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Three New Heroes from the Fire Emblem Fates games, including Ophelia: Starlit Maiden, as well as Seiðr: Goddess of Hope, who makes her appearance as a Mythic Hero in Book VII of the Fire Emblem Heroes game, are available as part of a 5★ summoning focus!
There are new story maps in Book VII, Chapter 13: Time and Chapter 5: Divine Foretelling—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Note: You can also recruit Seiðr: Goddess of Hope by clearing Book VII, Chapter 13: Part 5 of the main story. She is also planned to appear in a Legendary Hero summoning event at the end of December.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Note: Rearmed Heroes will not appear in normal summoning events, but they may appear in future summoning events. In such an event, note that they may appear as a different rarity or at a higher appearance rate.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
Note: You can also recruit Seiðr: Goddess of Hope by clearing Book VII, Chapter 13: Part 5 of the main story. She is also planned to appear in a Legendary Hero summoning event at the end of December.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Dwyer: Sleepy Butler is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Goddess of Vanaheimr, the realm of light.
Descends upon the land to save the people
from destruction. Always acts with propriety.
Mythic Effect: Astra
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Seiðr (weapon)
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an
ally, grants the following effect to unit and
allies within 2 spaces of unit for 1 turn: "Foe
cannot make a follow-up attack." If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit during combat, unit
makes a guaranteed follow-up attack, and unit
deals damage = 20% of unit's Res (including
when dealing damage with a Special triggered
before combat).
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Still Water 4
Grants Atk/Res+7.
Inflicts Def-5.
Chill Atk/Res 3
At start of turn, inflicts Atk/Res-6 on foe on
the enemy team with the highest Atk+Res total
and foes within 2 spaces of that foe through
their next actions.
Future-Focused
On odd-numbered turns, after foes' start-of-
turn skills trigger, for the closest foes in
cardinal directions of unit, if unit's Res ≥ foe's
Res+X (X = distance from unit to foe × 3),
that foe's action ends immediately.
This skill can only be equipped by its original unit.
"My greetings to you, child of Midgard. I am Seiðr of Vanaheimr, the realm of light. ...Might you also be able to point the way back to where I've just come from, please?"
Rearmed Hero
Daughter of Odin Dark, mage of Nohr. Received
a crystal ball filled with the power of the stars
from her father. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Arcane Eclipse
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown
count-1. At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 to unit, unit makes
a guaranteed follow-up attack, and neutralizes
penalties to unit's Atk during combat.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Res Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:
Special Spiral 4
Deals +5 damage when Special triggers.
If Special triggers, neutralizes "reduces damage
by X%" effects from non-Special skills
(excluding area-of-effect Specials).
If Special triggers before or during combat,
grants Special cooldown count-2 after combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"The crystals glimmer... The stars and I become one... Now, embrace the light! Glorious Stella Nova!"
Strives for perfection, following in the footsteps
of the father she admires, Subaki. Naturally
talented, beautiful, and motivated. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Prodigy Polearm
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit and neutralizes
effects that guarantee foe's follow-up attacks
and effects that prevent unit's follow-up
attacks during combat, and also reduces foe's
Atk/Def during combat by X% of unit's Spd at
start of combat (X = 5 × number of unit's max
HP and Atk/Spd/Def/Res stats that are no more
than 5 higher than foe's corresponding stats at
start of combat, +10).
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Atk/Spd Hold
Inflicts Atk/Spd-4 on foes within 3 spaces
during combat.
Cannot use:
"This castle's library is quite well organized. However, there were a few minor errors I saw to on my day off."
Jakob's son. Supremely apathetic, but has much
potential. The coffee he brews is superb.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Aid+
Mt: 12 Range: 2
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.)
Martyr+
Range: 1
Restores HP = damage dealt to unit +50%
of Atk. (Minimum of 7 HP.) Restores HP to
unit = half damage dealt to unit.
This skill can only be equipped by staff users.
Heavenly Light
Cooldown: 2
When healing an ally with a staff, restores 10 HP
to all allies.
This skill can only be equipped by staff users.
AR-D Atk/Res 3
If defending in Aether Raids, grants Atk/Res+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +10; 4 grants +7; 3 grants +4; ≤2 grants
+1. Destroyed defensive structures are not
counted.)
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Summoning is a pretty sweet gig, huh? Just summon up some Heroes, then sit back while they do the rest."
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