50th Floor | None |
Librascope | 50th Floor | None |
Paradox Agent Type A | 50th Floor | Moogle Throw |
Bloodguard | 51st Floor | None |
'Silence' Gate Seal | 51st Floor | Moogle Throw |
Platinum Casino Ticket | 51st Floor | None |
Sniper's Eye | 51st Floor | Moogle Throw |
Phoenix Down | 51st Floor | Moogle Throw |
8 Vitality Orbs | 52nd Floor | None |
Magistral Crest | 52nd Floor | None |
Platinum Casino Ticket | 52nd Floor | Moogle Throw |
Mana Engine x8 | 52nd Floor | None |
Vitality Engine x8 | 52nd Floor | None |
1450 gil | 52nd Floor | None |
2000 gil | 52nd Floor | Moogle Throw |
Phoenix Blood | 52nd Floor | Moogle Throw |
Potion x3 | AI Nucleus | None |
Gold Casino Ticket | 49th Floor | Moogle Hunt |
Paradox Agent Type C | 49th Floor | Moogle Throw |
Paradox Agent Type B | 49th Floor | Moogle Throw |
300 AF[]
Item | Location | Requirements |
---|---|---|
Mana Sliver x9 | 12th Floor | None |
800 gil | 12th Floor | None |
Potion x2 | 14th Floor | Moogle Throw |
Vitality Bolt x8 | 14th Floor | None |
Vitality Slivers x6 | 14th Floor | Moogle Hunt |
Librascope | 15th Floor | Moogle Throw |
Phoenix Down | 15th Floor | Moogle Throw |
Access Key 50 | 15th Floor | Live Trigger "1237172" |
Red Commando Badge | 13th Floor | Moogle Throw |
Blue PSICOM Spaulders | 13th Floor | Moogle Throw |
Blue Pilot's Badge | 13th Floor | Advanced Moogle Hunt |
Chocolina's Shops[]
200 AF[]
So for my lucky customers today, you get a big dose of spirit and zest along with your purchases.
Chocolina at 200 AF
- Items
Item | Price |
---|---|
Potion | 160 gil |
Phoenix Down | 1,600 gil |
Remedy | 250 gil |
Wound Potion | 300 gil |
Antidote | 100 gil |
Holy Water | 100 gil |
Painkiller | 100 gil |
Mallet | 100 gil |
Wax | 100 gil |
- Weapons
Item | Price | Components |
---|---|---|
Meteorblaze | 960 gil | — |
Howling Soul | 960 gil | — |
Lunar Stinger | 2,000 gil | — |
Volatile Spark | 2,000 gil | — |
Raging Arc | 4,500 gil | — |
Blazing Spirit | 4,500 gil | — |
Amazon Bow | 780 gil | 2x Shattered Bone |
Survivor's Edge | 780 gil | 2x Shattered Bone |
Faerie's Bow | 780 gil | 2x Moistened Scale |
Rune Tooth | 780 gil | 2x Moistened Scale |
Fellowship Arc | 1,520 gil | 3x Begrimed Claw 1x Abominable Wing |
Avenger's Edge | 1,520 gil | 3x Begrimed Claw 1x Abominable Wing |
Rune Feather | 1,520 gil | 4x Tear of Woe 1x Abominable Wing |
Sargatanas | 1,520 gil | 4x Tear of Woe 1x Abominable Wing |
- Accessories
- Monster Materials
- Special
Enemies[]
200 AF[]
- 50th Floor
- Orion, Vespid Soldier x2, Zwerg Metrodroid (Fixed)
- Orion, Vespid Soldier x4 (Fixed)
- Orion, Zwerg Metrodroid x4 (Fixed)
- 52nd Floor
- Top Floor
300 AF[]
Musical themes[]
"Augusta Tower" composed by Mitsuto Suzuki, plays as the location theme for the Tower. A remixed version of the song titled "Augusta Tower -Aggressive Mix-" plays whenever enemies are present. In Augusta Tower 200 AF, "Eclipse" also plays after a certain part in the game. "Yeul's Theme" plays in a scene associated with her at the top of the tower.
Behind the scenes[]
Motomu Toriyama, director of Final Fantasy XIII, has explained that the developers believe in adding a complex dungeon in the middle of the storyline to act both as a trial and a story turning point. Augusta Tower was designed for this purpose in Final Fantasy XIII-2, as a futuristic dungeon peppered with puzzles. The player has to search the whole Historia Crux to access the heart of the tower making it a challenge.[1]
The Final Fantasy XIII-2 Ultimania Omega producer and director interview reveals scrapped plans for a Hope DLC scenario episode, involving a journey through the Augusta Tower. Players would have ventured through the tower, completing a number of Live Triggers as they did. The aim of the DLC was to stop Alyssa from killing Hope and based on player's Live Trigger choices, the player would have either continued the game or receive a Game Over. While this scenario was scrapped from the game, it was basis for a chapter in Final Fantasy XIII-2 Fragments After.[2]
If one chooses to do an optional sidequest in the Bresha Ruins 5 AF to collect research notes for a scientist in the Academy, it is revealed the notes contain detailed plans for both the tower and the duplicates, which the scientist denies writing and is convinced the notes are from the future. This implies the very existence of Augusta Tower may be either a paradox or a stable time loop.
Similarly to the Tower of Zot from Final Fantasy IV, the player never sees the exterior of Augusta Tower.
Gallery[]
- Artwork
- Screenshots
Etymology[]
Augusta is a feminine form of the name of the Roman Emperor Augustus, and is also part of the original Latin names of many ancient places named after him.
The tower's Japanese name can also be read as Agastya, the name of a famous sage in Vedic Hinduism. The name Agastya is used in the Italian translation of the game.