Module:Yesno/sandbox
This is the module sandbox page for Module:Yesno (diff). See also the companion subpage for test cases (run). |
This Lua module is used on approximately 792,000 pages, or roughly 18% of all pages. To avoid major disruption and server load, any changes should be tested in the module's /sandbox or /testcases subpages, or in your own module sandbox. The tested changes can be added to this page in a single edit. Consider discussing changes on the talk page before implementing them. |
This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true
and false
boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil
values as nil
, to allow for distinctions between nil
and false
. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil
, it is possible to specify a default value to return.
Syntax
[edit]yesno(value, default)
value
is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true
or false
, and nil
always evaluates to nil
. Other values evaluate to default
.
Usage
[edit]First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.
local yesno = require('Module:Yesno')
Some input values always return true
, and some always return false
. nil
values always return nil
.
-- These always return true:
yesno('yes')
yesno('y')
yesno('true')
yesno('t')
yesno('1')
yesno(1)
yesno(true)
-- These always return false:
yesno('no')
yesno('n')
yesno('false')
yesno('f')
yesno('0')
yesno(0)
yesno(false)
-- A nil value always returns nil:
yesno(nil)
String values are converted to lower case before they are matched:
-- These always return true:
yesno('Yes')
yesno('YES')
yesno('yEs')
yesno('Y')
yesno('tRuE')
-- These always return false:
yesno('No')
yesno('NO')
yesno('nO')
yesno('N')
yesno('fALsE')
You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil
for these inputs.
-- These return nil:
yesno('foo')
yesno({})
yesno(5)
yesno(function() return 'This is a function.' end)
-- These return true:
yesno('foo', true)
yesno({}, true)
yesno(5, true)
yesno(function() return 'This is a function.' end, true)
-- These return "bar":
yesno('foo', 'bar')
yesno({}, 'bar')
yesno(5, 'bar')
yesno(function() return 'This is a function.' end, 'bar')
Note that the blank string also functions this way:
yesno('') -- Returns nil.
yesno('', true) -- Returns true.
yesno('', 'bar') -- Returns "bar".
Although the blank string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the blank string as false is important for your module, you will need to remove blank arguments at an earlier stage of processing.
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.
return function (val, default)
-- If your wiki uses non-ascii characters for any of "yes", "no", etc.,
-- you should replace "val:lower()" with "mw.ustring.lower(val)"
-- in the following line.
val = type(val) == 'string' and val:lower() or val
if val == nil then
return nil
elseif val == true
or val == 'yes'
or val == 'y'
or val == 'true'
or val == 't'
or val == 'on'
or tonumber(val) == 1
then
return true
elseif val == false
or val == 'no'
or val == 'n'
or val == 'false'
or val == 'f'
or val == 'off'
or tonumber(val) == 0
then
return false
else
return default
end
end