Fantendo - Game Ideas & More
Fantendo - Game Ideas & More
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Fantendodiceheroes

Fantendo Dice Heroes is a collectable dice game developed by Erictom333 Studios.

Gameplay[]

Each player gets one character's card and dice, plus a d60 spindown to track health. Each player's spindown is set with 60 facing up. One player is chosed by consensus or dice roll to go first, and play proceeds in the counterclockwise direction.

On a player's turn, they roll their dice to determine their outcome; dice can be rerolled up to 2 extra times if they are not satisfied with their results. Usually, they can damage one (or sometimes more) opponent(s) (reducing their health) or heal themselves.

If a character's health reaches 0, they are eliminated. The last person not eliminated wins.

Characters[]

Wave 1[]

3.14
Creator - Spark01?
Current Owner - N/A

3.14Victory

3.14, real name Coal Algebraic, is a major Fantendo character and one of its earliest. He is an ambient, an artificial intelligence manifesting in real life, created by A22 Enterprises in a project to create supersoldiers; he escaped, living amongst nature until the events of Fantendo - Genesis.
3.14 consists of 6 d6s labeled: ⚡︎, ⚡︎⚡︎, π, π, ❤, ❤❤.
  • Lightning bolts deal 2 damage per lightning bolt to a single target.
  • Pis do nothing if one or two are rolled. Three deal 3 damage, four deal 6, five deal 10, and six deal 20.
  • Hearts heal 3.14 by 1 each.
PalmMan
Creator - COKEMAN11
Current Owner - ShadowInferno

PalmManVictory

PalmMan, real name Nikau in the Boundless Fantendoverse installment, is usually a robot hailing from the mine called 4.5, built as part of the T.R.I.A.D. program along with DragonMan and MineMan. In the Boundless Fantendoverse installment, he is instead a human
PalmMan consists of 6 d6s labeled: 1, 2, 3, ︎︎💧︎, 🔥︎, ❤, plus to 3 napalm tokens and 1 two-sided hourglass token.
  • A single 1, 2, or 3, or a pair of two of the same, does nothing. Three of a kind deal the corresponding number in damage, four of a kind deal double, five quadruple, and six octuple.
  • Two or more droplets place a single napalm token on any other player, which remains on them until PalmMan uses fire on them or is removed otherwise. If all napalm tokens are in play, nothing happens.
  • Fire each deal damage equal to the tens digit of his health.
  • On an opponent who possesses one or more napalm tokens, fire deals 7 damage per token, removing the napalm token(s).
  • Hearts heal PalmMan by 2 each, or if PalmMan rolls two, removes a napalm token from the player or any other player.
  • One of each face lets PalmMan place an hourglass token on them with the "2" side facing up. If any player has the token, they lose 2 turns.
Ella Metals
Creator - Stelios07
Current Owner - None


Ella Metals is the main character of the Ella-Metals series and a prominent character in Fantendo's early days. She has the power to manipulate any form of metal, such as Bullet BoBs.
Ella Metals consists of 6 d6s labeled: 1, 2, 3, 4, , ❤.
  • A single 1, 2, 3, 4, or pair of them does nothing. Three of them deal face value to one target, four deal twice, five deal three times, and six deal four times.
  • One each of 1, 2, 3 deals 6 damage to one target.
  • One each of 1, 2, 3, 4 deals 10 damage to one target, ignoring the above.
  • Bullets do nothing on their own, but if combined with a number, deal twice the number in damage to one target.
  • One each of 1, 2, 3, 4, ᴅ deals 15 damage to one target, ignoring any of the above.
  • One of each side deals 25 damage to one target, ignoring any of the above.

Trivia[]

  • Originally, the dice for Teardrop were proper 5-sided dice like Impact Miniatures's. There were some concerns regarding the fairness of these dice, resulting in some tournaments banning them. Some later re-releases of the Teardrop dice were d10s marked with each symbol twice (like Koplow's) ensuring that the dice is fair; these new dice are legal in all tournaments.
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