- For other uses, see Personality.
Personality is an attribute that affects one's ability to perform a variety of tasks, primarily those involving relations and interactions with the citizens of Morrowind. It is a factor in the manipulation of others via admiration, intimidation, or taunting. It contributes to disposition, which influences how much one is liked by others, affecting their willingness to share information or offer services. Personality is also a factor in successfully negotiating prices with merchants.
Skills[]
The following skills are governed by Personality. Their use contributes to the attribute multiplier at level-up:
Combat[]
Personality affects the ability to successfully taunt people, which is particularly useful to manipulate them into attacking the Nerevarine and allowing them to land the first blow, hence avoiding legal repercussions for killing in public areas. It can also prove useful during combat, being a factor in casting some spells including those which Calm, Blind, Paralyze, or Silence opponents.
Characters[]
Birthsign[]
The Lady grants a +25 bonus to Personality.
Classes[]
The following classes receive a +10 bonus to Personality:
Races[]
Starting Personality | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Points | Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orsimer | Redguard | ||||||||||
F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | |
25 | ✓ | |||||||||||||||||||
30 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||
40 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||
50 | ✓ | ✓ |
Items[]
The following items increase, lower, or restore Personality. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
Armor[]
Enchanted Armor and Shields | ||||||
---|---|---|---|---|---|---|
Piece | Type | Effect Type | Magnitude | Duration | Target | Item ID |
Goblin Buckler (unique) TR | Light Shield | Drain | 50 | Constant | Self | goblin_shield_durgok_uni |
Clavicus Vile's Masque | Helmet | Fortify | 30 | Constant | Self | daedric_helm_clavicusvile |
Clothing[]
Enchanted Clothing and Jewelry | ||||||
---|---|---|---|---|---|---|
Item | Type | Effect Type | Magnitude | Duration | Target | Item ID |
6th House Amulet | Amulet | Drain | 20 | 5 | Self | amulet of the 6th house |
Amulet of Flesh Made Whole | Amulet | Restore | 5–15 | - | Self | amuletfleshmadewhole_uniq |
Amulet of Infectious Charm BM | Amulet | Fortify | 30 | 30 | Self | amulet of infectious charm |
Belt of Charisma | Belt | Fortify | 1–10 | 30 | Self | belt of charisma |
Evil Eye Charm | Amulet | Damage | 1–20 | 1 | Touch | evil eye charm |
Gambolpuddy | Right Glove | Fortify | 15–30 | 30 | Self | extravagant_rt_art_wild |
Mantle of Woe | Robe | Drain | 100 | Constant | Self | mantle of woe |
Moon-and-Star | Ring | Fortify | 5 | Constant | Self | moon_and_star |
Right Hand of Zenithar | Right Glove | Fortify | 5 | Constant | Self | Right_Hand_of_Zenithar |
Sheogorath's Signet Ring | Ring | Fortify | 10 | Constant | Self | Sheogorath's Signet Ring |
Shoes of Conviction | Shoes | Fortify | 10 | 20 | Self | Shoes_of_Conviction |
Shoes of St. Rilms | Shoes | Fortify | 5 | Constant | Self | shoes of st. rilms |
Tailored Trousers | Pants | Fortify | 3 | Constant | Self | tailored_trousers |
Thief Ring | Amulet | Fortify | 5 | 30 | Self | thief_ring |
Ingredients[]
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients | |||||
---|---|---|---|---|---|
Item | Drain | Fortify | Restore | First Effect | Item ID |
Bonemeal | ✓ | ingred_bonemeal_01 | |||
Coda Flower | ✓ | ✓ | ingred_bc_coda_flower | ||
Green Lichen | ✓ | ✓ | ingred_green_lichen_01 | ||
Guar Hide | ✓ | ingred_guar_hide_01 | |||
Heather | ✓ | ✓ | ✓ (Restore) | ingred_heather_01 | |
Human Flesh | ✓ | ingred_human_meat_01 | |||
Kresh Fiber | ✓ | ingred_kresh_fiber_01 | |||
Muck | ✓ | ingred_muck_01 | |||
Netch Leather | ✓ | ingred_netch_leather_01 | |||
Scales | ✓ | ✓ | ingred_scales_01 | ||
Scamp Skin | ✓ | ingred_scamp_skin_01 | |||
Shalk Resin | ✓ | ingred_shalk_resin_01 | |||
Sload Soap | ✓ | ✓ | ingred_sload_soap_01 | ||
Stoneflower Petals | ✓ | ingred_stoneflower_petals_01 | |||
Willow Anther | ✓ | ✓ | ingred_willow_anther_01 |
Potions[]
Potions and Beverages | ||||
---|---|---|---|---|
Item | Effect Type | Magnitude | Duration | Item ID |
Fortify Potions | ||||
Bargain Fortify Personality | Fortify | 5 | 8 | p_fortify_personality_b |
Cheap Fortify Personality | Fortify | 8 | 15 | p_fortify_personality_c |
Standard Fortify Personality | Fortify | 10 | 30 | p_fortify_personality_s |
Quality Fortify Personality | Fortify | 15 | 45 | p_fortify_personality_q |
Exclusive Fortify Personality | Fortify | 20 | 60 | p_fortify_personality_e |
Restore Potions | ||||
Bargain Restore Personality | Restore | 5 | - | p_restore_personality_b |
Cheap Restore Personality | Restore | 8 | - | p_restore_personality_c |
Standard Restore Personality | Restore | 10 | - | p_restore_personality_s |
Quality Restore Personality | Restore | 15 | - | p_restore_personality_q |
Exclusive Restore Personality | Restore | 20 | - | p_restore_personality_e |
Other | ||||
Spoiled Potion of Swift Swim | Drain | 15 | 40 | p_drain_personality_q |
Telvanni Bug Musk | Fortify | 40 | 60 | potion_t_bug_musk_01 |
Scrolls[]
Enchanted Scrolls | |||||
---|---|---|---|---|---|
Item | Effect Type | Magnitude | Duration | Target | Item ID |
Scroll of Black Scorn | Damage | 5–15 | 10 | Touch | sc_blackscorn |
Scroll of Bodily Restoration BM | Restore | 20 | 1 | Self | sc_bodily_restoration |
Scroll of Grey Scorn | Drain | 15–25 | 20 | Target | sc_greyscorn |
Scroll of Heartwise | Fortify | 10–30 | 60 | Self | sc_heartwise |
Scroll of Red Scorn | Absorb | 20–40 | 10 | Touch | sc_redscorn |
Scroll of the Mind Feeder | Absorb | 0–20 | 30 | Touch | sc_mindfeeder |
Weapons[]
Enchanted Weapons | ||||||
---|---|---|---|---|---|---|
Item | Type | Effect Type | Magnitude | Durtn | Target | Item ID |
Clanbringer BM | Long Blade 1H | Fortify | 1–5 | 120 | Self | BM nordic silver longsword_cft |
Clutterbane | Blunt 1H | Damage | 10 | 1 | Touch | clutterbane |
Greed | Spear | Drain | 5 | Constant | Self | Greed |
Severia's Imperial Shortsword BM | Short Blade | Fortify | 1–10 | 30 | Self | imperial shortsword severio |
Silver Staff of Chastening | Blunt 2H | Damage | 5–12 | 1 | Touch | silver staff of chastening |
Steel Staff of Chastening | Blunt 2H | Damage | 3–8 | 1 | Touch | steel staff of chastening |
Wooden Staff of Chastening | Blunt 2H | Damage | 2–4 | 1 | Target | wooden staff of chastening |
Spells and magic effects[]
- Demoralize Humanoid is set as a Mysticism spell effect rather than being part of the Illusion school of magic. This is not the case for related effects such as Demoralize Creature, Calm Humanoid, etc., which are Illusion effects and influenced by Personality. This is generally regarded as an oversight on the part of the developers.
- Absorb Personality
- Damage Personality
- Drain Personality
- Fortify Personality
- Restore Personality
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- The Elder Scrolls Travels: Shadowkey
- The Elder Scrolls IV: Oblivion
Attributes in The Elder Scrolls III: Morrowind | |
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Primary | |
Secondary |
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