- For other uses, see Weakness.
Weakness is a Destruction spell that decreases the target's resistance (by percentage) to Fire, Frost, Shock, Magicka (non-elemental), normal weapons (non-enchanted), Disease, and Poison. Weakness to normal weapons and disease cannot be gained through spells, but only items such as Staves.
Effects[]
- Weakness to Fire
- Weakness to Frost
- Weakness to Magic
- Weakness to Poison
- Weakness to Shock
- Weakness to Normal Weapons
- Weakness to Disease
Uses[]
Weakness to poison is useful over 1 second on weapons that are meant for being poisoned (similarly to drain health). Poisons can also be put on hotkey.
Spell list[]
Name | Magnitude | Duration | Range | Area | Mastery |
---|---|---|---|---|---|
Weakness to Fire | 25 | 30 | Target | 0 | Apprentice |
Weakness to Frost | 25 | 30 | Target | 0 | Apprentice |
Weakness to Magicka | 25 | 30 | Target | 0 | Journeyman |
Weakness to Poison | 25 | 30 | Target | 0 | Apprentice |
Weakness to Shock | 25 | 30 | Target | 0 | Apprentice |
Trivia[]
- "Weakness to" can only be effective in custom spells when put at the end of a spell. If put at the beginning, it will cancel out. The spell has to be used two times for weakness to noticeably affect the enemy.