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Totomaru (兎兎丸 Totomaru) is a former Mage of the Phantom Lord Guild and its team Element 4, a team that included some of the Guild's strongest members. His corresponding elemental theme is Fire.[2]

Appearance[]

Totomaru Full

Totomaru's appearance

Totomaru is a young man with long, two-toned hair of black and white that is tied up into a Japanese-style top knot on the back of his head, with the black portion overlaying the front and left side of his head, leaving the smaller white portion concentrated on the left, with the top knot also having the two separate colors correspondingly. On his face, Totomaru sports a simple marking consisting of three horizontal black bars passing across the ridge of his nose and both cheeks in a linear formation, with the one in the middle being the longest.[3] After the time skip, the bangs of Totomaru's hair have grown longer and no longer cover his forehead, only framing the sides of his face. He has also grown stubble on his chin.[4]

He is garbed in a ninja-like attire consisting of a long, orange reddish Karate gi-like cloth, held closed by a black belt, with prominent reddish fur around the collar, and with the sides being made of thick fishnet, with other, looser fishnet appearing on his forearms, with his robe’s sleeves being rolled up. His attire is completed by a simple shirt appearing from under his gi, and a pair of loose black pants tucked inside simple black boots. He also carries around a simple katana strapped to his left hip.[5] His attire is practically unchanged after the time skip, though his new uniform does not have a fur collar. One minor difference between his pre-timeskip and post-timeskip appearances is that the markings on his face seems to be a complete line.[6]

Personality[]

Totomaru loves rivalry

Totomaru vs. Natsu

Totomaru seems to be the most comedic of the Element 4, occasionally getting into comedic clichés even on the battlefield, which include him utilizing spells that incorporate foul-smelling properties to irritate his opponent.[7] He is confident in his abilities, which sometimes gets the better of him, leading to enemies catching him off-guard when he least expects it.[8] However, he is capable of acknowledging whenever a certain course of action is futile, as seen when he pointed out that both he and Natsu were at a disadvantage of each other during their fight, due to both their Magic being naturally attuned to fire, and thus doing little in the way of fighting each other through this manner.[9] He also seems to believe that an armed fighter has a significant advantage against an unarmed one, as he stated to a bare-handed Natsu right before unsheathing his sword. He possesses a tendency to point out both the advantages as well as the disadvantages that both he and his opponents have of each other during combat.[10]

Synopsis[]

Phantom Lord arc[]

Totomaru

Totomaru appears

During Phantom Lord's attack on Fairy Tail, Totomaru guards the Lacrima powering the Jupiter cannon inside his guild's mobile headquarters. Given fifteen minutes to destroy the cannon before it fires, Natsu and Happy infiltrate the building and fights against Totomaru, whose control over fire allows him to manipulate Natsu's own attacks against him.[11]

Natsu vs

Totomaru vs. Natsu

The two are initially disadvantaged against each other due to their inability to hurt one another (Totomaru for his ability to manipulate Natsu's attacks, and Natsu being physically immune to fire),[12] so they resort to petty attacks meant to humiliate one another (Natsu performs a feint Fire Dragon's Roar and then spits in Totomaru's face, while Totomaru retaliates by using a foul-smelling Orange Fire spell to overwhelm Natsu's sense of smell).[13] By this time, Natsu masters control of his own flames by increasing its size until Totomaru is unable to manipulate them at all.[14] He then creates a massive flame and aims it at the Lacrima, destroying it.[15]

Beaten Totomaru

Totomaru is defeated

With the Jupiter unable to fire, Phantom Lord's master Jose transforms the entire building into a gargantuan robot, the Super Mage Giant Phantom MK II.[16] The transformation causes Natsu to succumb to motion sickness, leaving him unable to fight. Totomaru takes advantage of this and prepares to use his ultimate spell, Rainbow Fire, against Natsu. Before he can cast the spell, however, his entire body is frozen by Gray and thrown into the sky by Elfman.[17]

X791 arc[]

Timeskip Totomaru

Totomaru working as a Magic teacher

Some time after Phantom Lord's disbandment, Totomaru becomes a Magic teacher, with Romeo Conbolt learning how to perform various forms of Fire Magic from him. He continues to hold a grudge against Natsu for defeating him, and forbids his students from even mentioning him in class.[18]

Alvarez arc[]

With the help of Meredy's Magic, Totomaru alongside Aria and Sol was able to provide his Magic Power to Lucy in order for her to successfully activate Fairy Sphere on Acnologia.[19]

Magic and Abilities[]

Rainbow Fire (七色の炎(レインボーファイア) Reinbō Faia): As the member of Element 4 representing fire, Totomaru uses a variation of Fire Magic. His signature form of such Magic is called Rainbow Fire, and it allows him to generate flames of different colors, each possessing a peculiar effect, which is not necessarily strictly related to fire itself.[20]

  • Blue Fire (青い炎(ブリューファイア) Burū Faia): Totomaru creates blue, cold fire, which he throws towards his opponent. The true extent of its effects are unknown.[13]
  • Orange Fire (橙の炎(オレンジファイア) Orenji Faia): Totomaru creates orange, foul-smelling fire, which he throws at the enemy.[13]
  • Yellow Fire (黄色い炎 Kīroi Honō): Totomaru taught this spell to Romeo, which allows him to create a yellow-colored flame, which also gives off a strange smell similar to Orange Fire.[4]
  • Rainbow Fire (七色の炎(レインボーファイア) Reinbō Faia): Totomaru's ultimate attack, he combines all seven of his colored flames into a single, multi-colored flame and throws them at the enemy. Their effects are unknown.[21]
Pirokinesis

Pyrokinesis

Pyrokinesis: Totomaru has the ability to control all the fire in the area around him. This remains true even for Magical fire produced by other Mages aside from his own, putting him at an advantage against other fire-wielding Mages. Apparently, should the Mages happen to be generating the flames directly from their person, then Totomaru would also be able (to a limited degree) to directly manipulate their bodies by extension. He generally gestures in order to control flames coming from outside sources, often placing his hand(s) in a knuckle with only the middle and index fingers sticking out. However, he's incapable of controlling the fire of a Mage who has achieved complete mastery over it.[22]

Totomaru's Speed

Totomaru's Speed

Enhanced Speed: Totomaru has shown remarkable speed, being capable of fighting on equal terms with Natsu in close range. In the anime, his speed is apparently increased, to the point where he appears to be able to instantly traverse over short distances.[23][24]

Expert Swordsmanship Specialist: Totomaru employs a katana in melee combat, and has shown considerable skill with it.[23]

Equipment[]

Totomaru with his katana against Natsu

Totomaru using his katana against Natsu

Katana: Totomaru's weapon of choice is a simple katana, befitting his ninja theme, which he carries around attached to his waist. The Tsuba is gold with a rectangular shape, and the tsuka is covered with a blue tsukamaki. The Saya is also blue with gold koiguchi and kojiri.

Appearances in Other Media[]

Omakes[]

Fairy Academy: Yankee-kun and Yankee-chan[]

As a student of Phantom Academy, Totomaru and several other students confront Erza and Lucy who are students of Fairy Academy. Totomaru comments on their cuteness and is then confused and surprised when Erza pulls out a metal pipe from her chest[25] and is later defeated when Natsu arrives and pelts him with firebombs.[26]

OVAs[]

Fairy Academy - Yankee-kun and Yankee-chan![]

Totomaru and the others from Courage Academy start to harass Erza, Lucy and Wendy while they are walking home. Since they refused to leave them alone Erza starts to beat Totomaru and the others with an iron pipe as Natsu and Gray join the fight. The next day Totomaru and the others challenge Fairy Academy to a fight. Later on that day, Totomaru and the other Courage Academy students come to Fairy Academy to fight them, using Mirajane as a hostage. Totomaru and the others fight Natsu and Gray yet, are defeated by Erza and swept away by Aquarius.[27]

Video Games[]

Fairy Tail Portable Guild[]

Fairy Tail Portable Characters

Totomaru with the other playable characters in the game

In the game Fairy Tail Portable Guild, Totomaru is playable from the beginning of the game.[28] His element is fire, and he possesses the following Spells in the game:

  • Blue Fire: Cost 1 MP, Default Technique
  • Fireball Control: (Kakyuu Seigyo) Cost 2 MP, Totomaru must be at lv35 to purchase it in the shop. Totomaru fires 4 fireballs from his palms while floating.
  • Orange Fire: Cost 2 MP, Totomaru must be at lv42 to purchase it in the shop.
  • Rainbow Fire: Cost 4 MP, Totomaru must be at lv50 to purchase it in the shop.

Fairy Tail Gekitou! Madoushi Kessen[]

In the game Fairy Tail Gekitou! Madoushi Kessen, Totomaru is a playable character.[29] In this game, he possesses the following moves:

Trivia[]

  • When Totomaru appears as one of the delinquents from Courage Academy, he seems to be lacking the marks across his face.[27]

Quotes[]

  • (To Natsu Dragneel) "I am Totomaru, manipulator of the fire element. All flames in this world submit to me."[2]

Battles & Events[]

References[]

  1. Fairy Tail Manga: Chapter 52, Page 20
  2. 2.0 2.1 Fairy Tail Manga: Chapter 53, Page 7
  3. Fairy Tail Manga: Chapter 52, Page 20
  4. 4.0 4.1 Fairy Tail Manga: Chapter 256, Page 4
  5. Fairy Tail Anime: Episode 23
  6. Fairy Tail Anime: Episode 124
  7. Fairy Tail Manga: Chapter 53, Pages 11-12
  8. Fairy Tail Manga: Chapter 53, Page 14
  9. Fairy Tail Manga: Chapter 53, Page 9
  10. Fairy Tail Manga: Chapter 53, Page 12
  11. Fairy Tail Manga: Chapter 52, Pages 19-20
  12. Fairy Tail Manga: Chapter 53, Pages 4-7
  13. 13.0 13.1 13.2 Fairy Tail Manga: Chapter 53, Pages 9-12
  14. Fairy Tail Manga: Chapter 53, Pages 11-14
  15. Fairy Tail Manga: Chapter 53, Pages 16-20
  16. Fairy Tail Manga: Chapter 54, Pages 3-7
  17. Fairy Tail Manga: Chapter 54, Pages 10-11
  18. Fairy Tail Manga: Chapter 256, Pages 4-5
  19. Fairy Tail Manga: Chapter 544, Page 8
  20. Fairy Tail Manga: Chapter 257, Cover
  21. Fairy Tail Manga: Chapter 54, Page 9
  22. Fairy Tail Manga: Chapter 53, Pages 16
  23. 23.0 23.1 Fairy Tail Manga: Chapter 53, Pages 12-13
  24. Fairy Tail Anime: Episode 24
  25. Fairy Tail Omake: Fairy Academy: Yankee-kun and Yankee-chan, Pages 15-17
  26. Fairy Tail Omake: Fairy Academy: Yankee-kun and Yankee-chan, Page 19
  27. 27.0 27.1 Fairy Tail OVA: Fairy Academy: Yankee-kun and Yankee-chan!
  28. Fairy Tail Video Game: Fairy Tail Portable Guild
  29. Fairy Tail Video Game: Fairy Tail Gekitou! Madoushi Kessen

Navigation[]

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